Difference between revisions of "Watchman"

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*Destroying [[fountain]]s by [[quaff]]ing from or [[dip]]ping in them (you will be warned first)
 
*Destroying [[fountain]]s by [[quaff]]ing from or [[dip]]ping in them (you will be warned first)
 
*Stealing from [[shop]]s
 
*Stealing from [[shop]]s
*[[Dig]]ging through [[wall]]s (you will be warned first)
+
*[[Dig]]ging through [[wall]]s or doors (you will be warned first)
*Kicking down [[door]]s
+
*Kicking down [[door]]s (you will be warned first)
 +
*Unlocking doors (you will be warned first)
  
 
Some of these actions will not anger a watchman as long as he isn't in eyesight. In addition, attacking a peaceful watchman or a shopkeeper with a spell or wand does not anger the whole guard; merely the target of the attack.
 
Some of these actions will not anger a watchman as long as he isn't in eyesight. In addition, attacking a peaceful watchman or a shopkeeper with a spell or wand does not anger the whole guard; merely the target of the attack.
  
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Revision as of 16:44, 15 December 2006

Watchmen are the peacekeepers of Minetown. They are always generated peaceful, but can become hostile through a number of player actions.

  • Attacking a peaceful watchman
  • Attacking a peaceful shopkeeper
  • Killing the priest
  • Cutting down trees
  • Destroying fountains by quaffing from or dipping in them (you will be warned first)
  • Stealing from shops
  • Digging through walls or doors (you will be warned first)
  • Kicking down doors (you will be warned first)
  • Unlocking doors (you will be warned first)

Some of these actions will not anger a watchman as long as he isn't in eyesight. In addition, attacking a peaceful watchman or a shopkeeper with a spell or wand does not anger the whole guard; merely the target of the attack.