Difference between revisions of "Levitation"

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(brush up a bit. Further testing is needed for interaction confusion<>looting<>levitation)
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{{nethack-343}}
 
{{nethack-343}}
'''Levitation''' is a [[property]] that causes [[you]] to be treated as no longer in contact with the floor. It allows free movement horizontally (i.e. north, south, east, west, and the diagonals), but not up or down. (NetHack is different in this respect from, for example, the Dungeons and Dragons games, in which levitation only allows controlled movement up and down, but not horizontally.) Levitation (or [[flying]], an improved version) can be useful (in fact, almost necessary to win the game); but it can also be very detrimental if you have no control over when it ends. While [[riding]], the effect causes your steed to levitate as well.
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'''Levitation''' is a [[property]] that causes [[you]] to lose contact with the floor. It allows free movement horizontally (i.e. north, south, east, west, and the diagonals), but not up or down. (NetHack is different in this respect from, for example, the [[dnd:|Dungeons and Dragons games]], in which levitation only allows controlled movement up and down, but not horizontally.) Levitation (or [[flying]], an improved version) can be useful (in fact, almost necessary to win the game); but it can also be very detrimental if you have no control over when it ends. While [[riding]], the effect causes your steed to levitate as well.
  
Levitation can be gained as a temporary intrinsic property via casting the [[spellbook of levitation|spell of levitation]], by quaffing a [[potion of levitation]], or by eating a [[ring of levitation]]. It can also be gained extrinsically via wearing a ring of levitation or [[levitation boots]]. [[The Heart of Ahriman]] is also a source of levitation; it can be [[invoke]]d to turn its levitation on or off. (Like almost all properties, it can also be gained by [[polymorph]]ing yourself; all levitating monsters are [[e|eyes or spheres]].)
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Levitation can be gained extrinsically via wearing a [[ring of levitation]] or [[levitation boots]]. [[The Heart of Ahriman]] can be [[invoke]]d to toggle levitation, or dropped to turn it off. Levitation can also be gained as a temporary intrinsic property via casting the [[spellbook of levitation|spell of levitation]], by quaffing a [[potion of levitation]], or by eating a [[ring of levitation]]. [[Polymorph]]ing yourself into [[e|eyes or spheres]] will also levitate you. (Technically, float you instead.)
  
 
Because levitation causes you to lose contact with the ground, many actions become impossible:
 
Because levitation causes you to lose contact with the ground, many actions become impossible:
* mounting a steed (unless polymorphed into a levitating or flying creature, or levitating at will);
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* mounting a steed (unless a floating or flying steed, or levitating at will);
* spinning a [[web]], even in [[spider]] form;
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* spinning a [[web]], while in [[spider]] form;
 
* while [[blind]], feeling any information about the surrounding terrain, items, and engravings, other than [[wall]]s, [[door]]s (and doorways), [[corridor]]s, and [[boulder]]s;
 
* while [[blind]], feeling any information about the surrounding terrain, items, and engravings, other than [[wall]]s, [[door]]s (and doorways), [[corridor]]s, and [[boulder]]s;
 +
** You still get the "Foo turns to flee" message for [[Elbereth]].
 
* [[sitting]];
 
* [[sitting]];
 
* [[quaff|drinking]] from a [[fountain]];
 
* [[quaff|drinking]] from a [[fountain]];
 
* [[dip]]ping an item into a fountain, [[pool]] or [[moat]];
 
* [[dip]]ping an item into a fountain, [[pool]] or [[moat]];
 
* [[jumping]];
 
* [[jumping]];
* [[pick up|picking up]] items on the ground (except using a [[bullwhip]]);
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* [[pick up|picking up]] items on the ground (except using a [[bullwhip]] or [[grappling hook]]);
 
* [[kicking]] without something behind you to brace against;
 
* [[kicking]] without something behind you to brace against;
 
* reliably kicking a "very small" monster that does not fly (it fails 2 times in 3);
 
* reliably kicking a "very small" monster that does not fly (it fails 2 times in 3);
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* [[engrave|engraving]], except by using a charge from a [[wand of fire]], [[wand of digging]], or [[wand of lightning]];
 
* [[engrave|engraving]], except by using a charge from a [[wand of fire]], [[wand of digging]], or [[wand of lightning]];
 
* [[loot]]ing a container on the ground;
 
* [[loot]]ing a container on the ground;
* [[digging]] downwards;
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* [[digging]] downwards with a tool;
 
* locking or unlocking a container;
 
* locking or unlocking a container;
 
* [[apply]]ing a [[stethoscope]] to the ground, or a [[corpse]];
 
* [[apply]]ing a [[stethoscope]] to the ground, or a [[corpse]];
* [[untrap]]ping;
 
 
This is the major difference between levitation and [[flying]]; with flight, you have control over your vertical movement as well, meaning that these actions are mostly possible.
 
This is the major difference between levitation and [[flying]]; with flight, you have control over your vertical movement as well, meaning that these actions are mostly possible.
  
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* [[level teleport]]ing to a level between -1 and -9 causes you to [[escape]] the dungeon safely, rather than fall to your death;
 
* [[level teleport]]ing to a level between -1 and -9 causes you to [[escape]] the dungeon safely, rather than fall to your death;
 
* you do not erase [[engraving]]s with movement, or even attacks, meaning that you can fight while levitating over an [[Elbereth]] without damaging it;
 
* you do not erase [[engraving]]s with movement, or even attacks, meaning that you can fight while levitating over an [[Elbereth]] without damaging it;
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 +
However, flying does smudge [[Elbereth]].
  
 
A few other actions are affected by levitation:
 
A few other actions are affected by levitation:
 
* If underwater (perhaps surviving there with an [[amulet of magical breathing]]), starting to levitate causes you to instantly surface.
 
* If underwater (perhaps surviving there with an [[amulet of magical breathing]]), starting to levitate causes you to instantly surface.
* Levitation repels the water on the [[Plane of Water]], allowing you to move outside air bubbles there without drowning.
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* Levitation repels the water on the [[Plane of Water]], allowing you to move outside air bubbles there without drowning (as opposed to [[water walking boots|water walking]])
 
* Uncontrolled [[teleportation]] will only teleport you above lava if you are levitating ''extrinsically''.
 
* Uncontrolled [[teleportation]] will only teleport you above lava if you are levitating ''extrinsically''.
* Due to a bug, attempting to engrave with an empty wand while levitating will check to see if you [[wrest]] the wand before the levitating prevents you, no matter what wand. This allows repeated attempts to wrest in zero time; some players consider doing this [[cheating]].
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* Due to a bug, attempting to engrave with an empty wand will check to see if you [[wrest]] the wand before attempting to engrave. This allows repeated attempts to wrest in zero time; levitation makes it more comfortable because you don't have to abort writing each time. Some players consider doing this [[cheating]].
 
* You have a 3 in 8 chance to avoid death to a [[drawbridge]].
 
* You have a 3 in 8 chance to avoid death to a [[drawbridge]].
* [[Drop]]ping fragile items may break them.
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* [[Drop]]ping [[fragile]] items may break them.
* When [[throw]]ing objects, or performing other similar actions like [[kick]]ing, you are propelled in the opposite direction (known as "hurtling"). (This is not affected by whether you are on the [[Plane of Air]] at the time.) The distance you move depends on the weight of the object you throw; all the movement is done instantly, but you are then paralyzed for 1 turn for every square you move (or would have moved, if you collide with something first), and this gives a luck penalty in [[Sokoban]].
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* When [[throw]]ing objects, or performing other similar actions like [[kick]]ing, you are propelled in the opposite direction (known as "hurtling"). (This is not affected by whether you are on the [[Plane of Air]] at the time.) The distance you move depends on the weight of the object you throw; all the movement is done instantly, but you are then paralyzed for 1 turn for every square you move (or would have moved, if you collide with something first). Throwing while levitating gives a [[Luck]] penalty in [[Sokoban]].
 +
* [[Untrap]]ping containers will alway make you try to remove a trap.
 +
 
 +
Generally speaking, you cannot cancel levitation voluntarily once it starts. A few sources of levitation can be ended voluntarily by pressing [[angle bracket|&gt;]] ("levitation at will"): the [[Heart of Ahriman]], a [[blessed]] potion, or a spell cast at [[skilled]] level or higher. These source will also grant control over pre-existing intrinsic levitation. Levitation gained extrinsically can be ended by removing the item that grants it, although equipment that grants levitation is often generated [[cursed]]. Most forms of levitation are ended by levitating over a [[sink]]; it ends timeouts except for those gained by eating the ring or polyself, and unequips items that grant levitation even if they are cursed or worn under other items. Cursed levitation items are also considered a [[major trouble]], and so it is sometimes possible to [[pray]] to uncurse them.
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==Strategy==
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Beware crossing [[lava]] or [[water]] using a non-[[blessed]] [[potion of levitation]]: The effect wears off after a random time, drowning you.
  
Generally speaking, you cannot cancel levitation voluntarily once it starts. A few sources of levitation (from the Heart of Ahriman, or from a blessed potion or a spell cast at skilled level or higher) can be ended voluntarily by pressing [[angle bracket|&gt;]] ("levitation at will"). Levitation gained extrinsically can be ended by removing the item that grants it, although equipment that grants levitation is often generated [[cursed]]. Most forms of levitation are ended by levitating over a [[sink]]; it ends timeouts except for those gained by eating the ring, and unequips items that grant levitation even if they are cursed or worn under other items. Cursed levitation items are also considered a [[major trouble]], and so it is sometimes possible to [[pray]] to uncurse them.
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Levitating over a dust-[[Elbereth]] is a powerful way to [[melee]] monsters - so imbalanced that [[wizard]]s cannot start with a [[ring of levitation]].
  
 
[[Category:Properties]]
 
[[Category:Properties]]

Revision as of 18:44, 4 December 2010

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.

Levitation is a property that causes you to lose contact with the floor. It allows free movement horizontally (i.e. north, south, east, west, and the diagonals), but not up or down. (NetHack is different in this respect from, for example, the Dungeons and Dragons games, in which levitation only allows controlled movement up and down, but not horizontally.) Levitation (or flying, an improved version) can be useful (in fact, almost necessary to win the game); but it can also be very detrimental if you have no control over when it ends. While riding, the effect causes your steed to levitate as well.

Levitation can be gained extrinsically via wearing a ring of levitation or levitation boots. The Heart of Ahriman can be invoked to toggle levitation, or dropped to turn it off. Levitation can also be gained as a temporary intrinsic property via casting the spell of levitation, by quaffing a potion of levitation, or by eating a ring of levitation. Polymorphing yourself into eyes or spheres will also levitate you. (Technically, float you instead.)

Because levitation causes you to lose contact with the ground, many actions become impossible:

This is the major difference between levitation and flying; with flight, you have control over your vertical movement as well, meaning that these actions are mostly possible.

However, there are benefits from being out of contact with the ground, as well:

  • you cannot fall into a pool or moat, or lava (and travel will move over such terrain);
  • you are unaffected by the normal effects of ice;
  • you float right over ground-based traps (squeaky boards, holes, trap doors, bear traps, pits and spiked pits), except in Sokoban;
  • although you can trigger land mines, it is with only a 1 in 3 chance, and even if you do you are not caught in the resulting explosion;
  • fumbling does not make you slip, trip, or make noise;
  • although there is no ground on the Plane of Air, levitation nevertheless allows you to control your movements there;
  • your encumbrance is calculated as if you had a Strength of 25;
  • xans cannot reach your legs to attack them;
  • level teleporting to a level between -1 and -9 causes you to escape the dungeon safely, rather than fall to your death;
  • you do not erase engravings with movement, or even attacks, meaning that you can fight while levitating over an Elbereth without damaging it;

However, flying does smudge Elbereth.

A few other actions are affected by levitation:

  • If underwater (perhaps surviving there with an amulet of magical breathing), starting to levitate causes you to instantly surface.
  • Levitation repels the water on the Plane of Water, allowing you to move outside air bubbles there without drowning (as opposed to water walking)
  • Uncontrolled teleportation will only teleport you above lava if you are levitating extrinsically.
  • Due to a bug, attempting to engrave with an empty wand will check to see if you wrest the wand before attempting to engrave. This allows repeated attempts to wrest in zero time; levitation makes it more comfortable because you don't have to abort writing each time. Some players consider doing this cheating.
  • You have a 3 in 8 chance to avoid death to a drawbridge.
  • Dropping fragile items may break them.
  • When throwing objects, or performing other similar actions like kicking, you are propelled in the opposite direction (known as "hurtling"). (This is not affected by whether you are on the Plane of Air at the time.) The distance you move depends on the weight of the object you throw; all the movement is done instantly, but you are then paralyzed for 1 turn for every square you move (or would have moved, if you collide with something first). Throwing while levitating gives a Luck penalty in Sokoban.
  • Untrapping containers will alway make you try to remove a trap.

Generally speaking, you cannot cancel levitation voluntarily once it starts. A few sources of levitation can be ended voluntarily by pressing > ("levitation at will"): the Heart of Ahriman, a blessed potion, or a spell cast at skilled level or higher. These source will also grant control over pre-existing intrinsic levitation. Levitation gained extrinsically can be ended by removing the item that grants it, although equipment that grants levitation is often generated cursed. Most forms of levitation are ended by levitating over a sink; it ends timeouts except for those gained by eating the ring or polyself, and unequips items that grant levitation even if they are cursed or worn under other items. Cursed levitation items are also considered a major trouble, and so it is sometimes possible to pray to uncurse them.

Strategy

Beware crossing lava or water using a non-blessed potion of levitation: The effect wears off after a random time, drowning you.

Levitating over a dust-Elbereth is a powerful way to melee monsters - so imbalanced that wizards cannot start with a ring of levitation.