Difference between revisions of "Directional spell"
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(Corrected spelling on teleport away) |
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*[[spellbook of polymorph|polymorph]] | *[[spellbook of polymorph|polymorph]] | ||
*[[spellbook of stone to flesh|stone to flesh]] | *[[spellbook of stone to flesh|stone to flesh]] | ||
− | *[[spellbook of teleport away| | + | *[[spellbook of teleport away|teleport away]] |
*[[spellbook of turn undead|turn undead]] | *[[spellbook of turn undead|turn undead]] | ||
*[[spellbook of wizard lock|wizard lock]] | *[[spellbook of wizard lock|wizard lock]] |
Revision as of 16:07, 5 February 2009
Certain spells ask "In what direction?" As with wands, you can answer with any of the standard directions [hjklyubn], self [.s], up [<], or down [>]. If you provide some other response, the spell is wasted ("The magical energy is released!").
Note that a directional spell (or wand) may affect not only the first object or creature it hits, but several others behind it. An example of this is healing your pet and a few hostile monsters as well -- or zapping not only your pet with a wand of speed monster, but also a shopkeeper, angering him.
These spells are directional:
- cancellation
- cone of cold
- dig
- drain life
- extra healing
- finger of death
- fireball
- force bolt
- healing
- knock
- magic missle
- sleep
- slow monster
- polymorph
- stone to flesh
- teleport away
- turn undead
- wizard lock
Skill has no impact on most of these spells. The exceptions are cone of cold and fireball.