Dwarf thief
h dwarf thief | |
---|---|
Difficulty | 4 |
Attacks |
Weapon 1d8, Touch steal item |
Base level | 2 |
Base experience | 25 |
Speed | 6 |
Base AC | 10 |
Base MR | 10 |
Alignment | 4 (lawful) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | Yes |
Weight | 900 |
Nutritional value | 300 |
Size | Medium |
Resistances | None |
Resistances conveyed |
None |
A dwarf thief:
| |
Reference | SLASH'EM_0.0.7E7F2/monst.c#line768 |
The dwarf thief is a monster added in SLASH'EM. They are not randomly generated and will only appear in Minetown. It has a weapon attack and a theft attack; it can teleport away after a successful theft, but does not teleport randomly, and nor does its corpse convey teleportitis.
Strategy
These are considerably less of a threat than the nymphs they replace in Minetown. They tend to have slightly better AC than nymphs, but are half as fast, and have only one theft attack. Their inability to teleport randomly makes them considerably easier to track down and kill if they do steal something.
They can occasionally be a source of dwarvish mithril coats or pick-axes for lawfuls who don't want to take a huge alignment hit mugging every dwarf they find for one.
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