Difference between revisions of "Public server"
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− | A '''public server''' allows one to play [[NetHack]] or a [[variant]] in a shared space on the Internet where one can encounter other people's [[bones]] and see [[score]]s in the server's score list. Most [[NetHack]] servers usually also add some interface [[patch]]es and [[bug]] fixes; this list will not specify those. You may also choose to watch someone's game that is in progress. You can access a public server by using a [[telnet]] or SSH client such as [[PuTTY]]. | + | A '''public server''' allows one to play [[NetHack]] or a [[variant]] in a shared space on the Internet where one can encounter other people's [[bones]] and see [[score]]s in the server's score list. Most [[NetHack]] servers usually also add some interface [[patch]]es and [[bug]] fixes; this list will not specify those. You may also choose to watch someone's game that is in progress. |
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+ | You can access a public server by using a [[telnet]] or SSH client, such as: | ||
+ | * PuTTY on Windows (see the [[PuTTY]] for recommended settings); | ||
+ | * <tt>ssh</tt> (OpenSSH) on Linux. | ||
== List of public servers == | == List of public servers == | ||
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For FreeBSD, there is a [http://jdc.parodius.com/freebsd/dgamelaunch_nethack.html work-in-progress document] describing how to set up a NetHack server with dgamelaunch, and also provides patches to make auto-login work with FreeBSD telnetd. | For FreeBSD, there is a [http://jdc.parodius.com/freebsd/dgamelaunch_nethack.html work-in-progress document] describing how to set up a NetHack server with dgamelaunch, and also provides patches to make auto-login work with FreeBSD telnetd. | ||
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==Archives== | ==Archives== |
Revision as of 15:16, 10 January 2021
A public server allows one to play NetHack or a variant in a shared space on the Internet where one can encounter other people's bones and see scores in the server's score list. Most NetHack servers usually also add some interface patches and bug fixes; this list will not specify those. You may also choose to watch someone's game that is in progress.
You can access a public server by using a telnet or SSH client, such as:
- PuTTY on Windows (see the PuTTY for recommended settings);
- ssh (OpenSSH) on Linux.
List of public servers
Server | Location | Games | How to connect |
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nethack.alt.org (NAO) | Virginia, United States (Amazon us-east-1) |
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ascension.run (ASCRUN, formerly nethack.dank.ninja, nethack.xd.cm, acehack.de) | Falkenstein/Vogtl., Germany |
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hardfought.org (HDF) |
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feorar.org | Frankfurt a.M., Germany |
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em.slashem.me | Falkenstein/Vogtl., Germany |
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guis.es | United Kingdom |
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Cafe / Veekun NetHack | Dallas, Texas, United States |
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grunthack.org | Virginia, United States | ||
nethack4.org | Bissen, Luxembourg |
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games.libreplanet.org | Boston, Massachusetts, United States |
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Public VMS / VAX Hack | San Francisco, CA, United States |
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AusNethack | Sydney, Australia |
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Nethack-CN | Chengdu, China |
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Setting up your own server
There are several ways to manage your public NetHack server, but the most common is to use dgamelaunch, which manages user accounts and runs the NetHack processes in a chroot jail when a user telnets into the server.
For FreeBSD, there is a work-in-progress document describing how to set up a NetHack server with dgamelaunch, and also provides patches to make auto-login work with FreeBSD telnetd.
Archives
Some servers may provide access to archives of data.