Difference between revisions of "Dagger"

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{{weapon|name=dagger|tile=[[image:dagger.png]]|smalldmg=1d4|largedmg=1d3|tohit=<nowiki>+2</nowiki>|cost=4|weight=10|material=iron}}
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{{languages}}
'''Daggers''' are one of the most popular range [[weapon]]s, being cheap, plentiful, and more durable than [[arrow]]s, [[crossbow bolt]]s, and [[dart|darts]]. Furthermore, unlike those [[projectile]]s, daggers are also effective when wielded as weapons in melee.
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{{weapon
 +
|name=dagger
 +
|tile=[[image:dagger.png]]
 +
|smalldmg=1d4
 +
|largedmg=1d3
 +
|tohit=<nowiki>+2</nowiki>
 +
|cost=4
 +
|weight=10
 +
|material=iron
 +
}}
  
They are susceptible to [[errosion|corrosion]] from acidic monsters and [[errosion|rusting]] from rust monsters and water.  
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A '''dagger''' is a type of [[weapon]] that appears in ''[[NetHack]]''. It is a [[stackable]] weapon that can both be used in [[melee]] and [[thrown]] as a [[projectile]], and is made of [[iron]].
  
Daggers constitute 3.0% of randomly-generated weapons in the dungeon.
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==Generation==
__TOC__
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Various [[role]]s start the game with one or more daggers:
{{clear}}
 
  
==Types of dagger==
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* [[Human (starting race)|Human]] and [[Gnome (starting race)|gnomish]] [[Ranger]]s start each game with a +1 dagger as their secondary weapon.{{refsrc|src/u_init.c|114|version=NetHack 3.6.7}}
 +
* Human [[Rogue]]s start each game with a stack of +0 daggers as their secondary weapon.{{refsrc|src/u_init.c|125|version=NetHack 3.6.7}}
 +
* [[Valkyrie]]s start each game with a +0 dagger as their secondary weapon.{{refsrc|src/u_init.c|154|version=NetHack 3.6.7}}
  
The ordinary dagger (appearance: "dagger") is the most common type, but there are others.
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The dagger makes up about 3.0% of randomly generated weapons. In addition to random generation, weapon [[shop]]s and general stores can stock daggers.
  
===Orcish dagger===
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Various monsters [[Monster starting inventory|are also generated with]] daggers:
  
{{weapon|name=orcish dagger|tile=[[image:orcish dagger.png]]|appearance=crude dagger|smalldmg=1d3|largedmg=1d3|tohit=<nowiki>+2</nowiki>|cost=4|weight=10|material=iron|color=black|skill=dagger}}
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* [[Hobbit]]s have a {{frac|3}} chance of generating with a dagger.{{refsrc|src/makemon.c|354|nethack=3.6.7}}
This dagger can be found on [[orc]]s (and in your starting inventory, if you're an orc). Its appearance as "crude dagger" is accurate (only d3 damage against small monsters instead of d4).
+
* Live [[Dwarf (monster attribute)|dwarves]] have an effective {{frac|2}} chance of generating with a dagger.{{refsrc|src/makemon.c|385|nethack=3.6.7}}
 +
* [[Watchmen]] and [[soldier]]s may generate with daggers.{{refsrc|src/makemon.c|195|nethack=3.6.7}}{{refsrc|src/makemon.c|211|nethack=3.6.7}}
 +
* Monsters with weapon attacks that are not [[strong]] and do not have a default initial weapon may generate with a stack of daggers.{{refsrc|src/makemon.c|542|nethack=3.6.7}}
 +
* [[Student]]s, [[attendant]]s, [[abbot]]s, [[acolyte]]s, [[guide]]s, and [[apprentice]]s have an effective {{frac|3}} chance of generating with a dagger.{{refsrc|src/makemon.c|279|nethack=3.6.7}}
 +
* [[Hunter]]s also have a {{frac|3}} chance of generating with a dagger.{{refsrc|src/makemon.c|304|nethack=3.6.7}}
 +
* [[Thug]]s have a {{frac|2|3}} chance of generating with a dagger.{{refsrc|src/makemon.c|313|nethack=3.6.7}}
 +
* [[Player monster]]s, including those on the [[Astral Plane]], have a ~2.6% chance of generating with a dagger as their initial weapon before role-based replacements.{{refsrc|src/mplayer.c|155|version=NetHack 3.6.7|comment={{frac|2}} to get a random weapon - the designated range of objects covers weapons from the spear to the bullwhip inclusively in objects.c, and uses normal generation odds}}
  
Being made of iron, it is susceptible to [[errosion|corrosion]] from acidic monsters and [[errosion|rusting]] from rust monsters and water like an ordinary dagger.
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{{upcoming|NetHack 3.7.0|As part of {{commit|20cbadcf85544cf9d0c3f4e4200b2800bab49c8e|commit 20cbadc}} - which strengthens quest leaders and makes it so that killing them no longer makes the game [[unwinnable]] - [[The Master of Thieves]] generates with 2d4 non-cursed +2 daggers when serving as the Rogue [[quest leader]].}}
  
Orcish daggers constitute 1.2% of random weapon generation in the dungeon.
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==Dagger skill==
{{clear}}
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{{dagger skill table}}
  
===Elven dagger===
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The following weapons use the dagger skill:
  
{{weapon|name=elven dagger|tile=[[image:elven dagger.png]]|appearance=runed dagger|smalldmg=1d5|largedmg=1d3|tohit=<nowiki>+2</nowiki>|cost=4|weight=10|material=wood|color=brown|skill=dagger}}
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* dagger
This dagger can be found on [[elves]] (and in your starting inventory, if you're an elf). It is superior to an ordinary dagger (d5 damage vs d4 against Small). It is also made of [[wood]], and therefore immune to corrosion and rusting. It can, however, become [[Erosion|burnt or rotted]], but this rarely happens in practice, since most sources of fire or rot damage don't affect weapons.
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* [[elven dagger]]
 +
* [[orcish dagger]]
 +
* [[silver dagger]]
 +
* [[athame]]
  
Naming an elven dagger "Sting" turns it into the artifact [[Sting]], if Sting does not yet exist.
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The following [[artifact weapon]]s use the dagger skill:
  
Elven daggers constitute 1.0% of randomly-generated weapons in the dungeon.
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* [[Grimtooth]] (orcish dagger)
{{clear}}
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* [[Magicbane]] (athame)
 +
* [[Sting]] (elven dagger)
  
===Silver dagger===
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Rogues throwing dagger-type weapons gain a +1 [[multishot]] bonus, while Rangers throwing any projectile ''except'' for dagger-type weapons gain a +1 multishot bonus. Wielding a dagger-type weapon while eating a non-[[blessed]] [[tin]] will open the tin in 3 turns.
  
{{weapon|name=silver dagger|tile=[[image:silver dagger.png]]|smalldmg=1d4+(1d20)|largedmg=1d3+(1d20)|tohit=<nowiki>+2</nowiki>|cost=40|weight=12|material=silver|color=gray|skill=dagger}}
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==Strategy==
The silver dagger is a very rare item. It is normally equivalent to an ordinary dagger, but does an extra d20 damage against [[silver-hating]] creatures (e.g. [[werewolves]] and [[demons]]). As a result, a stack of highly enchanted silver daggers is among the deadliest weapons in [[Gehennom]]. Another benefit of the silver dagger compared to other daggers is that it is immune to all forms of [[erosion]].
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Despite their weight and low base damage, daggers can be very useful in the early game: a ranged volley at sufficient skill can kill monsters before they even breach melee range, and can at least soften them up before they can engage you. They are typically cheap, plentiful, and more durable than [[arrow]]s, [[crossbow bolt]]s and [[dart]]s, but cannot be poisoned by [[dipping]] into a [[potion of sickness]]. A spare, non-cursed dagger can also serve as a makeshift "pick" for [[forcing]] open [[box]]es.
  
Silver daggers constitute 0.3% of randomly-generated weapons in the dungeon.
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All roles except [[Monk]]s and [[Priest]]s can attain proficiency in dagger [[skill]], and may wish to do so early on if the circumstances warrant it. [[Rogue]]s and [[Wizard]]s in particular can reach Expert and gain multishot bonuses, which gives them high damage potential from a "[[storm]]" of daggers. If using daggers as a primary choice of projectile, be sure to [[erodeproof]] them when possible, and avoid leaving any near [[metallivore]]s such as rock moles and rust monsters - additionally, avoid throwing any enchanted daggers at [[disenchanter]]s.
  
====Average damage calculation of thrown silver daggers====
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==History==
The following average damage calculation shows the average amount of damage dealt ''per turn'' by throwing as many silver daggers as possible. We assume the player has [[expert skill]] in dagger, which gives a +2 damage bonus, and a [[multishot]] rate of 1d3 daggers. A blessed weapon deals 1d4 extra damage against [[demon]]s and [[undead]]. The worst case scenario is against a non-silver-hating, non-undead, non-demon large monster. The best case scenario is against a silver-hating undead/demon small monster.
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The dagger first appears in Hack 1.21 and Hack for PDP-11, variants of [[Jay Fenlason's Hack]]. It is included in the initial item list for [[Hack 1.0]].
  
{|class="wikitable"
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==Variants==
!rowspan="2"|
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===SLASH'EM===
!colspan="2"|Weapon
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[[SLASH'EM]] features three new weapons that use the dagger skill: the [[dark elven dagger]], the [[great dagger]] and the [[wooden stake]]. There are also new artifact weapons that use the dagger skill:
|-
 
!Uncursed silver dagger + 0
 
!Blessed silver dagger +7
 
|-
 
!Against regular small monsters
 
|<math>\left(\frac{1+4}{2}+2\right)\times{\frac{1+3}{2}}=\bold{9}</math>
 
|<math>\left(\frac{1+4}{2}+7+2\right)\times{\frac{1+3}{2}}=\bold{23}</math>
 
|-
 
!Against regular large monsters
 
|<math>\left(\frac{1+3}{2}+2\right)\times{\frac{1+3}{2}}=\bold{8}</math>
 
|<math>\left(\frac{1+3}{2}+7+2\right)\times{\frac{1+3}{2}}=\bold{22}</math>
 
|-
 
!Worst case scenario
 
|<math>\left(\frac{1+3}{2}+2\right)\times{\frac{1+3}{2}}=\bold{8}</math>
 
|<math>\left(\frac{1+3}{2}+7+2\right)\times{\frac{1+3}{2}}=\bold{22}</math>
 
|-
 
!Best case scenario
 
|<math>\left(\frac{1+4}{2}+\frac{1+20}{2}+2\right)\times{\frac{1+3}{2}}=\bold{30}</math>
 
|<math>\left(\frac{1+4}{2}+\frac{1+20}{2}+7+2+\frac{1+4}{2}\right)\times{\frac{1+3}{2}}=\bold{49}</math>
 
|}
 
  
==Dagger skill==
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* [[The Great Dagger of Glaurgnaa]] is an artifact great dagger that acts as the [[Necromancer]] [[quest artifact]].
 +
* [[Serpent's Tongue]] is a chaotic artifact dagger that is the guaranteed first [[sacrifice gift]] for Necromancers.
 +
* [[Deep Freeze]] is an artifact athame that is the guaranteed first sacrifice gift for [[Ice Mage]]s.
 +
* [[Firewall]] is an artifact athame that is the guaranteed first sacrifice gift for [[Flame Mage]]s.
 +
* [[The Stake of Van Helsing]] is an artifact wooden stake that acts as the [[Undead Slayer]] quest artifact.
  
{{dagger skill table}}
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The dagger skill has also been adjusted:
  
The following weapons use the dagger skill:
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{{Dagger skill table (SLASH'EM)}}
  
* dagger
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All new roles can reach expert in dagger except the [[Yeoman]], who can reach Skilled.
* elven dagger
 
* orcish dagger
 
* silver dagger
 
* [[athame]]
 
  
The following [[artifact weapon]]s use the dagger skill:
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===dNetHack===
 +
[[dNetHack]] adds several weapons that use the dagger skill:
  
* [[Grimtooth]] (orcish dagger)
+
* [[droven dagger]]
* [[Magicbane]] (athame)
+
* [[set of crow talons]]
* [[Sting]] (elven dagger)
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* [[tecpatl]]  
 +
* [[rakuyo-dagger]]
  
==Strategy==
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Any weapon that uses the dagger skill can be used to carve [[staves]] into [[wood]]en weapons.
  
Daggers can be very useful in the early game, despite their weight and low base damage. A ranged volley denies monsters even the chance to hit you, or at least softens them up. All classes except [[Monk]]s and [[Priest]]s can attain proficiency in dagger [[skill]] and may wish to do so, under the right circumstances.
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[[Vampire (starting race in dNetHack)|Vampire]] characters in roles that would start with athames will instead start with daggers replacing each of them - currently, this only applies to the Wizard.
  
==[[SLASH'EM]]==
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Carrying [[Crystals (dNetHack)|The Air Crystal]] grants a boost to the dagger skill. [[Andromalius]] is a [[Spirits (dNetHack)|spirit]] that grants skill in daggers when bound - his seal must contain two items from a set of several eligible objects, including a standard dagger; successfully binding him will exchange the two items for a thing, which also has a chance of being a dagger.
  
SLASH'EM features two new types of dagger, as well as new dagger artifacts.
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===SpliceHack===
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[[SpliceHack]] adds the [[parazonium]] as a weapon that uses the dagger skill, and imports the dark elven dagger from SLASH'EM.
  
===Dark elven dagger===
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A dagger can be combined with an [[iron chain]] at a [[furnace]] to create a [[spiked chain]].
  
{{weapon|name=dark elven dagger|tile=[[image:dark elven dagger.png]]|appearance=black runed dagger|smalldmg=1d5|largedmg=1d3|tohit=<nowiki>+2</nowiki>|cost=4|weight=10|material=wood|color=brown|skill=dagger}}
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===notdNetHack===
This dagger is identical to an elven dagger, except in appearance.
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In [[notdNetHack]], in addition to dNetHack details, two spirits generate with daggers when summoned by an [[Illithanachronounbinder]]:
It may be generated in the inventory of [[drow]].
 
{{clear}}
 
  
===Great dagger===
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* [[Andromalius]] generates with a stack of 5-15 daggers.
 +
* [[Balam]] generates with two separate sets of large daggers.
  
{{weapon|name=great dagger|tile=[[image:great dagger.png]]|appearance=great dagger|smalldmg=1d6|largedmg=1d7|tohit=<nowiki>+2</nowiki>|cost=500|weight=10|material=metal|color=black|skill=dagger}}
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===EvilHack===
This is the best non-artifact dagger in SLASH'EM. It deals 1d6 damage versus small enemies, and 1d7 versus large.
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[[EvilHack]] adds the [[dark elven dagger]] as a weapon that uses the dagger skill. EvilHack also adds [[Shadowblade]], an artifact athame.
It is never randomly generated.
 
The only ways to obtain one are:
 
* [[upgrading|upgrade]] a dark or normal elven dagger,
 
* acquire the Necromancer quest artifact, [[The Great Dagger of Glaurgnaa]],
 
* wish for one (although this is probably not worth it).
 
WARNING: Great Daggers DO NOT STACK. '''This is by design.''' If you upgrade to a stack of Great Daggers, it will be stacked ONLY until they are thrown or dropped individually. After that, they will never stack again.
 
{{clear}}
 
  
===Artifact daggers in SLASH'EM===
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A dagger can be created at a [[Forge (dungeon feature)|forge]] by combining two [[arrow]]s and a [[knife]]. Daggers can be used to create many other items:
*[[The Great Dagger of Glaurgnaa]], the [[Necromancer]]'s quest artifact
 
*[[Serpent's Tongue]], a chaotic artifact dagger that is the guaranteed first sacrifice gift for [[Necromancer]]s
 
*SLASH'EM also introduces three non-dagger artifacts which use dagger skill: [[Deep Freeze]] and [[Firewall]], two new [[athame]]s, and [[The Stake of Van Helsing]], an artifact [[wooden stake]]
 
  
===Dagger skill in SLASH'EM===
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* A dagger can be combined with two [[dart]]s to create 3-4 [[shuriken]].
All new roles in SLASH'EM can reach expert in dagger except the [[Yeoman]], who can reach skilled.
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* A dagger can be combined with two arrows to create a [[spear]].
{{Dagger skill table (SLASH'EM)}}
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* A dagger can be combined with a [[stiletto]] to create an athame.
 +
* A dagger can be combined with a spear to create an [[axe]].
 +
* A dagger can be combined with two [[crossbow bolt]]s to create a [[short sword]].
 +
* A dagger can be combined with a [[broadsword]] to create a [[runesword]].
 +
* A dagger can be combined with a [[club]] to create a [[mace]].
 +
* A dagger can be combined with a mace to create a [[morning star]].
 +
* A dagger can be combined with a [[dented pot]] to create a [[helmet]].
 +
* A dagger can be combined with a helmet to create a [[small shield]].
  
==See also==
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===SlashTHEM===
 +
In addition to SLASH'EM details, [[SlashTHEM]] adds the [[sharpened pencil]] as a weapon that uses the dagger skill.
  
* [[Athame]], a non-dagger which uses the dagger skill.
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Player [[Vampire (starting race in SLASH'EM)|vampires]], [[Kobold (starting race)|kobolds]] and [[Doppelganger (starting race)|doppelgangers]] can always reach a minimum of Basic skill in daggers.
* [[Grimtooth]], an artifact orcish dagger.
 
* [[Sting]], an artifact elven dagger.
 
* In SLASH'EM the [[Wooden stake]] uses the dagger skill and does 1d6 damage to both small and large targets.
 
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
 
 
{{encyclopedia|
 
{{encyclopedia|
 
Is this a dagger which I see before me,
 
Is this a dagger which I see before me,
Line 142: Line 138:
 
}}
 
}}
  
 +
==References==
 +
<references/>
 +
{{nethack-367}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]
[[Category:Elven items|Dagger]]
 
[[Category:Orcish items|Dagger]]
 
{{nethack-343}}
 

Revision as of 09:06, 15 April 2024

) Dagger.png
Name dagger
Appearance dagger
Damage vs. small 1d4
Damage vs. large 1d3
To-hit bonus +2
Weapon skill dagger
Size one-handed
Base price 4 zm
(+10/positive
enchant)
Weight 10
Material iron

A dagger is a type of weapon that appears in NetHack. It is a stackable weapon that can both be used in melee and thrown as a projectile, and is made of iron.

Generation

Various roles start the game with one or more daggers:

  • Human and gnomish Rangers start each game with a +1 dagger as their secondary weapon.[1]
  • Human Rogues start each game with a stack of +0 daggers as their secondary weapon.[2]
  • Valkyries start each game with a +0 dagger as their secondary weapon.[3]

The dagger makes up about 3.0% of randomly generated weapons. In addition to random generation, weapon shops and general stores can stock daggers.

Various monsters are also generated with daggers:

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As part of commit 20cbadc - which strengthens quest leaders and makes it so that killing them no longer makes the game unwinnable - The Master of Thieves generates with 2d4 non-cursed +2 daggers when serving as the Rogue quest leader.

Dagger skill

Dagger
Max Role
Basic
Skilled
Expert

The following weapons use the dagger skill:

The following artifact weapons use the dagger skill:

Rogues throwing dagger-type weapons gain a +1 multishot bonus, while Rangers throwing any projectile except for dagger-type weapons gain a +1 multishot bonus. Wielding a dagger-type weapon while eating a non-blessed tin will open the tin in 3 turns.

Strategy

Despite their weight and low base damage, daggers can be very useful in the early game: a ranged volley at sufficient skill can kill monsters before they even breach melee range, and can at least soften them up before they can engage you. They are typically cheap, plentiful, and more durable than arrows, crossbow bolts and darts, but cannot be poisoned by dipping into a potion of sickness. A spare, non-cursed dagger can also serve as a makeshift "pick" for forcing open boxes.

All roles except Monks and Priests can attain proficiency in dagger skill, and may wish to do so early on if the circumstances warrant it. Rogues and Wizards in particular can reach Expert and gain multishot bonuses, which gives them high damage potential from a "storm" of daggers. If using daggers as a primary choice of projectile, be sure to erodeproof them when possible, and avoid leaving any near metallivores such as rock moles and rust monsters - additionally, avoid throwing any enchanted daggers at disenchanters.

History

The dagger first appears in Hack 1.21 and Hack for PDP-11, variants of Jay Fenlason's Hack. It is included in the initial item list for Hack 1.0.

Variants

SLASH'EM

SLASH'EM features three new weapons that use the dagger skill: the dark elven dagger, the great dagger and the wooden stake. There are also new artifact weapons that use the dagger skill:

The dagger skill has also been adjusted:

Dagger
Max Role
Basic
Skilled
Expert

All new roles can reach expert in dagger except the Yeoman, who can reach Skilled.

dNetHack

dNetHack adds several weapons that use the dagger skill:

Any weapon that uses the dagger skill can be used to carve staves into wooden weapons.

Vampire characters in roles that would start with athames will instead start with daggers replacing each of them - currently, this only applies to the Wizard.

Carrying The Air Crystal grants a boost to the dagger skill. Andromalius is a spirit that grants skill in daggers when bound - his seal must contain two items from a set of several eligible objects, including a standard dagger; successfully binding him will exchange the two items for a thing, which also has a chance of being a dagger.

SpliceHack

SpliceHack adds the parazonium as a weapon that uses the dagger skill, and imports the dark elven dagger from SLASH'EM.

A dagger can be combined with an iron chain at a furnace to create a spiked chain.

notdNetHack

In notdNetHack, in addition to dNetHack details, two spirits generate with daggers when summoned by an Illithanachronounbinder:

  • Andromalius generates with a stack of 5-15 daggers.
  • Balam generates with two separate sets of large daggers.

EvilHack

EvilHack adds the dark elven dagger as a weapon that uses the dagger skill. EvilHack also adds Shadowblade, an artifact athame.

A dagger can be created at a forge by combining two arrows and a knife. Daggers can be used to create many other items:

  • A dagger can be combined with two darts to create 3-4 shuriken.
  • A dagger can be combined with two arrows to create a spear.
  • A dagger can be combined with a stiletto to create an athame.
  • A dagger can be combined with a spear to create an axe.
  • A dagger can be combined with two crossbow bolts to create a short sword.
  • A dagger can be combined with a broadsword to create a runesword.
  • A dagger can be combined with a club to create a mace.
  • A dagger can be combined with a mace to create a morning star.
  • A dagger can be combined with a dented pot to create a helmet.
  • A dagger can be combined with a helmet to create a small shield.

SlashTHEM

In addition to SLASH'EM details, SlashTHEM adds the sharpened pencil as a weapon that uses the dagger skill.

Player vampires, kobolds and doppelgangers can always reach a minimum of Basic skill in daggers.

Encyclopedia entry

Is this a dagger which I see before me,
The handle toward my hand? Come, let me clutch thee.
I have thee not, and yet I see thee still.
Art thou not, fatal vision, sensible
To feeling as to sight? or art thou but
A dagger of the mind, a false creation,
Proceeding from the heat-oppressed brain?
I see thee yet, in form as palpable
As this which now I draw.

[ Macbeth, by William Shakespeare ]

References