Difference between revisions of "Bugs in NetHack 3.4.3"
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|C343-208||fixed||Hero can be [[blind]]ed while fainted. | |C343-208||fixed||Hero can be [[blind]]ed while fainted. | ||
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|C343-210||fixed||Hero can "[[stun|feel a bit steadier]]" while unconscious. | |C343-210||fixed||Hero can "[[stun|feel a bit steadier]]" while unconscious. |
Revision as of 01:34, 13 February 2007
A bug is a problem in NetHack's source code. There are two lists of bugs provided by the DevTeam: one for nonspoiler bugs and one for spoiler bugs.
Contents
Status table
Status | Description |
---|---|
Open | The bug is unresolved, but the DevTeam knows what they need to do about it. |
Not a bug | Sometimes people think this is a bug, but they're wrong. |
fixed | The bug will be fixed in the next bug-fix release. |
Fixed | The bug will be fixed in a future release. |
Help | The DevTeam does not know what is causing this and would appreciate related bug reports. |
Superseded | See another entry for information on this bug. |
Core bugs
Last updated: 12 February 2007
Name | Status | Description |
---|---|---|
C341-1 | Fixed | Monsters affected by stinking cloud always get angry at the hero even if the hero did not create the cloud.. |
C341-4 | Fixed | opthelp does not list use_inverse |
C341-5 | Fixed | When you see your pet move, the pet may be referred to as "it". |
C341-7 | Fixed | Skilled or expert caster of fireball/cone of cold can't target a monster known only by infravision or ESP. |
C341-10 | Fixed | Fruit names ending in "us" are incorrectly considered plural. |
C341-18 | Fixed | ki-rins and couatls can wear (and may have) armor. |
C342-12 | Fixed | There are a number of places that misuse "your". |
C342-13 | Fixed | Hangup can cause loss of objects being moved internally. |
C342-16 | Fixed | If you self-genocide while polymorphed, the death message makes no sense. |
C342-19 | Fixed | Things that can kill you in the future (like stoning) can cause messages to show up out of order. |
C342-22 | Fixed | Monsters can hide under cockatrice corpses without getting stoned. |
C342-31 | Open | You can get a message telling you a monster wields a weapon it already was wielding. |
C342-36 | Fixed | If unable to see yourself while invisible and you are bestowed a spellbook, it doesn't show up on the display. |
C342-46 | fixed | Cleric cast lightning doesn't blind as other lightning does. |
C342-50 | Fixed | If you're hiding on the ceiling and try to #sit, you automatically unhide. |
C342-51 | Fixed | The game thinks trappers hide on the ceiling. |
C342-54 | Fixed | Statues of unique monsters in bones files are not handled correctly. |
C343-1 | fixed | At a pit the game can give messages with poor grammar. |
C343-2 | fixed | Wielded silver arrows don't cause silver damage on some silver-haters. |
C343-3 | fixed | In the ranger quest, monsters can end up off the map to the left. |
C343-4 | fixed | On the Rogue level, tunnelling through rock doesn't leave a passage. |
C343-5 | fixed | In wizard mode, level teleport in the endgame can cause a crash if confused. |
C343-6 | fixed | You can #sit on an object at the bottom of a pit that you are not in. |
C343-7 | fixed | When a steed pushes a boulder into a pool, the message misuses "you". |
C343-8 | fixed | Plural of Nazgul is Nazgul - not Nazguls. |
C343-9 | fixed | Trap messages referring to a named steed when hallucinating are poorly worded. |
C343-10 | fixed | If there is a corpse in a pit, you have to enter the pit to pick it up but not to eat it. |
C343-11 | fixed | If you ask for help ('?') at a "what direction" prompt, you don't get to enter a direction afterward if the cmdassist option is set. |
C343-12 | fixed | You can't use '>' to enter a pit. |
C343-13 | fixed | On polymorph, you can get the message "It turns into it". |
C343-14 | fixed | The initial and any tombstone message resulting from eating an identified artifact is gramatically incorrect. |
C343-15 | fixed | You can get a message that an invisible monster looks much better. |
C343-16 | fixed | Player polymorphed as a xorn can't pick up items in pits. |
C343-17 | fixed | After polymorphing into a xorn and returning to human form, player can be stuck in a pit that isn't there. |
C343-18 | fixed | Scaring a mimicing mimic gives an incorrect "turns to flee" message. |
C343-19 | fixed | Dipping acid in a fountain may not destroy the acid. |
C343-20 | Open | When dying immediately on entering a level, the map may show you dying on the previous level. |
C343-21 | Open | Pets can be pulled through closed doors with a leash. |
C343-22 | Open | You can untrap a monster in a pit while levitating. |
C343-23 | Help | Dungeon collapses after vault guard fails to lead you out. |
C343-24 | Fixed | Documented default for option "null" is "off"; default is actually "on". |
C343-25 | Fixed | You can trip over a cockatrice corpse safely. |
C343-26 | Fixed | A frozen swamp may be called a moat. |
C343-27 | Fixed | Kicked objects do not slide properly on air or water levels. |
C343-28 | fixed | There are several places that can't tell the diffence between a "hat" and a "helmet." |
C343-29 | fixed | When taking things out of a bag of holding, messages may say "lifting" instead of "removing." |
C343-30 | fixed | Cursed scroll of destroy armor on cursed armor doesn't always interact correctly. |
C343-31 | fixed | If you hit a cockatrice with a weapon that breaks, you can be stoned. |
C343-32 | Fixed | When blind and levitating, the hero can still discover stairs. |
C343-33 | Fixed | Sometimes a monster may remain hidden under a corpse that has rotted away. |
C343-34 | Fixed | Mimics on the rogue level may try to mimic a closed door. |
C343-35 | fixed | Polymorphed or shapechanged monsters may get the wrong number of hit points. |
C343-36 | fixed | Weight of corpses on special levels may not be calculated correctly. |
C343-37 | Fixed | Mimics may mimic a boulder over a pit or hole. |
C343-38 | Open | Dismounting and kicking a monster that jumps may result in landing on the wrong side of a wall. |
C343-39 | fixed | Restoring a game where the character is wielding Sting may result in temporary display errors during the restore process. |
C343-40 | fixed | Monster thrusting one of multiple wielded daggers gives misleading message. |
C343-41 | fixed | A rolling boulder falling into a pit you can't see only makes a sound if the hero is blind. |
C343-42 | fixed | If a fire trap melts ice, it may trigger twice in the same turn. |
C343-43 | Fixed | An invisible troll that revives may be shown until it moves. |
C343-44 | fixed | Shopkeepers, doors, and traps interact oddly. |
C343-45 | fixed | Dropping the corpse of a unique monster without a personal name down the stairs gives a badly formed response. |
C343-46 | fixed | Breaking up a boulder or statue can result in pieces that are described incorrectly. |
C343-47 | fixed | Monster and hero have different odds to err when throwing a greased weapon. |
C343-48 | fixed | Killing your pet doesn't get you any experience when it should. |
C343-49 | fixed | The boulder does not show up in a bones file caused by death by rolling boulder. |
C343-50 | fixed | A sleeping steed may answer a #chat. |
C343-51 | fixed | Luck's effect on random events isn't always as intended. |
C343-52 | fixed | Worn or wielded objects destroyed by dipping into lit potions of oil are not handled properly; this can result in odd game behavior. |
C343-53 | fixed | If a shopkeeper is trapped adjacent to the door, the game may get confused and issue impossible or panic messages. |
C343-54 | fixed | "Ulch" cannibalism message grammar is poor. |
C343-55 | fixed | "Ulch" messages have inconsistent capitalization. |
C343-56 | fixed | Gas spores can't attack while hero is praying. |
C343-57 | fixed | #enhance command descriptions in Guidebook and game do not match. |
C343-58 | fixed | #conduct command description grammar is poor |
C343-59 | fixed | Engulfer stoned swallowing hero polymorphed to cockatrice causes incorrect screen display. If hero has ball & chain, game can panic. |
C343-60 | fixed | Several messages delivered when hero's fingers are slippery have poor grammar. |
C343-61 | fixed | Using a WIZKIT including the quest artifact will crash the game at startup. |
C343-62 | fixed | Riding into a magic portal gives an extra, useless message. |
C343-63 | fixed | You can drink from a sink, fountain, or while underwater while swallowed. |
C343-64 | fixed | A black light leaves an hallucinated corpse while exploding. |
C343-65 | fixed | A monster that "shrieks in pain" may not awaken others nearby. |
C343-66 | fixed | Co-aligned unicorns in a bones file may be hostile. |
C343-67 | fixed | Finding a statue when searching while blind doesn't update map. |
C343-68 | fixed | Incorrect message may be given when a spellcasting monster summons other monsters. |
C343-69 | fixed | Attempting to add more candles than needed to a candelabrum with at least one candle gives an incorrect message. |
C343-70 | fixed | Experience may not be correctly gained for monsters causing nonphysical damage. |
C343-71 | Fixed | When swapping places with a pet pushes it into a trap, the messages are out of order. |
C343-72 | Fixed | You get confusing messages when you stop levitating while on a flying steed. |
C343-73 | fixed | Trying to kick a monster on a level forbidding teleport may give a bogus "teleports" message. |
C343-74 | fixed | Entering a long running, uninterruptible command after stoning starts will kill you. |
C343-75 | fixed | Eating Medusa's corpse may not work properly. |
C343-76 | fixed | A tin of Medusa meat isn't warned about properly. |
C343-77 | fixed | Some messages referring to monsters that look like horses refer to claws. |
C343-78 | fixed | Digging in an existing hole charges you for the time it takes to dig the whole hole. |
C343-79 | fixed | "Mr." or "Ms." may show up in front of names when it should not. |
C343-80 | fixed | Tame monsters with multiple attacks may allow themselves to be killed through passive attacks. |
C343-81 | fixed | Ghosts can be slimed. |
C343-82 | fixed | Land mine explosion on a drawbridge doesn't work right. |
C343-83 | fixed | An eating pet will miss out on ascension. |
C343-84 | fixed | "finally finished" may be displayed when not eating. |
C343-85 | fixed | Sometimes the hero can't move when conscious. |
C343-86 | fixed | Hero can appear to be in the wall after destroying a drawbridge. |
C343-87 | fixed | Sometimes shop items the hero is forced to buy can be sold twice. |
C343-88 | fixed | Polymorphing a statue into a boulder can leave an incorrect display. |
C343-89 | Fixed | Unpaid objects damaged or improved in shops are not accounted for properly. |
C343-90 | fixed | "I u" with only one item unpaid lists the price twice. |
C343-91 | fixed | Auto-cursing armor does not do so when worn by monster. |
C343-92 | fixed | A blind player may find a trap which then fails to show up on the map. |
C343-93 | fixed | Astral vision can confuse the ; command. |
C343-94 | fixed | Probing a re-animated statue may cause a panic. |
C343-95 | fixed | If killed by the wish from a magic lamp (or similar situation) and a bones file is produced, the bones file has the lamp in the wrong state. |
C343-96 | fixed | If player aborts "In what direction?" question, prompt may remain displayed. |
C343-97 | fixed | ^R and ^L don't work in numberpad mode |
C343-98 | fixed | Chatting with quest leader brought back from the dead doesn't work. |
C343-99 | fixed | Hero can still see for brief period after being blinded by potion vapors. |
C343-100 | fixed | Game may crash if thrown potion hits bars before a monster. |
C343-101 | fixed | The hero can see some things while asleep. |
C343-102 | Open | Messages delivered when the ceiling collapses on a swallowed hero need revision. |
C343-103 | fixed | The hero is not protected from a mind flayer during successful prayer. |
C343-104 | fixed | Message from angry shopkeeper giving a price when hero picks up an object has poor spacing and construction. |
C343-105 | Not a bug | Message given when restoring a game refers to original gender and form, not current. |
C343-106 | fixed | Sunsword continues to glow after its wielder dies. |
C343-107 | fixed | Killing your own steed never leaves a corpse. |
C343-108 | Open | Entering "e-" does not remove the prompt. |
C343-109 | fixed | There is a grammar error in the Tourist leader's greeting. |
C343-110 | fixed | Game can crash if shopkeeper dies while character is praying. |
C343-111 | fixed | Grammar of some graveyard sounds messages is wrong in some cases. |
C343-112 | fixed | Hero and monster afflicted with lycanthropy are treated differently. |
C343-113 | fixed | When flying down a hole or a ladder, the messages are inaccurate. |
C343-114 | fixed | Removing some but not all the boulders from a location confuses the vision system. |
C343-115 | fixed | Sleeping or paralyzed unicorns can catch gems. |
C343-116 | fixed | Grammar error in messages related to choking on gold. |
C343-117 | Fixed | Gaining and losing levels in normal and monster form do not balance. |
C343-118 | fixed | Some messages use "mirror" where they should use "looking glass." |
C343-119 | fixed | Options IBMgraphics, DECgraphics, and MACgraphics interact oddly in the config file, resulting in odd listings from the O command. |
C343-120 | Not a bug | There is no warning when hitting floating eyes. |
C343-121 | Fixed | Eating various brains which should have special handling, don't. |
C343-122 | fixed | Alignment of Angels is not handled consistently. |
C343-123 | Fixed | Plural of "mother-in-law" is incorrect. |
C343-124 | fixed | You can't rub a touchstone on gold. |
C343-125 | fixed | Killing a vault guard outside a vault gives incorrect feedback. |
C343-126 | fixed | When wielding Grayswandir, feedback from a trapped chest may be wrong. |
C343-127 | fixed | If a vault guard leads the hero to gold in the rock, inappropriate feedback is given. |
C343-128 | Fixed | Feedback for gas spore explosion when hallucinating could be improved. |
C343-129 | Fixed | Cancelling objects in or near a shop doorway may make the shopkeeper think you are a thief. |
C343-130 | fixed | Sometimes you can't rub an arbitrary object on a touchstone. |
C343-131 | fixed | Message has poor grammar if hero killed when stealing cockatrice corpse from a monster. |
C343-132 | fixed | Message when death caused by kicking an object can be too verbose. |
C343-133 | Fixed | Effects of varying consuming Medusa are inconsistent. |
C343-134 | Fixed | Being petrified by swallowing a cockatrice violates foodless conduct. |
C343-135 | fixed | Several quest messages are inappropriate if the hero is blind. |
C343-136 | fixed | A samurai quest guardian message uses "ninja" where "ronin" is intended. |
C343-137 | fixed | Demons may demand money from (and get paid by) a fainted hero. |
C343-138 | fixed | Some spheres pick up objects and some don't. |
C343-139 | fixed | There's no feedback when an unseen drawbridge opens or closes. |
C343-140 | Fixed | Pets may continue eating after being paralyzed or falling asleep. |
C343-141 | fixed | Running, searching, and resting should stop wnen levitation ends. |
C343-142 | Fixed | Shopkeepers can be identified while hallucinating. |
C343-143 | Fixed | Leprechauns stealing gold from a mounted hero cause oddly worded messages. |
C343-144 | fixed | Creatures that can fit under doors can't fit through diagonal gaps. |
C343-145 | fixed | Mattock is mishandled when forcing locks. |
C343-146 | fixed | Unseen wand of striking becomes known if zapped by unseen monster and it hits a door. |
C343-147 | Fixed | The game panics if a magic trap tames a monster that just expelled the hero. |
C343-148 | Fixed | Changing locations while asleep lets you see objects or read engravings. |
C343-149 | Fixed | Polymorphed spellbooks don't behave as intended. |
C343-150 | fixed | Gender and/or size of some quest quest leaders and nemeses are wrong. |
C343-151 | fixed | Monsters can teleport to or be created outside of legal area in special levels. |
C343-152 | Fixed | Using a cursed lamp while blind may give inappropriate messages. |
C343-153 | Fixed | Player polymorphed into guardian naga spits the wrong kind of venom. |
C343-154 | fixed | Candles are fireproof. |
C343-155 | Fixed | Proper names may be incorrectly preceeded by "the" when hallucinating. |
C343-156 | Fixed | Reading scrolls may give redundant feedback messages. |
C343-157 | fixed | Worms don't have scales. |
C343-158 | fixed | Krakens have tentacles. |
C343-159 | fixed | Stalkers have a head. |
C343-160 | fixed | Name "leather spellbook" is misleading. |
C343-161 | Fixed | A scroll of charging that has disappeared may still show in the list of things to charge. |
C343-162 | fixed | Using Magicbane may cause an ungrammatical message. |
C343-163 | fixed | Antholes are mispopulated under some conditions. |
C343-164 | fixed | Cancelled nurses may give inappropriate messages. |
C343-165 | Fixed | Scroll of mail can be abused slightly. |
C343-166 | fixed | Pits dug in vault guard's corridor don't get removed. |
C343-167 | Fixed | Length of time swallowed is sometimes calculated incorrectly. |
C343-168 | fixed | Shattering a monster's weapon doesn't work right if the weapon is part of a stack of more than one. |
C343-169 | Fixed | Autopickup fails during a failed untrap attempt. |
C343-170 | Fixed | Damage by silver weapons is sometimes higher than intended when hero is polymorphed. |
C343-171 | Fixed | Silver weapon damage message is sometimes missing when hero is polymorphed. |
C343-172 | fixed | Crash could occur when monster uses potion or food to cure stoning or confusion. |
C343-173 | fixed | Monster eating lizard corpse is not handled correctly. |
C343-174 | fixed | Drum of earthquake gives inappropriate message if hero or monster is in a pit. |
C343-175 | fixed | Chatting to hostile prisoners may give an inappropriate message. |
C343-176 | fixed | Disintegration breath hitting equipment carried by monsters is not handled properly; if the monster life-saves the situation is worse; saddles are especially troublesome. |
C343-177 | fixed | First false rumor is displayed as gibberish on some platforms. |
C343-178 | fixed | Wisdom is mishandled when rumors are used for random graffiti. |
C343-179 | fixed | If a monster is killed by a drawbridge while carrying a potion of acid, the game may panic. |
C343-180 | fixed | In an obscure case on special levels, troll corpses may fail to revive and lizard corpses may revive. |
C343-181 | Fixed | The hero is welcomed to Delphi even if the Oracle was previously angered. |
C343-182 | fixed | Putting on the Eyes of the Overworld while blind gives an ungrammatical message. |
C343-183 | fixed | Jumping over an already seen trap may give an ungrammatical message. |
C343-184 | Open | Levitation via worn equipment is not implemented for monsters. |
C343-185 | fixed | No message is generated when attempting to name a monster that cannot be named by the player. |
C343-186 | fixed | Some messages referring to "priestess" say "priest." |
C343-187 | Fixed | Meditating monsters continue meditating when affected by something which wakes sleeping monsters. |
C343-188 | fixed | Specifying role and/or race and an invalid alignment in NETHACKOPTIONS or config file causes a misleading message. |
C343-189 | fixed | Temple donations and protection lost to gremlin attack interact incorrectly. |
C343-190 | Fixed | Monsters can hide while trapped or holding the hero. |
C343-191 | fixed | When an unseen monster forces a polymorphed hero out of hiding, feedback is insufficient. |
C343-192 | fixed | If invocation is performed while hero is trapped, hero remains trapped. |
C343-193 | Fixed | Polymorphed hero can fall into water once and crawl out twice. |
C343-194 | Fixed | Saving and restoring a game while punished and swallowed sometimes loses the ball and chain. |
C343-195 | Fixed | Glass wand thrown and broken in a shop is not charged for. |
C343-196 | Fixed | Wielded light source may get missed by rust trap. |
C343-197 | fixed | Attacking a hidden monster sensed via ongoing monster detection is interrupted inapropropriately. |
C343-198 | fixed | Playing in a 20 or 21 line window can cause the game to crash. |
C343-199 | fixed | The database entry for "monk" has a typo. |
C343-200 | fixed | In the quest, it's possible to accidently skip the locate level. |
C343-201 | fixed | Phrasing of message when one monster attacks another with stacked weapons is odd. |
C343-202 | Fixed | Pushing a boulder onto a level teleporter trap could cause repeated messages. |
C343-203 | fixed | Hero arriving on a very crowded level may land on a monster causing game state corruption and possibly a crash. |
C343-204 | Fixed | Hero grabbed or engulfed due to conflict should be released when conflict ends. |
C343-205 | Fixed | Changes in hallucination state are not reflected properly when also mimicing. |
C343-206 | fixed | Divine gifts resulting from #offer are identified when blind. |
C343-207 | fixed | Certain items that should never be created in Gehennom can be created there. |
C343-208 | fixed | Hero can be blinded while fainted. |
C343-210 | fixed | Hero can "feel a bit steadier" while unconscious. |
C343-211 | fixed | Engraving under water gives a poorly worded message. |
C343-212 | fixed | If the hero is killed by a thrown potion of burning oil, the game will panic. |
C343-213 | fixed | Display of stinking cloud may be incorrect when wearing Eyes of the Overworld. |
C343-214 | fixed | Monster escaping by changing levels in the wizard tower may end up outside the tower too easily. |
C343-215 | fixed | Elbereth is sometimes ignored by monsters. |
C343-216 | fixed | Fireproof containers catch fire in lava. |
C343-217 | Fixed | Missile which kills engulfer is temporarily lost when hero is expelled. |
C343-218 | fixed | Applying a wielded cream pie can crash the game. |
C343-219 | fixed | Hero can die due to "burned by burning" or "drowned by drowning." |
C343-220 | Fixed | Eating a Rider corpse doesn't work quite right. |
C343-221 | Fixed | Jabberwoks do not always wake up when they should. |
C343-222 | Fixed | It's possible to end up wielding a cockatrice corpse when no longer polymorphed. |
C343-223 | fixed | Hidden pet can follow hero down stairs, remain hiding and show up as hidden monster. Also can happen with a magic whistle. |
C343-224 | fixed | Carrying too many items creates uselessly long prompts. |
C343-225 | fixed | Hero can sometimes carry too many boulders. |
C343-226 | Fixed | Inventory display doesn't mention unpaid items in a container the hero owns. |
C343-227 | fixed | Container dropped in a shop then moved to an untended shop behaves oddly. |
C343-228 | fixed | Cloak of magic resistance is active when it shouldn't be. |
C343-229 | Fixed | Hero can dip or apply grease to a worn item that is covered by another worn item. |
C343-230 | fixed | Drawbridges act differently depending on which direction they are pointing. |
C343-231 | fixed | Time is distorted while sinking into lava. |
C343-232 | fixed | Hero can be slimed while in lava. |
C343-233 | fixed | Hero polymorphed into Quantum Mechanic may get erroneous messages about disappearing monsters. |
C343-234 | Fixed | Sacrifice on an altar can have unintended consequences. |
C343-235 | fixed | Casting spell of protection gives incorrect message if hero is swallowed or in rock. |
C343-236 | fixed | Engraving works in places it shouldn't. |
C343-237 | Fixed | The relationship between crossbow use and strength is wrong. |
C343-238 | fixed | (Unix and VMS only) The "Who are you?" prompt does not accept digits in the response. |
C343-239 | fixed | Engravings can transfer between a moat and a drawbridge. |
C343-240 | fixed | Hero can create a pit in air. |
C343-241 | Fixed | Hero is not charged for breaking the lock on a container owned by a shop. |
C343-242 | fixed | Shopkeepers and priests avoid graves when they should not. |
C343-243 | fixed | Hero can throw without hands. |
C343-244 | fixed | Sometimes you can eat artifacts you can't touch with your hands. |
C343-245 | fixed | Hero trying to kick beyond map edge is handled improperly. |
C343-246 | fixed | Engraving with an empty wand handles time wrong. |
C343-247 | fixed | A magic portal may be deactivated if the game is saved due to hangup while changing levels. |
C343-248 | fixed | You can't put candles in a candelabrum while underwater. |
C343-249 | fixed | There are a number of errors handling vomit; and real rats can't vomit. |
C343-250 | Open | Rust-causing targets can reveal other information about a weapon. |
C343-251 | fixed | Monsters sleeping due to being hit may wake up at the wrong time. |
C343-252 | fixed | There is a typo in the quote from "The Count of Monte Cristo." |
C343-253 | fixed | Choking on certain food items doesn't work properly. |
C343-254 | fixed | Shapechanger's don't take advantage of being mimics or hiders. |
C343-255 | fixed | Tinning on a full level fails improperly. |
C343-256 | fixed | Very very very long messages can cause a crash. |
C343-257 | fixed | Cursed corpses wielded by monsters are not handled properly. |
C343-258 | fixed | Grammar error in samurai quest: "wakarimasu?" instead of "wakarimasu ka?" |
C343-259 | fixed | "Dr. Dolittle" is spelled incorrectly. |
Spoiler core bugs
Name | Status | Description |
---|---|---|
SC342-3 | Fixed | Hangup can be used to cheat. |
SC343-1 | Fixed | Monsters that can't blow can still use a whistle. |
SC343-2 | fixed | If you are poison resistant, potions of sickness can only kill you if they are blessed. |
SC343-3 | fixed | Water walking boots are not handled properly on lava. |
SC343-4 | Fixed | Reviving corpses or reanimating statues in a shop does not get charged correctly. |
SC343-5 | fixed | Breaking container contents in a shop doesn't always charge for them. |
SC343-6 | fixed | Stealing a stack of items from a shop sometimes results in only being charged for one. |
SC343-7 | fixed | Zapping an unknown wand while blind sometimes gives out too much information. |
SC343-8 | fixed | Re-animating a statue containing gold produces too much gold. |
SC343-9 | Fixed | Medusa corpse from a level file behaves incorrectly. |
SC343-10 | Fixed | Player can raise HP and Pw by dancing with vampires. |
SC343-11 | fixed | It's possible to easily find the identity of a high priest on the Astral plane. |
SC343-12 | fixed | Hero using telepathy can abuse Call on the Astral Plane. |
SC343-13 | Open | While blind and levitating, too much information may be presented. |
SC343-14 | Fixed | Shopkeepers and priests may be teleported out of their shop or temple too easily. |
SC343-15 | Fixed | Nurses are not stoned by hero polymorphed into cockatrice. |
Windows-only bugs
Name | Status | Description |
---|---|---|
W341-13 | Fixed | "Lock Windows" menu item has wrong checkmark at startup |
W341-14 | Fixed | Message window does not update properly if resized. |
W342-6 | Not a bug | Checkboxes are drawn wrong. |
W343-1 | fixed | Redirecting score output through a pipe doesn't work. |
W343-2 | Not a bug | Windows 98 is unable to load tiles that are too large. This is an OS issue. |
W343-3 | fixed | Under the Polish version of Windows 2000 SP4, screen output with a raster font shows wrong characters for many dungeon features. |
W343-4 | fixed | Keyboard may stop responding after locking or unlocking a door when using altkeyhandler=nhraykey.dll |
W343-5 | Fixed | Error messages early in the game startup sequence may flash by unreadably. |
W343-6 | Fixed | Attempting to start NetHack from within a zip utility doesn't work (this is not a bug) and gives a misleading error message (this is the bug). |
X11-only bugs
Name | Status | Description |
---|---|---|
X343-1 | fixed | The scrollbar for a text window may be missing when needed. |
X343-2 | fixed | use_inverse is broken in tty mode. |
X343-3 | fixed | Sanity check for mouse position after window resize is wrong. |
Macintosh-only bugs
Name | Status | Description |
---|---|---|
M343-1 | fixed | Release code does not build under Carbon. |
M343-2 | Open | nethack-343-mac-term.pkg.sit only: "No write permission to lock perm!" error. Only happens on clean installs of 10.3.x (not upgraded systems). (See M343-3 for 10.4.) |
M343-3 | Open | nethack-343-mac-term.pkg.sit only: "No write permission to lock perm!" error. Only happens on 10.4 (See M343-2 for 10.3.) |
Qt-only bugs
Name | Status | Description |
---|---|---|
Q341-1 | Fixed | Randomly generating characters doesn't always follow user requests. |
Q341-3 | Open | [Mac only] q and Bugs in NetHack 3.4.3/ keys send additional characters when pressed. |
Q343-1 | Open | Explore or debug mode only: ^X doesn't show the intrinsics screen. |
Q343-2 | fixed | Saved games are not found if the game is built with the prefix option. |
Windows-CE-only bugs
Name | Status | Description |
---|---|---|
CE343-1 | Not a bug | Attempting to load an alternative tile set fails. |
Build-from-source bugs
Name | Status | Description |
---|---|---|
S343-1 | Open | gnome port refers to file t32-1024.xpm for large tiles that doesn't exist |
S343-2 | fixed | 1x1 room in special level can trigger panic due to off by one error (does not affect official room set) |
S343-3 | fixed | makedefs may fail to compile if sizeof(time_t) != sizeof(long) |
S343-4 | fixed | NetHack does not compile under Microsoft VC2005. |
S343-5 | fixed | The prototype and definition for finish_map don't match properly. |