Difference between revisions of "Doomblade"

From NetHackWiki
Jump to navigation Jump to search
(Also present in SpliceHack)
(updating damage proc to +1d4 * 5 based on source, adding average damage calc tables)
Line 4: Line 4:
 
|material = iron
 
|material = iron
 
|color = black
 
|color = black
|smalldmg = 1d5 '''+10''' ''+5d4 (25% chance)''
+
|smalldmg = 1d5 '''+10''' ''+(1d4 * 5) (25% chance)''
|largedmg = 1d8 '''+10''' ''+5d4 (25% chance)''
+
|largedmg = 1d8 '''+10''' ''+(1d4 * 5) (25% chance)''
 
|skill = short sword
 
|skill = short sword
 
|cost = 1000
 
|cost = 1000
Line 12: Line 12:
 
}}
 
}}
  
'''Doomblade''' is a chaotic [[artifact]] orcish short sword introduced in [[SLASH'EM]] and included in [[SpliceHack]]. It deals a flat extra 10 damage against all monsters, with a 25% chance of dealing an extra 5d4 damage every attack. This is indicated by the message '''"You plunge the Doomblade deeply into <monster>"'''; however, it still deals extra damage to incorporeal or tiny monsters, despite what the message might seem to imply. You can still deal this extra damage even if wielding Doomblade as an [[Twoweapon|offhand weapon]] (which is allowed for artifacts in SLASH'EM).
+
'''Doomblade''' is a chaotic [[artifact]] orcish short sword introduced in [[SLASH'EM]] and included in [[SpliceHack]]. It deals a flat extra 10 damage against all monsters, with a 25% chance of dealing an extra 1d4 * 5 damage (which is slightly different than just 5d4) every attack. While the average damage of +5d4 vs +1d4 * 5 is the same, the damage output distribution is conceptually different as you will only get values of 4, 8, 12, 16, and 20. A successful proc of the extra damage is indicated by the message '''"You plunge the Doomblade deeply into <monster>"'''; however, it still deals extra damage to incorporeal or tiny monsters, despite what the message might seem to imply. You can still deal this extra damage even if wielding Doomblade as an [[Twoweapon|offhand weapon]] (which is allowed for artifacts in SLASH'EM).
  
 
==Strategy==
 
==Strategy==
One might consider this weapon the useful big brother to [[Grimtooth]]. Although it is somewhat rarely seen, given the multitude of artifacts in SLASH'EM, it is actually one of the best weapons in the game. On average, it will deal an extra 13.125 damage, which is better than [[Excalibur]], [[Snickersnee]], and the new [[Skullcrusher]]. Oftentimes, the extra 5d4 damage is just the thing to finish off a difficult monster, and it occurs frequently enough to be useful, as opposed to just being an occasional bonus. Even if one is unlucky with its random damage bonus, its standard damage bonus makes it a perfectly viable weapon, even in SLASH'EM's end game. Players who cannot effectively use the [[Bat from Hell]] due to being restricted in clubs may find this a worthwhile wish, as might those who want an extremely powerful artifact with which to [[twoweapon|#twoweapon]].
+
One might consider this weapon the useful big brother to [[Grimtooth]]. Although it is somewhat rarely seen, given the multitude of artifacts in SLASH'EM, it is actually one of the best weapons in the game. On average, it will deal an extra 13 damage, which is better than [[Excalibur]], [[Snickersnee]], and the new [[Skullcrusher]]. Oftentimes, the extra damage is just the thing to finish off a difficult monster, and it occurs frequently enough to be useful, as opposed to just being an occasional bonus. Even if one is unlucky with its random damage bonus, its standard damage bonus makes it a perfectly viable weapon, even in SLASH'EM's end game. Players who cannot effectively use the [[Bat from Hell]] due to being restricted in clubs may find this a worthwhile wish, as might those who want an extremely powerful artifact with which to [[twoweapon|#twoweapon]].
 +
 
 +
===Average damage calculation===
 +
The average damage calculations in the following table do not include bonuses from [[Skill|weapon skills]], [[strength]], or from using a [[blessed]] weapon against [[undead]] or [[demon]]s.
 +
 
 +
{|class="wikitable"
 +
!Bonus Damage Proc
 +
|-
 +
| <math>\frac{4+8+12+16+20}{5}*25%=\bold{3}</math>
 +
|}
 +
 
 +
{|class="wikitable"
 +
!Weapon
 +
!Small monsters
 +
!Large monsters
 +
|-
 +
| +0 Doomblade
 +
| <math>\frac{1+5}{2}+10+3=\bold{16}</math>
 +
| <math>\frac{1+8}{2}+10+3=\bold{17.5}</math>
 +
|-
 +
| +7 Doomblade
 +
| <math>\frac{1+5}{2}+10+3+7=\bold{23}</math>
 +
| <math>\frac{1+8}{2}+10+3+7=\bold{24.5}</math>
 +
|}
 +
 
  
 
[[Category:SLASH'EM Artifacts|Doomblade]]
 
[[Category:SLASH'EM Artifacts|Doomblade]]

Revision as of 18:14, 4 August 2022

)   Doomblade   Orcish short sword.png
Base item orcish short sword
Damage vs. small 1d5 +10 +(1d4 * 5) (25% chance)
Damage vs. large 1d8 +10 +(1d4 * 5) (25% chance)
To-hit bonus +0
Bonus versus (any)
Weapon skill short sword
Size one-handed
Affiliation

chaotic

When carried

(none)

When wielded

(none)

When invoked

(none)

Base price 1000 zm
Weight 30
Material iron

Doomblade is a chaotic artifact orcish short sword introduced in SLASH'EM and included in SpliceHack. It deals a flat extra 10 damage against all monsters, with a 25% chance of dealing an extra 1d4 * 5 damage (which is slightly different than just 5d4) every attack. While the average damage of +5d4 vs +1d4 * 5 is the same, the damage output distribution is conceptually different as you will only get values of 4, 8, 12, 16, and 20. A successful proc of the extra damage is indicated by the message "You plunge the Doomblade deeply into <monster>"; however, it still deals extra damage to incorporeal or tiny monsters, despite what the message might seem to imply. You can still deal this extra damage even if wielding Doomblade as an offhand weapon (which is allowed for artifacts in SLASH'EM).

Strategy

One might consider this weapon the useful big brother to Grimtooth. Although it is somewhat rarely seen, given the multitude of artifacts in SLASH'EM, it is actually one of the best weapons in the game. On average, it will deal an extra 13 damage, which is better than Excalibur, Snickersnee, and the new Skullcrusher. Oftentimes, the extra damage is just the thing to finish off a difficult monster, and it occurs frequently enough to be useful, as opposed to just being an occasional bonus. Even if one is unlucky with its random damage bonus, its standard damage bonus makes it a perfectly viable weapon, even in SLASH'EM's end game. Players who cannot effectively use the Bat from Hell due to being restricted in clubs may find this a worthwhile wish, as might those who want an extremely powerful artifact with which to #twoweapon.

Average damage calculation

The average damage calculations in the following table do not include bonuses from weapon skills, strength, or from using a blessed weapon against undead or demons.

Bonus Damage Proc
\frac{4+8+12+16+20}{5}*25%=\bold{3}
Weapon Small monsters Large monsters
+0 Doomblade \frac{1+5}{2}+10+3=\bold{16} \frac{1+8}{2}+10+3=\bold{17.5}
+7 Doomblade \frac{1+5}{2}+10+3+7=\bold{23} \frac{1+8}{2}+10+3+7=\bold{24.5}