Source:NetHack 3.2.0/obj.h
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Below is the full text to obj.h from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/obj.h#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
1. /* SCCS Id: @(#)obj.h 3.2 95/11/09 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #ifndef OBJ_H 6. #define OBJ_H 7. 8. /* #define obj obj_nh /* uncomment for SCO UNIX, which has a conflicting 9. * typedef for "obj" in <sys/types.h> */ 10. 11. union vptrs { 12. struct obj *v_nexthere; /* floor location lists */ 13. struct obj *v_ocontainer; /* point back to container */ 14. struct monst *v_ocarry; /* point back to carrying monst */ 15. }; 16. 17. struct obj { 18. struct obj *nobj; 19. union vptrs v; 20. #define nexthere v.v_nexthere 21. #define ocontainer v.v_ocontainer 22. #define ocarry v.v_ocarry 23. 24. struct obj *cobj; /* contents list for containers */ 25. /* unsigned o_cwt; /* container weight capacity */ 26. unsigned o_id; 27. xchar ox,oy; 28. short otyp; /* object class number */ 29. unsigned owt; 30. long quan; /* number of items */ 31. 32. schar spe; /* quality of weapon, armor or ring (+ or -) 33. number of charges for wand ( >= -1 ) 34. marks your eggs, spinach tins 35. indicates statues have spellbooks inside 36. royal coffers for a court ( == 2) 37. tells which fruit a fruit is 38. special for uball and amulet %% BAH */ 39. char oclass; /* object class */ 40. char invlet; /* designation in inventory */ 41. char oartifact; /* artifact array index */ 42. 43. xchar where; /* where the object thinks it is */ 44. #define OBJ_FREE 0 /* object not attached to anything */ 45. #define OBJ_FLOOR 1 /* object on floor */ 46. #define OBJ_CONTAINED 2 /* object in a container */ 47. #define OBJ_INVENT 3 /* object in the hero's inventory */ 48. #define OBJ_MINVENT 4 /* object in a monster inventory */ 49. #define OBJ_MIGRATING 5 /* object sent off to another level */ 50. #define OBJ_BURIED 6 /* object buried */ 51. #define OBJ_ONBILL 7 /* object on shk bill */ 52. #define NOBJ_STATES 8 53. xchar timed; /* # of fuses (timers) attached to this obj */ 54. 55. Bitfield(cursed,1); 56. Bitfield(blessed,1); 57. Bitfield(unpaid,1); /* on some bill */ 58. Bitfield(no_charge,1); /* if shk shouldn't charge for this */ 59. Bitfield(known,1); /* exact nature known */ 60. Bitfield(dknown,1); /* color or text known */ 61. Bitfield(bknown,1); /* blessing or curse known */ 62. Bitfield(rknown,1); /* rustproof or not known */ 63. 64. Bitfield(oeroded,2); /* rusted/corroded/burnt/rotted weapon/armor */ 65. #define MAX_ERODE 3 66. #define orotten oeroded /* rotten food */ 67. #define odiluted oeroded /* diluted potions */ 68. Bitfield(oerodeproof,1); /* erodeproof weapon/armor */ 69. Bitfield(olocked,1); /* object is locked */ 70. #define recharged olocked /* recharged once */ 71. Bitfield(obroken,1); /* lock has been broken */ 72. Bitfield(otrapped,1); /* container is trapped */ 73. #define opoisoned otrapped /* object (weapon) is coated with poison */ 74. #ifndef NO_SIGNAL 75. Bitfield(in_use,1); /* for magic items before useup items */ 76. #endif 77. Bitfield(lamplit,1); /* a light-source -- can be lit */ 78. 79. Bitfield(oinvis,1); /* not yet implemented */ 80. Bitfield(greased,1); /* covered with grease */ 81. Bitfield(onamelth,6); 82. 83. int corpsenm; /* type of corpse is mons[corpsenm] */ 84. #define leashmon corpsenm /* gets m_id of attached pet */ 85. #define spestudied corpsenm /* how many times a spellbook has been studied */ 86. unsigned oeaten; /* nutrition left in food, if partly eaten */ 87. long age; /* creation date */ 88. long owornmask; 89. 90. /* note that TIMEOUT in you.h is defined as 07777L; no bits for items that 91. * confer properties may overlap that mask, or timeout.c will happily 92. * rearrange the bits behind the back of the property code 93. * shirts, balls, and chains are currently safe 94. * FROMOUTSIDE and FROMEXPER in you.h are defined as 020000000L and 0400000000L 95. * respectively. Declarations here should not overlap with those bits either. 96. */ 97. #define W_BALL 02000L 98. #define W_CHAIN 04000L 99. #define W_RINGL 010000L /* make W_RINGL = RING_LEFT (see uprop) */ 100. #define W_RINGR 020000L 101. #define W_RING (W_RINGL | W_RINGR) 102. #define W_ARM 040000L 103. #define W_ARMC 0100000L 104. #define W_ARMH 0200000L 105. #define W_ARMS 0400000L 106. #define W_ARMG 01000000L 107. #define W_ARMF 02000000L 108. #define W_AMUL 04000000L 109. #define W_TOOL 010000000L /* wearing another tool (see uprop) */ 110. #define W_WEP 020000000L 111. #define W_ART 040000000L /* _carrying_ an artifact, not really worn */ 112. #define W_ARTI 0100000000L /* an invoked artifact, not really worn */ 113. #ifdef TOURIST 114. #define W_ARMU 01000L 115. #define W_ARMOR (W_ARM | W_ARMC | W_ARMH | W_ARMS | W_ARMG | W_ARMF | W_ARMU) 116. #else 117. #define W_ARMOR (W_ARM | W_ARMC | W_ARMH | W_ARMS | W_ARMG | W_ARMF) 118. #endif 119. long oextra[1]; /* used for name of ordinary objects - length 120. is flexible; amount for tmp gold objects */ 121. }; 122. 123. #define newobj(xl) (struct obj *)alloc((unsigned)(xl) + sizeof(struct obj)) 124. #define ONAME(otmp) ((char *)(otmp)->oextra) 125. 126. #define carried(o) ((o)->where == OBJ_INVENT) 127. #define Has_contents(o) (/* (Is_container(o) || (o)->otyp == STATUE) && */ \ 128. (o)->cobj != (struct obj *)0) 129. #define Is_container(o) ((o)->otyp >= LARGE_BOX && (o)->otyp <= BAG_OF_TRICKS) 130. #define Is_box(otmp) (otmp->otyp == LARGE_BOX || otmp->otyp == CHEST) 131. #define Is_mbag(otmp) (otmp->otyp == BAG_OF_HOLDING || \ 132. otmp->otyp == BAG_OF_TRICKS) 133. 134. #define is_shield(otmp) (otmp->oclass == ARMOR_CLASS && \ 135. objects[otmp->otyp].oc_armcat == ARM_SHIELD) 136. #define is_helmet(otmp) (otmp->oclass == ARMOR_CLASS && \ 137. objects[otmp->otyp].oc_armcat == ARM_HELM) 138. #define is_boots(otmp) (otmp->oclass == ARMOR_CLASS && \ 139. objects[otmp->otyp].oc_armcat == ARM_BOOTS) 140. #define is_gloves(otmp) (otmp->oclass == ARMOR_CLASS && \ 141. objects[otmp->otyp].oc_armcat == ARM_GLOVES) 142. #define is_cloak(otmp) (otmp->oclass == ARMOR_CLASS && \ 143. objects[otmp->otyp].oc_armcat == ARM_CLOAK) 144. #define is_shirt(otmp) (otmp->oclass == ARMOR_CLASS && \ 145. objects[otmp->otyp].oc_armcat == ARM_SHIRT) 146. #define is_suit(otmp) (otmp->oclass == ARMOR_CLASS && \ 147. objects[otmp->otyp].oc_armcat == ARM_SUIT) 148. 149. #define is_sword(otmp) (otmp->oclass == WEAPON_CLASS && \ 150. objects[otmp->otyp].oc_wepcat == WEP_SWORD) 151. #define is_blade(otmp) (otmp->oclass == WEAPON_CLASS && \ 152. (objects[otmp->otyp].oc_wepcat == WEP_BLADE || \ 153. objects[otmp->otyp].oc_wepcat == WEP_SWORD)) 154. #define is_weptool(o) ((o)->oclass == TOOL_CLASS && \ 155. objects[(o)->otyp].oc_weptool) 156. #define bimanual(otmp) ((otmp->oclass == WEAPON_CLASS || \ 157. otmp->oclass == TOOL_CLASS) && \ 158. objects[otmp->otyp].oc_bimanual) 159. 160. #define Is_candle(otmp) (otmp->otyp == TALLOW_CANDLE || \ 161. otmp->otyp == WAX_CANDLE) 162. 163. /* Flags for get_obj_location(). */ 164. #define CONTAINED_TOO 0x1 165. #define BURIED_TOO 0x2 166. 167. /* maximum amount of oil in a potion of oil */ 168. #define MAX_OIL_IN_FLASK 400 169. 170. /* egg stuff */ 171. #define MAX_EGG_HATCH_TIME 200 /* longest an egg can remain unhatched */ 172. #define stale_egg(egg) ((monstermoves - (egg)->age) > (2*MAX_EGG_HATCH_TIME)) 173. 174. #define ofood(o) ((o)->otyp == CORPSE || (o)->otyp == EGG || (o)->otyp == TIN) 175. #define polyfodder(obj) (ofood(obj) && (obj)->corpsenm == PM_CHAMELEON) 176. #define mlevelgain(obj) (ofood(obj) && (obj)->corpsenm == PM_WRAITH) 177. #define mhealup(obj) (ofood(obj) && (obj)->corpsenm == PM_NURSE) 178. 179. #endif /* OBJ_H */