Difference between revisions of "Quest artifact"
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− | + | The '''quest artifact''' is a special [[artifact]] in ''[[NetHack]]'' that you retrieve from your role's [[quest nemesis]] along with the [[Bell of Opening]], and is considered one of the prizes for completing the [[quest]]. While your quest artifact is not strictly necessary to ascend, it is worth picking up anyway since it is at least of some use to your character, often providing valuable extrinsic qualities. | |
− | + | Like normal artifacts, quest artifacts provide various special effects in addition to any abilities intrinsic to their [[base item]]; see the entry for a particular artifact to find out all of its effects. All quest artifacts are [[intelligent artifact]]s, and each has a default [[alignment]]; your own quest artifact will always be adjusted to your alignment. You can only safely pick up a quest artifact that you share a role and/or alignment with; other quest artifacts will [[artifact blast|blast you]], and [[cross-aligned]] quest artifacts will evade your grasp. You cannot wish for your own quest artifact, and it will be reverted to its base item if it would be found in a [[bones]] level. | |
− | + | ==List of quest artifacts== | |
− | + | {|class="wikitable sortable striped" | |
− | {|class="wikitable sortable" | + | !rowspan="2"|Role |
− | !Role | + | !rowspan="2"|Name |
− | ! | + | !rowspan="2"|Base object type |
− | !Base | + | !rowspan="2"|Alignment |
− | !Alignment | + | !colspan="4"|Effects |
− | ! | + | |- |
− | ! | + | !When carried |
− | ! | + | !When applied |
− | ! | + | !When invoked |
+ | !When wielded or worn | ||
|- | |- | ||
|[[Archeologist]] | |[[Archeologist]] | ||
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|[[magic resistance]], [[telepathy]], [[half spell damage]] | |[[magic resistance]], [[telepathy]], [[half spell damage]] | ||
|[[crystal ball]] selective object detection | |[[crystal ball]] selective object detection | ||
− | | | + | |toggles [[invisibility]] |
| | | | ||
|- | |- | ||
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|[[stealth]], [[luckstone]] | |[[stealth]], [[luckstone]] | ||
| | | | ||
− | | | + | |toggles [[levitation]] |
− | | | + | |double damage and +d5 [[to-hit]] when [[sling|slung]] |
|- | |- | ||
|[[Caveman]] | |[[Caveman]] | ||
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|[[mace]] | |[[mace]] | ||
|[[Lawful]] | |[[Lawful]] | ||
− | |||
| | | | ||
− | | | + | | |
+ | |toggles [[conflict]] | ||
+ | |[[magic resistance]], double damage to [[cross-aligned]], +d5 [[to-hit]] | ||
|- | |- | ||
|[[Healer]] | |[[Healer]] | ||
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| | | | ||
| | | | ||
− | | | + | |heal half [[HP]] damage, cures [[sickness]]; [[blindness]]; [[sliming]] |
− | | | + | |double damage to [[drain resistance|non drain resistant]], +d8 damage to non [[drain resistance|non drain resistant]], [[level drain]] attack, hungerless [[regeneration]], [[drain resistance]] |
|- | |- | ||
|[[Knight]] | |[[Knight]] | ||
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|[[Lawful]] | |[[Lawful]] | ||
|[[magic resistance]], [[telepathy]], Knights do double damage with certain wands and spells. | |[[magic resistance]], [[telepathy]], Knights do double damage with certain wands and spells. | ||
− | |gives random [[rumor]], reflect [[gaze attack]]s | + | |gives random [[rumor]], reflect [[gaze attack]]s, other [[mirror]] effects |
− | | | + | | |
| | | | ||
|- | |- | ||
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|[[pair of lenses]] | |[[pair of lenses]] | ||
|[[Neutral]] | |[[Neutral]] | ||
− | |||
| | | | ||
− | |[[ | + | | |
− | |[[astral vision]]; protects against the stunning and blinding effects of the [[Archon]]'s gaze attack; overrides all [[blind]]ness; prevents [[blind]]ness from [[raven]]s, [[black naga]], and [[cobra]]s (like normal [[lenses]]. | + | |[[enlightenment]] |
+ | |[[magic resistance]]; [[astral vision]]; protects against the stunning and blinding effects of the [[Archon]]'s gaze attack; overrides all [[blind]]ness; prevents [[blind]]ness from [[raven]]s, [[black naga]], and [[cobra]]s (like normal [[lenses]].) | ||
|- | |- | ||
|[[Priest]] | |[[Priest]] | ||
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|[[fire resistance]] | |[[fire resistance]] | ||
| | | | ||
− | | | + | |restores approximately half your lost [[power]], up to a maximum of 120{{refsrc|artifact.c|1238}} |
− | + | |[[protection]], half damage from [[undead]] and [[M2_DEMON|demons]] (only for [[priest]]s), [[helm of brilliance]] [[intelligence]] and [[wisdom]] boost | |
|- | |- | ||
|[[Ranger]] | |[[Ranger]] | ||
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|[[telepathy]] | |[[telepathy]] | ||
| | | | ||
− | | | + | |creates a small amount of [[arrow]]s |
− | |[[reflection]] | + | |[[reflection]], +d5 [[to-hit]] |
|- | |- | ||
|[[Rogue]] | |[[Rogue]] | ||
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|[[warning]], [[teleport control]], [[half physical damage]] | |[[warning]], [[teleport control]], [[half physical damage]] | ||
|gives random rumor, [[lock]] and unlock objects | |gives random rumor, [[lock]] and unlock objects | ||
− | | | + | |untrap [[door]]s and [[container]]s without fail |
| | | | ||
|- | |- | ||
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|[[luckstone]] | |[[luckstone]] | ||
| | | | ||
− | | | + | | |
− | |[[bisection]] | + | |[[protection]], [[bisection]], +d8 damage, +2 [[to-hit]] |
|- | |- | ||
|[[Tourist]] | |[[Tourist]] | ||
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|[[magic resistance]], [[telepathy]], [[half spell damage]] | |[[magic resistance]], [[telepathy]], [[half spell damage]] | ||
|unlock objects | |unlock objects | ||
− | |[[ | + | |[[charge]]s an item |
| | | | ||
|- | |- | ||
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|[[warning]], [[half spell damage]], [[half physical damage]], [[luckstone]] | |[[warning]], [[half spell damage]], [[half physical damage]], [[luckstone]] | ||
|[[crystal ball]] selective object detection | |[[crystal ball]] selective object detection | ||
− | |[[ | + | |[[levelport]] |
| | | | ||
|- | |- | ||
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|[[amulet of ESP]] | |[[amulet of ESP]] | ||
|[[Neutral]] | |[[Neutral]] | ||
− | | | + | |faster [[energy]] regeneration, [[half spell damage]] |
| | | | ||
− | |[[ | + | |[[branchport]] |
− | |[[telepathy]] | + | |[[magic resistance]], [[telepathy]] |
|} | |} | ||
− | + | ==Variants== | |
− | == | + | ===SLASH'EM=== |
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
!Role | !Role | ||
− | ! | + | !Name |
− | !Base | + | !Base object type |
!Alignment | !Alignment | ||
− | ! | + | !Effect when invoked |
|- | |- | ||
|[[Flame Mage]] | |[[Flame Mage]] | ||
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|[[magic candle]] | |[[magic candle]] | ||
|[[Neutral]] | |[[Neutral]] | ||
− | | | + | |summon a [[fire elemental]] |
|- | |- | ||
|[[Ice Mage]] | |[[Ice Mage]] | ||
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|[[magic whistle]] | |[[magic whistle]] | ||
|[[Lawful]] | |[[Lawful]] | ||
− | | | + | |summon a [[water elemental]] |
|- | |- | ||
|[[Necromancer]] | |[[Necromancer]] | ||
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|[[great dagger]] | |[[great dagger]] | ||
|[[Chaotic]] | |[[Chaotic]] | ||
− | |[[ | + | |[[energy]] boost |
|- | |- | ||
|[[Undead Slayer]] | |[[Undead Slayer]] | ||
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|[[wooden stake]] | |[[wooden stake]] | ||
|[[Lawful]] | |[[Lawful]] | ||
− | | | + | | |
|- | |- | ||
|[[Yeoman]] | |[[Yeoman]] | ||
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|[[helm of telepathy]] | |[[helm of telepathy]] | ||
|[[Lawful]] | |[[Lawful]] | ||
− | | | + | | |
|} | |} | ||
+ | ===UnNetHack=== | ||
+ | {|class="wikitable sortable" | ||
+ | !Role | ||
+ | !Name | ||
+ | !Base object type | ||
+ | !Alignment | ||
+ | !Effect when invoked | ||
+ | |- | ||
+ | |[[Convict]] | ||
+ | |[[The Iron Ball of Liberation]] | ||
+ | |[[heavy iron ball]] | ||
+ | |[[Neutral]] | ||
+ | |Temporary [[phasing]]; chains self to player | ||
+ | |} | ||
− | == | + | ==References== |
<references /> | <references /> | ||
− | + | {{nethack-360}} | |
− | {{nethack- | ||
− | |||
[[Category:Quest artifacts| ]] | [[Category:Quest artifacts| ]] |
Latest revision as of 11:36, 11 February 2024
The quest artifact is a special artifact in NetHack that you retrieve from your role's quest nemesis along with the Bell of Opening, and is considered one of the prizes for completing the quest. While your quest artifact is not strictly necessary to ascend, it is worth picking up anyway since it is at least of some use to your character, often providing valuable extrinsic qualities.
Like normal artifacts, quest artifacts provide various special effects in addition to any abilities intrinsic to their base item; see the entry for a particular artifact to find out all of its effects. All quest artifacts are intelligent artifacts, and each has a default alignment; your own quest artifact will always be adjusted to your alignment. You can only safely pick up a quest artifact that you share a role and/or alignment with; other quest artifacts will blast you, and cross-aligned quest artifacts will evade your grasp. You cannot wish for your own quest artifact, and it will be reverted to its base item if it would be found in a bones level.
List of quest artifacts
Variants
SLASH'EM
Role | Name | Base object type | Alignment | Effect when invoked |
---|---|---|---|---|
Flame Mage | The Candle of Eternal Flame | magic candle | Neutral | summon a fire elemental |
Ice Mage | The Storm Whistle | magic whistle | Lawful | summon a water elemental |
Necromancer | The Great Dagger of Glaurgnaa | great dagger | Chaotic | energy boost |
Undead Slayer | The Stake of Van Helsing | wooden stake | Lawful | |
Yeoman | The Crown of Saint Edward | helm of telepathy | Lawful |
UnNetHack
Role | Name | Base object type | Alignment | Effect when invoked |
---|---|---|---|---|
Convict | The Iron Ball of Liberation | heavy iron ball | Neutral | Temporary phasing; chains self to player |
References
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.