Difference between revisions of "Invoke"
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(Added list of Slash'EM artifact invocations) |
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Invoking a non-artifact crystal ball is exactly the same as [[apply|applying]] it. | Invoking a non-artifact crystal ball is exactly the same as [[apply|applying]] it. | ||
+ | |||
+ | == List of possible invocations for new [[SLASH'EM]] artifacts<ref>http://www.angelfire.com/trek/mazewest/spoilers/arti_007e6.txt</ref> == | ||
+ | |||
+ | * [[The Candle of Eternal Flame]]: summons a (tame) fire elemental. | ||
+ | * The Eye of the Beholder: reduces all non-undead monsters in eye's line of sight to 1/3 HP and reduces luck and alignment by 3 with luck above -9. Instadeath with luck below -9. | ||
+ | * [[Gauntlets of Defense|The Gauntlets of Defense]]: toggles invisibility on/off. | ||
+ | * [[The Great Dagger of Glaurgnaa]]: boost in spell energy. | ||
+ | * [[The Hand of Vecna]]: summons 4-7 tame graveyard creatures and reduces alignment and luck by 3 with luck above -9. Does 5-24 damage to player with luck below -9. | ||
+ | * Holy Spear of Light: creates a lit field of a 12 square radius. This damages undead and demons in a 9 square radius. | ||
+ | * The Storm Whistle: summons a (tame) water elemental. | ||
== References == | == References == |
Revision as of 16:58, 16 October 2008
The #invoke extended command allows you to activate certain objects. The only objects that can be activated this way are crystal balls and most quest artifacts.[1]
Artifacts tire after you invoke them, and you cannot do so again for rnz(100)
turns (averages 100; can be up to 2000, but 95% of the time it is less than 400). If you invoke again too soon, "You feel that the <artifact> is ignoring you" and 3d10 turns are tacked on to the wait time.[2]
List of possible invocations
- The Eye of the Aethiopica: branchport to another dungeon branch.
- The Eyes of the Overworld: provides enlightenment.
- The Staff of Aesculapius: heals half HP damage, cures sickness, unblinds, unslimes.
- The Orb of Detection: toggles invisibility on/off.
- The Sceptre of Might: toggles conflict on/off.
- The Magic Mirror of Merlin: gives random rumour, from the true file if blessed, the false file if cursed, or either if uncursed.
- The Mitre of Holiness: boost in spell energy.
- The Heart of Ahriman: levitation; you can stop this levitation with '>' at will, or by invoking the Heart again, providing no other levitation sources interfere.
- The Platinum Yendorian Express Card: charges objects like a scroll of charging with the same blessed/cursed status. Only Tourists can perform blessed charging.
- The Orb of Fate: level teleport.
- The Longbow of Diana: creates 7-16 uncursed arrows if uncursed, 7-21 blessed arrows if blessed, 6-11 cursed arrows if cursed.
- The Master Key of Thievery: untraps boxes and doors with 100% success.
Invoking a non-artifact crystal ball is exactly the same as applying it.
List of possible invocations for new SLASH'EM artifacts[3]
- The Candle of Eternal Flame: summons a (tame) fire elemental.
- The Eye of the Beholder: reduces all non-undead monsters in eye's line of sight to 1/3 HP and reduces luck and alignment by 3 with luck above -9. Instadeath with luck below -9.
- The Gauntlets of Defense: toggles invisibility on/off.
- The Great Dagger of Glaurgnaa: boost in spell energy.
- The Hand of Vecna: summons 4-7 tame graveyard creatures and reduces alignment and luck by 3 with luck above -9. Does 5-24 damage to player with luck below -9.
- Holy Spear of Light: creates a lit field of a 12 square radius. This damages undead and demons in a 9 square radius.
- The Storm Whistle: summons a (tame) water elemental.