Difference between revisions of "Grand Master"

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{{for|the skill level|Skill|Martial arts}}
 
{{for|the skill level|Skill|Martial arts}}
  
The {{questmon|Grand Master|Monk|leader}} He [[Monster starting inventory|is generated]] without a [[weapon]].
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The {{questmon|Grand Master|Monk|leader}} Like his [[abbot]]s, he is capable of [[Monster spell#Clerical Spells|clerical spell-casting]], and his melee attacks are more powerful than other quest leaders, reflecting the monk's affinity towards martial arts. Interestingly, he has [[fire resistance]], [[shock resistance]], [[sleep resistance]] and [[poison resistance]], much like a highly experienced player monk would.  
  
{{stub}}
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==Generation==
{{nethack-343}}
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Unlike other quest leaders, and like abbots and [[player monster]] [[Monk (player monster)|monks]], he [[Monster starting inventory|is generated]] without a [[weapon]].
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{{nethack-364}}

Revision as of 14:54, 18 February 2020

For the skill level, see Skill and Martial arts.

The Grand Master, @, is the Monk quest leader. Like his abbots, he is capable of clerical spell-casting, and his melee attacks are more powerful than other quest leaders, reflecting the monk's affinity towards martial arts. Interestingly, he has fire resistance, shock resistance, sleep resistance and poison resistance, much like a highly experienced player monk would.

Generation

Unlike other quest leaders, and like abbots and player monster monks, he is generated without a weapon.


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.