Difference between revisions of "Special level"
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m (Linked all special levels, changed the wording of a few.) |
BlackShift (talk | contribs) m (should 'Sokoban top level' be a seperate entry?) |
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* [[Oracle]] | * [[Oracle]] | ||
* [[Sokoban]] | * [[Sokoban]] | ||
− | * [[Sokoban top level]] | + | * [[Sokoban|Sokoban top level]] |
* [[Bigroom]] | * [[Bigroom]] | ||
* [[Fort Ludios]] | * [[Fort Ludios]] |
Revision as of 21:25, 28 August 2006
A special level has some unusual features that differ from the normal dungeon-, mine-, or maze-style levels. Usually some parts of these levels are not randomly generated. The special levels are made with a special programming language, which is then compiled into a .des -file by lev_comp. NetHack loads the .des-file when needed and creates the special level based on the instructions in it.
This list might not be complete.
- Minetown
- Mine's End
- Oracle
- Sokoban
- Sokoban top level
- Bigroom
- Fort Ludios
- Rogue Level
- Quest portal level
- Quest locate level
- Quest nemesis level
- Medusa's Island
- Castle
- Valley of the Dead
- Fake Wizard's Tower
- Wizard's Tower
- Vlad's Tower
- Asmodeus' Lair
- Baalzebub's Lair
- Juiblex's Swamp
- Orcus' Town
- Bottom Level of Gehennom aka Vibrating Square
- Moloch's Sanctum
- Elemental Plane of Earth
- Elemental Plane of Air
- Elemental Plane of Fire
- Elemental Plane of Water
- Astral Plane
This list is better organized and more complete, as well as filled with information, at [1]