Source:NetHack 3.4.0/exper.c

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Below is the full text to exper.c from the source code of NetHack 3.4.0. To link to a particular line, write [[NetHack 3.4.0/exper.c#line123]], for example.

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1.    /*	SCCS Id: @(#)exper.c	3.4	2002/01/15	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    
7.    STATIC_DCL long FDECL(newuexp, (int));
8.    STATIC_DCL int FDECL(enermod, (int));
9.    
10.   STATIC_OVL long
11.   newuexp(lev)
12.   int lev;
13.   {
14.   	if (lev < 10) return (10L * (1L << lev));
15.   	if (lev < 20) return (10000L * (1L << (lev - 10)));
16.   	return (10000000L * ((long)(lev - 19)));
17.   }
18.   
19.   STATIC_OVL int
20.   enermod(en)
21.   int en;
22.   {
23.   	switch (Role_switch) {
24.   	case PM_PRIEST:
25.   	case PM_WIZARD:
26.   	    return(2 * en);
27.   	case PM_HEALER:
28.   	case PM_KNIGHT:
29.   	    return((3 * en) / 2);
30.   	case PM_BARBARIAN:
31.   	case PM_VALKYRIE:
32.   	    return((3 * en) / 4);
33.   	default:
34.   	    return (en);
35.   	}
36.   }
37.   
38.   int
39.   experience(mtmp, nk)	/* return # of exp points for mtmp after nk killed */
40.   	register struct	monst *mtmp;
41.   	register int	nk;
42.   #if defined(macintosh) && (defined(__SC__) || defined(__MRC__))
43.   # pragma unused(nk)
44.   #endif
45.   {
46.   	register struct permonst *ptr = mtmp->data;
47.   	int	i, tmp, tmp2;
48.   
49.   	tmp = 1 + mtmp->m_lev * mtmp->m_lev;
50.   
51.   /*	For higher ac values, give extra experience */
52.   	if((i = find_mac(mtmp)) < 3) tmp += (7 - i) * (i < 0) ? 2 : 1;
53.   
54.   /*	For very fast monsters, give extra experience */
55.   	if(ptr->mmove >= 12) tmp += (ptr->mmove >= 18) ? 5 : 3;
56.   
57.   /*	For each "special" attack type give extra experience */
58.   	for(i = 0; i < NATTK; i++) {
59.   
60.   	    tmp2 = ptr->mattk[i].aatyp;
61.   	    if(tmp2 > AT_BUTT) {
62.   
63.   		if(tmp2 == AT_WEAP) tmp += 5;
64.   		else if(tmp2 == AT_MAGC) tmp += 10;
65.   		else tmp += 3;
66.   	    }
67.   	}
68.   
69.   /*	For each "special" damage type give extra experience */
70.   	for(i = 0; i < NATTK; i++) {
71.   	    tmp2 = ptr->mattk[i].adtyp;
72.   	    if(tmp2 > AD_PHYS && tmp2 < AD_BLND) tmp += 2*mtmp->m_lev;
73.   	    else if((tmp2 == AD_DRLI) || (tmp2 == AD_STON) ||
74.   	    		(tmp2 == AD_SLIM)) tmp += 50;
75.   	    else if(tmp != AD_PHYS) tmp += mtmp->m_lev;
76.   		/* extra heavy damage bonus */
77.   	    if((int)(ptr->mattk[i].damd * ptr->mattk[i].damn) > 23)
78.   		tmp += mtmp->m_lev;
79.   	    if (tmp2 == AD_WRAP && ptr->mlet == S_EEL && !Amphibious)
80.   		tmp += 1000;
81.   	}
82.   
83.   /*	For certain "extra nasty" monsters, give even more */
84.   	if (extra_nasty(ptr)) tmp += (7 * mtmp->m_lev);
85.   
86.   /*	For higher level monsters, an additional bonus is given */
87.   	if(mtmp->m_lev > 8) tmp += 50;
88.   
89.   #ifdef MAIL
90.   	/* Mail daemons put up no fight. */
91.   	if(mtmp->data == &mons[PM_MAIL_DAEMON]) tmp = 1;
92.   #endif
93.   
94.   	return(tmp);
95.   }
96.   
97.   void
98.   more_experienced(exp, rexp)
99.   	register int exp, rexp;
100.  {
101.  	u.uexp += exp;
102.  	u.urexp += 4*exp + rexp;
103.  	if(exp
104.  #ifdef SCORE_ON_BOTL
105.  	   || flags.showscore
106.  #endif
107.  	   ) flags.botl = 1;
108.  	if (u.urexp >= (Role_if(PM_WIZARD) ? 1000 : 2000))
109.  		flags.beginner = 0;
110.  }
111.  
112.  void
113.  losexp(drainer)		/* e.g., hit by drain life attack */
114.  const char *drainer;	/* cause of death, if drain should be fatal */
115.  {
116.  	register int num;
117.  
118.  	if (resists_drli(&youmonst)) return;
119.  
120.  	if (u.ulevel > 1) {
121.  		pline("%s level %d.", Goodbye(), u.ulevel--);
122.  		/* remove intrinsic abilities */
123.  		adjabil(u.ulevel + 1, u.ulevel);
124.  		reset_rndmonst(NON_PM);	/* new monster selection */
125.  	} else {
126.  		if (drainer) {
127.  			killer_format = KILLED_BY;
128.  			killer = drainer;
129.  			done(DIED);
130.  		}
131.  		/* no drainer or lifesaved */
132.  		u.uexp = 0;
133.  	}
134.  	num = newhp();
135.  	u.uhpmax -= num;
136.  	if (u.uhpmax < 1) u.uhpmax = 1;
137.  	u.uhp -= num;
138.  	if (u.uhp < 1) u.uhp = 1;
139.  	else if (u.uhp > u.uhpmax) u.uhp = u.uhpmax;
140.  
141.  	if (u.ulevel < urole.xlev)
142.  	    num = rn1((int)ACURR(A_WIS)/2 + urole.enadv.lornd + urace.enadv.lornd,
143.  	    		urole.enadv.lofix + urace.enadv.lofix);
144.  	else
145.  	    num = rn1((int)ACURR(A_WIS)/2 + urole.enadv.hirnd + urace.enadv.hirnd,
146.  	    		urole.enadv.hifix + urace.enadv.hifix);
147.  	num = enermod(num);		/* M. Stephenson */
148.  	u.uenmax -= num;
149.  	if (u.uenmax < 0) u.uenmax = 0;
150.  	u.uen -= num;
151.  	if (u.uen < 0) u.uen = 0;
152.  	else if (u.uen > u.uenmax) u.uen = u.uenmax;
153.  
154.  	if (u.uexp > 0)
155.  		u.uexp = newuexp(u.ulevel) - 1;
156.  	flags.botl = 1;
157.  }
158.  
159.  /*
160.   * Make experience gaining similar to AD&D(tm), whereby you can at most go
161.   * up by one level at a time, extra expr possibly helping you along.
162.   * After all, how much real experience does one get shooting a wand of death
163.   * at a dragon created with a wand of polymorph??
164.   */
165.  void
166.  newexplevel()
167.  {
168.  	if (u.ulevel < MAXULEV && u.uexp >= newuexp(u.ulevel))
169.  	    pluslvl(TRUE);
170.  }
171.  
172.  void
173.  pluslvl(incr)
174.  boolean incr;	/* true iff via incremental experience growth */
175.  {		/*	(false for potion of gain level)      */
176.  	register int num;
177.  
178.  	if (!incr) You_feel("more experienced.");
179.  	num = newhp();
180.  	u.uhpmax += num;
181.  	u.uhp += num;
182.  	if (Upolyd) {
183.  	    num = rnd(8);
184.  	    u.mhmax += num;
185.  	    u.mh += num;
186.  	}
187.  	if (u.ulevel < urole.xlev)
188.  	    num = rn1((int)ACURR(A_WIS)/2 + urole.enadv.lornd + urace.enadv.lornd,
189.  			urole.enadv.lofix + urace.enadv.lofix);
190.  	else
191.  	    num = rn1((int)ACURR(A_WIS)/2 + urole.enadv.hirnd + urace.enadv.hirnd,
192.  			urole.enadv.hifix + urace.enadv.hifix);
193.  	num = enermod(num);	/* M. Stephenson */
194.  	u.uenmax += num;
195.  	u.uen += num;
196.  	if (u.ulevel < MAXULEV) {
197.  	    if (incr) {
198.  		long tmp = newuexp(u.ulevel + 1);
199.  		if (u.uexp >= tmp) u.uexp = tmp - 1;
200.  	    } else {
201.  		u.uexp = newuexp(u.ulevel);
202.  	    }
203.  	    ++u.ulevel;
204.  	    if (u.ulevelmax < u.ulevel) u.ulevelmax = u.ulevel;
205.  	    pline("Welcome to experience level %d.", u.ulevel);
206.  	    adjabil(u.ulevel - 1, u.ulevel);	/* give new intrinsics */
207.  	    reset_rndmonst(NON_PM);		/* new monster selection */
208.  	}
209.  	flags.botl = 1;
210.  }
211.  
212.  long
213.  rndexp()
214.  {
215.  	long minexp, maxexp, diff, factor;
216.  
217.  	minexp = (u.ulevel == 1) ? 0L : newuexp(u.ulevel - 1);
218.  	maxexp = newuexp(u.ulevel);
219.  	diff = maxexp - minexp,  factor = 1L;
220.  	while (diff >= (long)LARGEST_INT)
221.  	    diff /= 2L,  factor *= 2L;
222.  	return minexp + factor * (long)rn2((int)diff);
223.  }
224.  
225.  /*exper.c*/