Difference between revisions of "Special level"
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A '''special level''' has some unusual features that differ from the normal dungeon-, mine-, or maze-style levels. Usually some parts of these levels are not randomly generated. The special levels are made with a special programming language, which is then compiled into a .des -file by [[lev_comp]]. NetHack loads the .des-file when needed and creates the special level based on the instructions in it. | A '''special level''' has some unusual features that differ from the normal dungeon-, mine-, or maze-style levels. Usually some parts of these levels are not randomly generated. The special levels are made with a special programming language, which is then compiled into a .des -file by [[lev_comp]]. NetHack loads the .des-file when needed and creates the special level based on the instructions in it. | ||
− | + | * The [[Dungeons of Doom]] (branch) | |
+ | ** Elemental Planes (branch) | ||
+ | *** [[Plane of Earth]] | ||
+ | *** [[Plane of Air]] | ||
+ | *** [[Plane of Fire]] | ||
+ | *** [[Plane of Water]] | ||
+ | *** [[Astral Plane]] | ||
+ | ** The [[Gnomish Mines]] (branch) | ||
+ | *** [[Minetown]] | ||
+ | *** [[Mine's End]] | ||
+ | ** [[Oracle]] | ||
+ | ** [[Sokoban]] (branch) | ||
+ | *** [[Sokoban Level 1a|1a]], [[Sokoban Level 1b|1b]], [[Sokoban Level 2a|2a]], [[Sokoban Level 2b|2b]], [[Sokoban Level 3a|3a]], [[Sokoban Level 3b|3b]], [[Sokoban Level 4a|4a]], [[Sokoban Level 4b|4b]] | ||
+ | ** [[Big room]] | ||
+ | ** [[Fort Ludios]] (branch) | ||
+ | ** [[Rogue level]] | ||
+ | ** [[Quest]] (branch) | ||
+ | *** [[Quest home level|Home]] | ||
+ | *** [[Quest locate level|Locate]] | ||
+ | *** [[Quest goal level|Goal]] | ||
+ | ** [[Medusa's Island]] | ||
+ | ** [[Castle]] | ||
+ | *[[Gehennom]] (branch) | ||
+ | ** [[Valley of the Dead]] | ||
+ | ** [[Asmodeus' Lair]] | ||
+ | ** [[Juiblex's Swamp]] | ||
+ | ** [[Baalzebub's Lair]] | ||
+ | ** [[Orcus-town|Orcus' Town]] | ||
+ | ** [[Wizard's Tower]] (3 levels) | ||
+ | ** [[Fake Wizard's Tower]] (2 levels) | ||
+ | ** [[Vlad's Tower]] (branch) | ||
+ | ** [[Vibrating Square]] | ||
+ | ** [[Moloch's Sanctum]] | ||
− | + | ==See also== | |
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− | + | * [[Mazes of Menace]], containing a map of the above levels | |
− | [[Category: | + | ==External links== |
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+ | * [http://www.spod-central.org/~psmith/nh/gazetteer/ A Gazetteer of NetHack 3.4] | ||
+ | |||
+ | [[Category:Levels]] |
Revision as of 12:04, 29 August 2006
A special level has some unusual features that differ from the normal dungeon-, mine-, or maze-style levels. Usually some parts of these levels are not randomly generated. The special levels are made with a special programming language, which is then compiled into a .des -file by lev_comp. NetHack loads the .des-file when needed and creates the special level based on the instructions in it.
- The Dungeons of Doom (branch)
- Elemental Planes (branch)
- The Gnomish Mines (branch)
- Oracle
- Sokoban (branch)
- Big room
- Fort Ludios (branch)
- Rogue level
- Quest (branch)
- Medusa's Island
- Castle
- Gehennom (branch)
- Valley of the Dead
- Asmodeus' Lair
- Juiblex's Swamp
- Baalzebub's Lair
- Orcus' Town
- Wizard's Tower (3 levels)
- Fake Wizard's Tower (2 levels)
- Vlad's Tower (branch)
- Vibrating Square
- Moloch's Sanctum
See also
- Mazes of Menace, containing a map of the above levels