Difference between revisions of "Watchman"
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*Unlocking doors (you will be warned first) | *Unlocking doors (you will be warned first) | ||
− | Some of these actions will not anger a watchman as long as he isn't in eyesight. In addition, attacking a peaceful watchman or a shopkeeper with a spell or wand does not anger all the guards; only the target of the attack. The watchmen are quite easy to kill (even easier than [[shopkeeper]]s), and they have some potentially useful items in their inventory, although they | + | Some of these actions will not anger a watchman as long as he isn't in eyesight. In addition, attacking a peaceful watchman or a shopkeeper with a spell or wand does not anger all the guards; only the target of the attack. The watchmen are quite easy to kill (even easier than [[shopkeeper]]s), and they have some potentially useful items in their inventory, although they often have a cursed item, so check all items on an altar or with a pet first. The watch captains are much harder to kill, but not as hard as [[shopkeeper]]s. So don't do anything that will anger all the watchmen. |
== Encyclopedia entry == | == Encyclopedia entry == |
Revision as of 21:08, 9 July 2007
@ watchman | |
---|---|
Difficulty | 8 |
Attacks |
Weapon 1d8 |
Base level | 6 |
Base experience | 78 |
Speed | 10 |
Base AC | 10 |
Base MR | 0 |
Alignment | -2 (chaotic) |
Frequency (by normal means) | Not randomly generated |
Genocidable | Yes |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | None |
Resistances conveyed |
None |
A watchman:
| |
Reference | monst.c#line2453 |
@ watch captain | |
---|---|
Difficulty | 12 |
Attacks |
Weapon 3d4, Weapon 3d4 |
Base level | 10 |
Base experience | 221 |
Speed | 10 |
Base AC | 10 |
Base MR | 15 |
Alignment | -4 (chaotic) |
Frequency (by normal means) | Not randomly generated |
Genocidable | Yes |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | None |
Resistances conveyed |
None |
A watch captain:
| |
Reference | monst.c#line2461 |
Watchmen are the peacekeepers of Minetown. They are always generated peaceful, but can become hostile through a number of player actions.
- Attacking a peaceful watchman
- Attacking a peaceful shopkeeper
- Killing the priest
- Cutting down trees
- Destroying fountains by quaffing from or dipping in them (you will be warned first)
- Stealing from shops
- Digging through walls or doors (you will be warned first)
- Kicking down doors (you will be warned first)
- Unlocking doors (you will be warned first)
Some of these actions will not anger a watchman as long as he isn't in eyesight. In addition, attacking a peaceful watchman or a shopkeeper with a spell or wand does not anger all the guards; only the target of the attack. The watchmen are quite easy to kill (even easier than shopkeepers), and they have some potentially useful items in their inventory, although they often have a cursed item, so check all items on an altar or with a pet first. The watch captains are much harder to kill, but not as hard as shopkeepers. So don't do anything that will anger all the watchmen.
Encyclopedia entry
- See the encyclopedia entry for human.