Difference between revisions of "Sink"
Ray Chason (talk | contribs) (Kicking a sink: replace stub notice with description of effect) |
Ray Chason (talk | contribs) (→Identifying rings with a sink) |
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== Identifying rings with a sink == | == Identifying rings with a sink == | ||
− | {{ | + | All [[ring|rings]] may be identified by dropping them into sinks. The sink will show an effect depending on the type of ring. Ring other than searching and slow digestion will be lost with 95% probability; therefore it is a good idea to do this test only if you have another ring of the same type as the one being tested. |
+ | |||
+ | {| border="1" cellpadding="5" cellspacing="0" width="100%" | ||
+ | |- | ||
+ | ! NetHack Message !! Type of Ring !! Notes | ||
+ | |- | ||
+ | | You thought your [ring] got lost in the sink, but there it is! || [[ring of searching|Searching]] || Ring is not lost | ||
+ | |- | ||
+ | | The ring is regurgitated! || [[ring of slow digestion|Slow digestion]] || Ring is not lost | ||
+ | |- | ||
+ | | The sink quivers upward for a moment. || [[ring of levitation|Levitation]] || | ||
+ | |- | ||
+ | | You smell rotten [[fruit]]. || [[ring of poison resistance|Poison resistance]] || | ||
+ | |- | ||
+ | | Several flies buzz angrily around the sink. || [[ring of aggravate monster|Aggravate monster]] || | ||
+ | |- | ||
+ | | Static electricity surrounds the sink. || [[ring of shock resistance|Shock resistance]] || | ||
+ | |- | ||
+ | | You hear loud noises coming from the drain. || [[ring of conflict|Conflict]] || | ||
+ | |- | ||
+ | | The water flow seems fixed. || [[ring of sustain ability|Sustain ability]] || | ||
+ | |- | ||
+ | | The water flow seems stronger now. || [[ring of gain strength|Gain strength]] (at least +0) || | ||
+ | |- | ||
+ | | The water flow seems weaker now. || [[ring of gain strength|Gain strength]] (-1 or worse) || | ||
+ | |- | ||
+ | | The water flow seems greater now. || [[ring of gain constitution|Gain constitution]] (at least +0) || | ||
+ | |- | ||
+ | | The water flow seems lesser now. || [[ring of gain constitution|Gain constitution]] (-1 or worse) || | ||
+ | |- | ||
+ | | The water flow hits the drain. || [[ring of increase accuracy|Increase accuracy]] (at least +0) || | ||
+ | |- | ||
+ | | The water flow misses the drain. || [[ring of increase accuracy|Increase accuracy]] (-1 or worse) || | ||
+ | |- | ||
+ | | The water's force seems greater now. || [[ring of increase damage|Increase damage]] (at least +0) || | ||
+ | |- | ||
+ | | The water's force seems smaller now. || [[ring of increase damage|Increase damage]] (-1 or worse) || | ||
+ | |- | ||
+ | | Suddenly, [object on the floor] vanish[es] from the sink! || [[ring of hunger|Hunger]] || No effect if there is no object on the floor; certain objects may resist | ||
+ | |- | ||
+ | | Several flies buzz around the sink. || [[Meat ring]] || Not the same as aggravate monster | ||
+ | |} | ||
+ | |||
+ | The effects in the following table only occur if the hero can see: | ||
+ | |||
+ | {| border="1" cellpadding="5" cellspacing="0" width="100%" | ||
+ | |- | ||
+ | ! NetHack Message !! Type of Ring !! Notes | ||
+ | |- | ||
+ | | The faucets flash brightly for a moment. || [[ring of adornment|Adornment]] || Does not distinguish negative enchantment | ||
+ | |- | ||
+ | | The sink looks as good as new. || [[ring of regeneration|Regeneration]] || | ||
+ | |- | ||
+ | | You don't see anything happen to the sink. || [[ring of invisibility|Invisibility]] || | ||
+ | |- | ||
+ | | You see the ring slide right down the drain! || [[ring of free action|Free action]] || | ||
+ | |- | ||
+ | | You see some air in the sink. || [[ring of see invisible|See invisible]] || | ||
+ | |- | ||
+ | | The sink seems to blend into the floor for a moment. || [[ring of stealth|Stealth]] || | ||
+ | |- | ||
+ | | The hot water faucet flashes brightly for a moment. || [[ring of fire resistance|Fire resistance]] || | ||
+ | |- | ||
+ | | The cold water faucet flashes brightly for a moment. || [[ring of cold resistance|Cold resistance]] || | ||
+ | |- | ||
+ | | The sink looks nothing like a fountain. || [[ring of protection from shape changers|Protection from shape changers]] || | ||
+ | |- | ||
+ | | The sink glows silver for a moment. || [[ring of protection|Protection]] (at least +0) || | ||
+ | |- | ||
+ | | The sink glows black for a moment. || [[ring of protection|Protection]] (-1 or worse) || | ||
+ | |- | ||
+ | | The sink glows white for a moment. || [[ring of warning|Warning]] || | ||
+ | |- | ||
+ | | The sink momentarily vanishes. || [[ring of teleportation|Teleportation]] || | ||
+ | |- | ||
+ | | The sink looks like it is being beamed aboard somewhere. || [[ring of teleport control|Teleport control]] || | ||
+ | |- | ||
+ | | The sink momentarily looks like a fountain. || [[ring of polymorph|Polymorph]] || | ||
+ | |- | ||
+ | | The sink momentarily looks like a regularly erupting geyser. || [[ring of polymorph control|Polymorph control]] || | ||
+ | |} | ||
+ | |||
{{DOD}} | {{DOD}} | ||
[[Category:Dungeon features]] | [[Category:Dungeon features]] |
Revision as of 19:12, 4 July 2006
Sinks are a dungeon feature represented by a #. Sinks will cause anything in the air above them to fall to the floor, be it thrown weapons, or your levitating character. Falling into a sink while levitating will damage your hit points, and might even cause death. Kicking a sink or quaffing from it has consequences, most of them negative, with a few beneficial ones. Dropping rings into a sink will cause them to be lost down the drain, with a message that enables you to identify the ring.
Kicking a sink
Kicking a sink has several possible effects.
80 percent of the time, "Klunk! The pipes vibrate noisily." This exercises dexterity.
Once per sink, "A black ooze gushes up from the drain!" A black pudding is summoned, and dexterity is exercised.
Once per sink, "The dishwasher returns!" The dishwasher is a foocubus of opposite sex to the hero, or of random sex if the hero is a neuter creature. Dexterity is exercised.
Sometimes, "Flupp! Muddy waste pops up from the drain." Once per sink, when this happens, "You see a ring shining in its midst" and dexterity and wisdom are exercised.
If none of these things happens, "Ouch! That hurts!" You lose up to 5 hit points, abuse dexterity and strength, and possibly end up with a wounded leg.
Quaffing from a sink
You can drink from a sink by using the quaff command while standing over it. Upon doing so you get a message hinting at the resulting consequence. The specific message you recieve is dependant upon your status and the condition of dungeon monsters.
Effect | No effect | Chance | 11/20 | ||||||||||
| |||||||||||||
Effect | You drink burning water and lose 1d6 hit points | Chance | 1/20 | ||||||||||
| |||||||||||||
Effect | A sewer rat is created | Chance | 1/20 | ||||||||||
| |||||||||||||
Effect | You drink a random uncursed potion (other than water) | Chance | 1/20 | ||||||||||
| |||||||||||||
Effect | A random ring is created and your wisdom exercised | Chance | 1/20 | ||||||||||
| |||||||||||||
Effect | The sink becomes a fountain | Chance | 1/20 | ||||||||||
| |||||||||||||
Effect | A water elemental is created | Chance | 1/20 | ||||||||||
| |||||||||||||
Effect | You gain one experience point | Chance | 1/20 | ||||||||||
| |||||||||||||
Effect | Your hunger increases | Chance | 1/20 | ||||||||||
| |||||||||||||
Effect | You polymorph | Chance | 1/20 | ||||||||||
|
Identifying rings with a sink
All rings may be identified by dropping them into sinks. The sink will show an effect depending on the type of ring. Ring other than searching and slow digestion will be lost with 95% probability; therefore it is a good idea to do this test only if you have another ring of the same type as the one being tested.
NetHack Message | Type of Ring | Notes |
---|---|---|
You thought your [ring] got lost in the sink, but there it is! | Searching | Ring is not lost |
The ring is regurgitated! | Slow digestion | Ring is not lost |
The sink quivers upward for a moment. | Levitation | |
You smell rotten fruit. | Poison resistance | |
Several flies buzz angrily around the sink. | Aggravate monster | |
Static electricity surrounds the sink. | Shock resistance | |
You hear loud noises coming from the drain. | Conflict | |
The water flow seems fixed. | Sustain ability | |
The water flow seems stronger now. | Gain strength (at least +0) | |
The water flow seems weaker now. | Gain strength (-1 or worse) | |
The water flow seems greater now. | Gain constitution (at least +0) | |
The water flow seems lesser now. | Gain constitution (-1 or worse) | |
The water flow hits the drain. | Increase accuracy (at least +0) | |
The water flow misses the drain. | Increase accuracy (-1 or worse) | |
The water's force seems greater now. | Increase damage (at least +0) | |
The water's force seems smaller now. | Increase damage (-1 or worse) | |
Suddenly, [object on the floor] vanish[es] from the sink! | Hunger | No effect if there is no object on the floor; certain objects may resist |
Several flies buzz around the sink. | Meat ring | Not the same as aggravate monster |
The effects in the following table only occur if the hero can see:
NetHack Message | Type of Ring | Notes |
---|---|---|
The faucets flash brightly for a moment. | Adornment | Does not distinguish negative enchantment |
The sink looks as good as new. | Regeneration | |
You don't see anything happen to the sink. | Invisibility | |
You see the ring slide right down the drain! | Free action | |
You see some air in the sink. | See invisible | |
The sink seems to blend into the floor for a moment. | Stealth | |
The hot water faucet flashes brightly for a moment. | Fire resistance | |
The cold water faucet flashes brightly for a moment. | Cold resistance | |
The sink looks nothing like a fountain. | Protection from shape changers | |
The sink glows silver for a moment. | Protection (at least +0) | |
The sink glows black for a moment. | Protection (-1 or worse) | |
The sink glows white for a moment. | Warning | |
The sink momentarily vanishes. | Teleportation | |
The sink looks like it is being beamed aboard somewhere. | Teleport control | |
The sink momentarily looks like a fountain. | Polymorph | |
The sink momentarily looks like a regularly erupting geyser. | Polymorph control |
This page is based on a spoiler by Dylan O'Donnell. The original license is:
Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:
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