Difference between revisions of "Hiding"

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[[Trapper]]s, [[lurker above|lurkers above]], and various [[piercer]]s can innately '''hide'''. [[Cave spider]]s and all [[snake]]s except [[water moccasin]]s can hide under objects on the ground. [[Mimic]]s can disguise as objects, which is related. All [[;|water creatures]] can hide in [[water]].
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In ''[[NetHack]]'', some [[monsters]] have the ability to '''hide'''. [[Trapper]]s, [[lurkers above]], and various [[piercer]]s can innately hide on the ceiling. [[Cave spider]]s and all [[snake]]s except [[water moccasin]]s can hide under objects on the ground. [[Mimic]]s can disguise as objects, which is related. All [[;|sea monsters]] can hide in [[water]].
  
Moving next to a monster so hidden grants them an opportunity to attack you unnoticed, and attempting to move onto the tile where they are produces "[[Wait!]] There's a [[foo]] hiding under <an item>!", wasting your movement time. This also goes for movement with the {{kbd|m}} command (sometimes except if you are [[warned]] of the creature).
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Moving next to a monster hidden in this manner grants them an opportunity to attack you unnoticed, and attempting to move onto the tile where they are produces "[[Wait!]] There's a [[foo]] hiding under <an item>!", wasting your movement time. This also goes for movement with the {{kbd|m}} command (sometimes except if you are [[warned]] of the creature).
  
If you know exactly where the hiding monster is and are already adjacent, you can simply use the {{kbd|F}} command to [[fight]] it. Otherwise, the monster will get a turn, and hence a chance to hit you, before you do. It is possible to hit hidden monsters with [[ranged weapon]]s, making it fairly easy for wary players to detect them.
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If you know exactly where the hiding monster is and are already adjacent, you can simply use the {{kbd|F}} command to [[fight]] it. Otherwise, the monster will get a turn, and hence a chance to hit you, before you do. It is possible to hit hidden monsters with [[ranged weapon]]s or [[throw]]n objects, making it fairly easy for wary players to detect them. [[Gold]] is good to throw because it is abundant, does not risk breaking [[pacifist]] conduct, and gets you [[credit]] in [[store]]s.
  
[[Search]]ing or [[throw]]ing objects is guaranteed to reveal their position. Searching causes them to stick to you if applicable. [[Gold]] is good to throw because it is abundant, does not risk breaking [[pacifist]] conduct, and gets you [[credit_cloning|credit]] in [[store]]s.
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[[Search]]ing is guaranteed to reveal their position, and causes them to stick to you if applicable.  
  
 
==Player hiding==
 
==Player hiding==
If you are [[polyself]]ed in to a monster capable of hiding, you can use the #[[Monster (command)|monster]] command to hide under objects.
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If you are [[polymorph]]ed into a monster capable of hiding, you can use the #[[Monster (command)|monster]] command to hide under objects or on the ceiling. As of [[NetHack 3.6.4]], if you are polymorphed into a monster capable of hiding on the ceiling, you can use '''{{kbd|>}}''' to unhide.
  
 
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[[Category:Monster attributes]]
 
[[Category:Monster attributes]]
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{{nethack-364}}

Revision as of 01:36, 14 January 2020

In NetHack, some monsters have the ability to hide. Trappers, lurkers above, and various piercers can innately hide on the ceiling. Cave spiders and all snakes except water moccasins can hide under objects on the ground. Mimics can disguise as objects, which is related. All sea monsters can hide in water.

Moving next to a monster hidden in this manner grants them an opportunity to attack you unnoticed, and attempting to move onto the tile where they are produces "Wait! There's a foo hiding under <an item>!", wasting your movement time. This also goes for movement with the m command (sometimes except if you are warned of the creature).

If you know exactly where the hiding monster is and are already adjacent, you can simply use the F command to fight it. Otherwise, the monster will get a turn, and hence a chance to hit you, before you do. It is possible to hit hidden monsters with ranged weapons or thrown objects, making it fairly easy for wary players to detect them. Gold is good to throw because it is abundant, does not risk breaking pacifist conduct, and gets you credit in stores.

Searching is guaranteed to reveal their position, and causes them to stick to you if applicable.

Player hiding

If you are polymorphed into a monster capable of hiding, you can use the #monster command to hide under objects or on the ceiling. As of NetHack 3.6.4, if you are polymorphed into a monster capable of hiding on the ceiling, you can use > to unhide.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.