Difference between revisions of "Eating jewelry"

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Revision as of 14:11, 21 April 2010

Eating jewelry is a method to permanently gain the intrinsics conveyed by wearing some rings and amulets. To eat a ring or amulet, one must first polymorph into a creature that can eat the material of the ring or amulet.

The material of a ring is dependent upon its randomized appearance, not its function. Not all rings are edible, so the set of rings that can be eaten varies from game to game. All amulets are iron so are edible by metallivores, specifically rock moles, rust monsters, and xorns.

Eating a ring has a one in three chance of conveying its powers to the eater, while eating an amulet only has a one in five chance of conveying its powers. If the intrinsic is granted, you get the following message: "Magic spreads through your body as you digest the {ring|amulet}" as opposed to the traditional intrinsic gain message.

Eating other metal items only confers nutrition.

CAUTION: Artifacts are treated as their base items for eating purposes. This means that you can accidentally eat your great weapon or quest artifact. It will then be lost forever.

Edible rings

The edible rings, and who can eat them, are given in the following table:

Appearance Material Consumable by
pearl iron metallivore (rock mole, rust monster, xorn)
iron iron metallivore
twisted iron metallivore
steel iron metallivore
wire iron metallivore
engagement iron metallivore
shiny iron metallivore
bronze copper metallivore not restricted to rustprone metals (rock mole, xorn)
brass copper metallivore not restricted to rustprone metals
copper copper metallivore not restricted to rustprone metals
silver silver metallivore not restricted to rustprone metals
gold gold metallivore not restricted to rustprone metals
wooden wood gelatinous cube
granite mineral inedible
clay mineral inedible
coral mineral inedible
moonstone mineral inedible
opal mineral inedible
black onyx mineral inedible
jade gemstone inedible
agate gemstone inedible
topaz gemstone inedible
sapphire gemstone inedible
ruby gemstone inedible
diamond gemstone inedible
emerald gemstone inedible
tiger eye gemstone inedible
ivory bone inedible


Effects of eating rings

Ring Intrinsic granted
ring of adornment +n charisma until unpoly
ring of aggravate monster aggravate monster
ring of cold resistance cold resistance
ring of conflict conflict and hunger
ring of fire resistance fire resistance
ring of free action sleep resistance
ring of gain constitution +n constitution until unpoly
ring of gain strength +n strength until unpoly
ring of hunger hunger
ring of increase accuracy +n to-hit bonus
ring of increase damage +n damage bonus
ring of invisibility invisibility
ring of levitation levitation for d10+10 (more) turns
ring of poison resistance poison resistance
ring of polymorph polymorphitis
ring of polymorph control polymorph control
ring of protection +n AC
ring of protection from shape changers protection from shape changers
ring of regeneration regeneration and hunger
ring of searching searching
ring of see invisible see invisible
ring of shock resistance shock resistance
ring of slow digestion inedible
ring of stealth stealth
ring of sustain ability no effect
ring of teleport control teleport control
ring of teleportation teleportitis
ring of warning warning

Beware: eating a ring of conflict, ring of regeneration, or ring of hunger will permanently increase your nutrition consumption.

Note: If you eat a ring of adornment, ring of gain strength, or ring of gain constitution and then return to your normal form, you will lose the changes to your stats.

Effects of eating amulets

Amulet Effect
amulet of change change gender
amulet of ESP gain telepathy
amulet of life saving no effect
amulet of magical breathing gain magical breathing
amulet of reflection no effect
amulet of restful sleep gain restful sleep
amulet of strangulation immediately choke
amulet of unchanging unpolymorph
amulet versus poison gain poison resistance
cheap plastic imitation of the Amulet of Yendor inedible
Amulet of Yendor inedible

Strategy

At 1/3 odds (ring), to be ~80% certain to get the intrinsic in question you would have to eat four copies. For ~95% certainty you could need as many as seven. At 1/5 odds (amulet), to be ~80% certain you would have to eat seven copies. For ~95% certainty, as many as thirteen. If you are limited in ways to polymorph yourself it's important to have duplicates. Short of polypiling it is unlikley you'll have enough to be almost certain (~95%) to get the intrinsic for amulets.


Limitations

A user has suggested improving this page or section as follows:

"There was a rgrn thread some time ago stating protection does not wrap around, i. e. it is stored in a 16-bit integer and clipped to 8 bit after the fact."

The amount of protection or damage and accuracy bonus you can obtain this way is only limited by the number of rings in the game (provided they have an edible appearance). However, these attributes are stored in a signed integer, so you do not want your total bonus (including weapon / armor type and enchantment, skill level, worn rings etc) to exceed +127 lest it wrap around and become negative.


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.