NetHack 1.3d

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NetHack 1.3d is the first public release of NetHack. Mike Stephenson published it to the Usenet newsgroup comp.sources.games and the moderator approved it in July 1987.

Availability[edit]

Google Groups has archived NetHack 1.3d; but the original source is more easily obtained from UUNet at [1]. The partXX.Z files in that directory are NetHack 1.3d; patch1.Z is the patch for NetHack 1.4f.

Ali Harlow[2] has a NetHack 1.3d distribution at [3]. NetHackWiki has files from this distribution available for browsing and annotation. The original sources don't compile anymore on modern systems, therefor Sascha Wilde slightly modified the source so that it compiles and runs on nowadays GNU/Linux systems. This version is available at [4]. Patric Mueller used this as base for the Junethack tournament, back porting crash bug fixes from later NetHack versions and adding public server capabilities[5]. You can play this version on the public server NXC.

Significant changes[edit]

The adventurer[edit]

The player may choose from these roles:

All classes permit male and female adventurers, except the Valkyrie which must be female.

The adventurer has experience, hit points, magical energy, armor class, and strength. He may advance to experience level 14.

The initial pet is a little dog.

Dungeon features[edit]

The dungeon in NetHack 1.3d has no branches; there is one way up and one way down. The first 25 levels or so consist of rooms, and beyond that, the adventurer encounters mazes. The deepest dungeon level is 40.

Dungeon level 30 and deeper are designated as "Hell". Entering hell without fire resistance, or losing it once there, is an instadeath. One can lose fire resistance by taking off the ring or by losing one's polymorph; this version does not have gremlins. These levels have only up-stairs, and the only way to enter is by level teleportation.

Special rooms are throne rooms, swamps, vaults, beehives, crypts, treasure zoos, and shops. Special features are pools, fountains, and thrones.

Traps are:

The Amulet of Yendor is found in the posession of the wizard of Yendor in a maze level. He is in a small room in the center of the maze, surrounded by water and accompanied by a hell hound.

Other maze levels have wands of wishing tucked under a boulder in a dead-end square. (Yes, there's more than one.) Since NetHack 3.1.0, one version of Medusa's lair has a random wand in a similar spot, commemorating the former location of the wand of wishing.

Bestiary[edit]

New monsters are indicated in boldface. Some new monsters replace old ones, depending on compile-time options.

The following monsters may be encountered:

Name Symbol Notes
acid blob a  
bat B  
centaur C  
chameleon :  
cockatrice c  
demon &  
demon lord & if HARD defined at compile time
demon prince & if HARD defined at compile time
dog d  
dragon D As the modern red dragon
ettin e  
floating eye E  
fog cloud f  
freezing sphere F  
gelatinous cube g  
ghost (space)  
giant 9  
giant ant A  
giant beetle b  
giant eel ;  
gnome G  
guard @  
hell hound d Does not have a breath weapon
hobgoblin H  
homunculus h  
imp i  
jackal J  
jaguar j  
killer bee k  
large dog d  
leocrotta l  
leprechaun L  
little dog d  
lurker above '  
mail daemon 2 if MAIL defined at compile time
mimic M  
minotaur m  
nurse n  
nymph N  
orc O  
owlbear o  
piercer p  
purple worm P  
quivering blob q  
rust monster R Reduces enchantment rather than truly rusting
shopkeeper @  
snake S  
stalker I  
tengu t  
trapper ,  
troll T  
umber hulk U  
unicorn u  
vampire V  
violet fungi v "violet fungus" if KAA defined at compile time
wizard of Yendor 1  
wraith W  
xan x  
xorn X  
yellow light y  
yeti Y  
zombie Z  
zruty z  
Keystone Kop K if KOPS defined at compile time (default)
kobold K if KOPS not defined at compile time
rock mole r if ROCKMOLE defined at compile time (default)
giant rat r if ROCKMOLE not defined at compile time
quantum mechanic Q if KAA defined at compile time (default)
quasit Q if KAA not defined at compile time
giant spider s if SPIDERS defined at compile time (default)
scorpion s if SPIDERS not defined at compile time
long worm w if NOWORM not defined at compile time (default)
wumpus w if NOWORM defined at compile time

Objects[edit]

New objects are indicated in boldface.

Artifacts[edit]

NetHack 1.3d has two artifacts.

Any two handed sword may be named Orcrist and will do d10 extra points damage to orcs. There can even be more than one Orcrist.

Excalibur is new to NetHack 1.3d. The method of obtaining it is different from modern versions. One must first name a long sword Excalibur and then #dip it into a fountain. Excalibur has no special properties, but when so dipped, it becomes +5 (if not already higher) and rustproof, and any curse is removed. As with Orcrist, there can be more than one Excalibur. Although crowning exists, it does not grant Excalibur.

Amulets[edit]

Only the Amulet of Yendor and the cheap plastic imitation exist in NetHack 1.3d.

Food[edit]

Food items in NetHack 1.3d are:

The tin did not contain the remains of monsters, but rather a randomly-chosen food such as peaches or, if the adventurer is lucky, spinach.

The dead lizard is a found object rather than a corpse; live lizards do not exist in NetHack 1.3d. It otherwise has its modern properties in this version.

Weapons[edit]

Weapons in NetHack 1.3d are:

Tools[edit]

Tools in NetHack 1.3d are:

The ice box is the only container. Then as now, it preserved corpses, and was generally too heavy (and too rare) to be useful for inventory management.

Armor[edit]

Armor items in NetHack 1.3d are:

Potions[edit]

Potions in NetHack 1.3d are:

Scrolls[edit]

Scrolls in NetHack 1.3d are:

The scroll of damage weapon acts as the modern scroll of enchant weapon does when cursed. The scroll of genocide acts, in all cases, as the modern blessed scroll; but most symbols refer to only one monster anyway.

Wands[edit]

Wands in NetHack 1.3d are:

Spellbooks[edit]

The entire category of spellbooks is new in NetHack 1.3d. All exist only if SPELLS is defined at compile time.

Spellbooks in NetHack 1.3d are:

Rings[edit]

Rings in NetHack 1.3d are:

Because charisma does not exist in NetHack 1.3d, the ring of adornment is a useless item.

Gems[edit]

Gems in NetHack 1.3d are:

and worthless pieces of blue, red, yellow, and green glass.

Other items[edit]

Other items not appearing in the above categories are:

It is not possible to pick up an iron chain, nor can they be generated from iron golems, because these do not exist in NetHack 1.3d.