Material
NetHack allows each item to be of one material. Some materials, such as metal, are very common, while others, such as wax, are rare. Different materials are subject to different hazards: they may, for example, rust, corrode, burn or rot.
The materials available in NetHack are defined in objclass.h. Some of the material-related properties such as corrodeability are implemented in the same file, others such as flammability are implemented in mkobj.c.
List of materials
Liquid | Wax | Veggy | Flesh | Paper | Cloth | Leather | Wood | Bone | Dragon hide | Iron | Metal | Copper | Silver | Gold | Platinum | Mithril | Plastic | Glass | Gemstone | Mineral |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Flimsy | ||||||||||||||||||||
Metallic | ||||||||||||||||||||
Organic | ||||||||||||||||||||
Rustprone | ||||||||||||||||||||
Corrodable | Corrodable | |||||||||||||||||||
Flammable | Flammable |
There are exceptions to the above categorizations: certain objects such as the spellbook of fireball and the scroll of fire are never flammable. Furthermore candles are not considered flammable for the purposes of the game: they can be burned, but it makes no sense to fireproof them.[1][2]
Variants
Some variants use an object materials system to allow the same item to be generated with different materials.
References
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.2. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-362}} tag to the current version's tag or {{noversion}} as appropriate.