Difference between revisions of "Flying"

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(There's no 3.7 based variants either, minus xnh)
(Reformat, update sole reference link)
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'''Flying''' is an intrinsic [[property]] which allows a creature to avoid contact with the ground. Unlike [[levitation]], flight allows control over vertical movement, so while flying you can pick up items on the floor, go down stairs, use ranged weapons without hurtling in the opposite direction, and so on. Broadly speaking, flight gives almost all of the benefits of levitation with none of the downsides.
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'''Flying''' is an intrinsic [[property]] that appears in ''[[NetHack]]'', Monsters that fly are defined in the [[source code]] with the '''<code>M1_FLY</code>''' flag.{{refsrc|include/monflag.h|70|version=NetHack 3.6.6}}
  
The only ways to fly in vanilla ''NetHack'' are by [[polyself|polymorphing]] into or [[riding]] on a flying monster. Thus, in most games, flight is never achieved, and levitation is used instead for the short periods of time necessary to cross water or lava and avoid traps.
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Flight allows a [[monster]] to avoid contact with the ground as with [[levitation]], but additionally allows control over vertical movement - while flying, you can pick up items on the floor, go down stairs, use ranged weapons without hurtling in the opposite direction, and so on. Broadly speaking, flight gives almost all of the benefits of levitation with none of the downsides.
  
In the [[source code]], a monster is defined as flying if it has the '''M1_FLY''' flag.{{refsrc|monflag.h|74}} Even though {{monclasssym|e}} [[eye or sphere|eyes and spheres]] possess the M1_FLY flag, they levitate rather than fly.
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==Description==
 
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The detailed effects of flying are as follows:
==Effects==
 
 
 
The effects of flying are:
 
  
 
* You can pass over [[pit]]s, [[hole]]s, [[trap door]]s, [[squeaky board]]s, and [[bear trap]]s without triggering them. (Pits and holes in [[Sokoban]] will still trap you.)
 
* You can pass over [[pit]]s, [[hole]]s, [[trap door]]s, [[squeaky board]]s, and [[bear trap]]s without triggering them. (Pits and holes in [[Sokoban]] will still trap you.)
 
* You can pick up items in pits and spiked pits without falling in. If you begin flying while stuck in a pit, you can escape in one turn.
 
* You can pick up items in pits and spiked pits without falling in. If you begin flying while stuck in a pit, you can escape in one turn.
* You can descend into holes and trap doors with the {{kbd|>}} command. For example, you can descend into the [[Valley of the Dead]] from the [[castle]].
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* You can descend into holes and trap doors with the {{kbd|>}} command.
 
* [[Land mine]]s have a chance of not being triggered, and will not wound your legs.
 
* [[Land mine]]s have a chance of not being triggered, and will not wound your legs.
 
* You can move over [[lava]] and [[moat|water]] safely, and you can [[dip]] items into water.
 
* You can move over [[lava]] and [[moat|water]] safely, and you can [[dip]] items into water.
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* You [[escaping the dungeon|escape the dungeon]] rather than dying if you [[level teleport]] to a level between &minus;9 and &minus;1.
 
* You [[escaping the dungeon|escape the dungeon]] rather than dying if you [[level teleport]] to a level between &minus;9 and &minus;1.
 
* You cannot snag underwater items with a [[bullwhip]] unless you start levitating.<!--Seems like a bug. Is this still true in 3.6.4?-->
 
* You cannot snag underwater items with a [[bullwhip]] unless you start levitating.<!--Seems like a bug. Is this still true in 3.6.4?-->
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* If you begin [[phasing]] through something solid, you will stop flying until you are in open space again.
  
If you begin [[phasing]] through something solid, you will stop flying until you are in open space again.
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Even though all {{mcsl|e}} possess the <code>M1_FLY</code> flag, they levitate rather than fly.
  
==Acquiring==
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===List of flying monsters===
 
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The following monsters are capable of flight:
{{upcoming|NetHack 3.7.0|Flying can be gained extrinsically by wearing an [[amulet of flying]].}}
 
 
 
===Polymorphing===
 
 
 
You can acquire this property by [[polymorph]]ing into a flying monster:
 
  
 
* {{monsymlink|killer bee}}
 
* {{monsymlink|killer bee}}
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* any monster represented by {{mcsl|v}}, {{mcsl|y}}, {{mcsl|B}}, {{mcsl|D}}, or {{mcsl|V}}
 
* any monster represented by {{mcsl|v}}, {{mcsl|y}}, {{mcsl|B}}, {{mcsl|D}}, or {{mcsl|V}}
  
The following monsters also fly, but are not valid polymorph forms:
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These monsters listed below are also capable of flight, but are not valid [[polymorph]] forms:
  
 
* {{monsymlink|Angel}}
 
* {{monsymlink|Angel}}
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* {{monsymlink|Nalzok}}
 
* {{monsymlink|Nalzok}}
  
===Riding===
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==Obtaining flight==
 
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The only way to obtain this property is to [[polyself]] into one of the flying monsters listed above, or [[ride]] one as a steed. The eligible flying steeds are:
You can also fly by [[riding]] a flying monster:
 
  
 
* {{monsymlink|couatl}}
 
* {{monsymlink|couatl}}
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* {{monsymlink|jabberwock}}
 
* {{monsymlink|jabberwock}}
 
* any monster represented by {{mcsl|D}}
 
* any monster represented by {{mcsl|D}}
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{{upcoming|NetHack 3.7.0|Flying can be gained extrinsically by wearing an [[amulet of flying]].}}
  
 
==Bugs==
 
==Bugs==
 
 
You can sometimes displace flying monsters by [[kick]]ing them. If the "''foo'' swoops, nimbly evading your kick" then it is moved to a vacant square randomly selected from those nearest to you.{{refsrc|dokick.c|209}} This means that on sufficiently crowded levels, it is possible for a flying creature to swoop through a wall. (This is possibly an effect of [[Bugs in NetHack 3.4.3#C343-38|bug C343-38]]; it is hard to tell from its description.)
 
You can sometimes displace flying monsters by [[kick]]ing them. If the "''foo'' swoops, nimbly evading your kick" then it is moved to a vacant square randomly selected from those nearest to you.{{refsrc|dokick.c|209}} This means that on sufficiently crowded levels, it is possible for a flying creature to swoop through a wall. (This is possibly an effect of [[Bugs in NetHack 3.4.3#C343-38|bug C343-38]]; it is hard to tell from its description.)
  
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-->
 
-->
 
==Variants==
 
==Variants==
[[SLASH'EM]] added the [[amulet of flying]] which grants flying extrinsically. It cannot be [[eating jewelry|eaten]] to gain intrinsic flight. You can also snatch items from pits while flying with a [[fishing pole]].
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The [[amulet of flying]] is an item that originated in [[SLASH'EM]] and has since appeared in many variants.
  
The amulet of flying has since been added to [[Fourk]], [[EvilHack]], and [[UnNetHack]], as well as [[xNetHack]]. [[dNetHack]] has boots of flying instead.
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Various new flying races and monsters (and thus additional polyforms) are often added in variants - the [[Vampire (starting race)|vampire]] player race]] has intrinsic flight in all variants.
  
Player [[Vampire (starting race)|vampires]] and [[Angel (starting race)|angels]] have intrinsic flight. [[Half-dragon (starting race)|Half-dragons]] receive flight at XL 14.
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===SLASH'EM===
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In SLASH'EM, the amulet of flying cannot be [[eating jewelry|eaten]] to gain intrinsic flight. You can use a [[fishing pole]] to snatch items from pits while flying.
  
In Fourk, [[Valkyrie]]s have intrinsic flight.
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SLASH'EM also introduces many new flying monsters.
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===NetHack Fourk===
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In [[NetHack Fourk]], the amulet of flying is an available item. [[Valkyrie]]s also have intrinsic flight.
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===EvilHack===
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[[EvilHack]] also has the amulet of flying as well as several new flying monsters of its own.
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===UnNetHack===
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[[UnNetHack]] adds the amulet of flying.
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===xNetHack===
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[[xNetHack]] has the amulet of flying.
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===dNetHack===
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[[dNetHack]] allows players to obtain the property via boots of flight. The [[Half-dragon (starting race)|half-dragon]] race also receives the flight intrinsic at XL 14.
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===SpliceHack===
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In [[SpliceHack]], the [[Angel (starting race)|angel]] race has intrinsic flight.
  
 
==References==
 
==References==
 
 
<references/>
 
<references/>
 
 
{{DOD}}
 
{{DOD}}
 
[[Category:Properties]]
 
[[Category:Properties]]
{{nethack-343}}
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{{nethack-366}}

Revision as of 22:59, 14 July 2021

Flying is an intrinsic property that appears in NetHack, Monsters that fly are defined in the source code with the M1_FLY flag.[1]

Flight allows a monster to avoid contact with the ground as with levitation, but additionally allows control over vertical movement - while flying, you can pick up items on the floor, go down stairs, use ranged weapons without hurtling in the opposite direction, and so on. Broadly speaking, flight gives almost all of the benefits of levitation with none of the downsides.

Description

The detailed effects of flying are as follows:

  • You can pass over pits, holes, trap doors, squeaky boards, and bear traps without triggering them. (Pits and holes in Sokoban will still trap you.)
  • You can pick up items in pits and spiked pits without falling in. If you begin flying while stuck in a pit, you can escape in one turn.
  • You can descend into holes and trap doors with the > command.
  • Land mines have a chance of not being triggered, and will not wound your legs.
  • You can move over lava and water safely, and you can dip items into water.
  • You have a better chance of avoiding being killed by a collapsing drawbridge.
  • You can move freely over ice and on the Plane of Air.
  • Wounded legs do not reduce your carrying capacity.
  • You suffer no ill effects from descending stairs when encumbered, fumbling, or punished.
  • You escape the dungeon rather than dying if you level teleport to a level between −9 and −1.
  • You cannot snag underwater items with a bullwhip unless you start levitating.
  • If you begin phasing through something solid, you will stop flying until you are in open space again.

Even though all e possess the M1_FLY flag, they levitate rather than fly.

List of flying monsters

The following monsters are capable of flight:

These monsters listed below are also capable of flight, but are not valid polymorph forms:

Obtaining flight

The only way to obtain this property is to polyself into one of the flying monsters listed above, or ride one as a steed. The eligible flying steeds are:

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Flying can be gained extrinsically by wearing an amulet of flying.

Bugs

You can sometimes displace flying monsters by kicking them. If the "foo swoops, nimbly evading your kick" then it is moved to a vacant square randomly selected from those nearest to you.[2] This means that on sufficiently crowded levels, it is possible for a flying creature to swoop through a wall. (This is possibly an effect of bug C343-38; it is hard to tell from its description.)

Variants

The amulet of flying is an item that originated in SLASH'EM and has since appeared in many variants.

Various new flying races and monsters (and thus additional polyforms) are often added in variants - the vampire player race]] has intrinsic flight in all variants.

SLASH'EM

In SLASH'EM, the amulet of flying cannot be eaten to gain intrinsic flight. You can use a fishing pole to snatch items from pits while flying.

SLASH'EM also introduces many new flying monsters.

NetHack Fourk

In NetHack Fourk, the amulet of flying is an available item. Valkyries also have intrinsic flight.

EvilHack

EvilHack also has the amulet of flying as well as several new flying monsters of its own.

UnNetHack

UnNetHack adds the amulet of flying.

xNetHack

xNetHack has the amulet of flying.

dNetHack

dNetHack allows players to obtain the property via boots of flight. The half-dragon race also receives the flight intrinsic at XL 14.

SpliceHack

In SpliceHack, the angel race has intrinsic flight.

References

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.