Difference between revisions of "Watchman"
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*Destroying [[fountain]]s by [[quaff]]ing from or [[dip]]ping in them (you will be warned first) | *Destroying [[fountain]]s by [[quaff]]ing from or [[dip]]ping in them (you will be warned first) | ||
*Stealing from [[shop]]s | *Stealing from [[shop]]s | ||
− | *[[Dig]]ging through [[wall]]s (you will be warned first) | + | *[[Dig]]ging through [[wall]]s or doors (you will be warned first) |
− | *Kicking down [[door]]s | + | *Kicking down [[door]]s (you will be warned first) |
+ | *Unlocking doors (you will be warned first) | ||
Some of these actions will not anger a watchman as long as he isn't in eyesight. In addition, attacking a peaceful watchman or a shopkeeper with a spell or wand does not anger the whole guard; merely the target of the attack. | Some of these actions will not anger a watchman as long as he isn't in eyesight. In addition, attacking a peaceful watchman or a shopkeeper with a spell or wand does not anger the whole guard; merely the target of the attack. | ||
[[Category:Monsters]] | [[Category:Monsters]] |
Revision as of 16:44, 15 December 2006
Watchmen are the peacekeepers of Minetown. They are always generated peaceful, but can become hostile through a number of player actions.
- Attacking a peaceful watchman
- Attacking a peaceful shopkeeper
- Killing the priest
- Cutting down trees
- Destroying fountains by quaffing from or dipping in them (you will be warned first)
- Stealing from shops
- Digging through walls or doors (you will be warned first)
- Kicking down doors (you will be warned first)
- Unlocking doors (you will be warned first)
Some of these actions will not anger a watchman as long as he isn't in eyesight. In addition, attacking a peaceful watchman or a shopkeeper with a spell or wand does not anger the whole guard; merely the target of the attack.