Difference between revisions of "Invoke"
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(clarify wait time for invoking) |
Ray Chason (talk | contribs) m (Link to rnz; prettified references) |
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− | The '''#invoke''' [[extended command]] allows you to activate certain objects. The only objects that can be activated this way are [[crystal ball]]s and most [[quest artifact]]s.<ref> | + | The '''#invoke''' [[extended command]] allows you to activate certain objects. The only objects that can be activated this way are [[crystal ball]]s and most [[quest artifact]]s.<ref>{{sourcecode|artifact.c|1188}}</ref> |
− | Artifacts tire after you invoke them, and you cannot do so again for <code>rnz(100)</code> turns (averages 100; can be up to 2000, but 95% of the time it is less than 400). If you invoke again too soon, "You feel that the <artifact> is ignoring you" and 3d10 turns are tacked on to the wait time.<ref> | + | Artifacts tire after you invoke them, and you cannot do so again for <code>[[rnz]](100)</code> turns (averages 100; can be up to 2000, but 95% of the time it is less than 400). If you invoke again too soon, "You feel that the <artifact> is ignoring you" and 3d10 turns are tacked on to the wait time.<ref>{{sourcecode|artifact.c|1198}}</ref> |
== List of possible invocations == | == List of possible invocations == |
Revision as of 20:35, 23 October 2007
The #invoke extended command allows you to activate certain objects. The only objects that can be activated this way are crystal balls and most quest artifacts.[1]
Artifacts tire after you invoke them, and you cannot do so again for rnz(100)
turns (averages 100; can be up to 2000, but 95% of the time it is less than 400). If you invoke again too soon, "You feel that the <artifact> is ignoring you" and 3d10 turns are tacked on to the wait time.[2]
List of possible invocations
- The Eye of the Aethiopica: branchport to another dungeon branch.
- The Eyes of the Overworld: provides enlightenment.
- The Staff of Aesculapius: heals half HP damage, cures sickness, unblinds, unslimes.
- The Orb of Detection: toggles invisibility on/off.
- The Sceptre of Might: toggles conflict on/off.
- The Magic Mirror of Merlin: gives random rumour, from the true file if blessed, the false file if cursed, or either if uncursed.
- The Mitre of Holiness: boost in spell energy.
- The Heart of Ahriman: levitation; you can stop this levitation with '>' at will, or by invoking the Heart again, providing no other levitation sources interfere.
- The Platinum Yendorian Express Card: charges objects like a scroll of charging with the same blessed/cursed status. Only Tourists can perform blessed charging.
- The Orb of Fate: level teleport.
- The Longbow of Diana: creates 7-16 uncursed arrows if uncursed, 7-21 blessed arrows if blessed, 6-11 cursed arrows if cursed.
- The Master Key of Thievery: untraps boxes and doors with 100% success.
Invoking a non-artifact crystal ball is exactly the same as applying it.