Difference between revisions of "Leather armor"

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(continue formatting: history, correct role starting armor, detail strategy, prepare variants...)
(finally finish this off)
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There is a {{frac|41|482}} (or ~8.5%) chance that a randomly generated piece of armor will be leather armor.<ref>[http://www.steelypips.org/nethack/343/armr-343.html NetHack Armor spoiler]</ref>
 
There is a {{frac|41|482}} (or ~8.5%) chance that a randomly generated piece of armor will be leather armor.<ref>[http://www.steelypips.org/nethack/343/armr-343.html NetHack Armor spoiler]</ref>
  
The [[Caveman]] starts each game with a set of +0 leather armor, while the [[Rogue]] starts each game with a set of +1 leather armor.{{refsrc|src/u_init.c|56|version=NetHack 3.6.7}}{{refsrc|src/u_init.c|126|version=NetHack 3.6.7}}
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[[Cavemen]] starts each game with a set of +0 leather armor, while [[Rogue]]s start each game with a set of +1 leather armor.{{refsrc|src/u_init.c|56|version=NetHack 3.6.7}}{{refsrc|src/u_init.c|126|version=NetHack 3.6.7}}
  
Weaker [[mercenaries]] such as [[Yendorian Army]] soldiers and [[watchmen]] [[Monster starting inventory|can be generated with]] leather armor.{{refsrc|src/makemon.c|632|version=NetHack 3.6.7}} Various [[quest guardian]]s [[Monster starting inventory|can be generated with]] leather armor as well: [[chieftain]]s, [[page]]s, [[roshi]], and [[warrior]]s have a {{frac|3}} chance to generate with leather armor;{{refsrc|src/makemon.c|293|version=NetHack 3.6.7}} [[hunter]]s have a {{frac|4}} chance of generating with leather armor;{{refsrc|src/makemon.c|305|version=NetHack 3.6.7}} [[thug]]s have a {{frac|4}} chance of generating with leather armor;{{refsrc|src/makemon.c|315|version=NetHack 3.6.7}} and [[neanderthal]]s are always generated with leather armor.{{refsrc|src/makemon.c|320|version=NetHack 3.6.7}}
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Weaker [[mercenaries]] such as [[Yendorian Army]] soldiers and [[watchmen]] [[Monster starting inventory|can be generated with]] leather armor.{{refsrc|src/makemon.c|632|version=NetHack 3.6.7}} [[Skeleton]]s have a {{frac|4}} chance of generating with leather armor.{{refsrc|src/makemon.c|476|version=NetHack 3.6.7|comment=the case covers the zombie monster class, but skeletons are the only ones to generate with and wear armor}}
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Various [[quest]] guardians [[Monster starting inventory|can be generated with]] leather armor as well: [[chieftain]]s, [[page]]s, [[roshi]], and [[warrior]]s have a {{frac|3}} chance to generate with leather armor;{{refsrc|src/makemon.c|293|version=NetHack 3.6.7}} [[hunter]]s have a {{frac|4}} chance of generating with leather armor;{{refsrc|src/makemon.c|305|version=NetHack 3.6.7}} [[thug]]s have a {{frac|4}} chance of generating with leather armor;{{refsrc|src/makemon.c|315|version=NetHack 3.6.7}} and [[neanderthal]]s are always generated with leather armor.{{refsrc|src/makemon.c|320|version=NetHack 3.6.7}}
  
 
[[Leather golem]]s leave behind a pile of 2-8 sets of leather armor as a special [[death drop]] instead of a [[corpse]].{{refsrc|src/mon.c|407|version=NetHack 3.6.7}}
 
[[Leather golem]]s leave behind a pile of 2-8 sets of leather armor as a special [[death drop]] instead of a [[corpse]].{{refsrc|src/mon.c|407|version=NetHack 3.6.7}}
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{{upcoming|NetHack 3.7.0|As of {{commit|20cbadcf85544cf9d0c3f4e4200b2800bab49c8e|commit 20cbadc}} - which strengthens quest leaders and makes it so that killing them no longer makes the game [[unwinnable]] - [[Shaman Karnov]], [[Orion]], and the [[Master of Thieves]] all generate with +5 leather armor.}}
  
 
==Description==
 
==Description==
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==Strategy==
 
==Strategy==
Some characters focused on early spellcasting may utilize any leather armor they find to boost AC without increasing spell failure rates, while the starting leather armor for most Cavemen and Rogues is usually replaced with the first better set of armor they find. In any case, leather armor is typically exchanged for better armor after the early game at most, with even [[studded leather armor]] being more viable for spellcasters in some cases; enchanted leather armor can occasionally be found from killing leather golems.
+
Some characters focused on early spellcasting may utilize leather armor to boost AC without increasing spell failure rates, while the starting leather armor for most Cavemen and Rogues is usually replaced with the first better set of armor they find. In either case, the leather armor is typically exchanged for something better whether metallic or otherwise; even [[studded leather armor]] can be more viable for spell-casting characters in some cases.
 +
 
 +
Enchanted leather armor can occasionally be found from killing leather golems.
  
 
==History==
 
==History==
 
Leather armor appears in Hack 1.21 and Hack for PDP-11, variants of [[Jay Fenlason's Hack]], and is included in the initial item list for [[Hack 1.0]].
 
Leather armor appears in Hack 1.21 and Hack for PDP-11, variants of [[Jay Fenlason's Hack]], and is included in the initial item list for [[Hack 1.0]].
  
From Hack 1.0 to [[NetHack 3.4.3]], including some variants based on these versions, leather armor may not grant any MC. Leather armor granting MC1 is introduced in [[NetHack 3.6.0]].
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From Hack 1.0 to [[NetHack 3.0.10]], the [[Archeologist]] started each game with +0 [[leather armor]].{{refsrc|u_init.c|103|nethack=3.0.0}} The now-[[defunct]] [[Ninja (role)|Ninja]] role that existed from [[NetHack 1.3d]] to [[NetHack 2.3e]] started each game with +1 [[leather armor]].{{refsrc|u_init.c|184|nethack=2.3e}}
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 +
In [[NetHack 3.4.3]] and earlier versions, including some variants based on these versions, leather armor may not grant any MC; leather armor granting MC1 is introduced in [[NetHack 3.6.0]].
  
 
==Origin==
 
==Origin==
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==Variants==
 
==Variants==
In variants with [[object material]] systems, leather armor may be referred to as '''light armor''' or simply '''armor'''.
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In variants with [[object material]] systems, leather armor may be referred to as '''light armor''', or else simply '''armor''' with the object's material appended (e.g. [[cloth]] armor or [[dragonhide]] armor).
  
 
===SLASH'EM===
 
===SLASH'EM===
In [[SLASH'EM]], leather and studded leather interfere with spellcasting just as metal armor does; [[Robe (SLASH'EM)|robes]] are the preferred body armor of SLASH'EM spellcasters.
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In [[SLASH'EM]], leather and studded leather interfere with spellcasting just as metal armor does, and spellcasting characters prefer [[Robe (SLASH'EM)|robes]] as their body armor. The [[Yeoman]] role starts each game with +1 leather armor.
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 +
[[Upgrading]] leather armor will produce studded leather armor, and upgrading a [[leather jacket]] or studded leather armor will produce leather armor.
 +
 
 +
===dNetHack===
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In [[dNetHack]], leather armor confers 0 AC and 2 [[DR]] while worn, and weighs 40 aum.
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 +
The [[Center of All]] generates with +0 large concordant leather armor. [[Pirate brother]]s, the quest guardians for the [[Pirate quest]], are generated with leather armor. The [[adventuring wizard]] of the enemy party serving as the default [[Noble]] quest nemeses always generates with leather armor. The [[Wandering pirate|damned pirates]] that a Pirate encounters in [[Gehennom]] generate with cursed leather armor.
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===SlashTHEM===
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In [[SlashTHEM]], in addition to SLASH'EM details, the [[Officer]] role starts with +0 leather armor. SlashTHEM also incorporates the Pirate and Noble roles, including the monsters that generate with leather armor.
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===EvilHack===
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In [[EvilHack]], [[Giant (starting race)|giant]] Cavemen have their leather armor replaced with a +0 [[helmet]].
  
 
==References==
 
==References==

Revision as of 03:36, 26 September 2023

[   leather armor   Leather armor.png
Appearance leather armor
Slot body armor
AC 2
Special
Base price 5 zm
Weight 150
Material leather

Leather armor is a type of body armor that appears in NetHack. It is naturally made of leather.

Generation

There is a 41482 (or ~8.5%) chance that a randomly generated piece of armor will be leather armor.[1]

Cavemen starts each game with a set of +0 leather armor, while Rogues start each game with a set of +1 leather armor.[2][3]

Weaker mercenaries such as Yendorian Army soldiers and watchmen can be generated with leather armor.[4] Skeletons have a 14 chance of generating with leather armor.[5]

Various quest guardians can be generated with leather armor as well: chieftains, pages, roshi, and warriors have a 13 chance to generate with leather armor;[6] hunters have a 14 chance of generating with leather armor;[7] thugs have a 14 chance of generating with leather armor;[8] and neanderthals are always generated with leather armor.[9]

Leather golems leave behind a pile of 2-8 sets of leather armor as a special death drop instead of a corpse.[10]

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As of commit 20cbadc - which strengthens quest leaders and makes it so that killing them no longer makes the game unwinnable - Shaman Karnov, Orion, and the Master of Thieves all generate with +5 leather armor.

Description

When worn, leather armor confers 2 base AC and MC1.

Strategy

Some characters focused on early spellcasting may utilize leather armor to boost AC without increasing spell failure rates, while the starting leather armor for most Cavemen and Rogues is usually replaced with the first better set of armor they find. In either case, the leather armor is typically exchanged for something better whether metallic or otherwise; even studded leather armor can be more viable for spell-casting characters in some cases.

Enchanted leather armor can occasionally be found from killing leather golems.

History

Leather armor appears in Hack 1.21 and Hack for PDP-11, variants of Jay Fenlason's Hack, and is included in the initial item list for Hack 1.0.

From Hack 1.0 to NetHack 3.0.10, the Archeologist started each game with +0 leather armor.[11] The now-defunct Ninja role that existed from NetHack 1.3d to NetHack 2.3e started each game with +1 leather armor.[12]

In NetHack 3.4.3 and earlier versions, including some variants based on these versions, leather armor may not grant any MC; leather armor granting MC1 is introduced in NetHack 3.6.0.

Origin

Historical leather armor was made of cuir bouilli, thick leather that had been boiled in water (or possibly oil, wax, or ammonia) to harden it. It was generally cut into scales or plates, which were then fastened together to make body armor.

Variants

In variants with object material systems, leather armor may be referred to as light armor, or else simply armor with the object's material appended (e.g. cloth armor or dragonhide armor).

SLASH'EM

In SLASH'EM, leather and studded leather interfere with spellcasting just as metal armor does, and spellcasting characters prefer robes as their body armor. The Yeoman role starts each game with +1 leather armor.

Upgrading leather armor will produce studded leather armor, and upgrading a leather jacket or studded leather armor will produce leather armor.

dNetHack

In dNetHack, leather armor confers 0 AC and 2 DR while worn, and weighs 40 aum.

The Center of All generates with +0 large concordant leather armor. Pirate brothers, the quest guardians for the Pirate quest, are generated with leather armor. The adventuring wizard of the enemy party serving as the default Noble quest nemeses always generates with leather armor. The damned pirates that a Pirate encounters in Gehennom generate with cursed leather armor.

SlashTHEM

In SlashTHEM, in addition to SLASH'EM details, the Officer role starts with +0 leather armor. SlashTHEM also incorporates the Pirate and Noble roles, including the monsters that generate with leather armor.

EvilHack

In EvilHack, giant Cavemen have their leather armor replaced with a +0 helmet.

References