Difference between revisions of "Bugs in NetHack 3.4.3"
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− | |{{bugstatus|fixed}}|| ||Amnesia of object discoveries may forget to forget one thing. | + | |{{bugstatus|fixed}}|| ||Amnesia of object discoveries may forget to forget one thing. || Thanks to [[read.c#line501]] player doesn't forget anything when the "count * percent" is smaller than 50. In other words player that knows identify of single object will never loose memory of it via mind flayer attack. |
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|{{va|C343-303}} | |{{va|C343-303}} |
Revision as of 18:19, 22 April 2013
A bug is a problem in NetHack's source code. There are two lists of bugs for vanilla 3.4.3 provided by the DevTeam: one for nonspoiler bugs and one for spoiler bugs.
The variants keep track of their bugs at Bugs_in_NetHack_4, User:Bulwersator/UnNetHackPlus_bug_tracking and apparently User:SGrunt/GruntHack_vanilla_bug_tracking.
Contents
Reporting bugs
Report bugs in vanilla NetHack directly to the DevTeam, either by emailing them, or using their contact form. Please also add them to the section Bugs not mentioned on the DevTeam's website below and consider adding your bug report to the list of bug reports, since the DevTeam's bug descriptions often are too vague to be helpful.
Status table
Status | Description |
---|---|
Open | The bug is unresolved, but the DevTeam knows what they need to do about it. |
Not a bug | Sometimes people think this is a bug, but they're wrong. |
fixed | The bug will be fixed in the next bug-fix release. |
Fixed | The bug will be fixed in a future release. |
Help | The DevTeam does not know what is causing this and would appreciate related bug reports. |
Superseded | See another entry for information on this bug. |
Core bugs
Last updated: 2011-08-23
Name | Status | Patch | Description | Additional info |
---|---|---|---|---|
C341-1 | Fixed | Monsters affected by stinking cloud always get angry at the hero even if the hero did not create the cloud. | This is possible loading bones levels created with earlier versions (NetHack 3.4.0 according to Bugs in NetHack 4). | |
C341-4 | Fixed | opthelp does not list use_inverse | ||
C341-5 | Fixed | When you see your pet move, the pet may be referred to as "it". | ||
C341-7 | Fixed | Skilled or expert caster of fireball/cone of cold can't target a monster known only by infravision or ESP. | ||
C341-10 | Fixed | Fruit names ending in "us" are incorrectly considered plural. | ||
C341-18 | Fixed | ki-rins and couatls can wear (and may have) armor. | Shields, boots, gloves, and (non-metallic for ki-rin) helmets. | |
C342-12 | Fixed | There are a number of places that misuse "your". | ||
C342-13 | Fixed | Hangup can cause loss of objects being moved internally. | ||
C342-16 | Fixed | If you self-genocide while polymorphed, the death message makes no sense. | ||
C342-19 | Fixed | Things that can kill you in the future (like stoning) can cause messages to show up out of order. | ||
C342-22 | Fixed | Monsters can hide under cockatrice corpses without getting stoned. | Also: "You sit on the cockatrice corpse. It is not very comfortable." | |
C342-31 | Open | You can get a message telling you a monster wields a weapon it already was wielding. | ||
C342-36 | Fixed | If unable to see yourself while invisible and you are bestowed a spellbook, it doesn't show up on the display. | ||
C342-46 | fixed | Cleric cast lightning doesn't blind as other lightning does. | ||
C342-50 | Fixed | If you're hiding on the ceiling and try to #sit, you automatically unhide. | ||
C342-51 | Fixed | The game thinks trappers hide on the ceiling. | ||
C342-54 | Fixed | Statues of unique monsters in bones files are not handled correctly. | Multiple unique monster problem also may be caused by corpses. | |
C343-1 | fixed | NitroHack | At a pit the game can give messages with poor grammar. | Levitate over a pit and drop something while blind: "You hear The amulet of reflection tumbles downwards." |
C343-2 | fixed | Wielded silver arrows don't cause silver damage on some silver-haters. | ||
C343-3 | fixed | In the ranger quest, monsters can end up off the map to the left. | ||
C343-4 | fixed | On the Rogue level, tunnelling through rock doesn't leave a passage. | ||
C343-5 | fixed | In wizard mode, level teleport in the endgame can cause a crash if confused. | ||
C343-6 | fixed | You can #sit on an object at the bottom of a pit that you are not in. | But you can't pick it up or enter the pit with >, which is arguably the real bug. | |
C343-7 | fixed | When a steed pushes a boulder into a pool, the message misuses "you". | ||
C343-8 | fixed | Plural of Nazgul is Nazgul - not Nazguls. | ||
C343-9 | fixed | Trap messages referring to a named steed when hallucinating are poorly worded. | ||
C343-10 | fixed | If there is a corpse in a pit, you have to enter the pit to pick it up but not to eat it. | ||
C343-11 | fixed | If you ask for help ('?') at a "what direction" prompt, you don't get to enter a direction afterward if the cmdassist option is set. | ||
C343-12 | fixed | You can't use '>' to enter a pit. | ||
C343-13 | fixed | On polymorph, you can get the message "It turns into it". | ||
C343-14 | fixed | The initial and any tombstone message resulting from eating an identified artifact is gramatically incorrect. | ||
C343-15 | fixed | You can get a message that an invisible monster looks much better. | ||
C343-16 | fixed | Player polymorphed as a xorn can't pick up items in pits. | You have to fall into a pit, which xorns can't. Workaround: levitate and apply a bullwhip down. | |
C343-17 | fixed | UnNetHackPlus+[1] | After polymorphing into a xorn and returning to human form, player can be stuck in a pit that isn't there. | After polymorphing into any non-phasing monster, you are reliably stuck in a nonexistant pit. |
C343-18 | fixed | Scaring a mimicing mimic gives an incorrect "turns to flee" message. | Immobile monsters can have the "flee" status, but will not move away from you. | |
C343-19 | fixed | Bilious #340 | Dipping acid in a fountain may not destroy the acid. | |
C343-20 | Open | When dying immediately on entering a level, the map may show you dying on the previous level. | This doesn't matter - mostly. | |
C343-21 | Open | Pets can be pulled through closed doors with a leash. | ||
C343-22 | Fixed | You can untrap a monster in a pit while levitating. | ||
C343-23 | Help | Dungeon collapses after vault guard fails to lead you out. | ||
C343-24 | Fixed | Documented default for option "null" is "off"; default is actually "on". | ||
C343-25 | Fixed | You can trip over a cockatrice corpse safely. | ||
C343-26 | Fixed | A frozen swamp may be called a moat. | ||
C343-27 | Fixed | Kicked objects do not slide properly on air or water levels. | ||
C343-28 | fixed | There are several places that can't tell the diffence between a "hat" and a "helmet." | ||
C343-29 | fixed | When taking things out of a bag of holding, messages may say "lifting" instead of "removing." | ||
C343-30 | fixed | GruntHack | Cursed scroll of destroy armor on cursed armor doesn't always interact correctly. | You can make the stats gain from putting on an enchanted helm of brilliance or gloves of dexterity permanent by cursing the armor and reading cursed destroy armor. |
C343-31 | fixed | If you hit a cockatrice with a weapon that breaks, you can be stoned. | ||
C343-32 | Fixed | When blind and levitating, the hero can still discover stairs. | ||
C343-33 | Fixed | Sometimes a monster may remain hidden under a corpse that has rotted away. | ||
C343-34 | Fixed | Mimics on the rogue level may try to mimic a closed door. | ||
C343-35 | fixed | Polymorphed or shapechanged monsters may get the wrong number of hit points. | On polymorph, the ratio HP / max HP is preserved, perhaps this bug refers to rounding errors. | |
C343-36 | fixed | Weight of corpses on special levels may not be calculated correctly. | This also goes for statues, e.g. the Oracle centaur statues. | |
C343-37 | Fixed | Mimics may mimic a boulder over a pit or hole. | ||
C343-38 | Open | Dismounting and kicking a monster that jumps may result in landing on the wrong side of a wall. | Kicking a monster makes them mnexto() you, then tries to flavour the resulting movement. In very confined spaces, mnexto() may not be able to find a space next to you after all. This applies to many monsters with speed >= 12 with a chance of 1/3 or 1/4 depending on how well you kicked, and the bug occurs whether it’s flavoured as “jumps” or “slides” or “floats” or whatever. (A subsidiary bug here: it can also be flavoured as “teleports”, yet trigger on a no-tele level.) | |
C343-39 | fixed | Restoring a game where the character is wielding Sting may result in temporary display errors during the restore process. | ||
C343-40 | fixed | Monster thrusting one of multiple wielded daggers gives misleading message. | The interface isn’t clear that wielding 6 daggers, or whatever, nevertheless means that you only attack with one. | |
C343-41 | fixed | A rolling boulder falling into a pit you can't see only makes a sound if the hero is blind. | ||
C343-42 | fixed | If a fire trap melts ice, it may trigger twice in the same turn. | ||
C343-43 | Fixed | An invisible troll that revives may be shown until it moves. | ||
C343-44 | fixed | Shopkeepers, doors, and traps interact oddly. | For example, if you break a wand of digging on the entrance square, the shopkeeper will usually remove only some of the pits. | |
C343-45 | fixed | Dropping the corpse of a unique monster without a personal name down the stairs gives a badly formed response. | ||
C343-46 | fixed | Breaking up a boulder or statue can result in pieces that are described incorrectly. | ||
C343-47 | fixed | Monster and hero have different odds to err when throwing a greased weapon. | ||
C343-48 | fixed | Killing your pet doesn't get you any experience when it should. | ||
C343-49 | fixed | The boulder does not show up in a bones file caused by death by rolling boulder. | ||
C343-50 | fixed | A sleeping steed may answer a #chat. | ||
C343-51 | fixed | Luck's effect on random events isn't always as intended. | Several beneficial events are most likely with Luck=7, not maximum Luck. See rnl for details. | |
C343-52 | fixed | Worn or wielded objects destroyed by dipping into lit potions of oil are not handled properly; this can result in odd game behavior. | ||
C343-53 | fixed | If a shopkeeper is trapped adjacent to the door, the game may get confused and issue impossible or panic messages. | ||
C343-54 | fixed | "Ulch" cannibalism message grammar is poor. | Eating a zombie of your race: "Ulch - that meat was tainted cannibal! You feel deathly sick." | |
C343-55 | fixed | "Ulch" messages have inconsistent capitalization. | ||
C343-56 | fixed | Gas spores can't attack while hero is praying. | ||
C343-57 | fixed | #enhance command descriptions in Guidebook and game do not match. | ||
C343-58 | fixed | #conduct command description grammar is poor | ||
C343-59 | fixed | Engulfer stoned swallowing hero polymorphed to cockatrice causes incorrect screen display. If hero has ball & chain, game can panic. | ||
C343-60 | fixed | Several messages delivered when hero's fingers are slippery have poor grammar. | ||
C343-61 | fixed | Using a WIZKIT including the quest artifact will crash the game at startup. | ||
C343-62 | fixed | Riding into a magic portal gives an extra, useless message. | ||
C343-63 | fixed | You can drink from a sink, fountain, or while underwater while swallowed. | In a similar vein, #praying on a cross-aligned altar also works. | |
C343-64 | fixed | A black light leaves an hallucinated corpse while exploding. | ||
C343-65 | fixed | A monster that "shrieks in pain" may not awaken others nearby. | This is missing a wake_nearby call in the two relevant locations in potion.c. | |
C343-66 | fixed | Co-aligned unicorns in a bones file may be hostile. | ||
C343-67 | fixed | Finding a statue when searching while blind doesn't update map. | ||
C343-68 | fixed | Incorrect message may be given when a spellcasting monster summons other monsters. | ||
C343-69 | fixed | Attempting to add more candles than needed to a candelabrum with at least one candle gives an incorrect message. | ||
C343-70 | fixed | Experience may not be correctly gained for monsters causing nonphysical damage. | "Difficult" attacks it possesses make a monster worth more experience, but the way these bonus points are calculated underrates physical damage. | |
C343-71 | Fixed | When swapping places with a pet pushes it into a trap, the messages are out of order. | ||
C343-72 | Fixed | UnNetHack | You get confusing messages when you stop levitating while on a flying steed. | "You float gently to the lava." is probably the silliest variant. The messages don't consider the fact that you're flying. |
C343-73 | fixed | Trying to kick a monster on a level forbidding teleport may give a bogus "teleports" message. | ||
C343-74 | fixed | Entering a long running, uninterruptible command (e. g. engraving) after stoning starts will kill you. | ||
C343-75 | fixed | Eating Medusa's corpse may not work properly. | ||
C343-76 | fixed | A tin of Medusa meat isn't warned about properly. | ||
C343-77 | fixed | Some messages referring to monsters that look like horses refer to claws. | polyself.c lists claws as a horse’s manipulatory appendages. | |
C343-78 | fixed | Digging in an existing hole charges you for the time it takes to dig the whole hole. | ||
C343-79 | fixed | "Mr." or "Ms." may show up in front of names when it should not. | In death messages, all shopkeepers will have an honorific, even if the shopkeeper's name is clearly a given name, not a surname (e.g. Dirk, Lucrezia, Izchak). | |
C343-80 | fixed | Tame monsters with multiple attacks may allow themselves to be killed through passive attacks. | ||
C343-81 | fixed | Ghosts can be slimed. | ||
C343-82 | fixed | Land mine explosion on a drawbridge doesn't work right. | ||
C343-83 | fixed | An eating pet will miss out on ascension. | ||
C343-84 | fixed | "finally finished" may be displayed when not eating. | ||
C343-85 | fixed | Sometimes the hero can't move when conscious. | ||
C343-86 | fixed | Hero can appear to be in the wall after destroying a drawbridge. | ||
C343-87 | fixed | Sometimes shop items the hero is forced to buy can be sold twice. | ||
C343-88 | fixed | Polymorphing a statue into a boulder can leave an incorrect display. | ||
C343-89 | Fixed | Unpaid objects damaged or improved in shops are not accounted for properly. | ||
C343-90 | fixed | "I u" with only one item unpaid lists the price twice. | ||
C343-91 | fixed | Auto-cursing armor does not do so when worn by monster. | ||
C343-92 | fixed | A blind player may find a trap which then fails to show up on the map. | ||
C343-93 | fixed | Astral vision can confuse the ; command. | ||
C343-94 | fixed | Probing a re-animated statue may cause a panic. | ||
C343-95 | fixed | If killed by the wish from a magic lamp (or similar situation) and a bones file is produced, the bones file has the lamp in the wrong state. | ||
C343-96 | fixed | If player aborts "In what direction?" question, prompt may remain displayed. | ||
C343-97 | fixed | ctrl + r and ctrl + l don't work in numberpad mode | ||
C343-98 | fixed | Chatting with quest leader brought back from the dead doesn't work. | ||
C343-99 | fixed | Hero can still see for brief period after being blinded by potion vapors. | ||
C343-100 | fixed | Bilious #341 | Game may crash if thrown potion hits bars before a monster. | |
C343-101 | fixed | The hero can see some things while asleep. | ||
C343-102 | Open | Messages delivered when the ceiling collapses on a swallowed hero need revision. | ||
C343-103 | fixed | The hero is not protected from a mind flayer during successful prayer. | Refers to the psychic blast. | |
C343-104 | fixed | Message from angry shopkeeper giving a price when hero picks up an object has poor spacing and construction. | "For you, scum ; only 534 for this emerald ring." (note the extra space) | |
C343-105 | Not a bug | Message given when restoring a game refers to original gender and form, not current. | ||
C343-106 | fixed | Sunsword continues to glow after its wielder dies. | ||
C343-107 | fixed | Killing your own steed never leaves a corpse. | ||
C343-108 | Open | Entering "e-" does not remove the prompt. | ||
C343-109 | fixed | GruntHack | There is a grammar error in the Tourist leader's greeting. | Could be changed to "Is it really you, %p?" or "It is really you, %p!" |
C343-110 | fixed | Game can crash if shopkeeper dies while character is praying. | ||
C343-111 | fixed | Grammar of some graveyard sounds messages is wrong in some cases. | ||
C343-112 | fixed | Hero and monster afflicted with lycanthropy are treated differently. | ||
C343-113 | fixed | When flying down a hole or a ladder, the messages are inaccurate. | Doing this with a ladder while polymorphed actually produces no message at all. The message is most likely related to flying steeds, though; while riding a ki-rin, you climb up ladders, fly down ladders, and jump down holes, which is a clear inconsistency. (It's not clear which of the messages is correct.) | |
C343-114 | fixed | Removing some but not all the boulders from a location confuses the vision system. | ||
C343-115 | fixed | Sleeping or paralyzed unicorns can catch gems. | ||
C343-116 | fixed | Grammar error in messages related to choking on gold. | ||
C343-117 | Fixed | Gaining and losing levels in normal and monster form do not balance. | ||
C343-118 | fixed | [2]+[3] | Some messages use "mirror" where they should use "looking glass." | |
C343-119 | fixed | Options IBMgraphics, DECgraphics, and MACgraphics interact oddly in the config file, resulting in odd listings from the O command. | Workaround: only specify one option in the config file. | |
C343-120 | Not a bug | There is no warning when hitting floating eyes. | ||
C343-121 | Fixed | Eating various brains which should have special handling, don't. | You may safely eat brain of Medusa and Riders as mind flayer. | |
C343-122 | fixed | Alignment of Angels is not handled consistently. | ||
C343-123 | Fixed | Plural of "mother-in-law" is incorrect. | ||
C343-124 | fixed | You can't rub a touchstone on gold. | ||
C343-125 | fixed | Killing a vault guard outside a vault gives incorrect feedback. | ||
C343-126 | fixed | When wielding Grayswandir, feedback from a trapped chest may be wrong. | ||
C343-127 | fixed | If a vault guard leads the hero to gold in the rock, inappropriate feedback is given. | ||
C343-128 | Fixed | Feedback for gas spore explosion when hallucinating could be improved. | ||
C343-129 | Fixed | Cancelling objects in or near a shop doorway may make the shopkeeper think you are a thief. | The error’s in zap.c, around line 794; it checks to see if you’re in the shop, rather than whether the object is. | |
C343-130 | fixed | Sometimes you can't rub an arbitrary object on a touchstone. | Perhaps this refers to the fact you cannot check for kicking boots and gauntlets of power once the touchstone has been formally identified. | |
C343-131 | fixed | Message has poor grammar if hero killed when stealing cockatrice corpse from a monster. | ||
C343-132 | fixed | Message when death caused by kicking an object can be too verbose. | ||
C343-133 | Fixed | Effects of varying consuming Medusa are inconsistent. | Description does not adequately differentiate this bug from C343-75, C343-76 and C343-121. | |
C343-134 | Fixed | Being petrified by swallowing a cockatrice violates foodless conduct. | ||
C343-135 | fixed | Several quest messages are inappropriate if the hero is blind. | ||
C343-136 | fixed | A samurai quest guardian message uses "ninja" where "ronin" is intended. | ||
C343-137 | fixed | Demons may demand money from (and get paid by) a fainted hero. | ||
C343-138 | fixed | Some spheres pick up objects and some don't. | ||
C343-139 | fixed | There's no feedback when an unseen drawbridge opens or closes. | ||
C343-140 | Fixed | Pets may continue eating after being paralyzed or falling asleep. | ||
C343-141 | fixed | Running, searching, and resting should stop wnen levitation ends. | ||
C343-142 | Fixed | Shopkeepers can be identified while hallucinating. | ||
C343-143 | Fixed | Leprechauns stealing gold from a mounted hero cause oddly worded messages. | See steal.c, line 51 | |
C343-144 | fixed | Creatures that can fit under doors can't fit through diagonal gaps. | ||
C343-145 | fixed | Mattock is mishandled when forcing locks. | ||
C343-146 | fixed | Unseen wand of striking becomes known if zapped by unseen monster and it hits a door. | ||
C343-147 | Fixed | The game panics if a magic trap tames a monster that just expelled the hero. | ||
C343-148 | Fixed | Changing locations while asleep lets you see objects or read engravings. | ||
C343-149 | Fixed | Polymorphed spellbooks don't behave as intended. | If the spell wasn't present in the spellcasting Z menu when you read the book, it is never blanked, regardless how many times it was already polymorphed. This bug also affects spells forgotten due to a non-blessed scroll of amnesia. | |
C343-150 | fixed | Gender and/or size of some quest quest leaders and nemeses are wrong. | By Jonadab: The following do not have a gender specified (in monst.c): The Grand Master, The Arch Priest, The Minion of Huhetotl, Ixoth, Master Kaen, Nalzok, Scorpius, The Master Assassin, and the Dark One. I'm guessing some of those should have a fixed gender. As for the size, the encyclopedia entries for Orion and for the Norn seem to imply they should be larger (currently they are MZ_HUMAN, i.e., medium size). | |
C343-151 | fixed | Monsters can teleport to or be created outside of legal area in special levels. | Examples are xorns off the map in Sokoban or ghosts on the edge of the map of the Astral Plane. | |
C343-152 | Fixed | Using a cursed lamp while blind may give inappropriate messages. | If it fails to light, even a blind character will observe that it "flickers for a moment".[1] | |
C343-153 | Fixed | Player polymorphed into guardian naga spits the wrong kind of venom. | ||
C343-154 | fixed | Candles are fireproof. | ||
C343-155 | Fixed | Proper names may be incorrectly preceeded by "the" when hallucinating. | ||
C343-156 | Fixed | Reading scrolls may give redundant feedback messages. | Read cursed remove curse while confused: "As you read the scroll, it disappears." ... "The scroll disintegrates." | |
C343-157 | fixed | Worms don't have scales. | ||
C343-158 | fixed | Krakens have tentacles. | ||
C343-159 | fixed | Stalkers have a head. | ||
C343-160 | fixed | Name "leather spellbook" is misleading. | Perhaps refers to "leather" spellbooks still being considered to be made of paper, i.e. you don't break vegan conduct if you eat one as a gelatinous cube. | |
C343-161 | Fixed | A scroll of charging that has disappeared may still show in the list of things to charge. | ||
C343-162 | fixed | [4] | Using Magicbane may cause an ungrammatical message. | Possibly refers to monster names incorrectly being considered as plural forms, e.g. "Chops are confused." with a monster named "Chops" (source analysis) |
C343-163 | fixed | Antholes are mispopulated under some conditions. | ||
C343-164 | fixed | Cancelled nurses may give inappropriate messages. | ||
C343-165 | Fixed | Scroll of mail can be abused slightly. | Perhaps this refers to the fact shopkeepers will eventually start charging for mail if you pick up enough of them. | |
C343-166 | fixed | Pits dug in vault guard's corridor don't get removed. | ||
C343-167 | Fixed | Length of time swallowed is sometimes calculated incorrectly. | ||
C343-168 | fixed | Shattering a monster's weapon doesn't work right if the weapon is part of a stack of more than one. | ||
C343-169 | Fixed | Autopickup fails during a failed untrap attempt. | ||
C343-170 | Fixed | Damage by silver weapons is sometimes higher than intended when hero is polymorphed. | Perhaps this refers to the fact players hit multiple times with the same weapon if polymorphed into a form with several weapon attacks, e. g. Aleax or marilith. | |
C343-171 | Fixed | UnNetHack | Silver weapon damage message is sometimes missing when hero is polymorphed. | |
C343-172 | fixed | Crash could occur when monster uses potion or food to cure stoning or confusion. | ||
C343-173 | fixed | Monster eating lizard corpse is not handled correctly. | ||
C343-174 | fixed | UnNetHack | Drum of earthquake gives inappropriate message if hero or monster is in a pit. | |
C343-175 | fixed | UnNetHackPlus | Chatting to hostile prisoners may give an inappropriate message. | There is a bug in description of the bug - it applies to tame prisoners (MS_DJINNI is mostly OK, but tame one - "Sorry, I'm all out of wishes." is weird). |
C343-176 | fixed | Disintegration breath hitting equipment carried by monsters is not handled properly; if the monster life-saves the situation is worse; saddles are especially troublesome. | Archive of report on rgrn | |
C343-177 | fixed | First false rumor is displayed as gibberish on some platforms. | ||
C343-178 | fixed | Wisdom is mishandled when rumors are used for random graffiti. | ||
C343-179 | fixed | Bilious #340 | If a monster is killed by a drawbridge while carrying a potion of acid, the game may panic. | |
C343-180 | fixed | In an obscure case on special levels, troll corpses may fail to revive and lizard corpses may revive. | ||
C343-181 | Fixed | The hero is welcomed to Delphi even if the Oracle was previously angered. | ||
C343-182 | fixed | Putting on the Eyes of the Overworld while blind gives an ungrammatical message. | ||
C343-183 | fixed | Jumping over an already seen trap may give an ungrammatical message. | ||
C343-184 | Open | Levitation via worn equipment is not implemented for monsters. | ||
C343-185 | fixed | No message is generated when attempting to name a monster that cannot be named by the player. | ||
C343-186 | fixed | Some messages referring to "priestess" say "priest." | ||
C343-187 | Fixed | Meditating monsters continue meditating when affected by something which wakes sleeping monsters. | ||
C343-188 | fixed | Specifying role and/or race and an invalid alignment in NETHACKOPTIONS or config file causes a misleading message. | ||
C343-189 | fixed | Temple donations and protection lost to gremlin attack interact incorrectly. | Specifically, a gremlin steals only the effectiveness of divine protection, not the amount. | |
C343-190 | Fixed | Monsters can hide while trapped or holding the hero. | ||
C343-191 | fixed | When an unseen monster forces a polymorphed hero out of hiding, feedback is insufficient. | ||
C343-192 | fixed | If invocation is performed while hero is trapped, hero remains trapped. | ||
C343-193 | Fixed | Polymorphed hero can fall into water once and crawl out twice. | ||
C343-194 | Fixed | Saving and restoring a game while punished and swallowed sometimes loses the ball and chain. | ||
C343-195 | Fixed | Glass wand thrown and broken in a shop is not charged for. | ||
C343-196 | Fixed | Wielded light source may get missed by rust trap. | ||
C343-197 | fixed | Attacking a hidden monster sensed via ongoing monster detection is interrupted inapropropriately. | ||
C343-198 | fixed | Playing in a 20 or 21 line window can cause the game to crash. | ||
C343-199 | fixed | The database entry for "monk" has a typo. | There should be a comma after the quotation. Traditional typesetting would do this: "No," replied the monk. Modern style (developed within the last thirty years) might put the comma outside the quote. | |
C343-200 | fixed | In the quest, it's possible to accidently skip the locate level | e. g. by falling down a hole several levels. | |
C343-201 | fixed | Phrasing of message when one monster attacks another with stacked weapons is odd. | ||
C343-202 | Fixed | Pushing a boulder onto a level teleporter trap could cause repeated messages. | ||
C343-203 | fixed | Hero arriving on a very crowded level may land on a monster causing game state corruption and possibly a crash. | ||
C343-204 | Fixed | Hero grabbed or engulfed due to conflict should be released when conflict ends. | ||
C343-205 | Fixed | Changes in hallucination state are not reflected properly when also mimicing. | ||
C343-206 | fixed | Divine gifts resulting from #offer are identified when blind. | If Stormbringer is gifted to a blind character, it will still be described as a "black sword"[2]. | |
C343-207 | fixed | Certain items that should never be created in Gehennom can be created there. | ||
C343-208 | fixed | Hero can be blinded while fainted. | ||
C343-210 | fixed | Hero can "feel a bit steadier" while unconscious. | ||
C343-211 | fixed | Engraving under water gives a poorly worded message. | ||
C343-212 | fixed | If the hero is killed by a thrown potion of burning oil, the game will panic. | ||
C343-213 | fixed | Display of stinking cloud may be incorrect when wearing Eyes of the Overworld. | ||
C343-214 | fixed | Monster escaping by changing levels in the wizard tower may end up outside the tower too easily. | ||
C343-215 | fixed | Elbereth is sometimes ignored by monsters. | ||
C343-216 | fixed | Fireproof containers catch fire in lava. | ||
C343-217 | Fixed | Missile which kills engulfer is temporarily lost when hero is expelled. | ||
C343-218 | fixed | Bilious #342 | Applying a wielded cream pie can crash the game. This generalizes to wielded objects being destroyed. | |
C343-219 | fixed | Hero can die due to "burned by burning" or "drowned by drowning." | A lot of similar combinations are possible by messing around with delayed_killer by stacking many delayed instadeaths on top of each other. | |
C343-220 | Fixed | Eating a Rider corpse doesn't work quite right. | If you start eating it, die as a result, and lifesave, you can finish it safely. (The same thing happens to some other sort of corpses, like rotten ones, but not nearly as obviously.) | |
C343-221 | Fixed | Jabberwocks do not always wake up when they should. | ||
C343-222 | Fixed | It's possible to end up wielding a cockatrice corpse when no longer polymorphed. | ||
C343-223 | fixed | Hidden pet can follow hero down stairs, remain hiding and show up as hidden monster. Also can happen with a magic whistle. | ||
C343-224 | fixed | Carrying too many items creates uselessly long prompts. | Using a WIZKIT allows player to have too large amount of items, what results in prompts with repeated # sign (for example on dropping items) | |
C343-225 | fixed | Hero can sometimes carry too many boulders. | ||
C343-226 | Fixed | Inventory display doesn't mention unpaid items in a container the hero owns. | ||
C343-227 | fixed | Container dropped in a shop then moved to an untended shop behaves oddly. | ||
C343-228 | fixed | Cloak of magic resistance is active when it shouldn't be. | ||
C343-229 | Fixed | Hero can dip or apply grease to a worn item that is covered by another worn item. | ||
C343-230 | fixed | Drawbridges act differently depending on which direction they are pointing. | ||
C343-231 | fixed | Time is distorted while sinking into lava. | Because lava sinking is checked once per player input (inexplicably), as opposed to once per player turn or once per time-consuming action. | |
C343-232 | fixed | Hero can be slimed while in lava. | ||
C343-233 | fixed | Hero polymorphed into Quantum Mechanic may get erroneous messages about disappearing monsters. | Moster teleported together with engulfed player: "%s suddenly disappears!". Monster teleported away, without player inside (happens in endgame) - no message. | |
C343-234 | Fixed | Sacrifice on an altar can have unintended consequences. | Perhaps this refers to the fact the corpse of a former pet does not vanish. | |
C343-235 | fixed | Casting spell of protection gives incorrect message if hero is swallowed or in rock. | ||
C343-236 | fixed | Engraving works in places it shouldn't. | ||
C343-237 | Fixed | The relationship between crossbow use and strength is wrong. | ||
C343-238 | fixed | (Unix and VMS only) The "Who are you?" prompt does not accept digits in the response. | ||
C343-239 | fixed | Engravings can transfer between a moat and a drawbridge. | ||
C343-240 | fixed | Hero can create a pit in air. | ||
C343-241 | Fixed | Hero is not charged for breaking the lock on a container owned by a shop. | ||
C343-242 | fixed | Shopkeepers and priests avoid graves when they should not. | ||
C343-243 | fixed | GruntHack | Hero can throw without hands. | |
C343-244 | fixed | Sometimes you can eat artifacts you can't touch with your hands. | ||
C343-245 | fixed | Hero trying to kick beyond map edge is handled improperly. | ||
C343-246 | fixed | Engraving with an empty wand handles time wrong. | If you cancel the engraving text prompt or are levitating, no time is spent. | |
C343-247 | fixed | A magic portal may be deactivated if the game is saved due to hangup while changing levels. | The official buglist mentions "Leave the level some other way then return to it." as a workaround. | |
C343-248 | fixed | Bilious #257 | You can't put candles in a candelabrum while underwater. | |
C343-249 | fixed | There are a number of errors handling vomit; and real rats can't vomit. | ||
C343-250 | Open | Rust-causing targets can reveal other information about a weapon. | ||
C343-251 | fixed | Monsters sleeping due to being hit may wake up at the wrong time. | ||
C343-252 | fixed | There is a typo in the quote from "The Count of Monte Cristo." | ||
C343-253 | fixed | Choking on certain food items doesn't work properly. | ||
C343-254 | fixed | Shapechanger's don't take advantage of being mimics or hiders. | ||
C343-255 | fixed | Tinning on a full level fails improperly. | ||
C343-256 | fixed | Very very very long messages can cause a crash. | ||
C343-257 | fixed | Cursed corpses wielded by monsters are not handled properly. | Perhaps this refers to the fact wielded items are always dropped when a monster polymorphs. | |
C343-258 | fixed | Grammar error in samurai quest: "wakarimasu?" instead of "wakarimasu ka?" | ||
C343-259 | fixed | "Dr. Dolittle" is spelled incorrectly. | ||
C343-260 | fixed | Ridden steeds are sometimes immune to gas traps. | ||
C343-261 | Fixed | Sleeping steeds can jump. | ||
C343-262 | fixed | Polyporph mis-handles a used and wielded leash. | Polyself into something that cannot wield (e.g. a hell hound). "You find you must drop your weapon!" This leaves an in-use leash on the ground. Your pet can even pick it up, carry it around, drop it, and it's still listed as "(in use)". | |
C343-263 | Fixed | Probing may miss Schroedinger's cat. | The cat is created only when the container is opened, but should be when it is observed. | |
C343-264 | fixed | "You must drop your weapon" may appear when it should not. | Maybe
duplicate of C343-262? | |
C343-265 | fixed | Force may work when hero can't reach lock being forced. | ||
C343-266 | fixed | Hero on drawbridge when it's destroyed is not handled properly. | Destroy a drawbridge by zapping a wand of striking or of digging downward while standing on the bridge. "The drawbridge collapses into the moat" without harming you, leaving you standing on the moat even if you are not properly equipped to stand there. Information has been posted to rgrn about the dev team's fix for this; to find the thread, search for phlebocratic postreticular apodiosis. ("It now calls spoteffects() for the hero or minliquid() for monsters. If the exposed terrain is water or lava, then the former bridge occupant will fall in (and hero might crawl out of the water); other under-bridge terrain is safe.") | |
C343-267 | fixed | Game says monster speed changes even if monster can't move at all. | ||
C343-268 | fixed | Bilious #340 | Used up potion of acid may end up in bones file. | |
C343-269 | fixed | Bones file created after hero dies outside shop may mis-handle items. | ||
C343-270 | fixed | Dying in a shop while wielding two weapons may cause a warning message. | ||
C343-271 | fixed | Pet messages at the very end of the game may appear in the wrong place. | ||
C343-272 | fixed | Corrupted score file can crash the game. | ||
C343-273 | Fixed | Changing alignment and held artifacts interact incorrectly. | E. g. you still enjoy the when-carried benefits of artifacts you could not pick up due to your current alignment. | |
C343-274 | fixed | Odd message when attempting to apply a wielded towel. | ||
C343-275 | fixed | Bilious #342 | If a lit, wielded, candle or potion of oil burns out, the game may crash. | |
C343-276 | fixed | Bilious #342 | If a figuring auto-transforms while wielded or worn, the game may crash. | |
C343-277 | Fixed | Wooden weapons don't always burn when they should. | ||
C343-278 | fixed | Quest leaders are too likely to be affected by traps. | ||
C343-279 | Fixed | Kicked arrows may get wrong bonuses. | ||
C343-280 | Fixed | Ranged polearm attack doesn't always work properly. | ||
C343-281 | Fixed | Kicking shop-owned food is not always accounted for correctly. | ||
C343-282 | Fixed | Damage calculation may be wrong when hero is polymorphed into a pudding. | ||
C343-283 | fixed | Long walks take a non-optimial path. | ||
C343-284 | Fixed | Activating a shop-owned figurine sometimes don't entail shop charges. | If you pick up and drop a cursed figurine, the timer will stay live. Will this eventually incur charges? | |
C343-285 | Fixed | Water elementals can be trapped in a bear trap. | ||
C343-286 | Fixed | Polymorph and lycanthropy do not interact properly. | ||
C343-287 | fixed | Hero polymorphed into monster with kick attack doesn't get bonus from ring of increase damage when kicking. | ||
C343-288 | Fixed | The message "a monster appears" can show up when multiple monsters appear. | ||
C343-289 | fixed | If magical removal of a steed's saddle is fatal to the hero, the saddle may still be on the steed in a bones file. | ||
C343-290 | fixed | Rings do not show up in the "what do you want to charge?" prompt when they should. | Applies to oil lamps, too. | |
C343-291 | Fixed | Backstab bonus interacts incorrectly with thrown weapons and two-weapon mode. | Two-weapon does not get backstab at all while each fired weapon does individually. | |
C343-292 | Fixed | Touching a pile of objects while blind does not always work correctly. | ||
C343-293 | Fixed | There are a number of errors changing words between singular and plural forms. | ||
C343-294 | fixed | Orcs and gnomes do not respond to #chat when they should. | ||
C343-295 | fixed | Casting stone-to-flesh on self while wielding a figurine can cause the game to panic. | ||
C343-296 | Fixed | Sunsword doesn't work as expected against shades. | ||
C343-297 | fixed | Lit potion may survive hero dying from splattered oil burning on the floor. | ||
C343-298 | fixed | Kicking at "empty space" uses no time. | ||
C343-299 | fixed | UnNetHackPlus | Killing tame engulfer from inside gives a warning message. | |
C343-300 | Fixed | Amulet of strangulation may kill forms that can't be strangled. | ||
C343-301 | fixed | Nymphs can steal things they can't pick up. | They can steal Rider corpses from gelatinous cubes. The bug might instead refer to nymphs stealing things that they don't naturally pick up, like potions. | |
C343-302 | fixed | Amnesia of object discoveries may forget to forget one thing. | Thanks to read.c#line501 player doesn't forget anything when the "count * percent" is smaller than 50. In other words player that knows identify of single object will never loose memory of it via mind flayer attack. | |
C343-303 | Fixed | Gem probabilities are not reset properly on level revisit. | ||
C343-304 | Fixed | Message given when damaging a closed drawbridge may refer to a wall. | ||
C343-305 | Fixed | GruntHack | Attacking with an applied polearm ignores the "confirm" option. | |
C343-306 | Fixed | Engulfer under influence of conflict or confusion can swallow a monster and not be affected by water/lava/trap under monster until next turn. | ||
C343-307 | Fixed | Unicorn horn interacts incorrectly with ring of sustain ability. | Non-cursed restores, but cursed does not decrement attributes. | |
C343-308 | Fixed | A hidden, dead monster can revive hidden under its own corpse. | ||
C343-309 | Fixed | Dropping Heart of Ahriman may give odd message sequence. | ||
C343-310 | Fixed | Applying an unpaid stack of potions of oil forces hero to buy all of them. | ||
C343-311 | Fixed | Price of unpack shop items may change when hero is forced to buy. | For example, hunger status has an effect on food prices. | |
C343-312 | Fixed | Monster can attack with a polearm it was unable to wield. | ||
C343-313 | Fixed | "You trip over it" may appear even after you know what "it" is. | ||
C343-314 | Fixed | Drowning on the Plane of Water lists cause of death as "drowned in a moat." | ||
C343-315 | fixed | Small monsters dropping items due to weight use the wrong weights. | ||
C343-316 | fixed | Monsters who shouldn't will attack the Wizard to get the Amulet. | See also SC343-19. | |
C343-317 | Fixed | Bones data can contain odd characters from player's dogname, catname, or fruit options; this can cause odd terminal-dependent behavior. | NetHack fails to sanitise characters taken from options. | |
C343-318 | fixed | Opening or closing the castle drawbridge using music takes no time. | ||
C343-319 | Fixed | Grid bugs can be forced to move diagonally, e. g. by displacing a tame one. | ||
C343-320 | Fixed | Reading scroll of mail break illiterate conduct. | ||
C343-321 | Fixed | Hero and monsters can walk through a long worm's tail diagonally. | ||
C343-322 | Fixed | Forced attack on a boulder says "you attack thin air." | ||
C343-323 | Fixed | Objects dropped as a monster dies don't interact properly with the environment. | See also #362. | |
C343-324 | fixed | Bilious #332 | Cutting a long worm in two will crash the game if the cut takes the worm to 1 HP or if long worms had become extinct. | |
C343-325 | Fixed | Hole in ice may be described as a "moat." | ||
C343-326 | Fixed | Open and close commands may give inappropriate feedback near a drawbridge. | ||
C343-327 | fixed | Message "suddenly you cannot see the" monster can be displayed when the monster remains visible for some reason. | ||
C343-328 | Fixed | Messages when opening a tin may imply implausible timing. | ||
C343-329 | fixed | A just-dead monster may still claim to be fleeing. | ||
C343-330 | Fixed | Wrong message may be delivered when seeing a pet eating. | ||
C343-331 | Open | Sleeping monster reacts to a mirror. | ||
C343-332 | Fixed | The message given when multiple potions of acid explode refers to a single potion. | Refers to stacks of acid exploding when you go for a swim. | |
C343-333 | fixed | Vault guard asks hero's name while hero is engulfed. | ||
C343-334 | Fixed | Defining GOLDOBJ drops a slot from the inventory. | ||
C343-335 | fixed | Cloak of invisibility and blindness do not interact reasonably. | ||
C343-336 | Fixed | A shapechanger starting out in changed form gets incorrect inventory items. | They get items appropriate for their polymorphed form. | |
C343-337 | Fixed | It's possible to create an object of 0 gold pieces. | You have to drop 4294967296 (MAXUINT+1) gold. Doing that twice crashes the game. Fixed on NAO. | |
C343-338 | Fixed | Wizard-mode command sanity_check misses nested containers and migrating monsters. | ||
C343-339 | Fixed | Screen and time are not always updated properly when opening or closing doors while blind. | ||
C343-340 | Fixed | Secret door detection does not interact properly with features of the Planes of Water and Air. | The next version promises to make wands of secret door detection find portals even behind clouds (but not update the screen). | |
C343-341 | Open | In minetown, it's possible to teleport into a room that requires digging to escape from. | ||
C343-342 | Fixed | Potion thrown by monster which hits long worm's tail says it hit its tail. | ||
C343-343 | Fixed | Helm of Opposite alignment gives incorrect piety level. | Currently, you retain your alignment record, e. g. it is possible to gain alignment for robbing a shop while chaotic and calming the shopkeeper while lawful. | |
C343-344 | fixed | NetHack thinks jellyfish have heads. | ||
C343-345 | fixed | GruntHack | Attempting to remove cursed lenses gives a message with poor grammar. | |
C343-346 | Fixed | Attempting to put on some items when the item is already wielded or quivered and failing for a variety of reasons gives a message with poor grammar. | ||
C343-347 | Fixed | Picking up and wearing an unknown ring while blind sometimes gives out too much information. | RGRN discussion | |
C343-348 | Fixed | Exercise before polymorph may affect polymorphed character. | ||
C343-349 | Fixed | An identify scroll is wasted if space is typed and steps off the end of the inventory list. | ||
C343-350 | Fixed | Eels don't hide when they are supposed to. | ||
C343-351 | fixed | GruntHack | Alchemy-caused explosions don't wake nearby monsters. | |
C343-352 | fixed | Secret doors in lit walls don't always display properly. | ||
C343-353 | Fixed | Aborting key or lock pick with escape uses a turn. | ||
C343-354 | Fixed | Probing while engulfed ignores the fact that the hero is in the monster. | ||
C343-355 | fixed | GruntHack | Archeologists start out at basic skill level in sling. | This is a side effect of their touchstone, which is considered sling ammunition. |
C343-356 | Fixed | Wearing an amulet of restful sleep confuses internal sleep state bookkeeping. | Perhaps related is the fact you can cure instrinsic restful sleep (from eating the amulet) by putting on and removing an amulet of restful sleep. | |
C343-357 | Open | Rust monsters may chew non-ferrous items. | ||
C343-358 | Fixed | If no co-aligned artifacts are available for gifting when required, gifting fails repeatedly. | For example, this can mean trouble for elven priests who have named Sting and Orcrist in hopes of getting Stormbringer as their first sacrifice gift. | |
C343-359 | fixed | Setting the fruit name fails if the new name is already known but happens to be not at the end of an internal list. | ||
C343-360 | fixed | A monster wearing a suit can still put on a shirt. | But they (correctly) have to take off cloaks first. | |
C343-361 | Fixed | The message "you feel shuddering vibrations" does not always get displayed when it should. | ||
C343-362 | Fixed | Objects dropped during polymorph may be incorrectly polymorphed. | ||
C343-363 | Fixed | The case of monsters eating green slime corpses is not handled correctly. | ||
C343-364 | Fixed | If player's hand slips while naming an object, 'z' is never picked as the new letter. | Naming_artifacts? | |
C343-365 | Fixed | Hero may remove armor for nymph or succubus while asleep. | ||
C343-366 | Fixed | Concealed mimic not always revealed when it should be. | A stethoscope will appraise but not uncloak a mimic. See also #SC343-17. | |
C343-367 | Fixed | Fainting with a wielded cockatrice corpse doesn't behave as expected. | ||
C343-368 | Fixed | Blinded hero knows too much about a monster summoning insects. | ||
C343-369 | fixed | Mounted hero on life-saved steed gets repeated warning messages until hero dismounts. | ||
C343-370 | Open | Travel (_) command can get stuck trying to plot a path past an interesting dungeon feature, for example, a trap or fountain. | ||
C343-371 | Fixed | Stethoscopes can sometimes be used more often than intended. | If you save and resume, you can use it again for free. On an aside, saving and restoring loses the movement points you gain from speed, and makes your exercise prior to the save worth less. | |
C343-372 | Fixed | A fatal explosion can give the player messages in the wrong order if carried items are destroyed. | ||
C343-373 | Fixed | Shopkeepers can polymorph into forms that don't let them do their jobs. | A blue jelly shopkeeper will buy and sell, but it won't move to block or unblock the door. | |
C343-374 | Fixed | When polymorphed into a grid bug, attempting to move in an illegal direction is handled ungracefully. | ||
C343-375 | Fixed | A mimic posing as a statue is not handled properly. | ||
C343-376 | fixed | When trying to move down, Hero can be levitating and stuck in the floor at the same time. | ||
C343-377 | Fixed | Hero hidden from monster is still treated as a normal target for range attack. | ||
C343-378 | Fixed | Hero hiding as a small mimic can end up stuck to a monster after returning to human form. | ||
C343-379 | Fixed | Spelling errors "sprit" and "truely" in quest text. | ||
C343-380 | fixed | Mimics pretending to be doors show up on the Rogue level. | ||
C343-381 | Fixed | Attacking by applying a polearm doesn't scuff engraving under hero. | ||
C343-382 | Fixed | Auto-wielding a polearm may take no time. | Does this also apply to pick-axes when you start digging? | |
C343-383 | Fixed | Applying a bullwhip while hero is at edge of map may cause a panic or crash. | ||
C343-384 | fixed | Cutting a level 0 long worm in half may lead to a worm with 0 HP, which may cause a crash. | Fixed on NAO. | |
C343-385 | Fixed | D command doesn't handle u choice correctly if only unpaid items are inside containers. | ||
C343-386 | Fixed | Pearl rings can rust. | ||
C343-387 | Fixed | T-shirts can be read when covered. | ||
C343-388 | Fixed | Spell damage and low intelligence interact incorrectly. | ||
C343-389 | Fixed | Dragon breath and certain other effects hitting a hidden secret door does not damage it. | ||
C343-390 | Fixed | Breaking a wand which may zap but not damage a door gives an odd message. | ||
C343-391 | fixed | Hero polymorphed into a mimic with #monster and hiding as an object does not unhide when polymorphing into a non-mimic. | The same applies to pet mimics whistled over a polytrap. | |
C343-392 | Fixed | A stunned monster may both walk away from the hero and keep holding him. | ||
C343-393 | Fixed | The messages produced when throwing a poisoned weapon which loses its poison are in a confusing order. | ||
C343-394 | fixed | Bilious #340 | Throwing a potion of acid into water may panic the game. | "may" == "will". Related to C343-19, -179 and -268. |
C343-395 | Not a bug | Spelling errors at the genocide prompt may have unintended consequences. | Specifically, genociding "master mindflayer" as a monk is fatal. | |
C343-396 | Fixed | Shopkeeper does not charge hero for an unsold boulder that is destroyed with a pick-axe. | ||
C343-397 | fixed | A badly formed message may be produced if a pick-axe is applied to a boulder and the boulder is removed by a monster. | ||
C343-398 | fixed | The game may crash if a wielded potion of polymorph is drunk. | ||
C343-399 | fixed | Messages referring to a named vault guard have grammatical errors. | ||
C343-400 | Fixed | Wearing a cloak of displacement identifies it even if hero can't see. | ||
C343-401 | Fixed | Wearing an elven cloak identifies it even if hero is already stealthy. | ||
C343-402 | Fixed | Putting on a ring of stealth never identifies it. | A workaround is to check if putting on elven boots gives a message. | |
C343-403 | Fixed | Hero can write a scroll not sufficiently identified. | You can write any scroll you have named, even if you don't know the "scroll called FOOBIE NO IDEA" is the scroll you are trying to write. (original report) | |
C343-404 | Fixed | Writing a scroll can give a badly phrased message if the scroll is known by its appearance. | ||
C343-405 | Fixed | Some quest artifacts are too easily affected by stone-to-flesh. | The Heart of Ahriman | |
C343-406 | Fixed | One of the coyote names is spelled wrong. | Nemesis ridiculii (from Soup or Sonic) is misspelled as Nemesis riduclii. | |
C343-407 | Fixed | If reading an unknown scroll of teleport puts the hero on another scroll of teleport, the second one is still treated as unknown. | ||
C343-408 | Fixed | Being killed by a monster with a long name can send the game into an infinite loop. | ||
C343-409 | Fixed | Unlocking a mimic pretending to be a door is not handled properly. | (original report) | |
C343-410 | Fixed | Using an unlocking tool on a boulder that's really a mimic and located in a doorway is not handled properly. | ||
C343-411 | Fixed | A purple worm can end up in wall or rock when swallowing a ghost or xorn. | ||
C343-412 | Fixed | Unpaid shop items stolen from hero remain on hero's bill. | ||
C343-413 | Fixed | While blind, some actions resulting in "Wait! That's a monster!" for a mimic posing as a door do not update the display correctly. | ||
C343-414 | Fixed | #untrap of a known trap location with a concealed mimic gives correct message but does not update the display. | ||
C343-415 | Fixed | Mail daemons can be created when populating special levels with demons. | Vlad's Tower is such a place. | |
C343-416 | Fixed | Being disintegrated by divine wrath gives an inappropriate message. | ||
C343-417 | Fixed | Polymorphing into a human form may give a message with the wrong gender. | ||
C343-418 | fixed | Weight of non-cursed bag of holding is sometimes off by one. | Possibly, this refers to multiple stacks of gold in any bag: two stacks of $49 weigh 0, but one stack of $98 weighs 1. This might relate to shop-owned versus hero-owned gold. | |
C343-419 | fixed | With option number_pad set to 2, M + 5 (or Alt + 5 or Shift + Keypad5) does not work as the G movement prefix. | ||
C343-420 | Fixed | Kops may not be dismissed if the shopkeeper changes levels. | You might want to pacify the shopkeeper on his home level. If necessary, steal a gold piece and pay him off again. | |
C343-421 | fixed | Object teleport in and around the Wizard's Tower doesn't work as intended. | (original report) | |
C343-422 | Fixed | There are inconsistencies in damage applied to objects when encountering lava in different ways. | ||
C343-423 | Fixed | Under some circumstances player can tell if bones file is created. | "Your body rises from the dead as <monster>..." if killed by a slime/W/V/M. | |
C343-424 | fixed | Unlit candelabrum becomes unlightable if candles have exactly one turn of fuel left and it was applied in the wrong location. | ||
C343-425 | fixed | If a steed's legs are wounded while being ridden and the hero dismounts before the legs heal, the hero's dexterity will stay reduced. | (original report) | |
C343-426 | Fixed | A polymorphed hero hiding on the ceiling may be forced to drop to an inappropriate position. | (original report) | |
C343-427 | Fixed | Inappropriate message claiming a paralyzed monster "turns to flee" may appear. | ||
C343-428 | Fixed | Statues in a cockatrice nest are wrong type if the score file is empty. | (original report) | |
C343-429 | fixed | When using a display that scrolls the map, teleporting hero may display off the map momentarily. | ||
C343-430 | Fixed | It's too easy to open tins. | ||
C343-431 | Fixed | Killing a vault guard results in a message about "dropping minvent." | ||
C343-432 | Fixed | In a vault corridor: some traps could be left lying around. | ||
C343-433 | Fixed | In a vault corridor: you can end up with lighted rock. | ||
C343-434 | Fixed | In a vault corridor: when blind, you can be stuck and not be told why. | ||
C343-435 | Fixed | In a vault corridor: various kinds of problems may result from having an iron ball. | ||
C343-436 | Fixed | Hero can levitate and fly where it makes no sense. | ||
C343-437 | Fixed | Gremlins sometimes don't respond properly to light. | ||
C343-438 | fixed | Typo "gold piecess" may occur when selling items in a container. | ||
C343-439 | fixed | Running NetHack in a terminal window with more than 255 rows or columns produces display errors. | ||
C343-440 | Fixed | If the game panics with the hero underwater, the hero may be restored on top of the water. | ||
C343-441 | Fixed | Autosearching while blind doesn't update the map when it should. | ||
C343-442 | Fixed | Drain life shouldn't override drain resistance of objects. |
Spoiler core bugs
Name | Status | Patch | Description | Additional info |
---|---|---|---|---|
SC342-3 | Fixed | Hangup can be used to cheat. | If you are slowly turning to stone and trigger a hangup after you are already immobile, you will be granted one action on restoring. | |
SC343-1 | Fixed | Monsters that can't blow can still use a whistle. | You can also use whistle with active amulet of strangulation | |
SC343-2 | fixed | If you are poison resistant, potions of sickness can only kill you if they are blessed. | ||
SC343-3 | fixed | Water walking boots are not handled properly on lava. | ||
SC343-4 | Fixed | Reviving corpses or reanimating statues in a shop does not get charged correctly. | ||
SC343-5 | fixed | Breaking container contents in a shop doesn't always charge for them. | ||
SC343-6 | fixed | Stealing a stack of items from a shop sometimes results in only being charged for one. | ||
SC343-7 | fixed | Zapping an unknown wand while blind sometimes gives out too much information. | ||
SC343-8 | fixed | Re-animating a statue containing gold produces too much gold. | Works on former pets, shopkeepers, and other "special" statues. See the TAS writeup. | |
SC343-9 | Fixed | Medusa corpse from a level file behaves incorrectly. | ||
SC343-10 | Fixed | Player can raise HP and Pw by dancing with vampires. | This is the infamous polyself bug. | |
SC343-11 | fixed | Bilious #337 | It's possible to easily find the identity of a high priest on the Astral plane. | This is the infamous Astral call bug. |
SC343-12 | fixed | Bilious #337 | Hero using telepathy can abuse Call on the Astral Plane. | |
SC343-13 | Open | While blind and levitating, too much information may be presented. | Does this refer to messages about monsters scared by an Elbereth engraving? Or typing > to identify the stairs? | |
SC343-14 | Fixed | Shopkeepers and priests may be teleported out of their shop or temple too easily. | ||
SC343-15 | Fixed | Nurses are not stoned by hero polymorphed into cockatrice. | ||
SC343-16 | fixed | Gelatinous cubes can engulf Rider corpses. | ||
SC343-17 | Fixed | Stethoscope may unhide hidden mimic. | ||
SC343-18 | fixed | Escaping from lava can leave hero outside of time. | Nobody knows how to exploit this, please don't ask. | |
SC343-19 | fixed | Monsters seeking the Amulet attack temple priests to get it. | ||
SC343-20 | fixed | Hangup save while picking up gold in a shop may duplicate the gold. | ||
SC343-21 | fixed | Accounting is incorrect for containers dropped in a shop that does not sell them. | ||
SC343-22 | Fixed | The travel command allows grid bugs to move one step diagonally. |
Windows-only bugs
Name | Status | Patch | Description | Additional info |
---|---|---|---|---|
W341-13 | Fixed | "Lock Windows" menu item has wrong checkmark at startup | ||
W341-14 | Fixed | Message window does not update properly if resized. | ||
W342-6 | Not a bug | Checkboxes are drawn wrong. | ||
W343-1 | fixed | Redirecting score output through a pipe doesn't work. | ||
W343-2 | Not a bug | Windows 98 is unable to load tiles that are too large. This is an OS issue. | ||
W343-3 | fixed | Bilious #313 | Under the Polish version of Windows 2000 SP4, screen output with a raster font shows wrong characters for many dungeon features. | |
W343-4 | fixed | Bilious #313 | Keyboard may stop responding after locking or unlocking a door when using altkeyhandler=nhraykey.dll | |
W343-5 | Fixed | Error messages early in the game startup sequence may flash by unreadably. | ||
W343-6 | Fixed | Attempting to start NetHack from within a zip utility doesn't work (this is not a bug) and gives a misleading error message panic Cannot open dungeon description - "dungeon" (this is the bug). | Go back to the installation instructions and finish the install. | |
W343-7 | Open | Using both nethack.exe and nethackW.exe can cause nethackW.exe to display the top scores list in a series of windows. |
X11-only bugs
Name | Status | Description |
---|---|---|
X343-1 | fixed | The scrollbar for a text window may be missing when needed. |
X343-2 | fixed | use_inverse is broken in tty mode. |
X343-3 | fixed | Sanity check for mouse position after window resize is wrong. |
Linux-only bugs
Name | Status | Description |
---|---|---|
L343-1 | fixed | Window resize is not supported by default. |
Macintosh-only bugs
Name | Status | Patch | Description | Additional info |
---|---|---|---|---|
M343-1 | fixed | DevTeam | Release code does not build under Carbon. | This patch does not apply cleanly. |
M343-2 | Open | nethack-343-mac-term.pkg.sit only: "No write permission to lock perm!" error. Only happens on clean installs of 10.3.x (not upgraded systems). (See M343-3 for 10.4.) | ||
M343-3 | Open | nethack-343-mac-term.pkg.sit only: "No write permission to lock perm!" error. Only happens on 10.4 (See M343-2 for 10.3.) | ||
M343-4 | Open | In the Qt port, Command + Z crashes the game and prevents it from restarting. |
Qt-only bugs
Name | Status | Description |
---|---|---|
Q341-1 | Fixed | Randomly generating characters doesn't always follow user requests. |
Q341-3 | Open | [Mac only] q and / keys send additional characters when pressed. |
Q343-1 | Open | Explore or debug mode only: ctrl + x doesn't show the intrinsics screen. |
Q343-2 | fixed | Saved games are not found if the game is built with the prefix option. |
Windows-CE-only bugs
Name | Status | Description |
---|---|---|
CE343-1 | Not a bug | Attempting to load an alternative tile set fails. |
CE343-2 | fixed | Help text windows close immediately. |
CE343-3 | fixed | Action button points to wrong screen location. |
CE343-4 | fixed | pocketpc: menu window closes if scrolled off top or bottom |
CE343-5 | fixed | Input is translated when command helper is hidden. |
CE343-6 | fixed | Text window does not scroll left on left arrow. |
Build-from-source bugs
Name | Status | Description |
---|---|---|
S343-1 | Open | gnome port refers to file t32-1024.xpm for large tiles that doesn't exist |
S343-2 | fixed | 1x1 room in special level can trigger panic due to off by one error (does not affect official room set) |
S343-3 | fixed | makedefs may fail to compile if sizeof(time_t) != sizeof(long) |
S343-4 | fixed | NetHack does not compile under Microsoft VC2005. |
S343-5 | fixed | The prototype and definition for finish_map don't match properly. |
S343-6 | fixed | Game does not compile under FreeBSD 6.1. |
S343-7 | fixed | DLB doesn't work under VMS if a file used by NetHack and without a dot in its name matches a VMS logical name. |
S343-8 | fixed | NetHack does not compile under Microsoft VS2008 Express Edition. |
S343-9 | fixed | If time_t changes from 32- to 64-bits due to (e.g.) compiler upgrades, save files will not be compatible between old and new builds. |
S343-10 | fixed | Windows 64-bit mode compile produces warnings in random.c. |
S343-11 | fixed | Smartphone keyboard does not work. (Possible reference to: The XDA Cosmo aka HTC S620 is a Windows Mobile smartphone with a keyboard, yet Nethack insists on mapping every command to the twelve keys 0-9*#.) |
S343-12 | Fixed | Game may fail to compile or give warnings if sizeof(char *) != sizeof(int). |
Bugs not mentioned on the DevTeam's website
Name | Patch | Description |
---|---|---|
C343-204 | The hero can teleport on a non-teleport level: Get engulfed by a tame engulfer using conflict, end conflict, apply a magic whistle. | |
The boulder from a rolling boulder trap can be generated on top of a lava pool. [3] | ||
It is impossible to paste (e. g. "ElberethElbereth") into the windows tiles build. This works on OS X, however. | ||
The game sometimes behaves as if a series of spurious non-attacking movement commands were typed after #looting a container. | ||
Confused #looting a throne does not destroy it. | ||
The "hilite_pet" option does not work on monsters only seen due to the monster detection spell. | ||
C343-391 ? | Polymorphing a cloaked pet mimic (by whistling it onto a polytrap) does not unhide it, even if it turns into a non-mimic. | |
You can reliably trigger clairvoyance (donation, cornuthaum, Amulet) by far-looking ; or wall-walking on turns divisible by 15 until your surroundings are mapped. | ||
Killing a monster with a rolling boulder trap breaks pacifist conduct if and only if the trap was not known. | ||
"L" (Leon Arnott) | You can't bribe the watch. It's debatable if this qualifies as a bug. | |
Jabberwocks can wield things and hit monsters with them, but monsters will not get petrified, take silver damage, etc. (Report) | ||
Declining to attack a peaceful monster still burns nutrition without using up the turn. | ||
Declining to kick a peaceful monster still uses up a turn and wakes nearby monsters. | ||
Turns do not alternate correctly if the player has 24 movement energy exactly, and a monster has at least 24 movement energy. (Report) | ||
Having multi-turn armor stolen by a nymph or monkey while you're putting on a helm of brilliance or gauntlets of dexterity can leave your current and maximum stats permanently affected. | ||
Lifesaving during slow engraving causes the engraving to appear on the ground before it should be completed, but (even if an Elbereth) not be effective at scaring monsters until it would have been completed. (rgrn post) Teleportitis while engraving has a similar effect: at the new location, you still work on the engraving on the old spot. | ||
GruntHack | Prayer does not protect from stinking cloud. (rgrn post by Grunt) | |
While using #twoweapon, if slippery fingers cause both weapons to slip from your hands, on the same turn, the messages can seem rather odd. (rgrn post) | ||
Praying[4] or fainting[5] resets the "sound" option to true. | ||
Freshly slain corpses stack inconsistently: Say there is a stale stack of corpses on your altar. A way of making the fresh corpses created not get 'oldified' by the existing stale stack is to blind yourself when killing the new puddings; somehow this causes the newly generated corpses to be in a different stack. | ||
Moving with the m or HJ... commands into a warning symbol attacks (and stones you if applicable) if and only if it does not cover up an I known from previous searching or movement. (see also: m, todo: document at cockatrice, warning, stethoscope.) Things are even more complicated if you are blind, or if there are invisible monsters you can't see.
Testing a blind player with a peaceful shopkeeper: If you apply a stethoscope and it says Akalapi is there, and then "you move into it", without "Pardon me, Alikapi.", and he doesn't get angry. | ||
If you rename the statue or corpse of a unique monster, then reanimate/revive it, the unique monster will keep its new name permanently (and also gain a "the" prefix if its actual name has one). | ||
Wielding or alternate-wielding or quivering a potion of blindness will make you resist blindness from yellow lights and archons. (report) | ||
If the player dies and is lifesaved, then the game will leave them helpless until the next turn, except if they were repeating a command using a numerical prefix and at least one more repeat is left, in which case they are not left helpless and (if they died while performing the action, rather than on a monster turn) the movement energy used to perform the action is refunded. | ||
Picking up gold doesn't honor the setting of pickup_burden if the game is compiled without GOLD_OBJ (no prompt when the encumbrance level is exceeded). | ||
Demon gating produces somewhat more incubi than succubi, especially on lower dungeon levels. Cause: Makemon.c#line1352. (User:Ilmari Karonen computed exact number some time ago.) | ||
A SUBROOM with random size and location is always generated at the top or left edge of the parent ROOM. | ||
Fix from Pat Rankin | impossible() can mangle the parameter values. | |
Jumping into portals with an item immediately before the portal prints messages out of order, and also autopickups the item (despite jumping over items not normally picking them up). (report) | ||
The travel command gets interrupted by engravings, even by dust engravings while blind. In every other respect, the game behaves as if you cannot feel the dust engraving while blind. (first observed by JoveHack) | ||
UnNetHackPlus (note preceding refactoring | Statues/figurines of golems hit with stone-to-flesh spell are supposed to turn into flesh golems, not meatballs. | |
A player vampire lord who is wearing water walking boots and polymorphs into a non-flying form, will wet his stuff despite wearing water walking boots. A potion of levitation prevents this. (original report, source pointer, see also C343-193) | ||
UnNetHackPlus | Stethoscope reports unaligned monsters as chaotic | |
UnNetHackPlus | Missing foo_on/foo_off calls for objects with strange delay values (this bug was not detectable by players, but after adding special effects for wearing affected armor [for example: fedora] code was not working properly) | |
UnNetHackPlus | Color of mithril objects is wrong | |
UnNetHackPlus | Four shopkeeper names disappeared in NetHack 2.2a (report). | |
UnNetHackPlus | Player polymorphed into gremlin may multiply on fountain during levitation. | |
formerly C343-209 | some testing: I threw 13 daggers at a fog cloud from inside; on the 13th dagger, "You destroy the fog cloud! You see here 12 blessed +0 daggers." but after that there were 13 daggers (as confirmed by the : command, too). So at least the message is wrong, even if the dagger isn't really lost. | |
Wands of teleportation do not auto-identify when you zap yourself. | ||
Corpse stacking ignores age. Easy to test with sacrificing - produce lizard corpse, drop on altar, wait till it is too old for sacrificing, produce new lizard corpse, drop it on altar. Corpses will stack and both will be too old for sacrifice. Now produce next lizard corpse and sacrifice it to confirm that "Nothing happens" is caused by old age of offered corpse. | ||
Pick up unpaid oil potion in shop, lit it, pay Fuel Tax, drop and sell it for more than you lost on Fuel Tax |
References
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.