Source:NetHack 3.2.0/priest.c

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Below is the full text to priest.c from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/priest.c#line123]], for example.

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1.    /*	SCCS Id: @(#)priest.c	3.2	96/03/28	*/
2.    /* Copyright (c) Izchak Miller, Steve Linhart, 1989.		  */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    #include "mfndpos.h"
7.    #include "eshk.h"
8.    #include "epri.h"
9.    #include "emin.h"
10.   
11.   #ifdef OVLB
12.   
13.   static boolean FDECL(histemple_at,(struct monst *,XCHAR_P,XCHAR_P));
14.   static boolean FDECL(has_shrine,(struct monst *));
15.   
16.   /*
17.    * Move for priests and shopkeepers.  Called from shk_move() and pri_move().
18.    * Valid returns are  1: moved  0: didn't  -1: let m_move do it  -2: died.
19.    */
20.   int
21.   move_special(mtmp,in_his_shop,appr,uondoor,avoid,omx,omy,gx,gy)
22.   register struct monst *mtmp;
23.   boolean in_his_shop;
24.   schar appr;
25.   boolean uondoor,avoid;
26.   register xchar omx,omy,gx,gy;
27.   {
28.   	register xchar nx,ny,nix,niy;
29.   	register schar i;
30.   	schar chcnt,cnt;
31.   	coord poss[9];
32.   	long info[9];
33.   	long allowflags;
34.   	struct obj *ib = (struct obj *)0;
35.   
36.   	if(omx == gx && omy == gy)
37.   		return(0);
38.   	if(mtmp->mconf) {
39.   		avoid = FALSE;
40.   		appr = 0;
41.   	}
42.   
43.   	nix = omx;
44.   	niy = omy;
45.   	if (mtmp->isshk) allowflags = ALLOW_SSM;
46.   	else allowflags = ALLOW_SSM | ALLOW_SANCT;
47.   	if (passes_walls(mtmp->data)) allowflags |= (ALLOW_ROCK|ALLOW_WALL);
48.   	if (throws_rocks(mtmp->data)) allowflags |= ALLOW_ROCK;
49.   	if (tunnels(mtmp->data) &&
50.   		    (!needspick(mtmp->data) || m_carrying(mtmp, PICK_AXE)))
51.   		allowflags |= ALLOW_DIG;
52.   	if (!nohands(mtmp->data) && !verysmall(mtmp->data)) {
53.   		allowflags |= OPENDOOR;
54.   		if (m_carrying(mtmp, SKELETON_KEY)) allowflags |= BUSTDOOR;
55.   	}
56.   	if (is_giant(mtmp->data)) allowflags |= BUSTDOOR;
57.   	cnt = mfndpos(mtmp, poss, info, allowflags);
58.   
59.   	if(mtmp->isshk && avoid && uondoor) { /* perhaps we cannot avoid him */
60.   		for(i=0; i<cnt; i++)
61.   		    if(!(info[i] & NOTONL)) goto pick_move;
62.   		avoid = FALSE;
63.   	}
64.   
65.   #define GDIST(x,y)	(dist2(x,y,gx,gy))
66.   pick_move:
67.   	chcnt = 0;
68.   	for(i=0; i<cnt; i++) {
69.   		nx = poss[i].x;
70.   		ny = poss[i].y;
71.   		if(levl[nx][ny].typ == ROOM ||
72.   			(mtmp->ispriest &&
73.   			    levl[nx][ny].typ == ALTAR) ||
74.   			(mtmp->isshk &&
75.   			    (!in_his_shop || ESHK(mtmp)->following))) {
76.   		    if(avoid && (info[i] & NOTONL))
77.   			continue;
78.   		    if((!appr && !rn2(++chcnt)) ||
79.   			(appr && GDIST(nx,ny) < GDIST(nix,niy))) {
80.   			    nix = nx;
81.   			    niy = ny;
82.   		    }
83.   		}
84.   	}
85.   	if(mtmp->ispriest && avoid &&
86.   			nix == omx && niy == omy && onlineu(omx,omy)) {
87.   		/* might as well move closer as long it's going to stay
88.   		 * lined up */
89.   		avoid = FALSE;
90.   		goto pick_move;
91.   	}
92.   
93.   	if(nix != omx || niy != omy) {
94.   		remove_monster(omx, omy);
95.   		place_monster(mtmp, nix, niy);
96.   		newsym(nix,niy);
97.   		if (mtmp->isshk && !in_his_shop && inhishop(mtmp))
98.   		    check_special_room(FALSE);
99.   		if(ib) {
100.  			if (cansee(mtmp->mx,mtmp->my))
101.  			    pline("%s picks up %s.", Monnam(mtmp),
102.  				distant_name(ib,doname));
103.  			obj_extract_self(ib);
104.  			mpickobj(mtmp, ib);
105.  		}
106.  		return(1);
107.  	}
108.  	return(0);
109.  }
110.  
111.  #endif /* OVLB */
112.  
113.  #ifdef OVL0
114.  
115.  char
116.  temple_occupied(array)
117.  register char *array;
118.  {
119.  	register char *ptr;
120.  
121.  	for (ptr = array; *ptr; ptr++)
122.  		if (rooms[*ptr - ROOMOFFSET].rtype == TEMPLE)
123.  			return(*ptr);
124.  	return('\0');
125.  }
126.  
127.  #endif /* OVL0 */
128.  #ifdef OVLB
129.  
130.  static boolean
131.  histemple_at(priest, x, y)
132.  register struct monst *priest;
133.  register xchar x, y;
134.  {
135.  	return((boolean)((EPRI(priest)->shroom == *in_rooms(x, y, TEMPLE)) &&
136.  	       on_level(&(EPRI(priest)->shrlevel), &u.uz)));
137.  }
138.  
139.  /*
140.   * pri_move: return 1: moved  0: didn't  -1: let m_move do it  -2: died
141.   */
142.  int
143.  pri_move(priest)
144.  register struct monst *priest;
145.  {
146.  	register xchar gx,gy,omx,omy;
147.  	schar temple;
148.  	boolean avoid = TRUE;
149.  
150.  	omx = priest->mx;
151.  	omy = priest->my;
152.  
153.  	if(!histemple_at(priest, omx, omy)) return(-1);
154.  
155.  	temple = EPRI(priest)->shroom;
156.  
157.  	gx = EPRI(priest)->shrpos.x;
158.  	gy = EPRI(priest)->shrpos.y;
159.  
160.  	gx += rn1(3,-1);	/* mill around the altar */
161.  	gy += rn1(3,-1);
162.  
163.  	if(!priest->mpeaceful ||
164.  	   (Conflict && !resist(priest, RING_CLASS, 0, 0))) {
165.  		if(monnear(priest, u.ux, u.uy)) {
166.  			if(Displaced)
167.  				Your("displaced image doesn't fool %s!",
168.  					mon_nam(priest));
169.  			(void) mattacku(priest);
170.  			return(0);
171.  		} else if(index(u.urooms, temple)) {
172.  			/* chase player if inside temple & can see him */
173.  			if(priest->mcansee && m_canseeu(priest)) {
174.  				gx = u.ux;
175.  				gy = u.uy;
176.  			}
177.  			avoid = FALSE;
178.  		}
179.  	} else if(Invis) avoid = FALSE;
180.  
181.  	return(move_special(priest,FALSE,TRUE,FALSE,avoid,omx,omy,gx,gy));
182.  }
183.  
184.  /* exclusively for mktemple() */
185.  void
186.  priestini(lvl, sroom, sx, sy, sanctum)
187.  d_level	*lvl;
188.  struct mkroom *sroom;
189.  int sx, sy;
190.  boolean sanctum;   /* is it the seat of the high priest? */
191.  {
192.  	register struct monst *priest;
193.  	register struct obj *otmp;
194.  	register int cnt;
195.  
196.  	if(MON_AT(sx+1, sy))
197.  		rloc(m_at(sx+1, sy)); /* insurance */
198.  
199.  	priest = (sanctum ? makemon(&mons[PM_HIGH_PRIEST], sx+1, sy)
200.  			  : makemon(&mons[PM_ALIGNED_PRIEST], sx+1, sy));
201.  	if (priest) {
202.  		EPRI(priest)->shroom = (sroom - rooms) + ROOMOFFSET;
203.  		EPRI(priest)->shralign = Amask2align(levl[sx][sy].altarmask);
204.  		EPRI(priest)->shrpos.x = sx;
205.  		EPRI(priest)->shrpos.y = sy;
206.  		assign_level(&(EPRI(priest)->shrlevel), lvl);
207.  		priest->mtrapseen = ~0;	/* traps are known */
208.  		priest->mpeaceful = 1;
209.  		priest->ispriest = 1;
210.  		priest->msleep = 0;
211.  		set_malign(priest); /* mpeaceful may have changed */
212.  
213.  		/* now his/her goodies... */
214.  		if(sanctum && EPRI(priest)->shralign == A_NONE &&
215.  		     on_level(&sanctum_level, &u.uz))
216.  			(void) mongets(priest, AMULET_OF_YENDOR);
217.  		/* Do NOT put the rest in m_initinv.    */
218.  		/* Priests created elsewhere than in a  */
219.  		/* temple should not carry these items, */
220.  		cnt = rn1(2,3);
221.  		while(cnt) {
222.  		    otmp = mkobj(SPBOOK_CLASS, FALSE);
223.  		    if(otmp) mpickobj(priest, otmp);
224.  		    cnt--;
225.  		}
226.  		if(p_coaligned(priest))
227.  		    (void) mongets(priest, rn2(2) ? CLOAK_OF_PROTECTION
228.  						  : CLOAK_OF_MAGIC_RESISTANCE);
229.  		else {
230.  		    if(!rn2(5))
231.  			otmp = mksobj(CLOAK_OF_MAGIC_RESISTANCE, TRUE, FALSE);
232.  		    else otmp = mksobj(CLOAK_OF_PROTECTION, TRUE, FALSE);
233.  		    if(otmp) {
234.  			if(!rn2(2)) curse(otmp);
235.  			mpickobj(priest, otmp);
236.  		    }
237.  		}
238.  		m_dowear(priest, TRUE);
239.  	}
240.  }
241.  
242.  /*
243.   * Specially aligned monsters are named specially.
244.   *	- aligned priests with ispriest and high priests have shrines
245.   *		they retain ispriest and epri when polymorphed
246.   *	- aligned priests without ispriest and Angels are roamers
247.   *		they retain isminion and access epri as emin when polymorphed
248.   *		(coaligned Angels are also created as minions, but they
249.   *		use the same naming convention)
250.   *	- minions do not have ispriest but have isminion and emin
251.   */
252.  char *
253.  priestname(mon)
254.  register struct monst *mon;
255.  {
256.  	static NEARDATA char pname[PL_NSIZ];
257.  
258.  	Strcpy(pname, "the ");
259.  	if (mon->minvis) Strcat(pname, "invisible ");
260.  	if (mon->ispriest || mon->data == &mons[PM_ALIGNED_PRIEST] ||
261.  					mon->data == &mons[PM_ANGEL]) {
262.  		/* use epri */
263.  		if (mon->mtame && mon->data == &mons[PM_ANGEL])
264.  			Strcat(pname, "guardian ");
265.  		if (mon->data != &mons[PM_ALIGNED_PRIEST] &&
266.  				mon->data != &mons[PM_HIGH_PRIEST]) {
267.  			Strcat(pname, mon->data->mname);
268.  			Strcat(pname, " ");
269.  		}
270.  		if (mon->data != &mons[PM_ANGEL]) {
271.  			if (!mon->ispriest && EPRI(mon)->renegade)
272.  				Strcat(pname, "renegade ");
273.  			if (mon->data == &mons[PM_HIGH_PRIEST])
274.  				Strcat(pname, "high ");
275.  			if (mon->female)
276.  				Strcat(pname, "priestess ");
277.  			else
278.  				Strcat(pname, "priest ");
279.  		}
280.  		Strcat(pname, "of ");
281.  		Strcat(pname, align_gname((int)EPRI(mon)->shralign));
282.  		return(pname);
283.  	}
284.  	/* use emin instead of epri */
285.  	Strcat(pname, mon->data->mname);
286.  	Strcat(pname, " of ");
287.  	Strcat(pname, align_gname(EMIN(mon)->min_align));
288.  	return(pname);
289.  }
290.  
291.  boolean
292.  p_coaligned(priest)
293.  struct monst *priest;
294.  {
295.  	return((boolean)(u.ualign.type == ((int)EPRI(priest)->shralign)));
296.  }
297.  
298.  static boolean
299.  has_shrine(pri)
300.  struct monst *pri;
301.  {
302.  	struct rm *lev;
303.  
304.  	if(!pri)
305.  		return(FALSE);
306.  	lev = &levl[EPRI(pri)->shrpos.x][EPRI(pri)->shrpos.y];
307.  	if (!IS_ALTAR(lev->typ) || !(lev->altarmask & AM_SHRINE))
308.  		return(FALSE);
309.  	return((boolean)(EPRI(pri)->shralign == Amask2align(lev->altarmask & ~AM_SHRINE)));
310.  }
311.  
312.  struct monst *
313.  findpriest(roomno)
314.  char roomno;
315.  {
316.  	register struct monst *mtmp;
317.  
318.  	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
319.  	    if(mtmp->ispriest && (EPRI(mtmp)->shroom == roomno) &&
320.  	       histemple_at(mtmp,mtmp->mx,mtmp->my))
321.  		return(mtmp);
322.  	return (struct monst *)0;
323.  }
324.  
325.  /* called from check_special_room() when the player enters the temple room */
326.  void
327.  intemple(roomno)
328.  register int roomno;
329.  {
330.  	register struct monst *priest = findpriest((char)roomno);
331.  	boolean tended = (priest != (struct monst *)0);
332.  	boolean shrined, sanctum, can_speak;
333.  	const char *msg1, *msg2;
334.  	char buf[BUFSZ];
335.  
336.  	if(!temple_occupied(u.urooms0)) {
337.  	    if(tended) {
338.  		shrined = has_shrine(priest);
339.  		sanctum = (priest->data == &mons[PM_HIGH_PRIEST] &&
340.  			   (Is_sanctum(&u.uz) || In_endgame(&u.uz)));
341.  		can_speak = (priest->mcanmove && !priest->msleep);
342.  		if (can_speak)
343.  		    pline("%s intones:",
344.  			  (!Blind ? Monnam(priest) : "A nearby voice"));
345.  		msg2 = 0;
346.  		if(sanctum && Is_sanctum(&u.uz)) {
347.  		    if(priest->mpeaceful) {
348.  			msg1 = "Infidel, you entered Moloch's Sanctum!";
349.  			msg2 = "Be gone!";
350.  			priest->mpeaceful = 0;
351.  			set_malign(priest);
352.  		    } else
353.  			msg1 = "You desecrate this place by your presence!";
354.  		} else {
355.  		    Sprintf(buf, "Pilgrim, you enter a %s place!",
356.  			    !shrined ? "desecrated" : "sacred");
357.  		    msg1 = buf;
358.  		}
359.  		if (can_speak) {
360.  		    verbalize(msg1);
361.  		    if (msg2) verbalize(msg2);
362.  		}
363.  		if(!sanctum) {
364.  		    /* !tended -> !shrined */
365.  		    if(!shrined || !p_coaligned(priest) ||
366.  						   u.ualign.record < -5)
367.  			You("have a%s forbidding feeling...",
368.  				(!shrined) ? "" : " strange");
369.  		    else You("experience a strange sense of peace.");
370.  		}
371.  	    } else {
372.  		switch(rn2(3)) {
373.  		  case 0: You("have an eerie feeling..."); break;
374.  		  case 1: You_feel("like you are being watched."); break;
375.  		  default: pline("A shiver runs down your %s.",
376.  			body_part(SPINE)); break;
377.  		}
378.  		if(!rn2(5)) {
379.  		    struct monst *mtmp;
380.  
381.  		    if(!(mtmp = makemon(&mons[PM_GHOST],u.ux,u.uy))) return;
382.  		    pline("An enormous ghost appears next to you!");
383.  		    mtmp->mpeaceful = 0;
384.  		    set_malign(mtmp);
385.  		    if(flags.verbose)
386.  			You("are frightened to death, and unable to move.");
387.  		    nomul(-3);
388.  		    nomovemsg = "You regain your composure.";
389.  	       }
390.  	   }
391.         }
392.  }
393.  
394.  void
395.  priest_talk(priest)
396.  register struct monst *priest;
397.  {
398.  	boolean coaligned = p_coaligned(priest);
399.  	boolean strayed = (u.ualign.record < 0);
400.  
401.  	if(priest->mflee || (!priest->ispriest && coaligned && strayed)) {
402.  	    pline("%s doesn't want anything to do with you!",
403.  				Monnam(priest));
404.  	    priest->mpeaceful = 0;
405.  	    return;
406.  	}
407.  
408.  	/* priests don't chat unless peaceful and in their own temple */
409.  	if(!histemple_at(priest,priest->mx,priest->my) ||
410.  		 !priest->mpeaceful || !priest->mcanmove || priest->msleep) {
411.  	    static const char *cranky_msg[3] = {
412.  		"Thou wouldst have words, eh?  I'll give thee a word or two!",
413.  		"Talk?  Here is what I have to say!",
414.  		"Pilgrim, I would speak no longer with thee."
415.  	    };
416.  
417.  	    if(!priest->mcanmove || priest->msleep) {
418.  		pline("%s breaks out of %s reverie!",
419.  		      Monnam(priest), his[pronoun_gender(priest)]);
420.  		priest->mfrozen = priest->msleep = 0;
421.  		priest->mcanmove = 1;
422.  	    }
423.  	    priest->mpeaceful = 0;
424.  	    verbalize(cranky_msg[rn2(3)]);
425.  	    return;
426.  	}
427.  
428.  	/* you desecrated the temple and now you want to chat? */
429.  	if(priest->mpeaceful && *in_rooms(priest->mx, priest->my, TEMPLE) &&
430.  		  !has_shrine(priest)) {
431.  	    verbalize("Begone!  Thou desecratest this holy place with thy presence.");
432.  	    priest->mpeaceful = 0;
433.  	    return;
434.  	}
435.  
436.  	if(!u.ugold) {
437.  	    if(coaligned && !strayed) {
438.  		if (priest->mgold > 0L) {
439.  		    /* Note: two bits is actually 25 cents.  Hmm. */
440.  		    pline("%s gives you %s for an ale.", Monnam(priest),
441.  			(priest->mgold == 1L) ? "one bit" : "two bits");
442.  		    if (priest->mgold > 1L)
443.  			u.ugold = 2L;
444.  		    else
445.  			u.ugold = 1L;
446.  		    priest->mgold -= u.ugold;
447.  		    flags.botl = 1;
448.  		} else
449.  		    pline("%s preaches the virtues of poverty.", Monnam(priest));
450.  		exercise(A_WIS, TRUE);
451.  	    } else
452.  		pline("%s is not interested.", Monnam(priest));
453.  	    return;
454.  	} else {
455.  	    long offer;
456.  
457.  	    pline("%s asks you for a contribution for the temple.",
458.  			Monnam(priest));
459.  	    if((offer = bribe(priest)) == 0) {
460.  		verbalize("Thou shalt regret thine action!");
461.  		if(coaligned) adjalign(-1);
462.  	    } else if(offer < (u.ulevel * 200)) {
463.  		if(u.ugold > (offer * 2L)) verbalize("Cheapskate.");
464.  		else {
465.  		    verbalize("I thank thee for thy contribution.");
466.  		    /*  give player some token  */
467.  		    exercise(A_WIS, TRUE);
468.  		}
469.  	    } else if(offer < (u.ulevel * 400)) {
470.  		verbalize("Thou art indeed a pious individual.");
471.  		if(u.ugold < (offer * 2L)) {
472.  		    if(coaligned && u.ualign.record < -5) adjalign(1);
473.  		    verbalize("I bestow upon thee a blessing.");
474.  		    HClairvoyant += rn1(500,500);
475.  		}
476.  	    } else if(offer < (u.ulevel * 600) &&
477.  		      u.ublessed < 20 &&
478.  		      (u.ublessed < 9 || !rn2(u.ublessed))) {
479.  		verbalize("Thy devotion has been rewarded.");
480.  		if (!(Protection & INTRINSIC))  {
481.  			Protection |= FROMOUTSIDE;
482.  			if (!u.ublessed)  u.ublessed = rn1(3, 2);
483.  		} else u.ublessed++;
484.  	    } else {
485.  		verbalize("Thy selfless generosity is deeply appreciated.");
486.  		if(u.ugold < (offer * 2L) && coaligned) {
487.  		    if(strayed && (moves - u.ucleansed) > 5000L) {
488.  			u.ualign.record = 0; /* cleanse thee */
489.  			u.ucleansed = moves;
490.  		    } else {
491.  			adjalign(2);
492.  		    }
493.  		}
494.  	    }
495.  	}
496.  }
497.  
498.  struct monst *
499.  mk_roamer(ptr, alignment, x, y, peaceful)
500.  register struct permonst *ptr;
501.  aligntyp alignment;
502.  xchar x, y;
503.  boolean peaceful;
504.  {
505.  	register struct monst *roamer;
506.  	register boolean coaligned = (u.ualign.type == alignment);
507.  
508.  	if (ptr != &mons[PM_ALIGNED_PRIEST] && ptr != &mons[PM_ANGEL])
509.  		return((struct monst *)0);
510.  	
511.  	if (MON_AT(x, y)) rloc(m_at(x, y));	/* insurance */
512.  
513.  	if (!(roamer = makemon(ptr, x, y)))
514.  		return((struct monst *)0);
515.  
516.  	EPRI(roamer)->shralign = alignment;
517.  	if (coaligned && !peaceful)
518.  		EPRI(roamer)->renegade = TRUE;
519.  	/* roamer->ispriest == FALSE naturally */
520.  	roamer->isminion = TRUE;	/* borrowing this bit */
521.  	roamer->mtrapseen = ~0;		/* traps are known */
522.  	roamer->mpeaceful = peaceful;
523.  	roamer->msleep = 0;
524.  	set_malign(roamer); /* peaceful may have changed */
525.  
526.  	/* MORE TO COME */
527.  	return(roamer);
528.  }
529.  
530.  void
531.  reset_hostility(roamer)
532.  register struct monst *roamer;
533.  {
534.  	if(!(roamer->isminion && (roamer->data == &mons[PM_ALIGNED_PRIEST] ||
535.  				  roamer->data == &mons[PM_ANGEL])))
536.  	        return;
537.  
538.  	if(EPRI(roamer)->shralign != u.ualign.type) {
539.  	    roamer->mpeaceful = roamer->mtame = 0;
540.  	    set_malign(roamer);
541.  	}
542.  	newsym(roamer->mx, roamer->my);
543.  }
544.  
545.  boolean
546.  in_your_sanctuary(x, y)
547.  xchar x, y;
548.  {
549.  	register char roomno;
550.  	register struct monst *priest;
551.  
552.  	if ((u.ualign.record < -5) || !(roomno = temple_occupied(u.urooms)) ||
553.  	    (roomno != *in_rooms(x, y, TEMPLE)) ||
554.  	    !(priest = findpriest(roomno)))
555.  		return(FALSE);
556.  	return((boolean)(has_shrine(priest) && p_coaligned(priest) && priest->mpeaceful));
557.  }
558.  
559.  void
560.  ghod_hitsu(priest)	/* when attacking "priest" in his temple */
561.  struct monst *priest;
562.  {
563.  	int x, y, ax, ay, roomno = (int)temple_occupied(u.urooms);
564.  	struct mkroom *troom;
565.  
566.  	if (!roomno || !has_shrine(priest))
567.  		return;
568.  
569.  	ax = x = EPRI(priest)->shrpos.x;
570.  	ay = y = EPRI(priest)->shrpos.y;
571.  	troom = &rooms[roomno - ROOMOFFSET];
572.  
573.  	if((u.ux == x && u.uy == y) || !linedup(u.ux, u.uy, x, y)) {
574.  	    if(IS_DOOR(levl[u.ux][u.uy].typ)) {
575.  
576.  		if(u.ux == troom->lx - 1) {
577.  		    x = troom->hx;
578.  		    y = u.uy;
579.  		} else if(u.ux == troom->hx + 1) {
580.  		    x = troom->lx;
581.  		    y = u.uy;
582.  		} else if(u.uy == troom->ly - 1) {
583.  		    x = u.ux;
584.  		    y = troom->hy;
585.  		} else if(u.uy == troom->hy + 1) {
586.  		    x = u.ux;
587.  		    y = troom->ly;
588.  		}
589.  	    } else {
590.  		switch(rn2(4)) {
591.  		case 0:  x = u.ux; y = troom->ly; break;
592.  		case 1:  x = u.ux; y = troom->hy; break;
593.  		case 2:  x = troom->lx; y = u.uy; break;
594.  		default: x = troom->hx; y = u.uy; break;
595.  		}
596.  	    }
597.  	    if(!linedup(u.ux, u.uy, x, y)) return;
598.  	}
599.  
600.  	switch(rn2(3)) {
601.  	case 0:
602.  	    pline("%s roars in anger:  \"Thou shalt suffer!\"",
603.  			a_gname_at(ax, ay));
604.  	    break;
605.  	case 1:
606.  	    pline("%s voice booms:  \"How darest thou harm my servant!\"",
607.  			s_suffix(a_gname_at(ax, ay)));
608.  	    break;
609.  	default:
610.  	    pline("%s roars:  \"Thou dost profane my shrine!\"",
611.  			a_gname_at(ax, ay));
612.  	    break;
613.  	}
614.  
615.  	buzz(-10-(AD_ELEC-1), 6, x, y, sgn(tbx), sgn(tby)); /* bolt of lightning */
616.  	exercise(A_WIS, FALSE);
617.  }
618.  
619.  void
620.  angry_priest()
621.  {
622.  	register struct monst *priest;
623.  	struct rm *lev;
624.  
625.  	if ((priest = findpriest(temple_occupied(u.urooms))) != 0) {
626.  	    wakeup(priest);
627.  	    /*
628.  	     * If the altar has been destroyed or converted, let the
629.  	     * priest run loose.
630.  	     * (When it's just a conversion and there happens to be
631.  	     *	a fresh corpse nearby, the priest ought to have an
632.  	     *	opportunity to try converting it back; maybe someday...)
633.  	     */
634.  	    lev = &levl[EPRI(priest)->shrpos.x][EPRI(priest)->shrpos.y];
635.  	    if (!IS_ALTAR(lev->typ) ||
636.  		((aligntyp)Amask2align(lev->altarmask & AM_MASK) !=
637.  			EPRI(priest)->shralign)) {
638.  		priest->ispriest = 0;		/* now a roamer */
639.  		priest->isminion = 1;		/* but still aligned */
640.  		/* this overloads the `shroom' field, which is now clobbered */
641.  		EPRI(priest)->renegade = 0;
642.  	    }
643.  	}
644.  }
645.  
646.  /*
647.   * When saving bones, find priests that aren't on their shrine level,
648.   * and remove them.   This avoids big problems when restoring bones.
649.   */
650.  void
651.  clearpriests()
652.  {
653.      register struct monst *mtmp, *mtmp2;
654.  
655.      for(mtmp = fmon; mtmp; mtmp = mtmp2) {
656.  	mtmp2 = mtmp->nmon;
657.  	if (mtmp->ispriest && !on_level(&(EPRI(mtmp)->shrlevel), &u.uz))
658.  	    mongone(mtmp);
659.      }
660.  }
661.  
662.  /* munge priest-specific structure when restoring -dlc */
663.  void
664.  restpriest(mtmp, ghostly)
665.  register struct monst *mtmp;
666.  boolean ghostly;
667.  {
668.      if(u.uz.dlevel) {
669.  	if (ghostly)
670.  	    assign_level(&(EPRI(mtmp)->shrlevel), &u.uz);
671.      }
672.  }
673.  
674.  #endif /* OVLB */
675.  
676.  /*priest.c*/