Difference between revisions of "Uranium imp (UnNetHack)"

From NetHackWiki
Jump to navigation Jump to search
(Add category tag)
m
Line 10: Line 10:
 
  |AC=2
 
  |AC=2
 
  |MR=20
 
  |MR=20
  |align=-7
+
  |align=−7
 
  |frequency=Unknown
 
  |frequency=Unknown
 
  |genocidable=Yes
 
  |genocidable=Yes
Line 33: Line 33:
 
}}
 
}}
  
'''Uranium imps''' are a new [[minor demon]] added in [[UnNetHack]]. When a uranium imp is hit in melee, both the imp and the attacker are teleported together to a random location on the same level, so a fight with one can lead to hopping all over the level. A player with [[teleport control]] will be able to choose his/her destination, but will still be accompanied there by the uranium imp. This power is nullified on [[no-teleport]] levels.
+
'''Uranium imps''' are a new [[minor demon]] added in [[UnNetHack]]. When a uranium imp is hit in melee, both the imp and the attacker are teleported together to a random location on the same level, so a fight with one can lead to hopping all over the level. A player with [[teleport control]] can sometimes choose the destination, but will still be accompanied there by the uranium imp. This power is nullified on [[non-teleport level]]s.
  
 
==Strategy==
 
==Strategy==
Line 39: Line 39:
 
Uranium imps don't deal dangerous amounts of damage, but their teleportation can land an unsuspecting player in a dangerous situation. Additionally, they can very easily separate adventurers from their [[pet]]s.
 
Uranium imps don't deal dangerous amounts of damage, but their teleportation can land an unsuspecting player in a dangerous situation. Additionally, they can very easily separate adventurers from their [[pet]]s.
  
[[Teleport Control]] isn't a perfect defense against the teleportation ability; 4/13 of the time, the teleportation will be "too chaotic to control" and the location will be random despite teleport control. The 4/13 chance is a reference to the source material for uranium imps - the number 413 keeps showing up throughout the story.
+
[[Teleport control]] isn't a perfect defense against the teleportation ability; {{frac|4|13}} of the time, the teleportation will be "too chaotic to control" and the location will be random despite teleport control. The {{frac|4|13}} chance is a reference to the source material for uranium imps—the number 413 keeps showing up throughout the story.
  
However, you don't have to fight them—if you #chat with them, they will run away for 10-30 turns. This is a reference to the uranium imp's source material, [[wikipedia:Homestuck|''Homestuck'']], in which a bunch of imps are "defeated" by the main character yelling at them to leave. The source code acknowledges this reference with a comment "/* That is IT. EVERYBODY OUT. You are DEAD SERIOUS. */" before defining the running away behavior.  
+
However, you don't have to fight them—if you #chat with them, they will run away for 10–30 turns. This is a reference to the uranium imp's source material, [[wikipedia:Homestuck|''Homestuck'']], in which a bunch of imps are "defeated" by the main character yelling at them to leave. The source code acknowledges this reference with a comment "/* That is IT. EVERYBODY OUT. You are DEAD SERIOUS. */" before defining the fleeing behavior.
  
 
==Encyclopedia==
 
==Encyclopedia==
Line 57: Line 57:
  
 
[[Category:UnNetHack monsters]]
 
[[Category:UnNetHack monsters]]
[[Category:dNethack monsters]]
+
[[Category:dNetHack monsters]]

Revision as of 22:44, 5 September 2019

Uranium imps are a new minor demon added in UnNetHack. When a uranium imp is hit in melee, both the imp and the attacker are teleported together to a random location on the same level, so a fight with one can lead to hopping all over the level. A player with teleport control can sometimes choose the destination, but will still be accompanied there by the uranium imp. This power is nullified on non-teleport levels.

Strategy

Uranium imps don't deal dangerous amounts of damage, but their teleportation can land an unsuspecting player in a dangerous situation. Additionally, they can very easily separate adventurers from their pets.

Teleport control isn't a perfect defense against the teleportation ability; 413 of the time, the teleportation will be "too chaotic to control" and the location will be random despite teleport control. The 413 chance is a reference to the source material for uranium imps—the number 413 keeps showing up throughout the story.

However, you don't have to fight them—if you #chat with them, they will run away for 10–30 turns. This is a reference to the uranium imp's source material, Homestuck, in which a bunch of imps are "defeated" by the main character yelling at them to leave. The source code acknowledges this reference with a comment "/* That is IT. EVERYBODY OUT. You are DEAD SERIOUS. */" before defining the fleeing behavior.

Encyclopedia

Despite being imbued with reality-warping powers by the Green Sun, these trouble-
making servants of darkness seem unaware of their true power, and
probably would run away if yelled at.

GG: those stupid things are impossible to kill :(
TG: no you can kill them
TG: youll get better dont worry

[ Homestuck Act 5, by Andrew Hussie ]