@Play
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@Play is a "monthly column by John Harris which discusses the history, present and future of the Roguelike dungeon exploring genre." It is published on Gamesetwatch.com, with archives of all the site's posts available here, and some more recent articles published on @Play Collected. The articles so far are:
# | Title | Date | Summary |
---|---|---|---|
1. | An Introduction To Some Rogue-s | August 6, 2006 | An introduction to the roguelike genre. |
2. | What the hell does Q do again? | August 20, 2006 | A summary of the keys. |
3. | Rogue and its Inspiration | September 3, 2006 | A view on the original roguelike game, Rogue. |
4. | Giant Eel Stories, Volume 1 | September 18, 2006 | Interesting stories of NetHack ascensions posted on rec.games.roguelike.nethack. |
5. | Pokemon Mystery Dungeon Blue & Red Rescue Team | October 2, 2006 | Pokémon Mystery Dungeon: Blue Rescue Team and Red Rescue Team. |
6. | ToeJam & Earl, The Roguelike That's Not An RPG | October 15, 2006 | ToeJam & Earl. |
7. | Thou Art Early, But We'll Admit Thee | October 29, 2006 | The many ways to die in NetHack. |
8. | A View of the Field | November 13, 2006 | NetHack, Ancient Domains of Mystery (ADOM), and Linley's Dungeon Crawl. |
9. | Hack Hacks | November 27, 2006 | NetHack patches. |
10. | A Coward Dies A Thousand Deaths, My Computer, Several Billion | December 10, 2006 | Rog-O-Matic & Borg, the automatic roguelike player bots. |
11. | I Never Meta Rogue I Didn't Like | December 25, 2006 | Metagame elements, or How the match may continue between the games. |
12. | Giant Eel Stories, Volume 2 | January 8, 2007 | Interesting stories of NetHack ascensions posted on rec.games.roguelike.nethack. |
13. | Mapping the Infinite Cavern | January 22, 2007 | Dungeon generation algorithms. |
14. | ADOM, Nethack With A Goatee | February 6, 2007 | Ancient Domains of Mystery (ADOM). |
15. | Tips For Travel In Gridland | February 19, 2007 | Moving safely in the grid of any roguelike. |
16. | Before Learning to Walk, One Must First Crawl | March 6, 2007 | Linley's Dungeon Crawl. |
17. | I Believe It Not! | March 20, 2007 | The funny features of NetHack. |
18. | Storytelling, Bah! | April 2, 2007 | The declining state of storytelling and interactivity in gaming. |
19. | Doom, doom, doom, doom | April 16, 2007 | DoomRL. |
20. | Hack's Lost Brother | May 8, 2007 | HackLite. |
21. | Things to Do While Visiting Ancardia | May 22, 2007 | ADOM quests. |
22. | Spoiled for Options | June 5, 2007 | Wishing and knowing what to wish for. |
23. | Architecture of the Mystery Dungeon | June 27, 2007 | The Mysterious Dungeon series. |
24. | Taloon's Mystery Dungeon, In Great Detail | July 9, 2007 | Taloon's Mystery Dungeon. |
25. | A Journey to Table Mountain, Part 1 | July 24, 2007 | Shiren the Wanderer. |
26. | A Journey to Table Mountain, Part 2 | August 7, 2007 | Shiren the Wanderer. |
27. | Fei's Problems | August 21, 2007 | Shiren the Wanderer. |
28. | Balancing a game that looks balanceless | September 6, 2007 | The game balance of NetHack. |
29. | 7DRL: Seven Day Quest | September 24, 2007 | The Seven Day Quest. |
30. | Starting Out In POWDER, Or 'Beware The Kiwi Bird, My Son' | October 9, 2007 | POWDER. |
31. | Homebrew Roguelikes On The DS | November 7, 2007 | Playing homebrew roguelikes on the Nintendo DS. |
32. | A Quick Look at the Nethack Sources | December 15, 2007 | The source code of NetHack. |
33. | Angband - At Last! | January 19, 2008 | Angband. |
34. | Nethack Intensified | March 9, 2008 | SLASH'EM. |
35. | The Delights Of Mystery Dungeon: Shiren the Wanderer DS | March 28, 2008 | Shiren the Wanderer (the DS version). |
36. | Larn, Or, I Hocked The Car To Buy A Lance Of Death | April 26, 2008 | Larn. |
37. | Roguelikes And OD&D | May 16, 2008 | The origin of roguelikes: Dungeons & Dragons. |
38. | Towards Building a Better Dungeon | June 2, 2008 | A comparison between roguelikes and Dungeons & Dragons. |
39. | Super-Rogue, Banished to the Deeper Regions | June 20, 2008 | The lost roguelikes and the restoration of Super-Rogue. |
40. | Izuna, Legend of the Roguelike Ninja | July 1, 2008 | Izuna: Legend of the Unemployed Ninja. |
41. | Brought to You Today by the Letter.... | July 18, 2008 | The limitation of representing monsters as letters. |
42. | Modeling Motion on a Dungeon Grid | August 4, 2008 | Timing and speed in roguelikes. |
43. | Eye of the Vulture | August 28, 2008 | Vulture's. |
44. | Phenomedom, Da Dee, Da-Dee-Dee | October 2, 2008 | Legerdemain. |
45. | Much About Monstania | October 21, 2008 | Monstania. |
46. | Ten Years Of The devnull Nethack Tournament, Part 1 | October 31, 2008 | /dev/null/nethack tournament. |
47. | Ten Years Of the devnull Nethack Tournament, Part 2 | November 3, 2008 | /dev/null/nethack tournament; interview with the organizers. |
48. | Objects of Collection | December 3, 2008 | Different types of items in roguelikes. |
49. | Cause For Incursion | January 2, 2009 | Incursion. |
50. | Spelunk, Spelunk, Spelunk | February 6, 2009 | Spelunky. |
51. | XRogue Has Not Yet Ceased To Be | March 8, 2009 | Advanced Rogue and XRogue. |
52. | 2009 7DRL Winners, Part One | April 2, 2009 | 7DRL Contest 2009. |
53. | 2009 7DRL Winners, Part Two | April 21, 2009 | 7DRL Contest 2009. |
54. | How To Win At Nethack | May 6, 2009 | NetHack strategies. |
55. | The Rights to Rogue | May 14, 2009 | A brief history of roguelikes and licensing. |
56. | 2009 7DRL Winners, Part Three | June 3, 2009 | 7DRL Contest 2009. |
57. | Fatal Labyrinth, or, "LOOK! A PIT!" | June 26, 2009 | Fatal Labyrinth. |
58. | Introducing Sporkhack and UnNethack | July 3, 2009 | Two NetHack variants that address game balance issues: SporkHack and UnNetHack. |
59. | The Python Strikes! You Are Being Squeezed! | July 27, 2009 | The Python programming language and its use in roguelike development. |
60. | Q&A with Keith Burgun of iPhone Roguelike "100 Rogues" | August 5, 2009 | Interview with Keith Burgun, the lead designer of 100 Rogues. |
61. | A Date With Asuka | August 28, 2009 | Fushigi no Dungeon: Furai no Shiren Gaiden: Jokenji Asuka Kenzan!. |
62. | Item Design, Part 1: Potions and Scrolls | October 25, 2009 | Disposable (i.e. one-use) items. |
63. | Dreamforge's Dungeon Hack | November 25, 2009 | Dungeon Hack. |
64. | The Berlin Interpretation | December 18, 2009 | What makes a game a roguelike? |
65. | Crawlapalooza Part 1, Skills and Advancement | January 15, 2010 | Dungeon Crawl Stone Soup (the successor to Linley's Dungeon Crawl). |
66. | Crawlapalooza Part 2: What's With All These Skills, Anyway? | February 4, 2010 | Dungeon Crawl Stone Soup. |
67. | Crawlapalooza, Part 3: Beogh Liturgical School For Orcs | February 18, 2010 | Dungeon Crawl Stone Soup. |
68. | Crawlapalooza, Part 4: Travel Functions & Play Aids | March 3, 2010 | Dungeon Crawl Stone Soup. |
69. | Wii-ren the Wanderer | March 24, 2010 | Shiren the Wanderer (the Wii version). |
70. | Enjoy A Coffee Break Of Victory With Desktop Dungeons | April 7, 2010 | Desktop Dungeons. |
71. | Purposes for Randomization in Game Design | May 12, 2010 | Randomization of game elements. |
72. | Chocobo's Dungeon for Wii | May 29, 2010 | Final Fantasy Fables: Chocobo's Dungeon. |
73. | Introducing Mayflight - Using Roguelike Design Lessons in a Non-Roguelike | September 2, 2010 | Mayflight (a game made by John Harris, the author of @Play). |
74. | The Implementation Specifics Of Mayflight | September 20, 2010 | Mayflight. |
75. | Sprinting Rapidly Through The Dungeon | October 13, 2010 | Dungeon Sprint (a variant of Dungeon Crawl Stone Soup). |
76. | Check And Mate | November 11, 2010 | On roguelike design issues. |
77. | The Eight Rules of Roguelike Design | January 22, 2011 | What properties a roguelike should have. |
78. | Excerpts from a Roguelike Encyclopedia, Part 1 | March 20, 2011 | Several articles from a general encyclopedia of roguelikes. |
79. | The Re-return of ToeJam & Earl | February 27, 2015 | ToeJam & Earl and its sequels, revisited for its Kickstarter campaign. |
80. | Welcome back to the Dungeons of Doom | March 11, 2015 | Discussion of the definition of a Roguelike. |
81. | Rogue's Item ID in Too Much Yet Not Enough Detail | April 26, 2015 | Rogue's Item Identification system. |
82. | The Talks of the International Roguelike Developers Conference US, 2015 | June 30, 2015 | TBA |
83. | HyperRogue | February 11, 2016 | TBA |
84. | The Rescue of Meta-Zelda | March 8, 2016 | TBA |
85. | A Talk with Digital Eel, Makers of the Infinite Space Games | March 19, 2016 | TBA |
86. | Interview with Dr. Thomas Biskup, Creator of ADOM | July 10, 2018 | TBA |