Difference between revisions of "Thick-skinned"
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*[[Crocodile]]s and [[salamander]]s | *[[Crocodile]]s and [[salamander]]s | ||
− | ==Effects | + | ==Effects== |
− | Thick-skinned monsters take no [[damage]] from any [[material|flimsy]] weapon (such as a [[bullwhip]]), or any weapon whose material is undefined (such as a [[worm tooth]]){{refsrc|src/weapon.c|302|version=NetHack 3.6.0}} | + | Thick-skinned monsters take no [[damage]] from any [[material|flimsy]] weapon (such as a [[bullwhip]]), or any weapon whose material is undefined (such as a [[worm tooth]]).{{refsrc|src/weapon.c|302|version=NetHack 3.6.0}} They also take no damage from being [[kick]]ed.{{refsrc|src/dokick.c|49|version=NetHack 3.6.0}} Thick-skinned monsters are immune to [[staggering blow]]s.{{refsrc|src/uhitm.c|1047|version=NetHack 3.6.0}} |
==References== | ==References== |
Latest revision as of 23:53, 11 December 2019
Some monsters in NetHack are thick-skinned, which protects them from certain attacks. Thick-skinned monsters have the flag M1_THICK_HIDE in the source code.
The following monsters are thick-skinned:
- Gargoyles and winged gargoyles
- All mimics
- Mumakil, titanotheres, baluchitheria, and mastodons
- All dragons (including baby dragons, the Chromatic Dragon, and Ixoth)
- Earth elementals
- All nagas
- Xorns
- Skeletons
- Wood, clay, stone, glass, gold, and iron golems
- Horned devils and barbed devils
- Sharks
- Crocodiles and salamanders
Effects
Thick-skinned monsters take no damage from any flimsy weapon (such as a bullwhip), or any weapon whose material is undefined (such as a worm tooth).[1] They also take no damage from being kicked.[2] Thick-skinned monsters are immune to staggering blows.[3]
References
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.