Difference between revisions of "Troll"

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  |difficulty=9
 
  |difficulty=9
 
  |level=7
 
  |level=7
  |experience=100
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  |experience=97
 
  |speed=12
 
  |speed=12
 
  |AC=4
 
  |AC=4
 
  |MR=0
 
  |MR=0
  |align=-3
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  |align=−3
  |frequency=Rare
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  |frequency=2
 
  |genocidable=Yes
 
  |genocidable=Yes
  |attacks=Physical 4d2, claw 4d2, bite 2d6
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  |attacks=Weapon 4d2, claw 4d2, bite 2d6
 
  |weight=800
 
  |weight=800
 
  |nutr=350
 
  |nutr=350
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  |resistances=None
 
  |resistances=None
 
  |resistances conveyed=None
 
  |resistances conveyed=None
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|attributes={{attributes|A troll|humanoid=1|regen=1|carnivore=1|strong=1|stalk=1|hostile=1|infravisible=1|infravision=1}}
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|reference=[[monst.c#line1798]]
 
}}
 
}}
'''Trolls''' are a class of [[monster]] in [[NetHack]]. They are notable because the corpses of dead trolls will [[revive]] (as do the endgame [[Rider]]s). For that reason, trolls are one of the more annoying monsters. Trolls can also make good use out of [[polearm]]s - the range they can hit things with a polearm in hand is equal to that of a character whose skill level in polearms is Skilled.
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{{for|the monster class|Troll (monster class)}}
  
The '''troll''', {{monsym|troll}}, is also the least powerful monster of this class. Other types of troll include [[ice troll]]s, [[rock troll]]s, [[water troll]]s and [[Olog-hai]].
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A '''troll''', {{monsym|troll}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It is the most basic type of [[Troll (monster class)|troll]] and generally the first that [[you]] will encounter. A troll has enhanced [[regeneration]] and will [[follow]] you to other levels if adjacent, and can often [[revive]] from its corpse when killed.
  
==Strategy for troll removal==
+
A troll has a weapon attack, a claw attack, and a bite attack.
  
Generally speaking, for well armed characters, the problem with trolls is not so much to kill them as to get rid of them without having them auto-reviving. There are a large number of ways to kill a troll permanently, many of which fall into the general category of putting the corpse inside something:
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==Generation==
 +
Randomly generated trolls are always generated hostile.
  
* Eat the corpse. This is a readily available option as long as nothing nearby requires your immediate response and the character is not satiated, but the troll can revive while being eaten.  Note that a troll can revive if only partially eaten.
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Trolls may appear among the hostile {{white|T}} that generate in [[throne room]]s, as well the monsters randomly generated by [[looting]] a throne while [[confused]] and carrying gold (provided there is no [[chest]] on the level).{{refsrc|src/mkroom.c|745|version=NetHack 3.6.7}}
* Let a pet eat the corpse. This has the advantage that it will disappear as soon as the pet starts to eat, though not everyone has a carnivorous pet.
 
* Tin the corpse. Easiest option for those with a tinning kit.
 
* Lock the corpse in a container. Useful for trolls generated in throne rooms, though they may revive while being carried to their destination.
 
* [[Polymorph]] the troll and kill the creature.
 
* Throw the corpse into lava or water (if it isn't a water troll) and it will drown as soon as it revives.
 
* [[Polymorph]] the corpse.
 
* [[Altar|Sacrifice]] the corpse.
 
* Just keep killing the troll, and eventually it will fail to revive (approximately a 25% chance each time you kill it).
 
* Kill the troll with a level-draining weapon; it will still revive, but will be easy to kill again when it does.
 
* Completely fill the level with monsters so that the troll has nowhere to revive.
 
* Find or dig a pit, place the corpse in, and push in a boulder to bury it.
 
* [[Stoning|Stone]] the live troll with a [[cockatrice]] corpse. If there is a live cockatrice nearby, conflict can also (sometimes) induce the cockatrice to stone the troll.
 
* Lure the troll to the [[Rogue level]], where monsters don't leave corpses, and kill it there.
 
* [[Disintegration|Disintegrate]] the troll by standing between it and a [[black dragon]], or just polymorph into a black dragon and administer a disintegration ray at it.
 
* Put the corpse in a cursed bag of holding and repeatedly #loot the bag until it disappears.
 
  
== Trolls as pets ==
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Trolls are the second [[quest]] monster for [[Barbarian]]s, and make up {{frac|24|175}} of the monsters that randomly generate on the [[Barbarian quest]] - they can also generate among the random {{white|T}} that are part of the second quest [[monster class]] and make up {{frac|6|175}} of the monsters that are randomly generated there.
  
While not as strong as some other tamable creatures, higher level trolls are still reasonably strong, can make use of some weapons, and can auto-revive when killed (even though they do not always revive tame, the chance is small for them to revive hostile as long as you do not abuse them or kill them yourself accidentally). While they are not exactly so powerful that they're worth going out of your way to tame, a tame troll is still worth consider keeping.
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The [[Wizard of Yendor]] may create a clone of himself in the guise of a troll via the [[Double Trouble]] [[monster spell]].{{refsrc|src/wizard.c|51|version=NetHack 3.6.7}}
  
== Messages ==
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Trolls have a {{frac|2}} chance of [[Monster starting inventory|being generated with]] a [[ranseur]], [[partisan]], [[glaive]], or [[spetum]], with an equal probability of each polearm.{{refsrc|src/makemon.c|439|version=NetHack 3.6.7}}
If the troll revives and you can see it, you will receive the message "The [troll type] rises from the dead!" As a special case, if the troll revives while you are eating it, the message changes to "The bite covered [troll type] rises from the dead!" Although it would be a simple matter of programming to keep the description, the "bite covered" part is not referred to again, for example in subsequent attack or death messages.
 
  
== Individual information ==
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==Strategy==
 +
Trolls hit hard, move as fast as an unhasted unburdened player, and will often need to be fought multiple times before they are fully defeated. However, they have no elemental [[resistance]]s or [[Magic resistance (monster)|MR score]] to speak of, making them vulnerable to many type of magical attacks including [[sleep]] or [[slowing]].
  
=== Troll ===
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While a player may be capable of fighting a troll once or twice, repeated fights can whittle down your HP over time if the troll revives quickly enough, and it is risky to rely on a troll simply failing to revive eventually. To get rid of them permanently, you can [[eat]] them (though they may still revive as you are doing so), throw them into [[pool|water]] or [[lava]], or turn them to [[stoning|stone]]. You can also lure them to the [[Rogue level]], where corpses do not drop, as they can follow you up or down stairs. A meat-eating [[pet]] or a [[tinning kit]] will reliably dispose of a troll corpse, and you can also lug the corpse to a nearby [[container]] that you can lock it in.
  
The weakest monster in the Troll monster class. It has no special abilities beyond auto revivification, and is often generated in throne rooms.
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==History==
 +
The troll first appears in Hack 1.21 and Hack for PDP-11, both based on [[Jay Fenlason's Hack]], and is included in the initial bestiary for [[Hack 1.0]].
  
=== Ice Troll ===
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==Origin==
 +
{{wikipedia|Troll}}
 +
A troll is a being that appears in Norse mythology and later Scandinavian folklore. In Old Norse sources, beings described as trolls dwell in isolated areas of rock, mountains, or caves, living together in small family units, and were rarely helpful to human beings - the Old Norse nouns ''troll'' and ''trǫll'' are variously used to mean "fiend", "demon", "werewolf", and "jötunn". The trolls of ''NetHack'' are derived from ''[[Dungeons & Dragons]]'', whose portrayal of them is partly inspired by [[wikipedia:Poul Anderson|Poul Anderson]] novel ''[[wikipedia:Three Hearts and Three Lions|Three Hearts and Three Lions]]''.
  
Ice Trolls are immune to ice and part of its attacks are cold-attributed and therefore preventable with Cold Resistance. It hits slightly harder than regular Trolls if its cold attack isn't resisted. They have a slightly lower AC and some MR.
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''D&D'' trolls are typically nine feet tall on average, with rubbery green or gray hide, gaunt and deceptively-thin builds, and long arms that drag across the ground and dangle when running. A troll's hunched posture and uneven gait masks great physical strength and agility: they are fearless fighters that attack relentlessly with their claws and teeth, rarely using weapons, and have the ability to rapidly heal wounds and even animate disembodied parts of themselves, as well as a weakness to fire. Trolls hunt most other living creatures for prey and have no natural predators, though they respect groups that are known to wield fire - both fire and acid were the only ways of counteracting a troll's regenerative abilities.
  
=== Rock Troll ===
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==Variants==
 +
===SLASH'EM===
 +
In [[SLASH'EM]], trolls [[Hits creatures as +x weapon|hit as a +1 weapon]], and tame trolls may turn [[traitor]].
  
Rock Trolls are basically more powerful versions of your standard everyday Trolls. They hit slightly harder than Trolls and Ice Trolls, but have no remarkable attribute otherwise outside auto revivification. They have lower AC than Ice Trolls, but no MR.
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[[Grund's Stronghold]] has a {{frac|4|5}} chance of generating a troll at level creation.
  
=== Water Troll ===
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===dNetHack===
 +
In [[dNetHack]], two trolls are generated in the forested area on the Ancient Temple level of the [[Chaos Temple Quest]] at level creation.
  
Water Trolls have higher MR than other trolls, but its AC is only on par with regular Trolls. They don't hit as hard as Rock Trolls, but they can swim, so dumping their corpse in water isn't effective at getting rid of them.
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Trolls may appear in the court of a [[Throne room#dNetHack|throne room]] ruled by an [[ogre king]].
  
=== Olog-hai ===
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===The November NetHack Tournament===
 
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In [[The November NetHack Tournament]], [[the DevTeam Office]] has a {{frac|5}} chance of generating a peaceful troll named MR SHOUTY at level creation.
Olog-hais are the most powerful type of trolls, having lower AC than all other trolls (no MR, though), and hit as hard as Rock Trolls. They have no special attributes beyond auto revivification.
 
  
 +
==Encyclopedia entry==
 +
{{encyclopedia|
 +
The troll shambled closer.  He was perhaps eight feet tall,
 +
perhaps more.  His forward stoop, with arms dangling past
 +
thick claw-footed legs to the ground, made it hard to tell.
 +
The hairless green skin moved upon his body.  His head was a
 +
gash of a mouth, a yard-long nose, and two eyes which drank
 +
the feeble torchlight and never gave back a gleam.
 +
[...]
 +
Like a huge green spider, the troll's severed hand ran on its
 +
fingers.  Across the mounded floor, up onto a log with one
 +
taloned forefinger to hook it over the bark, down again it
 +
scrambled, until it found the cut wrist.  And there it grew
 +
fast.  The troll's smashed head seethed and knit together.
 +
He clambered back on his feet and grinned at them.  The
 +
waning faggot cast red light over his fangs.
 +
|[ Three Hearts and Three Lions, by Poul Anderson ]
 +
}}
  
 +
==References==
 +
<references/>
 +
{{nethack-367}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-343}}
 

Latest revision as of 00:04, 17 March 2024

For the monster class, see Troll (monster class).

A troll, T, is a type of monster that appears in NetHack. It is the most basic type of troll and generally the first that you will encounter. A troll has enhanced regeneration and will follow you to other levels if adjacent, and can often revive from its corpse when killed.

A troll has a weapon attack, a claw attack, and a bite attack.

Generation

Randomly generated trolls are always generated hostile.

Trolls may appear among the hostile T that generate in throne rooms, as well the monsters randomly generated by looting a throne while confused and carrying gold (provided there is no chest on the level).[1]

Trolls are the second quest monster for Barbarians, and make up 24175 of the monsters that randomly generate on the Barbarian quest - they can also generate among the random T that are part of the second quest monster class and make up 6175 of the monsters that are randomly generated there.

The Wizard of Yendor may create a clone of himself in the guise of a troll via the Double Trouble monster spell.[2]

Trolls have a 12 chance of being generated with a ranseur, partisan, glaive, or spetum, with an equal probability of each polearm.[3]

Strategy

Trolls hit hard, move as fast as an unhasted unburdened player, and will often need to be fought multiple times before they are fully defeated. However, they have no elemental resistances or MR score to speak of, making them vulnerable to many type of magical attacks including sleep or slowing.

While a player may be capable of fighting a troll once or twice, repeated fights can whittle down your HP over time if the troll revives quickly enough, and it is risky to rely on a troll simply failing to revive eventually. To get rid of them permanently, you can eat them (though they may still revive as you are doing so), throw them into water or lava, or turn them to stone. You can also lure them to the Rogue level, where corpses do not drop, as they can follow you up or down stairs. A meat-eating pet or a tinning kit will reliably dispose of a troll corpse, and you can also lug the corpse to a nearby container that you can lock it in.

History

The troll first appears in Hack 1.21 and Hack for PDP-11, both based on Jay Fenlason's Hack, and is included in the initial bestiary for Hack 1.0.

Origin

A troll is a being that appears in Norse mythology and later Scandinavian folklore. In Old Norse sources, beings described as trolls dwell in isolated areas of rock, mountains, or caves, living together in small family units, and were rarely helpful to human beings - the Old Norse nouns troll and trǫll are variously used to mean "fiend", "demon", "werewolf", and "jötunn". The trolls of NetHack are derived from Dungeons & Dragons, whose portrayal of them is partly inspired by Poul Anderson novel Three Hearts and Three Lions.

D&D trolls are typically nine feet tall on average, with rubbery green or gray hide, gaunt and deceptively-thin builds, and long arms that drag across the ground and dangle when running. A troll's hunched posture and uneven gait masks great physical strength and agility: they are fearless fighters that attack relentlessly with their claws and teeth, rarely using weapons, and have the ability to rapidly heal wounds and even animate disembodied parts of themselves, as well as a weakness to fire. Trolls hunt most other living creatures for prey and have no natural predators, though they respect groups that are known to wield fire - both fire and acid were the only ways of counteracting a troll's regenerative abilities.

Variants

SLASH'EM

In SLASH'EM, trolls hit as a +1 weapon, and tame trolls may turn traitor.

Grund's Stronghold has a 45 chance of generating a troll at level creation.

dNetHack

In dNetHack, two trolls are generated in the forested area on the Ancient Temple level of the Chaos Temple Quest at level creation.

Trolls may appear in the court of a throne room ruled by an ogre king.

The November NetHack Tournament

In The November NetHack Tournament, the DevTeam Office has a 15 chance of generating a peaceful troll named MR SHOUTY at level creation.

Encyclopedia entry

The troll shambled closer. He was perhaps eight feet tall,
perhaps more. His forward stoop, with arms dangling past
thick claw-footed legs to the ground, made it hard to tell.
The hairless green skin moved upon his body. His head was a
gash of a mouth, a yard-long nose, and two eyes which drank
the feeble torchlight and never gave back a gleam.
[...]
Like a huge green spider, the troll's severed hand ran on its
fingers. Across the mounded floor, up onto a log with one
taloned forefinger to hook it over the bark, down again it
 scrambled, until it found the cut wrist. And there it grew
fast. The troll's smashed head seethed and knit together.
He clambered back on his feet and grinned at them. The
waning faggot cast red light over his fangs.

[ Three Hearts and Three Lions, by Poul Anderson ]

References