Difference between revisions of "Dagger"

From NetHackWiki
Jump to navigation Jump to search
m (pothole)
(split + start from relative scratch - it's one thing to cram so many semi-distinct weapons onto one article, but they weren't even covered thoroughly. thing about doing that is you'd have to eventually split them all off anyway)
Line 1: Line 1:
A '''dagger''' is a versatile type of [[weapon]] that appears in ''[[NetHack]]''. They can be used either in [[melee]] or as a [[throw]]n [[projectile]]; they are typically cheap, plentiful, and more durable than [[arrow]]s, [[crossbow bolt]]s and [[dart]]s.
+
{{weapon
 +
|name=dagger
 +
|tile=[[image:dagger.png]]
 +
|smalldmg=1d4
 +
|largedmg=1d3
 +
|tohit=<nowiki>+2</nowiki>
 +
|cost=4
 +
|weight=10
 +
|material=iron
 +
}}
  
Daggers are available in several kinds, each made of various [[material]]s (including [[silver]]) and dealing various amounts of damage.
+
A '''dagger''' is a type of [[weapon]] that appears in ''[[NetHack]]''. It can be used in [[melee]] and [[thrown]] as a [[projectile]], and is made of [[iron]].
  
__TOC__
+
==Generation==
{{clear}}
+
The dagger makes up about 3.0% of randomly generated weapons.
 
 
==Types of dagger==
 
 
 
===Dagger===
 
{{weapon|name=dagger|tile=[[image:dagger.png]]|smalldmg=1d4|largedmg=1d3|tohit=<nowiki>+2</nowiki>|cost=4|weight=10|material=iron}}
 
 
 
The ordinary dagger (appearance: "dagger") is the most common type (3.0% of randomly generated weapons), but there are others.  Daggers of this kind are made of [[iron]] and susceptible to [[erosion|corrosion]] from [[acid]]ic monsters and [[erosion|rusting]] from [[rust monster]]s and [[water]].
 
 
 
{{clear}}
 
 
 
===Orcish dagger===
 
 
 
{{weapon|name=orcish dagger|tile=[[image:orcish dagger.png]]|appearance=crude dagger|smalldmg=1d3|largedmg=1d3|tohit=<nowiki>+2</nowiki>|cost=4|weight=10|material=iron|color=black|skill=dagger}}
 
This dagger can be found on [[Orc (monster class)|orcs]] (and in your starting inventory, if you're an orc). Its appearance as "crude dagger" is accurate (only d3 damage against small monsters instead of d4).
 
 
 
Being made of iron, it is susceptible to [[erosion|corrosion]] from acidic monsters and [[erosion|rusting]] from rust monsters and water like an ordinary dagger.
 
 
 
Orcish daggers constitute 1.2% of random weapon generation in the dungeon.
 
{{clear}}
 
 
 
===Elven dagger===
 
 
 
{{weapon|name=elven dagger|tile=[[image:elven dagger.png]]|appearance=runed dagger|smalldmg=1d5|largedmg=1d3|tohit=<nowiki>+2</nowiki>|cost=4|weight=10|material=wood|color=brown|skill=dagger}}
 
This dagger can be found on [[elves]] (and in your starting inventory, if you're an elf). It is superior to an ordinary dagger (d5 damage vs d4 against Small). It is also made of [[wood]], and therefore immune to corrosion and rusting. It can, however, become [[Erosion|burnt or rotted]], but this rarely happens in practice, since most sources of fire or rot damage don't affect weapons. [[Passive_attack#Fire|Passive fire attacks]] would be the most likely source.
 
 
 
Naming an elven dagger "Sting" turns it into the artifact [[Sting]], if Sting does not yet exist.
 
 
 
Elven daggers constitute 1.0% of randomly-generated weapons in the dungeon.
 
{{clear}}
 
 
 
===Silver dagger===
 
 
 
{{weapon|name=silver dagger|tile=[[image:silver dagger.png]]|smalldmg=1d4+(1d20)|largedmg=1d3+(1d20)|tohit=<nowiki>+2</nowiki>|cost=40|weight=12|material=silver|color=gray|skill=dagger}}
 
The silver dagger is a very rare item. It is normally equivalent to an ordinary dagger, but does an extra d20 damage against [[silver-hating]] creatures (e.g. [[werewolves]] and [[demons]]). As a result, a stack of highly enchanted silver daggers is among the deadliest weapons in [[Gehennom]]. Another benefit of the silver dagger compared to other daggers is that it is immune to all forms of [[erosion]].
 
 
 
Silver daggers constitute 0.3% of randomly-generated weapons in the dungeon.
 
 
 
====Average damage calculation of thrown silver daggers====
 
The following average damage calculation shows the average amount of damage dealt ''per turn'' by throwing as many silver daggers as possible. We assume the player has [[expert skill]] in dagger, which gives a +2 damage bonus, and a [[multishot]] rate of 1d3 daggers. A blessed weapon deals 1d4 extra damage against [[demon]]s and [[undead]]. The worst case scenario is against a non-silver-hating, non-undead, non-demon large monster. The best case scenario is against a silver-hating undead/demon small monster.
 
 
 
{|class="wikitable"
 
!rowspan="2"|
 
!colspan="2"|Weapon
 
|-
 
!Uncursed silver dagger + 0
 
!Blessed silver dagger +7
 
|-
 
!Against regular small monsters
 
|<math>\left(\frac{1+4}{2}+2\right)\times{\frac{1+3}{2}}=\bold{9}</math>
 
|<math>\left(\frac{1+4}{2}+7+2\right)\times{\frac{1+3}{2}}=\bold{23}</math>
 
|-
 
!Against regular large monsters
 
|<math>\left(\frac{1+3}{2}+2\right)\times{\frac{1+3}{2}}=\bold{8}</math>
 
|<math>\left(\frac{1+3}{2}+7+2\right)\times{\frac{1+3}{2}}=\bold{22}</math>
 
|-
 
!Worst case scenario
 
|<math>\left(\frac{1+3}{2}+2\right)\times{\frac{1+3}{2}}=\bold{8}</math>
 
|<math>\left(\frac{1+3}{2}+7+2\right)\times{\frac{1+3}{2}}=\bold{22}</math>
 
|-
 
!Best case scenario
 
|<math>\left(\frac{1+4}{2}+\frac{1+20}{2}+2\right)\times{\frac{1+3}{2}}=\bold{30}</math>
 
|<math>\left(\frac{1+4}{2}+\frac{1+20}{2}+7+2+\frac{1+4}{2}\right)\times{\frac{1+3}{2}}=\bold{49}</math>
 
|}
 
  
 
==Dagger skill==
 
==Dagger skill==
 
 
{{dagger skill table}}
 
{{dagger skill table}}
  
Line 76: Line 21:
  
 
* dagger
 
* dagger
* elven dagger
+
* [[elven dagger]]
* orcish dagger
+
* [[orcish dagger]]
* silver dagger
+
* [[silver dagger]]
 
* [[athame]]
 
* [[athame]]
  
Line 86: Line 31:
 
* [[Magicbane]] (athame)
 
* [[Magicbane]] (athame)
 
* [[Sting]] (elven dagger)
 
* [[Sting]] (elven dagger)
 
==Generation==
 
 
Daggers of all kinds make up 5.5% of randomly generated weapons in the dungeon.  As noted above, [[Racial equipment|racial]] daggers are commonly found on their respective racial monsters (elven daggers on [[elf (monster attribute)|elves]], orcish daggers on [[orc (monster class)|orcs]], including [[goblin]]s and [[hobgoblin]]s). 
 
 
In addition, the following monsters may get some kind of dagger:
 
* [[Hobbit]]s may start with an ordinary dagger (33%) or an elven dagger (33%).{{refsrc|src/makemon.c|302|version=NetHack 3.6.0}}
 
* If a [[Dwarf#List of Dwarf monsters|dwarf]] does not start with a dwarvish short sword, mattock, axe, or dwarvish spear, there is a 33% chance that it will have a dagger.{{refsrc|src/makemon.c|336|version=NetHack 3.6.0}}
 
* [[Soldier]]s in the [[Yendorian army]] have a 50% chance of getting a dagger if their primary weapon is a [[polearm]].{{refsrc|src/makemon.c|197|version=NetHack 3.6.0}}
 
* In [[NetHack 3.6.0]], an orcish dagger may (with 25% chance) be the starting weapon for a [[Rogue (player monster)|rogue]] on the [[Astral Plane]].
 
 
Several [[role]]s start the game with one or more daggers:
 
* [[Valkyrie]]s get a +0 dagger.{{refsrc|src/u_init.c|153|version=NetHack 3.6.0}}
 
* [[Ranger]]s get a +1 dagger (elven for [[Elf (starting race)|elves]], orcish for [[Orc (starting race)|orcs]]).{{refsrc|src/u_init.c|113|version=NetHack 3.6.0}}
 
* [[Rogue]]s get a stack of +0 daggers (orcish for [[Orc (starting race)|orcs]]).{{refsrc|src/u_init.c|124|version=NetHack 3.6.0}}
 
  
 
==Strategy==
 
==Strategy==
 +
Despite their weight and low base damage, daggers can be very useful in the early game: a ranged volley at sufficient skill can kill monsters before they even breach melee range, and can at least soften them up before they can engage you. They are typically cheap, plentiful, and more durable than [[arrow]]s, [[crossbow bolt]]s and [[dart]]s, but cannot be poisoned by [[dipping]] into a [[potion of sickness]].
  
Daggers can be very useful in the early game, despite their weight and low base damage. A ranged volley denies monsters even the chance to swing at you, or at least softens them up before they can engage you. All classes except [[Monk]]s and [[Priest]]s can attain proficiency in dagger [[skill]] and may wish to do so, under the right circumstances.
+
All roles except [[Monk]]s and [[Priest]]s can attain proficiency in dagger [[skill]], and may wish to do so early on if the circumstances warrant it. A spare, non-cursed dagger can also serve as a makeshift "pick" for [[forcing]] open [[box]]es.
 
 
As daggers are very common, they are very useful for [[forcing]] open [[box]]es without risk of breaking a more powerful weapon, even a [[Barbarian]] may find it worth it to grab a dagger or two for both this and throwing.
 
 
 
==[[SLASH'EM]]==
 
 
 
SLASH'EM features two new types of dagger, as well as new dagger artifacts.
 
 
 
===Dark elven dagger===
 
 
 
{{weapon|name=dark elven dagger|tile=[[image:dark elven dagger.png]]|appearance=black runed dagger|smalldmg=1d5|largedmg=1d3|tohit=<nowiki>+2</nowiki>|cost=4|weight=10|material=wood|color=brown|skill=dagger}}
 
This dagger is identical to an elven dagger, except in appearance.
 
It may be generated in the inventory of [[drow]].
 
{{clear}}
 
  
===Great dagger===
+
==Variants==
 +
===SLASH'EM===
 +
[[SLASH'EM]] features three new weapons that use the dagger skill: the [[dark elven dagger]], the [[great dagger]] and the [[wooden stake]]. There are also new artifact weapons that use the dagger skill:
  
{{weapon|name=great dagger|tile=[[image:great dagger.png]]|appearance=great dagger|smalldmg=1d6|largedmg=1d7|tohit=<nowiki>+2</nowiki>|cost=500|weight=10|material=metal|color=black|skill=dagger}}
+
* [[The Great Dagger of Glaurgnaa]] is an artifact great dagger that acts as the [[Necromancer]] [[quest artifact]].
This is the best non-artifact dagger in SLASH'EM. It deals 1d6 damage versus small enemies, and 1d7 versus large.
+
* [[Serpent's Tongue]] is a chaotic artifact dagger that is the guaranteed first [[sacrifice gift]] for Necromancers.
It is never randomly generated.
+
* [[Deep Freeze]] is an artifact athame that is the guaranteed first sacrifice gift for [[Ice Mage]]s.
The only ways to obtain one are:
+
* [[Firewall]] is an artifact athame that is the guaranteed first sacrifice gift for [[Flame Mage]]s.
* [[upgrading|upgrade]] a dark or normal elven dagger,
+
* [[The Stake of Van Helsing]] is an artifact [[wooden stake]] that acts as the [[Undead Slayer]] quest artifact.
* acquire the Necromancer quest artifact, [[The Great Dagger of Glaurgnaa]],
 
* wish for one (although this is probably not worth it).
 
WARNING: Great Daggers DO NOT STACK. '''This is by design.''' If you upgrade to a stack of Great Daggers, it will be stacked ONLY until they are thrown or dropped individually. After that, they will never stack again.
 
{{clear}}
 
  
===Artifact daggers in SLASH'EM===
+
The dagger skill has also been adjusted across new and returning roles:
*[[The Great Dagger of Glaurgnaa]], the [[Necromancer]]'s quest artifact
 
*[[Serpent's Tongue]], a chaotic artifact dagger that is the guaranteed first sacrifice gift for [[Necromancer]]s
 
*SLASH'EM also introduces three non-dagger artifacts which use dagger skill: [[Deep Freeze]] and [[Firewall]], two new [[athame]]s, and [[The Stake of Van Helsing]], an artifact [[wooden stake]]
 
  
===Dagger skill in SLASH'EM===
 
All new roles in SLASH'EM can reach expert in dagger except the [[Yeoman]], who can reach skilled.
 
 
{{Dagger skill table (SLASH'EM)}}
 
{{Dagger skill table (SLASH'EM)}}
  
==See also==
+
All new roles can reach expert in dagger except the [[Yeoman]], who can reach Skilled.
 
 
* [[Athame]], a non-dagger which uses the dagger skill.
 
* [[Grimtooth]], an artifact orcish dagger.
 
* [[Sting]], an artifact elven dagger.
 
* In SLASH'EM the [[Wooden stake]] uses the dagger skill and does 1d6 damage to both small and large targets.
 
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
 
 
{{encyclopedia|
 
{{encyclopedia|
 
Is this a dagger which I see before me,
 
Is this a dagger which I see before me,
Line 164: Line 69:
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
{{nethack-367}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]
[[Category:Elven items|Dagger]]
 
[[Category:Orcish items|Dagger]]
 
{{nethack-360}}
 

Revision as of 00:49, 23 November 2023

) Dagger.png
Name dagger
Appearance dagger
Damage vs. small 1d4
Damage vs. large 1d3
To-hit bonus +2
Weapon skill dagger
Size one-handed
Base price 4 zm
(+10/positive
enchant)
Weight 10
Material iron

A dagger is a type of weapon that appears in NetHack. It can be used in melee and thrown as a projectile, and is made of iron.

Generation

The dagger makes up about 3.0% of randomly generated weapons.

Dagger skill

Dagger
Max Role
Basic
Skilled
Expert

The following weapons use the dagger skill:

The following artifact weapons use the dagger skill:

Strategy

Despite their weight and low base damage, daggers can be very useful in the early game: a ranged volley at sufficient skill can kill monsters before they even breach melee range, and can at least soften them up before they can engage you. They are typically cheap, plentiful, and more durable than arrows, crossbow bolts and darts, but cannot be poisoned by dipping into a potion of sickness.

All roles except Monks and Priests can attain proficiency in dagger skill, and may wish to do so early on if the circumstances warrant it. A spare, non-cursed dagger can also serve as a makeshift "pick" for forcing open boxes.

Variants

SLASH'EM

SLASH'EM features three new weapons that use the dagger skill: the dark elven dagger, the great dagger and the wooden stake. There are also new artifact weapons that use the dagger skill:

The dagger skill has also been adjusted across new and returning roles:

Dagger
Max Role
Basic
Skilled
Expert

All new roles can reach expert in dagger except the Yeoman, who can reach Skilled.

Encyclopedia entry

Is this a dagger which I see before me,
The handle toward my hand? Come, let me clutch thee.
I have thee not, and yet I see thee still.
Art thou not, fatal vision, sensible
To feeling as to sight? or art thou but
A dagger of the mind, a false creation,
Proceeding from the heat-oppressed brain?
I see thee yet, in form as palpable
As this which now I draw.

[ Macbeth, by William Shakespeare ]

References