Difference between revisions of "Wandering horror"
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* The speed is anywhere from 6 to 18 (slow to fast) | * The speed is anywhere from 6 to 18 (slow to fast) | ||
− | * The AC is anywhere from 10 to | + | * The AC is anywhere from 10 to −20 |
* The MR is anywhere from 0 to 100 | * The MR is anywhere from 0 to 100 | ||
− | * The alignment is anywhere from 8 to | + | * The alignment is anywhere from 8 to −8. |
* A horror has up to 4 attacks, each with a random attack type and damage type. | * A horror has up to 4 attacks, each with a random attack type and damage type. | ||
** The damage types encompass almost every type in the game, excluding rider-only attacks, lycanthrope attacks, seduction (nymph or foocubus) attacks, and lethe attacks. | ** The damage types encompass almost every type in the game, excluding rider-only attacks, lycanthrope attacks, seduction (nymph or foocubus) attacks, and lethe attacks. | ||
Line 35: | Line 35: | ||
* The corpse weight and nutrition will match the size, but this doesn't matter, as horrors will never leave a corpse. | * The corpse weight and nutrition will match the size, but this doesn't matter, as horrors will never leave a corpse. | ||
* The sounds will always be a random humanoid sound. | * The sounds will always be a random humanoid sound. | ||
− | * The horror then gets up to 17 flags of each type (resistances, resistances conveyed, etc.) | + | * The horror then gets up to 17 flags of each type (resistances, resistances conveyed, movement pattern, etc.) |
** The horror will never be polymorphable, always hostile, and never a werecreature. | ** The horror will never be polymorphable, always hostile, and never a werecreature. | ||
** Any contradictory flags (such as MT_ANIMAL and MT_MINDLESS) are filtered out with one chosen. | ** Any contradictory flags (such as MT_ANIMAL and MT_MINDLESS) are filtered out with one chosen. | ||
* The horror will have a random type of internal organs, one of none, normal, or non-differentiated (homogenous) organs. | * The horror will have a random type of internal organs, one of none, normal, or non-differentiated (homogenous) organs. | ||
* The horror will have a level based on its attacks and flags, but always above 11. | * The horror will have a level based on its attacks and flags, but always above 11. | ||
− | ** If the horror should have a level below 11 based on attacks and flags, the entire horror will be | + | ** If the horror should have a level below 11 based on attacks and flags, the entire horror will be re-randomized. |
− | [[Category: | + | [[Category:dNetHack monsters]] |
Revision as of 21:40, 5 September 2019
U wandering horror File:Wandering horror.png | |
---|---|
Difficulty | randomized |
Attacks |
randomized |
Base level | randomized |
Base experience | randomized |
Speed | randomized |
Base AC | randomized |
Base MR | randomized |
Alignment | randomized |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | No |
Weight | randomized |
Nutritional value | randomized |
Size | randomized |
Resistances | randomized |
Resistances conveyed |
randomized
|
The wandering horror is a monster added in dNetHack. It is part of the U class, which in dNetHack indicates an "unknown abomination". The statistics for this monster, along with stumbling and shambling horrors, are randomized every game.
- The speed is anywhere from 6 to 18 (slow to fast)
- The AC is anywhere from 10 to −20
- The MR is anywhere from 0 to 100
- The alignment is anywhere from 8 to −8.
- A horror has up to 4 attacks, each with a random attack type and damage type.
- The damage types encompass almost every type in the game, excluding rider-only attacks, lycanthrope attacks, seduction (nymph or foocubus) attacks, and lethe attacks.
- Not every damage type is possible for each attack type, inclusions are mostly based on whether there is a pre-existing monster with that attack combination already.
- The size can be anything from tiny to gigantic.
- The corpse weight and nutrition will match the size, but this doesn't matter, as horrors will never leave a corpse.
- The sounds will always be a random humanoid sound.
- The horror then gets up to 17 flags of each type (resistances, resistances conveyed, movement pattern, etc.)
- The horror will never be polymorphable, always hostile, and never a werecreature.
- Any contradictory flags (such as MT_ANIMAL and MT_MINDLESS) are filtered out with one chosen.
- The horror will have a random type of internal organs, one of none, normal, or non-differentiated (homogenous) organs.
- The horror will have a level based on its attacks and flags, but always above 11.
- If the horror should have a level below 11 based on attacks and flags, the entire horror will be re-randomized.