Difference between revisions of "Invoke"
Jump to navigation
Jump to search
(Briefly describe what #invoke is, that some artifacts can tire; list three examples of invocations.) |
(filled out list) |
||
Line 7: | Line 7: | ||
* [[The Eyes of the Overworld]]: provides [[enlightenment]] | * [[The Eyes of the Overworld]]: provides [[enlightenment]] | ||
* [[The Staff of Aesculapius]]: heals half [[HP]] damage, cures [[sickness]], un[[blind]]s, un[[slime]]s | * [[The Staff of Aesculapius]]: heals half [[HP]] damage, cures [[sickness]], un[[blind]]s, un[[slime]]s | ||
− | + | * [[The Orb of Detection]]: toggles invisibility on/off | |
+ | * [[The Sceptre of Might]]: toggles conflict on/off | ||
+ | * [[The Magic Mirror of Merlin]]: gives random rumour, from the true file if blessed, the false file if cursed, or either if uncursed | ||
+ | * [[The Mitre of Holiness]]: boost in spell energy | ||
+ | * [[The Heart of Ahriman]]: levitation; you can stop this levitation with '>' at will, or by invoking the Heart again, providing no other levitation sources interfere. | ||
+ | * [[The Platinum Yendorian Express Card]]: charges objects like a scroll of charging with the same blessed/cursed status. Only Tourists can perform blessed charging | ||
+ | * [[The Orb of Fate]]: level teleport | ||
+ | * [[The Longbow of Diana]]: creates 7-16 uncursed arrows if uncursed, 7-21 blessed arrows if blessed, 6-11 cursed arrows if cursed | ||
+ | * [[The Master Key of Thievery]]: untraps boxes and doors with 100% success | ||
− | + | Invoking a crystal ball is exactly the same as [[apply|applying]] it. | |
+ | |||
+ | == References == | ||
<references /> | <references /> | ||
[[Category:Articles]] | [[Category:Articles]] |
Revision as of 17:55, 8 July 2006
The #invoke extended command allows you to activate certain objects. The only objects that can be activated this way are crystal balls and some artifacts, especially quest artifacts.[1]
Some artifacts tire after you invoke them. In this case, you must wait before you can invoke them again. If you do it to soon, a message appears like "You feel that the Eye of the Aethiopica is ignoring you" and you must wait 3d10 more turns.[2]
List of possible invocations
- The Eye of the Aethiopica: branchport to another dungeon branch
- The Eyes of the Overworld: provides enlightenment
- The Staff of Aesculapius: heals half HP damage, cures sickness, unblinds, unslimes
- The Orb of Detection: toggles invisibility on/off
- The Sceptre of Might: toggles conflict on/off
- The Magic Mirror of Merlin: gives random rumour, from the true file if blessed, the false file if cursed, or either if uncursed
- The Mitre of Holiness: boost in spell energy
- The Heart of Ahriman: levitation; you can stop this levitation with '>' at will, or by invoking the Heart again, providing no other levitation sources interfere.
- The Platinum Yendorian Express Card: charges objects like a scroll of charging with the same blessed/cursed status. Only Tourists can perform blessed charging
- The Orb of Fate: level teleport
- The Longbow of Diana: creates 7-16 uncursed arrows if uncursed, 7-21 blessed arrows if blessed, 6-11 cursed arrows if cursed
- The Master Key of Thievery: untraps boxes and doors with 100% success
Invoking a crystal ball is exactly the same as applying it.