Difference between revisions of "Exile (player monster)"

From NetHackWiki
Jump to navigation Jump to search
(Created page for exile)
 
m
Line 15: Line 15:
 
  |nutr=400
 
  |nutr=400
 
  |size=medium
 
  |size=medium
 +
|resistances=
 
  |resistances conveyed=
 
  |resistances conveyed=
 
  |attributes={{attributes
 
  |attributes={{attributes
Line 31: Line 32:
 
The '''exile''' is the [[player monster]] equivalent of the [[Binder (role in dNethack)|Binder]] role in [[dNetHack]].  It is also the lowest [[Binder (role in dNethack)#Rank titles|rank title]] for a Binder.
 
The '''exile''' is the [[player monster]] equivalent of the [[Binder (role in dNethack)|Binder]] role in [[dNetHack]].  It is also the lowest [[Binder (role in dNethack)#Rank titles|rank title]] for a Binder.
  
Like other player monsters, exiles are never randomly generated and are thus rarely seen.  No exiles are normally found outside the [[Astral Plane]], where they may appear among the hostile player monsters generated there<ref>{{function|mplayer.c|create_mplayers}}</ref>.
+
Like other player monsters, exiles are never randomly generated and are thus rarely seen.  No exiles are normally found outside the [[Astral Plane]], where they may appear among the hostile player monsters generated there.<ref>{{function|mplayer.c|create_mplayers}}</ref>
  
Reading a cursed [[scroll of genocide]] as a Binder while [[confused]] will summon a number of exiles, although they won't have their usual equipment.  Using [[undead turning]] on the corpse or [[stone to flesh]] on the statue of a dead exile left on a [[bones level]] will revive the corpse or statue as a player monster. Exile corpses may be found in the [[Valley of the Dead]]{{refsrc|gehennom.des|65}}, and a statue of an exile may appear on [[Medusa's Island]]{{refsrc|sp_lev.c|1004|comment= the code is very cryptic but fortunately has comments}}.
+
Reading a cursed [[scroll of genocide]] as a Binder while [[confused]] will summon a number of exiles, although they won't have their usual equipment.  Using [[undead turning]] on the corpse or [[stone to flesh]] on the statue of a dead exile left on a [[bones level]] will revive the corpse or statue as a player monster. Exile corpses may be found in the [[Valley of the Dead]],{{refsrc|gehennom.des|65}} and a statue of an exile may appear on [[Medusa's Island]].{{refsrc|sp_lev.c|1004|comment=the code is very cryptic but fortunately has comments}}
  
 
Most exiles encountered in the main dungeon will turn out to be [[doppelganger]]s, which may temporarily assume the form of an exile.
 
Most exiles encountered in the main dungeon will turn out to be [[doppelganger]]s, which may temporarily assume the form of an exile.
  
== Equipment<ref>{{function|mplayer.c|mk_mplayer}}</ref><ref>[http://www.doc.ic.ac.uk/~pgp/nh/moninvent-343.txt Monsters' Equipment Spoiler] by Boudewijn Waijers, Topi Linkala and Philip Potter</ref> ==
+
== Equipment ==
  
 
An exile on the Astral Plane will get a [[User:Chris/dNetHack/Items#Scythe|scythe]] as a [[weapon]].  Its [[enchantment]] will be random between  +4 and +8, and it will be either [[erodeproof]] or [[greased]] (but not both) with 33.3% probability each.  There is a 50% chance that it will be made into an [[artifact]], if possible.  The exile will also have an [[elven mithril-coat]] and a [[leather cloak]] for armor.
 
An exile on the Astral Plane will get a [[User:Chris/dNetHack/Items#Scythe|scythe]] as a [[weapon]].  Its [[enchantment]] will be random between  +4 and +8, and it will be either [[erodeproof]] or [[greased]] (but not both) with 33.3% probability each.  There is a 50% chance that it will be made into an [[artifact]], if possible.  The exile will also have an [[elven mithril-coat]] and a [[leather cloak]] for armor.
  
Like other player monsters on the Astral Plane, exiles will also be equipped with [[d notation|1d3]] random [[offensive item]]s, 1d3 random [[defensive item]]s, 1d3 random [[miscellaneous item]]s, some [[gold]], and a [[cheap plastic imitation of the Amulet of Yendor]].
+
Like other player monsters on the Astral Plane, exiles will also be equipped with [[d notation|1d3]] random [[offensive item]]s, 1d3 random [[defensive item]]s, 1d3 random [[miscellaneous item]]s, some [[gold]], and a [[cheap plastic imitation of the Amulet of Yendor]].<ref>{{function|mplayer.c|mk_mplayer}}</ref><ref>[http://www.doc.ic.ac.uk/~pgp/nh/moninvent-343.txt Monsters' Equipment Spoiler] by Boudewijn Waijers, Topi Linkala and Philip Potter</ref>
  
 
== References ==
 
== References ==
Line 47: Line 48:
 
<references/>
 
<references/>
  
[[Category:Player monsters]] [[Category:DNethack monsters]]
+
[[Category:Player monsters]] [[Category:dNetHack monsters]]

Revision as of 22:51, 4 September 2019

The exile is the player monster equivalent of the Binder role in dNetHack. It is also the lowest rank title for a Binder.

Like other player monsters, exiles are never randomly generated and are thus rarely seen. No exiles are normally found outside the Astral Plane, where they may appear among the hostile player monsters generated there.[1]

Reading a cursed scroll of genocide as a Binder while confused will summon a number of exiles, although they won't have their usual equipment. Using undead turning on the corpse or stone to flesh on the statue of a dead exile left on a bones level will revive the corpse or statue as a player monster. Exile corpses may be found in the Valley of the Dead,[2] and a statue of an exile may appear on Medusa's Island.[3]

Most exiles encountered in the main dungeon will turn out to be doppelgangers, which may temporarily assume the form of an exile.

Equipment

An exile on the Astral Plane will get a scythe as a weapon. Its enchantment will be random between +4 and +8, and it will be either erodeproof or greased (but not both) with 33.3% probability each. There is a 50% chance that it will be made into an artifact, if possible. The exile will also have an elven mithril-coat and a leather cloak for armor.

Like other player monsters on the Astral Plane, exiles will also be equipped with 1d3 random offensive items, 1d3 random defensive items, 1d3 random miscellaneous items, some gold, and a cheap plastic imitation of the Amulet of Yendor.[4][5]

References

  • dNetHack mplayer.c line 184
  1. create_mplayers in mplayer.c
  2. gehennom.des in NetHack 3.4.3, line 65
  3. sp_lev.c in NetHack 3.4.3, line 1004: the code is very cryptic but fortunately has comments
  4. mk_mplayer in mplayer.c
  5. Monsters' Equipment Spoiler by Boudewijn Waijers, Topi Linkala and Philip Potter