Difference between revisions of "Figurine"

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If a figurine is applied to a square with a monster on it, the figurine will be lost and nothing will be spawned. Attempting to apply a figurine onto solid rock or a square containing a boulder will not succeed if the monster cannot walk through walls, but this will not waste the figurine. Applying a figurine {{kbd|>}} or {{kbd|<}} will always succeed, even if you are surrounded by monsters, unless the entire level is filled (The figurine writhes and then shatters into pieces!).
 
If a figurine is applied to a square with a monster on it, the figurine will be lost and nothing will be spawned. Attempting to apply a figurine onto solid rock or a square containing a boulder will not succeed if the monster cannot walk through walls, but this will not waste the figurine. Applying a figurine {{kbd|>}} or {{kbd|<}} will always succeed, even if you are surrounded by monsters, unless the entire level is filled (The figurine writhes and then shatters into pieces!).
  
Figurines are generated as a random monster, based upon your level upon the figurine's creation and the dungeon level, but are severely biased towards non-human monsters.{{refsrc|mkobj.c|507}}Figurines are generated 75% uncursed, 12.5% blessed, and 12.5% cursed. A cursed figurine will automatically transform 200-9200 turns{{refsrc|timeout.c|609}} after it is placed into your or a monster's inventory, or after being cursed. Dropping the figurine will not prevent this transformation, but uncursing it will. The transformation occurs as if you applied the figurine yourself, so there is still a 20% chance that the monster won't be hostile. If the transformation fails for any reason it will try again after 1-5000 turns{{refsrc|apply.c|1620}}
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Figurines are generated as a random monster, based upon your level upon the figurine's creation and the dungeon level, but are severely biased towards non-human monsters.{{refsrc|mkobj.c|507}} Figurines are generated 75% uncursed, 12.5% blessed, and 12.5% cursed. A cursed figurine will automatically transform 200-9200 turns{{refsrc|timeout.c|609}} after it is placed into your or a monster's inventory, or after being cursed. Dropping the figurine will not prevent this transformation, but uncursing it will. The transformation occurs as if you applied the figurine yourself, so there is still a 20% chance that the monster won't be hostile. If the transformation fails for any reason it will try again after 1-5000 turns{{refsrc|apply.c|1620}}
 
== Strategy ==
 
== Strategy ==
  

Revision as of 09:36, 22 September 2012

( Figurine.png
Name figurine
Appearance figurine
Base price 80 zm
Weight 50
Material [[{{{material}}}]]
Monster use Will not be used by monsters.

Figurines are similar to statues in that casting stone to flesh at them re-animates them. However, this is where the similarities end. Figurines are generally lighter than statues, can not be created by petrifying a creature, and can not be destroyed with a pick-axe or wand of striking. They are classified as magical tools because they can be (a)pplied to an adjacent square to re-animate. The resulting creature is most likely to be tame if the figurine was blessed, peaceful if it was uncursed, and hostile if it was cursed; however, even a blessed figurine may create a hostile monster, or a cursed figurine a tame monster. The odds are as follows:

tame peaceful hostile
blessed 80% 10% 10%
uncursed 10% 80% 10%
cursed 10% 10% 80%

If a figurine is applied to a square with a monster on it, the figurine will be lost and nothing will be spawned. Attempting to apply a figurine onto solid rock or a square containing a boulder will not succeed if the monster cannot walk through walls, but this will not waste the figurine. Applying a figurine > or < will always succeed, even if you are surrounded by monsters, unless the entire level is filled (The figurine writhes and then shatters into pieces!).

Figurines are generated as a random monster, based upon your level upon the figurine's creation and the dungeon level, but are severely biased towards non-human monsters.[1] Figurines are generated 75% uncursed, 12.5% blessed, and 12.5% cursed. A cursed figurine will automatically transform 200-9200 turns[2] after it is placed into your or a monster's inventory, or after being cursed. Dropping the figurine will not prevent this transformation, but uncursing it will. The transformation occurs as if you applied the figurine yourself, so there is still a 20% chance that the monster won't be hostile. If the transformation fails for any reason it will try again after 1-5000 turns[3]

Strategy

  • Some players wish for a blessed figurine of an Archon (or Solar in SLASH'EM) in the hopes of gaining a powerful pet; as noted above, this may backfire and leave the player in a nasty situation should the angel turn out to be hostile! It can be a good idea to stand two squares from the stairs when applying it so you can #jump to escape a bad outcome.
  • Randomly found figurines might be less use to you blessed, since a peaceful or hostile creature can be used to block the path of more dangerous foes whereas a tame creature is more likely to be rolled over by the same enemy.
  • It can also simply be used as portable sacrifice fodder, perhaps relying on your pet to kill a peaceful.

Messages

You set the figurine beside you and it transforms.
You applied a figurine.
You set the figurine beside you and it transforms. ...into a pile of dust.
You applied a figurine of a Nazgul or erinys after they were extinct[4].
You get a bad feeling about this[5]
The monster generated was hostile.
The figurine writhes and then shatters into pieces!
You applied the figurine to a square with a monster on it or applied a figurine of a genocided monster. The figurine is lost and unrecoverable.
You see a <monster> drop out of your pack!
You were carrying a cursed figurine, which spontaneously transformed.
You suddenly see a figurine transform into <monster>
A cursed figurine on the ground suddenly transformed.

References