Difference between revisions of "Troll"

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  |AC=4
 
  |AC=4
 
  |MR=0
 
  |MR=0
  |align=-3
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  |align=−3
 
  |frequency=2
 
  |frequency=2
 
  |genocidable=Yes
 
  |genocidable=Yes
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  |resistances conveyed=None
 
  |resistances conveyed=None
 
  |attributes={{attributes|A troll|humanoid=1|regen=1|carnivore=1|strong=1|stalk=1|hostile=1|infravisible=1|infravision=1}}
 
  |attributes={{attributes|A troll|humanoid=1|regen=1|carnivore=1|strong=1|stalk=1|hostile=1|infravisible=1|infravision=1}}
  |reference=[[monst.c#line1793]]
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  |reference=[[monst.c#line1798]]
 
}}
 
}}
'''Trolls''' are a class of [[monster]] in [[NetHack]]. They are notable because the corpses of dead trolls will [[revive]] (as do the endgame [[Rider]]s). For that reason, trolls are one of the more annoying monsters. Trolls can also make good use out of [[polearm]]s - the range they can hit things with a polearm in hand is equal to that of a character whose skill level in polearms is Skilled. They have a 50% chance of [[Monster_starting_inventory|being generated with]] either a ranseur, partisan, glaive, or spetum{{refsrc|src/makemon.c|390|version=NetHack 3.6.0}}.
+
{{for|the monster class|Troll (monster class)}}
  
The '''troll''', {{monsym|troll}}, is also the least powerful monster of this class. Other types of troll include [[ice troll]]s, [[rock troll]]s, [[water troll]]s and [[Olog-hai]].
+
A '''troll''', {{monsym|troll}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It is the most basic type of [[Troll (monster class)|troll]] and generally the first that [[you]] will encounter. A troll has enhanced [[regeneration]] and will [[follow]] you to other levels if adjacent, and can often [[revive]] from its corpse when killed.
  
Players [[polymorph]]ed into trolls should be careful of [[cockatrice]]s; attempting to attack a cockatrice in troll form will cause [[you]] to bite it, turning to stone.
+
A troll has a weapon attack, a claw attack, and a bite attack.
  
==Strategy for troll removal==
+
==Generation==
 +
Randomly generated trolls are always generated hostile.
  
Generally speaking, for well armed characters, the problem with trolls is not so much to kill them, as to get rid of them without having them auto-revive. There are a large number of ways to kill a troll permanently, many of which fall into the general category of putting the [[corpse]] inside something:
+
Trolls may appear among the hostile {{white|T}} that generate in [[throne room]]s, as well the monsters randomly generated by [[looting]] a throne while [[confused]] and carrying gold (provided there is no [[chest]] on the level).{{refsrc|src/mkroom.c|745|version=NetHack 3.6.7}}
  
* Eat the corpse. It will disappear only when you are finished. During the meal, it may revive, or you may be interrupted, or you may become unconscious from [[rotten]] food. This is a readily available option as long as you are not [[satiated]].
+
Trolls are the second [[quest]] monster for [[Barbarian]]s, and make up {{frac|24|175}} of the monsters that randomly generate on the [[Barbarian quest]] - they can also generate among the random {{white|T}} that are part of the second quest [[monster class]] and make up {{frac|6|175}} of the monsters that are randomly generated there.
* Let a [[pet]] eat the corpse. It will disappear as soon as the pet starts to eat, though not everyone has a [[carnivorous]] pet.
 
* Tin the corpse. Easiest option for those with a [[tinning kit]].
 
* [[Lock]] the corpse in a [[container]]. Useful for trolls generated in [[throne room]]s, though they may revive while being carried to their destination. Nesting a container more than 2 levels deep will also prevent reviving, as will a [[bag of holding]] 97.5% of the time.{{refsrc|src/zap.c|681|version=NetHack 3.6.0}} You will receive the message "You feel less hassled" when a troll corpse stored in a container rots away.{{refsrc|src/do.c|1713|version=NetHack 3.6.0}}
 
* Just keep killing the troll, and eventually it will fail to revive (approximately a 25% chance each time you kill it).
 
* Place the corpse in an [[ice box]]. The revival countdown will be paused. You can take it out later when you're ready to deal with it.
 
* [[Stoning|Stone]] the living troll with a [[cockatrice]] corpse. If there is a live cockatrice nearby, [[conflict]] can also (sometimes) induce the cockatrice to stone the troll.
 
* [[Polymorph]] the corpse.
 
* Throw the corpse into [[lava]] or [[water]] (if it isn't a water troll) and it will drown as soon as it revives.
 
* [[Altar|Sacrifice]] the corpse.
 
* [[Polymorph]] the troll and kill the creature. Make sure you're prepared in case the troll polymorphs to something like a [[master lich]].
 
* Find or [[dig]] a [[pit]], place the corpse in, and push in a [[boulder]] to bury it. Water can also be used in the place of a pit (90% chance if the troll in question is a water troll).
 
* Lure the troll to the [[Rogue level]], where monsters don't leave corpses, and kill it there.
 
* Crush the troll with a [[drawbridge]].
 
* [[Disintegration|Disintegrate]] the troll by standing between it and a [[black dragon]], or just polymorph into a black dragon and fire a disintegration ray at it.
 
* [[Digest]] the troll.
 
* [[Sliming|Turn the troll to slime.]]
 
* [[Genocide]] trolls.
 
* Put the corpse in a cursed [[bag of holding]] and repeatedly #[[loot]] the bag until it disappears.
 
* Completely fill the level with monsters so that the troll has nowhere to revive.
 
* Destroy the container with the corpse in it: a [[magical explosion]] for bags of holding, or [[polymorph]] for any container.  Probably not worth wasting a container, though.
 
  
== Trolls as pets ==
+
The [[Wizard of Yendor]] may create a clone of himself in the guise of a troll via the [[Double Trouble]] [[monster spell]].{{refsrc|src/wizard.c|51|version=NetHack 3.6.7}}
  
While not as strong as some other tamable creatures, higher level trolls are still reasonably strong, can make use of some weapons, and can auto-revive when killed (even though they do not always revive tame, the chance is small for them to revive hostile as long as you do not abuse them or kill them yourself accidentally). While they are not exactly so powerful that they're worth going out of your way to tame, a tame troll is still worth consider keeping.
+
Trolls have a {{frac|2}} chance of [[Monster starting inventory|being generated with]] a [[ranseur]], [[partisan]], [[glaive]], or [[spetum]], with an equal probability of each polearm.{{refsrc|src/makemon.c|439|version=NetHack 3.6.7}}
  
== Messages ==
+
==Strategy==
If the troll revives and you can see it, you will receive the message "The [troll type] rises from the dead!" As a special case, if the troll revives while you are eating it, the message changes to "The bite covered [troll type] rises from the dead!".  The "bite covered" part is not referred to again, for example in subsequent attack or death messages.
+
Trolls hit hard, move as fast as an unhasted unburdened player, and will often need to be fought multiple times before they are fully defeated. However, they have no elemental [[resistance]]s or [[Magic resistance (monster)|MR score]] to speak of, making them vulnerable to many type of magical attacks including [[sleep]] or [[slowing]].
  
== Individual information ==
+
While a player may be capable of fighting a troll once or twice, repeated fights can whittle down your HP over time if the troll revives quickly enough, and it is risky to rely on a troll simply failing to revive eventually. To get rid of them permanently, you can [[eat]] them (though they may still revive as you are doing so), throw them into [[pool|water]] or [[lava]], or turn them to [[stoning|stone]]. You can also lure them to the [[Rogue level]], where corpses do not drop, as they can follow you up or down stairs. A meat-eating [[pet]] or a [[tinning kit]] will reliably dispose of a troll corpse, and you can also lug the corpse to a nearby [[container]] that you can lock it in.
  
=== Troll ===
+
==History==
 +
The troll first appears in Hack 1.21 and Hack for PDP-11, both based on [[Jay Fenlason's Hack]], and is included in the initial bestiary for [[Hack 1.0]].
  
The weakest monster in the Troll monster class. It has no special abilities beyond auto revivification, and is often generated in throne rooms.
+
==Origin==
 
+
{{wikipedia|Troll}}
=== Ice Troll ===
+
A troll is a being that appears in Norse mythology and later Scandinavian folklore. In Old Norse sources, beings described as trolls dwell in isolated areas of rock, mountains, or caves, living together in small family units, and were rarely helpful to human beings - the Old Norse nouns ''troll'' and ''trǫll'' are variously used to mean "fiend", "demon", "werewolf", and "jötunn". The trolls of ''NetHack'' are derived from ''[[Dungeons & Dragons]]'', whose portrayal of them is partly inspired by [[wikipedia:Poul Anderson|Poul Anderson]] novel ''[[wikipedia:Three Hearts and Three Lions|Three Hearts and Three Lions]]''.
 
 
{{monster
 
|name=ice troll
 
|symbol={{white|T}}
 
|tile=[[Image:ice troll.png]]
 
|difficulty=12
 
|level=9
 
|experience=205
 
|speed=10
 
|AC=2
 
|MR=20
 
|align=-3
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Weapon 2d6, claw 2d6, bite 2d6
 
|weight=1000
 
|nutr=300
 
|size=Large
 
|resistances=Cold
 
|resistances conveyed=Cold (??%)
 
|attributes={{attributes|An ice troll|=
 
|humanoid=1|regen=1|carnivore=1|strong=1|stalk=1|hostile=1|infravisible=1|infravision=1}}
 
|refline=1948
 
}}
 
{{todo|What is the percent chance of cold resistance being conveyed by eating an ice troll?}}
 
 
 
[[Ice troll]]s are immune to ice and part of its attacks are cold-attributed and therefore preventable with Cold Resistance. It hits slightly harder than regular Trolls if its cold attack isn't resisted. They have a slightly lower AC and some MR.
 
 
 
<br clear="right">
 
 
 
=== Rock Troll ===
 
 
 
{{monster
 
|name=rock troll
 
|symbol={{cyan|T}}
 
|tile=[[Image:rock troll.png]]
 
|difficulty=12
 
|level=9
 
|experience=198
 
|speed=12
 
|AC=0
 
|MR=0
 
|align=-3
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Weapon 3d6, claw 2d8, bite 2d6
 
|weight=1200
 
|nutr=300
 
|size=Large
 
|resistances=None
 
|resistances conveyed=None
 
|attributes={{attributes|A rock troll|=
 
|humanoid=1|regen=1|carnivore=1|strong=1|stalk=1|hostile=1|collect=1|infravisible=1|infravision=1}}
 
|refline=1956
 
}}
 
 
 
[[Rock troll]]s are basically more powerful versions of your standard everyday Trolls. They hit slightly harder than Trolls and Ice Trolls, but have no remarkable attribute otherwise outside auto revivification. They have lower AC than Ice Trolls, but no MR.
 
 
 
<br clear="right">
 
 
 
=== Water Troll ===
 
 
 
{{monster
 
|name=water troll
 
|symbol={{blue|T}}
 
|tile=[[Image:water troll.png]]
 
|difficulty=13
 
|level=11
 
|experience=246
 
|speed=14
 
|AC=4
 
|MR=40
 
|align=-3
 
|frequency=0
 
|genocidable=Yes
 
|attacks=Weapon 2d8, claw 2d8, bite 2d6
 
|weight=1200
 
|nutr=350
 
|size=Large
 
|resistances=None
 
|resistances conveyed=None
 
|attributes={{attributes|A water troll|=
 
|humanoid=1|regen=1|carnivore=1|swim=1|strong=1|stalk=1|hostile=1|infravisible=1|infravision=1}}
 
|refline=1964
 
}}
 
 
 
[[Water troll]]s have higher MR than other trolls, but its AC is only on par with regular Trolls. They don't hit as hard as Rock Trolls, but they can swim, so dumping their corpse in water isn't effective at getting rid of them.
 
 
 
<br clear="right">
 
 
 
=== Olog-hai ===
 
 
 
{{monster
 
|name=Olog-hai
 
|tile=[[Image:olog-hai.png]]
 
|difficulty=16
 
|level=13
 
|experience=325
 
|speed=12
 
|AC=-4
 
|MR=0
 
|align=-7
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Weapon 3d6, claw 2d8, bite 2d6
 
|weight=1500
 
|nutr=400
 
|size=Large
 
|resistances=None
 
|resistances conveyed=None
 
|attributes={{attributes|Olog-hai|=
 
|humanoid=1|regen=1|carnivore=1|strong=1|stalk=1|hostile=1|collect=1|infravisible=1|infravision=1}}
 
|refline=1972
 
}}
 
 
 
[[Olog-hai]] are the most powerful type of trolls, having lower AC than all other trolls (no MR, though), and hit as hard as Rock Trolls. They have no special attributes beyond auto revivification.
 
 
 
<br clear="right">
 
  
== UnNethack ==
+
''D&D'' trolls are typically nine feet tall on average, with rubbery green or gray hide, gaunt and deceptively-thin builds, and long arms that drag across the ground and dangle when running. A troll's hunched posture and uneven gait masks great physical strength and agility: they are fearless fighters that attack relentlessly with their claws and teeth, rarely using weapons, and have the ability to rapidly heal wounds and even animate disembodied parts of themselves, as well as a weakness to fire. Trolls hunt most other living creatures for prey and have no natural predators, though they respect groups that are known to wield fire - both fire and acid were the only ways of counteracting a troll's regenerative abilities.
  
if you genocide trolls, you get a [[YAFM]]:
+
==Variants==
 +
===SLASH'EM===
 +
In [[SLASH'EM]], trolls [[Hits creatures as +x weapon|hit as a +1 weapon]], and tame trolls may turn [[traitor]].
  
* *plonk* (for actual genocide)
+
[[Grund's Stronghold]] has a {{frac|4|5}} chance of generating a troll at level creation.
* S3n7 1n s0m3 7r0llz!!! (for reverse genocide)
 
  
==Origin==
+
===dNetHack===
The Troll in this form originates from [[Dungeons and Dragons]].  
+
In [[dNetHack]], two trolls are generated in the forested area on the Ancient Temple level of the [[Chaos Temple Quest]] at level creation.
  
In the folklore, it is typically large, very strong and dim-witted. It fears light or is turned to stone by it. The most notable difference of D&D Troll with other sources, is its regeneration ability.
+
Trolls may appear in the court of a [[Throne room#dNetHack|throne room]] ruled by an [[ogre king]].
  
It originally comes from Scandinavian folklore.
+
===The November NetHack Tournament===
 +
In [[The November NetHack Tournament]], [[the DevTeam Office]] has a {{frac|5}} chance of generating a peaceful troll named MR SHOUTY at level creation.
  
== Encyclopedia entry ==
+
==Encyclopedia entry==
 
{{encyclopedia|
 
{{encyclopedia|
 
The troll shambled closer.  He was perhaps eight feet tall,
 
The troll shambled closer.  He was perhaps eight feet tall,
Line 213: Line 79:
 
He clambered back on his feet and grinned at them.  The
 
He clambered back on his feet and grinned at them.  The
 
waning faggot cast red light over his fangs.
 
waning faggot cast red light over his fangs.
[ Three Hearts and Three Lions, by Poul Anderson ]
+
|[ Three Hearts and Three Lions, by Poul Anderson ]
 
 
 
}}
 
}}
  
== References ==
+
==References==
<references />
+
<references/>
 
+
{{nethack-367}}
 
 
{{nethack-360}}
 
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Latest revision as of 00:04, 17 March 2024

For the monster class, see Troll (monster class).

A troll, T, is a type of monster that appears in NetHack. It is the most basic type of troll and generally the first that you will encounter. A troll has enhanced regeneration and will follow you to other levels if adjacent, and can often revive from its corpse when killed.

A troll has a weapon attack, a claw attack, and a bite attack.

Generation

Randomly generated trolls are always generated hostile.

Trolls may appear among the hostile T that generate in throne rooms, as well the monsters randomly generated by looting a throne while confused and carrying gold (provided there is no chest on the level).[1]

Trolls are the second quest monster for Barbarians, and make up 24175 of the monsters that randomly generate on the Barbarian quest - they can also generate among the random T that are part of the second quest monster class and make up 6175 of the monsters that are randomly generated there.

The Wizard of Yendor may create a clone of himself in the guise of a troll via the Double Trouble monster spell.[2]

Trolls have a 12 chance of being generated with a ranseur, partisan, glaive, or spetum, with an equal probability of each polearm.[3]

Strategy

Trolls hit hard, move as fast as an unhasted unburdened player, and will often need to be fought multiple times before they are fully defeated. However, they have no elemental resistances or MR score to speak of, making them vulnerable to many type of magical attacks including sleep or slowing.

While a player may be capable of fighting a troll once or twice, repeated fights can whittle down your HP over time if the troll revives quickly enough, and it is risky to rely on a troll simply failing to revive eventually. To get rid of them permanently, you can eat them (though they may still revive as you are doing so), throw them into water or lava, or turn them to stone. You can also lure them to the Rogue level, where corpses do not drop, as they can follow you up or down stairs. A meat-eating pet or a tinning kit will reliably dispose of a troll corpse, and you can also lug the corpse to a nearby container that you can lock it in.

History

The troll first appears in Hack 1.21 and Hack for PDP-11, both based on Jay Fenlason's Hack, and is included in the initial bestiary for Hack 1.0.

Origin

A troll is a being that appears in Norse mythology and later Scandinavian folklore. In Old Norse sources, beings described as trolls dwell in isolated areas of rock, mountains, or caves, living together in small family units, and were rarely helpful to human beings - the Old Norse nouns troll and trǫll are variously used to mean "fiend", "demon", "werewolf", and "jötunn". The trolls of NetHack are derived from Dungeons & Dragons, whose portrayal of them is partly inspired by Poul Anderson novel Three Hearts and Three Lions.

D&D trolls are typically nine feet tall on average, with rubbery green or gray hide, gaunt and deceptively-thin builds, and long arms that drag across the ground and dangle when running. A troll's hunched posture and uneven gait masks great physical strength and agility: they are fearless fighters that attack relentlessly with their claws and teeth, rarely using weapons, and have the ability to rapidly heal wounds and even animate disembodied parts of themselves, as well as a weakness to fire. Trolls hunt most other living creatures for prey and have no natural predators, though they respect groups that are known to wield fire - both fire and acid were the only ways of counteracting a troll's regenerative abilities.

Variants

SLASH'EM

In SLASH'EM, trolls hit as a +1 weapon, and tame trolls may turn traitor.

Grund's Stronghold has a 45 chance of generating a troll at level creation.

dNetHack

In dNetHack, two trolls are generated in the forested area on the Ancient Temple level of the Chaos Temple Quest at level creation.

Trolls may appear in the court of a throne room ruled by an ogre king.

The November NetHack Tournament

In The November NetHack Tournament, the DevTeam Office has a 15 chance of generating a peaceful troll named MR SHOUTY at level creation.

Encyclopedia entry

The troll shambled closer. He was perhaps eight feet tall,
perhaps more. His forward stoop, with arms dangling past
thick claw-footed legs to the ground, made it hard to tell.
The hairless green skin moved upon his body. His head was a
gash of a mouth, a yard-long nose, and two eyes which drank
the feeble torchlight and never gave back a gleam.
[...]
Like a huge green spider, the troll's severed hand ran on its
fingers. Across the mounded floor, up onto a log with one
taloned forefinger to hook it over the bark, down again it
 scrambled, until it found the cut wrist. And there it grew
fast. The troll's smashed head seethed and knit together.
He clambered back on his feet and grinned at them. The
waning faggot cast red light over his fangs.

[ Three Hearts and Three Lions, by Poul Anderson ]

References