Watchman

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Revision as of 02:23, 30 December 2006 by Shijun (talk | contribs) (added monster info)
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Watchmen are the peacekeepers of Minetown. They are always generated peaceful, but can become hostile through a number of player actions.

  • Attacking a peaceful watchman
  • Attacking a peaceful shopkeeper
  • Killing the priest
  • Cutting down trees
  • Destroying fountains by quaffing from or dipping in them (you will be warned first)
  • Stealing from shops
  • Digging through walls or doors (you will be warned first)
  • Kicking down doors (you will be warned first)
  • Unlocking doors (you will be warned first)

Some of these actions will not anger a watchman as long as he isn't in eyesight. In addition, attacking a peaceful watchman or a shopkeeper with a spell or wand does not anger all the guards; only the target of the attack.

Encyclopedia entry

See the encyclopedia entry for human.