Difference between revisions of "Goblin Town"

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(create)
 
(finish first floor map)
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h=[[Mountain dwarf|{{red|h}}]]
 
h=[[Mountain dwarf|{{red|h}}]]
 
l={{white|.}}
 
l={{white|.}}
 +
o=[[goblin|{{gray|o}}]]
 +
q=[[hobgoblin|{{brown|o}}]]
 +
s=[[goblin shaman|{{brightgreen|o}}]]
 
t=[[Dead tree|{{darkgray|#}}]]
 
t=[[Dead tree|{{darkgray|#}}]]
v=[[Trap door|{{brown|^}}]]
+
v=[[Trap door|{{white|^}}]]
 
E=[[Grey-elf|{{gray|@}}]]
 
E=[[Grey-elf|{{gray|@}}]]
 
G=[[Gnome noble|{{blue|G}}]]
 
G=[[Gnome noble|{{blue|G}}]]
 
O=[[Goblin King|{{brightmagenta|o}}]]
 
O=[[Goblin King|{{brightmagenta|o}}]]
 +
Q=[[Bugbear|{{orange|o}}]]
 
R=[[Green-elf|{{brightgreen|@}}]]
 
R=[[Green-elf|{{brightgreen|@}}]]
 
W=[[Woodland-elf|{{green|@}}]]
 
W=[[Woodland-elf|{{green|@}}]]
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......      -------            .tt..  lGg                    t.|..llllll|
 
......      -------            .tt..  lGg                    t.|..llllll|
.t...        |.....|    .0............ FRl                    ...|..|lllOl|
+
.t...        |.....|    .0.........o.. FRl                    .s.|..|lllOl|
  ....        |.....|.....    ..  .....F+F                      .....|(llll|
+
  ....        |.....|.....    ..  ..o..F+F                      .....|(llll|
     ..      |.....+.        ..    .......         ...         ....----S--
+
     ..      |.....+.        ..    ......o         ..o         q.o.----S--
     .b      -------        ..        .t....      ..t..        ...t  ...   
+
     .b      -------        ..        qt....      .ot..        ...t  ...   
 
       ..                  ..            ................    ..      .   
 
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       b.                ..                        ... ..  ..        b   
 
       b.                ..                        ... ..  ..        b   
 
       ....            ....                          .  ...a.        .   
 
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     .........      ..t....                          .                ..   
+
     .........      ..t.o..                          .                ..   
     ..............a.......tt                        .            ll 0     
+
     ..o...........a.......tt                        .            ll 0     
       .t..          ...f...                         ...          FlE..     
+
       .to.          ...f.qo                         ...          FlE..     
       ..            .......                      ..t...    .a....+llv     
+
       ..            ..o....                      .ot...    .a.Q..+llv     
                       ...........                ........  ..    Fgg       
+
                       ...........                ....o...  ..    Fgg       
                     ........    ..      ............tt.....               
+
                     ........    ..      ...........qtto....               
 
                       FFFF+F      ..........        ......t..               
 
                       FFFF+F      ..........        ......t..               
 
                       lWlWlh                                                 
 
                       lWlWlh                                                 
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</replacecharsblock></div>
 
</replacecharsblock></div>
  
The entire level is non-diggable and surrounded by solid rock. It is unlit with the exception of the cell interiors and the Goblin King's dwelling. The portal from the main dungeon always leads out into the upper-left area.
+
The entire level is non-diggable and surrounded by solid rock, and the portal from the main dungeon always leads out into the upper-left area. The level is unlit, with the exception of the prison cell interiors and the Goblin King's dwelling. The area is dotted with [[dead tree]]s, and there is a [[Forge (dungeon feature)|forge]] in front of the first cell.
  
The marked storeroom has a {{frac|2}} chance to contain a lit general [[shop]] with an [[Racial monster|orc]] [[shopkeeper]]. Each jail cell generates a set of prisoners at the marked positions, along with a locked [[door]] in the middle of each wall of [[iron bars]] that has a chance to be replaced by additional bars - the first cell by the [[Forge (dungeon feature)|forge]] has a {{frac|7|20}} chance of the door being replaced, and the other cells have a {{frac|2}} chance. Iron bars can be destroyed with a [[wand of striking]], [[force bolt]] or [[acid]]. The cell by the forge also has a [[chest]] containing a [[novel]] named [[The Blacksmith's Cookbook]] - it has a {{frac|13|20}} chance of also containing a [[war hammer]], and an independent {{frac|2}} chance of containing a [[potion of acid]].
+
There are six traps: three [[squeaky board]]s and three [[arrow trap]]s. Two squeaky boards occupy the passageway from the entrance, while the third is in the secret passageway leading from the Goblin King's dwelling; one arrow trap blocks the passage to the open area with the forge, another blocks the path to the third cell, and the third blocks the path to the Goblin King's lair.
  
There are three [[squeaky board]]s: two near the passageway from the entrance, and a third in the secret passageway leading from the Goblin King's dwelling to the third cell. There are also three [[arrow trap]]s: one blocks the passage leading to the open area with the forge, another blocks the path to the third cell, and the third blocks the path to the Goblin King's lair.
+
The marked storeroom has a {{frac|2}} chance to contain a lit general [[shop]] with an [[Racial monster|orc]] [[shopkeeper]]. Each jail cell generates a set of [[prisoner]]s with no inventory at the marked positions, along with a locked [[door]] in the middle of each wall of [[iron bars]] that has a chance to be replaced by additional bars - the first cell by the forge has a {{frac|7|20}} chance of the door being replaced, and the other cells have a {{frac|2}} chance. Iron bars can be destroyed with a [[wand of striking]], [[force bolt]] or [[acid]]. The cell by the forge also has a [[chest]] containing a [[novel]] named [[The Blacksmith's Cookbook]] - it has a {{frac|13|20}} chance of also containing a [[war hammer]], and an independent {{frac|2}} chance of containing a [[potion of acid]].
  
The Goblin King is generated alone atop a [[throne]] in his lair, with a locked chest nearby that has 100 [[gold pieces]], a random [[ring]], and three random [[gem]] objects; the chest also has a {{frac|10}} chance of containing a rare [[magic marker]].
+
The Goblin King is generated alone atop a [[throne]] in his lair, with a locked chest nearby that has 100 [[gold pieces]], a random [[ring]], and three random [[gem]] objects; the chest also has a {{frac|10}} chance of containing a rare [[magic marker]]. Fourteen [[goblin]]s, four [[hobgoblin]]s, a [[goblin shaman]] and a [[bugbear]] are placed around the level.
  
 
===Second floor===
 
===Second floor===

Revision as of 00:24, 6 August 2023

Goblin Town is a dungeon branch that appears in EvilHack. Within it resides the Goblin King, who must be defeated to gain permanent access to Minetown.

Generation

Goblin Town is accessible via magic portal, which always appears on dungeon level 2 or 3.

Description

The dungeon branch consists of two floors: the cavern that makes up the actual "town", and a subterranean island dwelling.

First floor

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The entire level is non-diggable and surrounded by solid rock, and the portal from the main dungeon always leads out into the upper-left area. The level is unlit, with the exception of the prison cell interiors and the Goblin King's dwelling. The area is dotted with dead trees, and there is a forge in front of the first cell.

There are six traps: three squeaky boards and three arrow traps. Two squeaky boards occupy the passageway from the entrance, while the third is in the secret passageway leading from the Goblin King's dwelling; one arrow trap blocks the passage to the open area with the forge, another blocks the path to the third cell, and the third blocks the path to the Goblin King's lair.

The marked storeroom has a 12 chance to contain a lit general shop with an orc shopkeeper. Each jail cell generates a set of prisoners with no inventory at the marked positions, along with a locked door in the middle of each wall of iron bars that has a chance to be replaced by additional bars - the first cell by the forge has a 720 chance of the door being replaced, and the other cells have a 12 chance. Iron bars can be destroyed with a wand of striking, force bolt or acid. The cell by the forge also has a chest containing a novel named The Blacksmith's Cookbook - it has a 1320 chance of also containing a war hammer, and an independent 12 chance of containing a potion of acid.

The Goblin King is generated alone atop a throne in his lair, with a locked chest nearby that has 100 gold pieces, a random ring, and three random gem objects; the chest also has a 110 chance of containing a rare magic marker. Fourteen goblins, four hobgoblins, a goblin shaman and a bugbear are placed around the level.

Second floor

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