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[   长袍   Robe.png
外观 长袍
装备槽位 斗篷
AC 2
特殊效果
基础价 50 zm
重量 15
材料

长袍(robe)是NetHack中的一种斗篷防具。它是一种魔法斗篷,由制成。

生成

僧侣在游戏开始时会获得一件+1长袍,牧师在游戏开始时会获得一件+0长袍[1][2]

阵营祭司高阶祭司大祭司在生成时有67的概率获得一件长袍[3]宗师凯恩大师在生成时有1011的概率获得一件长袍[4]

僧侣职业的玩家怪物在生成时有约4.45%的概率获得一件长袍,僧侣职业的玩家怪物生成时一定会获得长袍[5][6]牧师职业的玩家怪物的起始斗篷有34的概率被替换为长袍,因此其获得长袍的总概率是62.29%。巫师职业的玩家怪物的起始斗篷有12的概率被替换为魔法抵抗斗篷,因此其获得长袍的总概率只有约2.22%[7][8]

以下内容涉及即将到来的版本(NetHack 3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。

根据commit 20cbadc,现在牧师任务的领袖大祭司生成时必定会获得一件+4长袍,僧侣任务的领袖宗师在生成时必定会获得一件+6长袍。

描述

长袍的基础AC加成为2,且能提供MC2。穿戴长袍时,如果玩家穿戴金属铠甲,则铠甲对施法成功率的惩罚减半,若角色未穿戴金属铠甲,则根据金属铠甲对成功率的惩罚,赋予相应的成功率加成[9]。具体机制请参阅“施法”条目。

策略

长袍是种罕见的防具,如果你想比较容易地获取它,你可以考虑培养一只强大的宠物,利用它击杀一名你不需要捐献的祭司来获取长袍(如果你不介意承受谋杀带来的惩罚,也可以亲自杀死祭司),若要挑战无许愿无变形行为,这种手段是最方便的。运气好的话,也可以从僧侣或牧师角色留下的骨档里获取长袍。

如果需要使用一些功能性法术(例如鉴定解除诅咒吸血),你可以留一件长袍备用。若能够和卓越头盔搭配,角色甚至能够使用一些技能等级受限制的流派的法术(取决于角色职业)。

巫师可能需要长袍来抵消力量手套等金属防具的施法惩罚。穿戴长袍的巫师一般用神魔克星艾奇奥匹亚之眼作为魔法抵抗的来源。

对于以施法为主要战斗手段,且不需要斗篷来获取魔法抵抗的角色,长袍一般是最优选择。可参见灰龙鳞甲VS银龙鳞甲了解可用的构筑选项。

历史

长袍最初于NetHack 3.1.0的衍生作品NetHack Plus出现,后于NetHack 3.3.0首次加入原版游戏。在此版本之前,牧师会携带+0锁子甲开始游戏。

NetHack Plus及其后继衍生作品(特别是SLASH'EM)中长袍的机制和原版游戏区别较大:它是一件提供1 AC加成的铠甲,而非斗篷,不仅不阻碍施法,也是唯一一种不会给僧侣带来战斗能力惩罚的铠甲。

NetHack 3.4.3为止,长袍会提供MC3

Variants

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As explained above, the robe that appears in SLASH'EM and its variants is body armor that works very different from the robe of NetHack. With the exception of SLASH'EM, the sections below cover variants that use NetHack-style robes.

SLASH'EM

Main article: Robe (SLASH'EM)

In SLASH'EM, SlashTHEM and Hack'EM, there are four types of body armor robe available:

These robes can be found on monsters such as wraiths, aligned priests and mind flayers.

UnNetHack

In UnNetHack, the second level of the Ruins of Moria always generates a burnt robe atop the wizard corpse on the narrow land bridge.

dNetHack

In dNetHack, a robe grants 0 base AC, 2 DR and MC3 while worn, and is normally always made of cloth.

Incantifier characters will have the standard body armor of most roles replaced with a robe: the roles that do not replace body armor with a robe for Incantifiers are Binders, Healers, Knights, Nobles, Tourists and Troubadours.

A robe is always generated in minor spires that appear within the Outlands of the Neutral Quest.

Some monsters generate with a robe:

  • The adventuring wizard of the rebel leader party that serves as the default Noble quest nemesis always generates with a robe.
  • Center of All generates with a +0 large-sized concordant robe.
  • Xorn monks have a 4950 chance of generating with an orange-colored robe, which will have its enchantment increased by 1-4 points after creation.
  • Uvuudaums always generate with a robe.

In addition to the standard robe, dNetHacks adds three types of very rare robes - the white faceless robe, black faceless robe and the smoky violet faceless robe. dNetHack also adds a few artifact robes:

  • The Robe of Closed Eyes is a neutral robe that is made of leather, favors drow Healers and acts as their first sacrifice gift. It grants invisibility and gaze resistance while worn, and can be enchanted to +7.
  • The Grandmaster's Robe is a neutral robe that can also be named by a character at experience level 30 that has reached Grand Master in martial arts - being gifted the Grandmaster's Robe unrestricts the martial arts skill if applicable. While worn, it grants double the spellcasting bonuses of a normal robe and gives martial arts attacks exploding dice, with a 12 chance of +1d4 bonus damage on each hit. The Grandmaster's Robe can be enchanted to +7.
  • The Robe of the Archmagi is an unaligned intelligent robe that favors Wizards. It grants warning and magic resistance while worn, and can be enchanted to +7. Invoking the Robe of the Archmagi restores energy.

The November NetHack Tournament

In The November NetHack Tournament, the deathmatch opponent will always generate with a blessed fireproof +4 or +5 robe if they represent a Monk character that lacks a cloak.

notdNetHack

In notdNetHack, in addition to dNetHack details, Balaam is generated with a large-sized robe when summoned by an Illithanachronounbinder.

EvilHack

In EvilHack, giants and tortles that play as Monks or Priests will have their starting robes replaced: giants are given high boots, and tortles are given toques.

The Dark One always generates with a robe, as does the Wizard of Yendor. Vecna always generates with a cursed, rotted robe of drain resistance; this is one of the only instances in which a robe can generate with an object property, which is otherwise not possible for magical items and extremely rare for non-magical items that have an object property.

百科文本

Robes are the only garments, apart from Shirts, ever to have sleeves. They have three uses:
1. As the official uniform of Priests, Priestesses, Monks, Nuns (see Nunnery), and Wizards. The OMT [ Official Management Term ] prescribed for the Robes of Priests and Nuns is that they _fall in severe folds_; of Priestesses that they _float_; and of Wizards that they _swirl_. You can thus see who you are dealing with.
2. For Kings. The OMT here is _falling in stately folds_.
3. As the garb of Desert Nomads. [...]

[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]

引用及注释