Difference between revisions of "Doomblade"

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(Also present in SpliceHack)
(History: least I can do)
 
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|material = iron
 
|material = iron
 
|color = black
 
|color = black
|smalldmg = 1d5 '''+10''' ''+5d4 (25% chance)''
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|smalldmg = 1d5 '''+10''' ''+(1d4 * 5) (25% chance)''
|largedmg = 1d8 '''+10''' ''+5d4 (25% chance)''
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|largedmg = 1d8 '''+10''' ''+(1d4 * 5) (25% chance)''
 
|skill = short sword
 
|skill = short sword
 
|cost = 1000
 
|cost = 1000
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}}
 
}}
  
'''Doomblade''' is a chaotic [[artifact]] orcish short sword introduced in [[SLASH'EM]] and included in [[SpliceHack]]. It deals a flat extra 10 damage against all monsters, with a 25% chance of dealing an extra 5d4 damage every attack. This is indicated by the message '''"You plunge the Doomblade deeply into <monster>"'''; however, it still deals extra damage to incorporeal or tiny monsters, despite what the message might seem to imply. You can still deal this extra damage even if wielding Doomblade as an [[Twoweapon|offhand weapon]] (which is allowed for artifacts in SLASH'EM).
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'''Doomblade''' is an [[artifact weapon]] that appears in [[SLASH'EM]], [[SlashTHEM]] and [[SpliceHack]]. It is [[chaotic]], and its [[base item]] is an [[orcish short sword]].
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Doomblade deals +10 damage versus all monsters, with a {{frac|4}} chance of dealing an extra (1d4 * 5) damage every attack; this bonus damage is accompanied by a message when it triggers. The bonus chance still occurs even if you are [[twoweapon]]ing with Doomblade in the off-hand, which is allowed in SLASH'EM.
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==Generation==
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In SlashTHEM, Doomblade acts as the first guaranteed [[sacrifice gift]] for [[Lunatic]]s.
  
 
==Strategy==
 
==Strategy==
One might consider this weapon the useful big brother to [[Grimtooth]]. Although it is somewhat rarely seen, given the multitude of artifacts in SLASH'EM, it is actually one of the best weapons in the game. On average, it will deal an extra 13.125 damage, which is better than [[Excalibur]], [[Snickersnee]], and the new [[Skullcrusher]]. Oftentimes, the extra 5d4 damage is just the thing to finish off a difficult monster, and it occurs frequently enough to be useful, as opposed to just being an occasional bonus. Even if one is unlucky with its random damage bonus, its standard damage bonus makes it a perfectly viable weapon, even in SLASH'EM's end game. Players who cannot effectively use the [[Bat from Hell]] due to being restricted in clubs may find this a worthwhile wish, as might those who want an extremely powerful artifact with which to [[twoweapon|#twoweapon]].
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Though not seen or sought out as often as other artifacts in SLASH'EM, Doomblade is actually one of the better weapons in the game - its extra damage averages out to +13, which is comparable with [[Skullcrusher]] as well as [[Excalibur]] and [[Snickersnee]] (though to a lesser degree). While the average damage of +5d4 vs +1d4 * 5 is the same (12.5 per proc, or 3.125 per attack), the damage output distribution of the latter is much "swingier": where a roll of 5d4 will cluster around 12.5, a roll of 1d4 * 5 will take a value of 5, 10, 15 or 20, all with equal probability. The bonus damage rolls are fairly frequent, allowing Doomblade to finish off difficult or well-armored monsters, and it remains more than viable well into the SLASH'EM end game even if you do not get the bonus damage as often.
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Unlike most artifacts, Doomblade lacks a [[to-hit]], making using it while [[unskilled]] and/or at a low [[experience level]] somewhat more difficult; for high-level characters, the difference is negligible. Players who cannot effectively use the [[Bat from Hell]] due to being restricted in [[club]] skill may find this a worthwhile artifact weapon wish, as might those who want a suitably powerful offhand weapon.
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===Average damage calculation===
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The average damage calculations in the following table do not include bonuses from [[Skill|weapon skills]], [[strength]], or from using a [[blessed]] weapon against [[undead]] or [[M2_DEMON|demons]].
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{|class="wikitable"
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!Bonus Damage Proc
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|-
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| <math>\frac{5+10+15+20}{4}*25%=\bold{3.125}</math>
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|}
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{|class="wikitable"
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!Weapon
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!Small monsters
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!Large monsters
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|-
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| +0 Doomblade
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| <math>\frac{1+5}{2}+10+3.125=\bold{16.125}</math>
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| <math>\frac{1+8}{2}+10+3.125=\bold{17.625}</math>
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|-
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| +7 Doomblade
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| <math>\frac{1+5}{2}+10+3.125+7=\bold{23.125}</math>
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| <math>\frac{1+8}{2}+10+3.125+7=\bold{24.625}</math>
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|}
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==History==
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In [[SLASH 6]] and other predecessors to SLASH'EM, Doomblade is the guaranteed first sacrifice gift for the [[Lycanthrope]] [[role]] before SLASH'EM changed it to a [[Lycanthrope (starting race)|starting race]].
  
[[Category:SLASH'EM Artifacts|Doomblade]]
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==Messages==
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{{message|You plunge the Doomblade deeply into <monster>!|Doomblade's extra damage effect has triggered.}}
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{{slashem-7E7|offset=1}}
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{{variant-343}}
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{{todo|Update to reflect Hack'EM}}
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[[Category:SLASH'EM artifact weapons]]
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[[Category:SlashTHEM artifact weapons]]
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[[Category:SpliceHack artifact weapons]]
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[[Category:Hack'EM artifact weapons]]

Latest revision as of 06:24, 28 March 2024

)   Doomblade   Orcish short sword.png
Base item orcish short sword
Damage vs. small 1d5 +10 +(1d4 * 5) (25% chance)
Damage vs. large 1d8 +10 +(1d4 * 5) (25% chance)
To-hit bonus +0
Bonus versus (any)
Weapon skill short sword
Size one-handed
Affiliation

chaotic

When carried

(none)

When wielded

(none)

When invoked

(none)

Base price 1000 zm
Weight 30
Material iron

Doomblade is an artifact weapon that appears in SLASH'EM, SlashTHEM and SpliceHack. It is chaotic, and its base item is an orcish short sword.

Doomblade deals +10 damage versus all monsters, with a 14 chance of dealing an extra (1d4 * 5) damage every attack; this bonus damage is accompanied by a message when it triggers. The bonus chance still occurs even if you are twoweaponing with Doomblade in the off-hand, which is allowed in SLASH'EM.

Generation

In SlashTHEM, Doomblade acts as the first guaranteed sacrifice gift for Lunatics.

Strategy

Though not seen or sought out as often as other artifacts in SLASH'EM, Doomblade is actually one of the better weapons in the game - its extra damage averages out to +13, which is comparable with Skullcrusher as well as Excalibur and Snickersnee (though to a lesser degree). While the average damage of +5d4 vs +1d4 * 5 is the same (12.5 per proc, or 3.125 per attack), the damage output distribution of the latter is much "swingier": where a roll of 5d4 will cluster around 12.5, a roll of 1d4 * 5 will take a value of 5, 10, 15 or 20, all with equal probability. The bonus damage rolls are fairly frequent, allowing Doomblade to finish off difficult or well-armored monsters, and it remains more than viable well into the SLASH'EM end game even if you do not get the bonus damage as often.

Unlike most artifacts, Doomblade lacks a to-hit, making using it while unskilled and/or at a low experience level somewhat more difficult; for high-level characters, the difference is negligible. Players who cannot effectively use the Bat from Hell due to being restricted in club skill may find this a worthwhile artifact weapon wish, as might those who want a suitably powerful offhand weapon.

Average damage calculation

The average damage calculations in the following table do not include bonuses from weapon skills, strength, or from using a blessed weapon against undead or demons.

Bonus Damage Proc
\frac{5+10+15+20}{4}*25%=\bold{3.125}
Weapon Small monsters Large monsters
+0 Doomblade \frac{1+5}{2}+10+3.125=\bold{16.125} \frac{1+8}{2}+10+3.125=\bold{17.625}
+7 Doomblade \frac{1+5}{2}+10+3.125+7=\bold{23.125} \frac{1+8}{2}+10+3.125+7=\bold{24.625}

History

In SLASH 6 and other predecessors to SLASH'EM, Doomblade is the guaranteed first sacrifice gift for the Lycanthrope role before SLASH'EM changed it to a starting race.

Messages

You plunge the Doomblade deeply into <monster>!
Doomblade's extra damage effect has triggered.

A user has suggested improving this page or section as follows:

"Update to reflect Hack'EM"