Difference between revisions of "Wounded legs"

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(update refs, add duration of wounded legs)
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Legs may be wounded by:
 
Legs may be wounded by:
  
* A [[xan]]'s attack{{refsrc|mhitu.c|1136}}
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* A [[xan]]'s attack (1d(60-dexterity) turns){{refsrc|src/mhitu.c|1235|nethack=3.6.6}}
* An exploding [[land mine]]{{refsrc|trap.c|1129}}
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* Getting trapped by a [[bear trap]] ({{rn1|10|10}} turns){{refsrc|src/trap.c|1098|nethack=3.6.6}}
* Jumping out of a [[bear trap]]{{refsrc|apply.c|1314}} (this wound can last a very long time)
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* An exploding [[land mine]] ({{rn1|35|41}} turns){{refsrc|src/trap.c|1518|nethack=3.6.6}}
* Trying to jump when you are stuck in the floor (from being caught in [[lava]] when it solidified){{refsrc|apply.c|1332}}
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* Jumping out of a [[bear trap]] ({{rn1|1000|500}} turns){{refsrc|src/apply.c|1767|nethack=3.6.6}}
* [[Fumbling]] with a [[cursed]] [[digging tool]]{{refsrc|dig.c|241}}
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* Trying to jump when you are stuck in the floor (from being caught in [[lava]] when it solidified) ({{rn1|10|11}} turns){{refsrc|src/apply.c|1788|nethack=3.6.6}}
* Kicking walls, objects, or empty space{{refsrc|dokick.c|789}}{{refsrc|dokick.c|1021}}
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* [[Fumbling]] with a [[cursed]] [[digging tool]] (6–10 turns){{refsrc|src/dig.c|286|nethack=3.6.6}}
* Falling off your [[steed]]{{refsrc|steed.c|483}}
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* Kicking walls, objects, or empty space, {{frac|3}} of the time (6–10 turns){{refsrc|src/dokick.c|1242|nethack=3.6.6}}{{refsrc|src/dokick.c|1264|nethack=3.6.6}}
* Dropping a [[heavy iron ball]] into a hole, trapdoor, or down [[stairs]] while caught in a [[bear trap]]{{refsrc|ball.c|669}}
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* Falling off your [[steed]] ({{rn1|5|5}} more turns){{refsrc|src/steed.c|506|nethack=3.6.6}}
 +
* Dropping a [[heavy iron ball]] into a hole, trapdoor, or down [[stairs]] while caught in a [[bear trap]] ({{rn1|1000|500}} turns){{refsrc|src/ball.c|925|nethack=3.6.6}}
  
 
Wounded legs may be healed by:
 
Wounded legs may be healed by:
  
* Eating a blessed or uncursed [[lump of royal jelly]]{{refsrc|eat.c|1690}}
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* Eating a blessed or uncursed [[lump of royal jelly]]{{refsrc|src/eat.c|2230|nethack=3.6.6}}
* Quaffing a blessed or uncursed [[potion of speed]]{{refsrc|potion.c|727}}
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* Quaffing a blessed or uncursed [[potion of speed]]{{refsrc|src/potion.c|938|nethack=3.6.6}}
* [[Prayer]];{{refsrc|pray.c|428}} it is considered a minor problem{{refsrc|pray.c|73}}
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* [[Prayer]];{{refsrc|src/pray.c|551|nethack=3.6.6}} it is considered a minor problem{{refsrc|src/pray.c|259|nethack=3.6.6}}
* Sitting on a [[throne]] and feeling "much, much better!"{{refsrc|sit.c|179}}
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* Sitting on a [[throne]] and feeling "much, much better!"{{refsrc|src/sit.c|192|nethack=3.6.6}}
* Waiting for legs to heal on their own{{refsrc|timeout.c|298}}
+
* Waiting for legs to heal on their own{{refsrc|src/timeout.c|640|nethack=3.6.6}}
  
 
==References==
 
==References==
 
<references/>
 
<references/>
  
{{nethack-343}}
+
{{nethack-366}}
 
[[Category:Properties]]
 
[[Category:Properties]]

Revision as of 16:38, 3 April 2022

Wounded legs is an intrinsic property generally considered undesirable. With wounded legs, your dexterity is reduced by one and abused every five turns. You are unable to jump, kick, or ride anything, and you become significantly more burdened. However, it is temporary, lasting usually only a few turns. After it is gone, your dexterity returns to its normal level and your encumbrance returns to its previous level.

Legs may be wounded by:

Wounded legs may be healed by:

References