Difference between revisions of "Spellbook of extra healing"

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{{spellbook|name=extra healing|level=3|type=healing|turns=10|direction=beam|abundance=2.74%}}
 
{{spellbook|name=extra healing|level=3|type=healing|turns=10|direction=beam|abundance=2.74%}}
  
Allows you to learn the extra healing spell.
+
In ''[[NetHack]]'', the '''spellbook of extra healing''' allows you to learn the '''spell of extra healing'''. It is an [[emergency spell]]
  
 
==Generation==
 
==Generation==
 
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Healers are guaranteed to start with a blessed spellbook of extra healing.
Healers start with a blessed spellbook of extra healing (along with blessed [[spellbook of healing]] and blessed [[spellbook of stone to flesh]]).
 
  
 
==Effects==
 
==Effects==
 +
Extra healing is a [[directional spell]] that heals 6d8 HP and cures [[blindness]], and will awaken a sleeping monster without angering it. The effect is similar to an uncursed [[potion of extra healing]], except that the spell cannot increase maximum HP and will not cure [[hallucination]] or [[sickness]].
  
Extra healing is a [[directional spell]] that heals 6d8 HP and cures [[blindness]]. This will awaken a sleeping monster without angering it.
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Casting this spell at a [[tame]] or [[peaceful]] monster will yield an [[alignment record|alignment]] bonus for each monster affected, even if it was already at maximum HP. [[Lawful]]s and [[healer]]s gain one alignment point, while [[chaotic]] non-healers lose one point.
 
 
Extra healing restores twice the HP of ordinary {{spell of|healing}} but otherwise has the same effects. The effect is also similar to an uncursed [[potion of extra healing]], except that the spell cannot increase maximum HP and will not cure [[hallucination]] or [[sickness]].
 
 
 
This is an [[emergency spell]]. In addition, casting this spell at a [[tame]] or [[peaceful]] monster will yield an [[alignment record|alignment]] bonus for each monster affected, even if it was already at maximum HP. [[Lawful]]s and [[healer]]s gain one alignment point, while [[chaotic]]s besides healers lose one point.
 
  
[[Pestilence]] will actually receive damage of 3d8 from the spell, halved by resisting.
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[[Pestilence]] will actually take 3d8 damage from the spell, halved by resisting.
  
 
== Strategy ==
 
== Strategy ==
A stronger version of the [[spellbook of healing]], this spellbook is an obviously useful utility spell for spellcasters. Players who have spare skill points and already know regular healing may invest in the healing skill to be able to cast this spell.
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As a stronger version of the {{spell of|healing}} spell, this is an obviously useful utility spell for spellcasters. Players who have spare skill points and already know healing may invest in training the [[healing spell]] skill to cast this spell. If you are in no danger, the plain spell of healing spell is a more efficient use of power — the extra healing spell uses three times the power but can restore only twice the amount of HP.
 
 
If you are in no danger, the plain {{Spell of|healing}} spell is a more efficient use of power—the extra healing spell uses three times the power but can restore only twice the amount of HP.
 
  
A creative use of this spell is to unblind dangerous monsters who have become blind (for example, by having a [[Wand of lightning|lightning ray]] travel past them or hit them) so that they will respect [[Elbereth]].
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A creative use of this spell is to unblind dangerous monsters who have become blind (e.g. from a [[wand of lightning]]) so that they will respect [[Elbereth]].
  
 
==Messages==
 
==Messages==
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[[Category:Spellbooks|Extra healing]]
 
[[Category:Spellbooks|Extra healing]]
{{nethack-343}}
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{{nethack-364}}

Revision as of 00:03, 12 January 2020

spellbook of
+   extra healing   Light green spellbook.png
Appearance random
Abundance 2.74%
Base price 300 zm
Weight 50
Turns to read 10
Ink to write 15–29
Spell type healing
Level 3
Power cost 15 Pw
Direction beam

In NetHack, the spellbook of extra healing allows you to learn the spell of extra healing. It is an emergency spell

Generation

Healers are guaranteed to start with a blessed spellbook of extra healing.

Effects

Extra healing is a directional spell that heals 6d8 HP and cures blindness, and will awaken a sleeping monster without angering it. The effect is similar to an uncursed potion of extra healing, except that the spell cannot increase maximum HP and will not cure hallucination or sickness.

Casting this spell at a tame or peaceful monster will yield an alignment bonus for each monster affected, even if it was already at maximum HP. Lawfuls and healers gain one alignment point, while chaotic non-healers lose one point.

Pestilence will actually take 3d8 damage from the spell, halved by resisting.

Strategy

As a stronger version of the healing spell, this is an obviously useful utility spell for spellcasters. Players who have spare skill points and already know healing may invest in training the healing spell skill to cast this spell. If you are in no danger, the plain spell of healing spell is a more efficient use of power — the extra healing spell uses three times the power but can restore only twice the amount of HP.

A creative use of this spell is to unblind dangerous monsters who have become blind (e.g. from a wand of lightning) so that they will respect Elbereth.

Messages

<Monster> looks much better.

See also

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.