Difference between revisions of "NetHack Fourk"
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* Balance Adjustments | * Balance Adjustments | ||
− | ** Death | + | ** [[Death drop]]s are more common in the early game but are less common when killing many of the same kind of monster (e.g., [[pudding farming]]). |
− | ** Engraving is more reliable if done infrequently, less reliable if abused. | + | ** [[Engraving]] is more reliable if done infrequently, less reliable if frequently [[Elbereth|abused]]. |
− | ** Alignment record is a significant strategic concern. Notably, you no longer get alignment points for killing most monsters. You get warning messages when losing alignment. | + | ** [[Alignment record]] is a significant strategic concern. Notably, you no longer get alignment points for killing most monsters. You get warning messages when losing alignment. |
− | ** The chance-to-hit formula relies on skill, so restricted weapons are hard to hit with. | + | ** The [[chance-to-hit]] formula relies on skill, so [[restricted]] weapons are hard to hit with. |
− | ** Unicorn | + | ** [[Unicorn horn]]s degrade when used to fix [[attribute]] loss. |
− | ** | + | ** Falling rock [[traps]] do not generate on early dungeon levels. |
− | ** Arrows and darts do more damage. | + | ** [[Arrows]] and [[darts]] do more damage. |
− | ** The Wizard of Yendor can change your alignment. | + | ** The [[Wizard of Yendor]] can change your alignment (if you are not [[pious]]). |
− | ** Early poison attacks are less likely to kill you outright. | + | ** Early [[poison]] attacks are less likely to [[instadeath|kill you outright]]. |
− | ** Rings are easier to identify in the early game. | + | ** [[Rings]] are easier to [[identify]] in the early game. ([[Wand of enlightenment|Wands of enlightenment]] are often generated early in the game, and dropping rings into a sink only buries them under the sink, rather than destroying them. They can be recovered by digging.) |
− | ** Minetown is more likely to have a general store. | + | ** [[Minetown]] is more likely to have a [[general store]]. |
− | ** Luck penalties in Sokoban do not apply if you are carrying a non-cursed luckstone or have entered the zoo | + | ** [[Luck]] penalties in [[Sokoban]] do not apply if you are carrying a non-cursed [[luckstone]] or have entered the Sokoban [[zoo]]. The penalty can also be dodged via [[hallucination]]. |
− | ** Wands of wishing are not rechargeable; but there are guaranteed single-use | + | ** [[Wand of wishing|Wands of wishing]] are not [[charging|rechargeable]]; but there are guaranteed [[scroll|single-use]] [[wish]]es in [[Vlad's Tower]], the [[Wizard's Tower]], and [[Orcus Town]]. |
− | ** The Backstab bonus depends on weapon skill. | + | ** The [[Backstab]] bonus depends on weapon [[skill]]. |
− | ** | + | ** [[Spear]]s are more common in the early game. |
− | ** The odds of thrown | + | ** The odds of thrown or fired [[projectile]]s breaking decreases as your [[skill]] increases. |
− | ** | + | ** [[Engraving]]s do not degrade as easily, especially from non-fighting actions (such as walking). |
* Differentiation / Variety | * Differentiation / Variety | ||
− | ** The floating | + | ** The [[floating eye]]s' [[passive attack]] does damage directly, rather than paralyzing. |
− | ** More monsters have unique attacks (e.g., pit | + | ** More monsters have unique attacks (e.g., [[pit fiend]]s, [[ice devil]]s, [[hezrou]]). |
− | ** Some monsters have been moved to different letter classes (e.g., leprechauns are lowercase i) or have changed colors (acid | + | ** Some monsters have been moved to different letter classes (e.g., [[leprechauns]] are lowercase i) or have changed colors (e.g., [[acid blob]]s are yellow). |
− | ** | + | ** [[Valkyrie]]s [[fly]] and get better starting [[armor]] but start with a [[spear]] or [[war hammer]] instead of the [[long sword]]; and some of their [[weapon]] [[skill]] caps are reduced. |
− | ** | + | ** [[Barbarian]]s have improved [[melee]] [[weapon]] [[skill]] caps, and the [[Heart of Ahriman]] has a [[remove curse]] effect when [[invoke]]d. |
− | ** | + | ** [[Knight]]s, [[Samurai]], and [[Valkyrie]]s get strategically important items from their quests ([[lance]]s, [[ya]], and [[cone of cold]], respectively). |
− | ** The Caveman quest text is rewritten in 4.3.0.2. | + | ** The [[Caveman quest]] text is rewritten in 4.3.0.2. |
− | ** Monkeys are better at stealing something and getting away. | + | ** [[Monkeys]] are better at stealing something and getting away. |
− | ** The Oracle can sell you enlightenment, and Oracle prices are reduced. | + | ** The [[Oracle]] can sell you enlightenment, and Oracle prices are reduced. |
− | ** Sokoban has more variety of levels. | + | ** [[Sokoban]] has [http://nethackwiki.com/wiki/Sokoban#NetHack_Fourk more variety of levels]. |
− | ** The Wizard of Yendor can get interesting items in his inventory. | + | ** The [[Wizard of Yendor]] can get interesting items in his inventory. |
− | ** | + | ** [[Maze]]s in [[Gehennom]] can have wider corridors and/or wider walls. Occasionally, the "walls" can be made of something other than wall, e.g., [[lava]] or [[iron bars]]. |
===External Links=== | ===External Links=== |
Revision as of 02:43, 30 April 2015
NetHack Fourk is a NetHack variant based on the NetHack 4 codebase but with a more experimental approach to game-play changes (but still conservative compared to heavily modified variants like Slash'em and dnethack).
Public Server
A public server is available on nethack.xd.cm.
Changes
In addition to the NetHack 4 interface and AI enhancements, Fourk has made a number of gameplay changes. These fall into two major categories:
- Balance Adjustments
- Death drops are more common in the early game but are less common when killing many of the same kind of monster (e.g., pudding farming).
- Engraving is more reliable if done infrequently, less reliable if frequently abused.
- Alignment record is a significant strategic concern. Notably, you no longer get alignment points for killing most monsters. You get warning messages when losing alignment.
- The chance-to-hit formula relies on skill, so restricted weapons are hard to hit with.
- Unicorn horns degrade when used to fix attribute loss.
- Falling rock traps do not generate on early dungeon levels.
- Arrows and darts do more damage.
- The Wizard of Yendor can change your alignment (if you are not pious).
- Early poison attacks are less likely to kill you outright.
- Rings are easier to identify in the early game. (Wands of enlightenment are often generated early in the game, and dropping rings into a sink only buries them under the sink, rather than destroying them. They can be recovered by digging.)
- Minetown is more likely to have a general store.
- Luck penalties in Sokoban do not apply if you are carrying a non-cursed luckstone or have entered the Sokoban zoo. The penalty can also be dodged via hallucination.
- Wands of wishing are not rechargeable; but there are guaranteed single-use wishes in Vlad's Tower, the Wizard's Tower, and Orcus Town.
- The Backstab bonus depends on weapon skill.
- Spears are more common in the early game.
- The odds of thrown or fired projectiles breaking decreases as your skill increases.
- Engravings do not degrade as easily, especially from non-fighting actions (such as walking).
- Differentiation / Variety
- The floating eyes' passive attack does damage directly, rather than paralyzing.
- More monsters have unique attacks (e.g., pit fiends, ice devils, hezrou).
- Some monsters have been moved to different letter classes (e.g., leprechauns are lowercase i) or have changed colors (e.g., acid blobs are yellow).
- Valkyries fly and get better starting armor but start with a spear or war hammer instead of the long sword; and some of their weapon skill caps are reduced.
- Barbarians have improved melee weapon skill caps, and the Heart of Ahriman has a remove curse effect when invoked.
- Knights, Samurai, and Valkyries get strategically important items from their quests (lances, ya, and cone of cold, respectively).
- The Caveman quest text is rewritten in 4.3.0.2.
- Monkeys are better at stealing something and getting away.
- The Oracle can sell you enlightenment, and Oracle prices are reduced.
- Sokoban has more variety of levels.
- The Wizard of Yendor can get interesting items in his inventory.
- Mazes in Gehennom can have wider corridors and/or wider walls. Occasionally, the "walls" can be made of something other than wall, e.g., lava or iron bars.
External Links
- [Source Repository]
- [Changelog (master)]
- [Changelog (bleeding-edge)]
- [Public Server] (ssh nethack@nethack.xd.cm to play)