Difference between revisions of "Dagger"

From NetHackWiki
Jump to navigation Jump to search
m (History: almost forgot)
m (SLASH'EM: pothole)
Line 66: Line 66:
 
* [[Deep Freeze]] is an artifact athame that is the guaranteed first sacrifice gift for [[Ice Mage]]s.
 
* [[Deep Freeze]] is an artifact athame that is the guaranteed first sacrifice gift for [[Ice Mage]]s.
 
* [[Firewall]] is an artifact athame that is the guaranteed first sacrifice gift for [[Flame Mage]]s.
 
* [[Firewall]] is an artifact athame that is the guaranteed first sacrifice gift for [[Flame Mage]]s.
* [[The Stake of Van Helsing]] is an artifact [[wooden stake]] that acts as the [[Undead Slayer]] quest artifact.
+
* [[The Stake of Van Helsing]] is an artifact wooden stake that acts as the [[Undead Slayer]] quest artifact.
  
 
The dagger skill has also been adjusted:
 
The dagger skill has also been adjusted:

Revision as of 01:19, 23 November 2023

) Dagger.png
Name dagger
Appearance dagger
Damage vs. small 1d4
Damage vs. large 1d3
To-hit bonus +2
Weapon skill dagger
Size one-handed
Base price 4 zm
(+10/positive
enchant)
Weight 10
Material iron

A dagger is a type of weapon that appears in NetHack. It can be used in melee and thrown as a projectile, and is made of iron.

Generation

Various roles start the game with one or more daggers:

  • Human and gnomish Rangers start each game with a +1 dagger as their secondary weapon.[1]
  • Human Rogues start each game with a stack of +0 daggers as their secondary weapon.[2]
  • Valkyries start each game with a +0 dagger as their secondary weapon.[3]

The dagger makes up about 3.0% of randomly generated weapons. In addition to random generation, weapon shops and general stores can stock daggers.

Various monsters are also generated with daggers:

Dagger skill

Dagger
Max Role
Basic
Skilled
Expert

The following weapons use the dagger skill:

The following artifact weapons use the dagger skill:

Strategy

Despite their weight and low base damage, daggers can be very useful in the early game: a ranged volley at sufficient skill can kill monsters before they even breach melee range, and can at least soften them up before they can engage you. They are typically cheap, plentiful, and more durable than arrows, crossbow bolts and darts, but cannot be poisoned by dipping into a potion of sickness. A spare, non-cursed dagger can also serve as a makeshift "pick" for forcing open boxes.

All roles except Monks and Priests can attain proficiency in dagger skill, and may wish to do so early on if the circumstances warrant it.

If you are carrying a stack of daggers to serve as a primary choice of projectile, be sure to erodeproof them when possible, and avoid leaving any near metallivores such as rock moles and rust monsters.

History

The dagger first appears in Hack 1.21 and Hack for PDP-11, variants of Jay Fenlason's Hack. It is included in the initial item list for Hack 1.0.

Variants

SLASH'EM

SLASH'EM features three new weapons that use the dagger skill: the dark elven dagger, the great dagger and the wooden stake. There are also new artifact weapons that use the dagger skill:

The dagger skill has also been adjusted:

Dagger
Max Role
Basic
Skilled
Expert

All new roles can reach expert in dagger except the Yeoman, who can reach Skilled.

Encyclopedia entry

Is this a dagger which I see before me,
The handle toward my hand? Come, let me clutch thee.
I have thee not, and yet I see thee still.
Art thou not, fatal vision, sensible
To feeling as to sight? or art thou but
A dagger of the mind, a false creation,
Proceeding from the heat-oppressed brain?
I see thee yet, in form as palpable
As this which now I draw.

[ Macbeth, by William Shakespeare ]

References