Difference between revisions of "Two-handed"

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(Variants: Lack of #tip is not a SLASH'EM-exclusive problem)
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Some [[weapon]]s are '''two-handed'''. You [[wield]] them in both hands, which means you cannot wear a [[shield]] or engage in [[two-weapon combat]] while wielding them.
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A '''two-handed''' [[weapon]] is a type of weapon in ''[[NetHack]]'' that requires both hands free in order to [[wield]] it.
  
Hitting a monster with a two-handed weapon has a 5% chance to [[shatter]] its wielded weapon.
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==Description==
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[[You]] cannot wear a [[shield]] or engage in [[two-weapon combat]] while wielding a two-handed weapon. Hitting a [[monster]] with a two-handed weapon has a chance of performing a [[shattering blow]] that destroys its wielded weapon. [[Monster]]s with weapon attacks, including [[pet]]s, can wield two-handed weapons if they have the [[strong]] attribute and are not wearing a shield.
  
The weapons below are two-handed. All other wielded ones are '''one-handed''', including [[launcher]]s. [[Polearm]]s and [[missile]]s belong to a separate category.
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{{upcoming|NetHack 3.7.0|When you hit with a two-handed weapon other than a polearm, the damage bonus for Strength is increased by 50%.}}
  
{|class="prettytable striped"
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==List of two-handed weapons==
! Weapon Name !! Cost !! Weight !! Prob (‰) !! colspan="2" | Damage (S/L) !! Material !! Appearance !! Tile !! Glyph
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The weapons listed below are two-handed:
|-
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| colspan="10" | [[axe|'''axes''']]
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{|class="prettytable striped sortable"
|-
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! Weapon !! Skill !! data-sort-type="number"|Cost !! Weight !! data-sort-type="number"|Prob&nbsp;(‰) !! <span class="explain" title="Damage to small monsters">Dam. (S)</span> !! <span class="explain" title="Damage to large monsters">Dam. (L)</span> !! Material !! Appearance !! class=unsortable|Tile !! class=unsortable|Glyph
| [[battle-axe]] || 40 zm || 120 || 10 || d8+d4 || d6+2d4 || iron || double-headed axe || [[Image:Battle-axe.png]] || {{cyan|)}}
 
|-
 
| colspan="10" | [[pick-axe|'''pick-axes''']]
 
|-
 
| [[dwarvish mattock]] || 50 zm || 120 || 13<sup>†</sup> || d12 || d8+2d6 || iron || broad pick || [[Image:Dwarvish mattock.png]] || {{cyan|)}}
 
|-
 
| colspan="10" | [[two-handed sword|'''two-handed swords''']]
 
 
|-
 
|-
| [[two-handed sword]] || 50 zm || 150 || 22 || d12 || 3d6 || iron || || [[Image:Two-handed sword.png]] || {{cyan|)}}
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| [[battle-axe]] || axe || 40 zm || 120 || 10 || {{davg|1|8|1|4}} || {{davg|1|6|2|4}} || iron || double-headed axe || [[Image:Battle-axe.png]] || {{cyan|)}}
 
|-
 
|-
| [[tsurugi]] || 500 zm || 60 || N/A || d16 || d8+2d6 || metal || long samurai sword || [[Image:Tsurugi.png]] || {{cyan|)}}
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| [[dwarvish mattock]] || pick-axe || 50 zm || 120 || 13 || {{davg|1|12}} || {{davg|1|8|2|6}} || iron || broad pick || [[Image:Dwarvish mattock.png]] || {{cyan|)}}
 
|-
 
|-
| colspan="10" | [[quarterstaff|'''quarterstaves''']]
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| [[two-handed sword]] || two-handed sword || 50 zm || 150 || 22 || {{davg|1|12}} || {{davg|3|6}} || iron || || [[Image:Two-handed sword.png]] || {{cyan|)}}
 
|-
 
|-
| [[quarterstaff]] || 5 zm || 40 || 11<sup>†</sup> || d6 || d6 || wood || staff || [[Image:Quarterstaff.png]] || {{brown|)}}
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| [[tsurugi]] || two-handed sword || 500 zm || 60 || N/A || {{davg|1|16}} || {{davg|1|8|2|6}} || metal || long samurai sword || [[Image:Tsurugi.png]] || {{cyan|)}}
 
|-
 
|-
| colspan="10" | [[unicorn horn|'''unicorn horns''']]
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| [[quarterstaff]] || quarterstaff || 5 zm || 40 || 11 || {{davg|1|6}} || {{davg|1|6}} || wood || staff || [[Image:Quarterstaff.png]] || {{brown|)}}
 
|-
 
|-
| [[unicorn horn]] || 100 zm || 20 || tool || d12 || d12 || bone || || [[Image:Unicorn horn.png]] || {{white|(}}
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| [[unicorn horn]] || unicorn horn || 100 zm || 20 || tool || {{davg|1|12}} || {{davg|1|12}} || bone || || [[Image:Unicorn horn.png]] || {{white|(}}
 
|}
 
|}
  
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In addition to the weapons listed above, [[polearm]]s are also two-handed, but are designed for [[pound]]ing and thus not as useful when handled as melee weapons.
  
[[Monster]]s (including [[pet]]s) can wield two-handed weapons if they have the [[strong]] attribute and are not wearing a shield, in addition to the usual restrictions (must have a weapon attack, no cross-aligned artifacts etc).
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==Strategy==
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Two-handed weapons are generally more damaging on average than one-handed weapons, but have a notoriously detrimental effect if you wield a cursed one, or else your currently-wielded weapon is cursed. While your hands are welded to a cursed two-hander, you cannot perform many actions including the following:
  
==Wielding cursed two-handers==
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* [[Loot]]ing or [[apply]]ing containers
Two-handed weapons are infamous for their crippling effect when wielding a [[cursed]] one. (Wielding a cursed weapon while wearing a cursed shield has similar drawbacks.) While your hands are welded to a cursed two-hander, you cannot loot or apply containers, cast spells, change your cloak, body armor, or shirt, wear or remove [[ring]]s, and several other activities. Your [[god]] treats this as a [[Trouble#Major_troubles|major trouble]] for [[prayer]] purposes.
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* Casting [[spell]]s
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* [[Remove|Removing]] [[armor]] or [[ring]]s
  
These handicaps make it hard to [[Curse_removal|lift the curse]], since your uncursing items will usually be safely in your [[bag]]. But you can empty your bag on the floor with the [[tip]] command to reach your [[curse removal]] items. That's quite annoying if you didn't prepare in advance a second bag with just what you needed. Praying is the most convenient solution, but keep in mind that you can't successfully  [[pray]] in [[Gehennom]]. Some people also drop [[potion of holy water|holy water]] on the ground in places you can easily [[branchport]] or [[level teleport]] to.
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These handicaps also make it hard to get at your [[curse removal]] items, since you cannot cast spells and your uncursing items will usually be safely in your [[bag]]. Spellcasting monsters that cast [[curse items]], including the [[Wizard of Yendor]], are often the most notorious culprits.
  
Spellcasting monsters, [[Rodney]], angry gods, and [[fountain]] quaffing can [[Curse_items|curse your items]], including your wielded weapon.
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[[Prayer]] to your [[god]] can uncurse a cursed two-handed weapon: your god treats having both hands welded to cursed weapons and/or shields as a major. You can also use the #[[tip]] [[extended command]] to empty your bag on the floor and get at your curse removal tools - it is best to prepare a bag of such items in advance for when prayer is inconvenient or unavailable (e.g. in [[Gehennom]]). Some players also drop {{of|potion|holy water}} on the ground in places that they easily [[branchport]] or [[level teleport]] to.
  
 
==Variants==
 
==Variants==
The [[tip]] command was introduced in [[NetHack 3.6.0]], and variants based on older versions (such as [[SLASH'EM]]) may lack the command. As a result, wielding a cursed two-handed weapon is typically a much more serious problem. Players may choose to avoid these weapons entirely.
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Variants based on [[NetHack 3.4.3]] and earlier versions may lack the #tip command, which is introduced in [[NetHack 3.6.0]] - this makes wielding a cursed two-handed weapon a much more serious problem in those games, and players may choose to avoid these weapons entirely.
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===SLASH'EM===
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In [[SLASH'EM]], [[bow]]s, [[crossbow]]s, and some [[firearm]]s are two-handed. SLASH'EM also
  
In SLASH'EM, [[bow]]s, [[crossbow]]s, and some [[firearm]]s (but not [[sling]]s) are two-handed.
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===dNetHack===
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In [[dNetHack]], two-handed weapons get double the damage bonus from strength.
  
 
==See also==
 
==See also==
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* [[Cleaver]]
 
* [[The Staff of Aesculapius]]
 
* [[The Staff of Aesculapius]]
* [[The Tsurugi of Muramasa ]]
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* [[The Tsurugi of Muramasa]]
 
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{{nethack-367}}
 
[[Category:Item attributes]]
 
[[Category:Item attributes]]
{{nethack-360}}
 

Latest revision as of 05:05, 8 December 2023

A two-handed weapon is a type of weapon in NetHack that requires both hands free in order to wield it.

Description

You cannot wear a shield or engage in two-weapon combat while wielding a two-handed weapon. Hitting a monster with a two-handed weapon has a chance of performing a shattering blow that destroys its wielded weapon. Monsters with weapon attacks, including pets, can wield two-handed weapons if they have the strong attribute and are not wearing a shield.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

When you hit with a two-handed weapon other than a polearm, the damage bonus for Strength is increased by 50%.

List of two-handed weapons

The weapons listed below are two-handed:

Weapon Skill Cost Weight Prob (‰) Dam. (S) Dam. (L) Material Appearance Tile Glyph
battle-axe axe 40 zm 120 10 7 8.5 iron double-headed axe Battle-axe.png )
dwarvish mattock pick-axe 50 zm 120 13 6.5 11.5 iron broad pick Dwarvish mattock.png )
two-handed sword two-handed sword 50 zm 150 22 6.5 10.5 iron Two-handed sword.png )
tsurugi two-handed sword 500 zm 60 N/A 8.5 11.5 metal long samurai sword Tsurugi.png )
quarterstaff quarterstaff 5 zm 40 11 3.5 3.5 wood staff Quarterstaff.png )
unicorn horn unicorn horn 100 zm 20 tool 6.5 6.5 bone Unicorn horn.png (

In addition to the weapons listed above, polearms are also two-handed, but are designed for pounding and thus not as useful when handled as melee weapons.

Strategy

Two-handed weapons are generally more damaging on average than one-handed weapons, but have a notoriously detrimental effect if you wield a cursed one, or else your currently-wielded weapon is cursed. While your hands are welded to a cursed two-hander, you cannot perform many actions including the following:

These handicaps also make it hard to get at your curse removal items, since you cannot cast spells and your uncursing items will usually be safely in your bag. Spellcasting monsters that cast curse items, including the Wizard of Yendor, are often the most notorious culprits.

Prayer to your god can uncurse a cursed two-handed weapon: your god treats having both hands welded to cursed weapons and/or shields as a major. You can also use the #tip extended command to empty your bag on the floor and get at your curse removal tools - it is best to prepare a bag of such items in advance for when prayer is inconvenient or unavailable (e.g. in Gehennom). Some players also drop holy water on the ground in places that they easily branchport or level teleport to.

Variants

Variants based on NetHack 3.4.3 and earlier versions may lack the #tip command, which is introduced in NetHack 3.6.0 - this makes wielding a cursed two-handed weapon a much more serious problem in those games, and players may choose to avoid these weapons entirely.

SLASH'EM

In SLASH'EM, bows, crossbows, and some firearms are two-handed. SLASH'EM also

dNetHack

In dNetHack, two-handed weapons get double the damage bonus from strength.

See also