Source:NetHack 3.4.3/dat/bigroom.des

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Below is the full text to dat/bigroom.des from NetHack 3.4.3. To link to a particular line, write {{sourcecode|bigroom.des|123}}, for example.

This file describes the layout of the Big Room.

License[edit]

1.    #	SCCS Id: @(#)bigroom.des	3.4	1990/04/15
2.    #	Copyright (c) 1989 by Jean-Christophe Collet
3.    #	Copyright (c) 1990 by M. Stephenson
4.    # NetHack may be freely redistributed.  See license for details.

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

5.    #
6.    # These are the bigroom levels:
7.    #
8.    

Variant 1[edit]

9.    MAZE:"bigrm-1",' '
10.   GEOMETRY:center,center
11.   MAP
12.   ---------------------------------------------------------------------------
13.   |.........................................................................|
14.   |.........................................................................|
15.   |.........................................................................|
16.   |.........................................................................|
17.   |.........................................................................|
18.   |.........................................................................|
19.   |.........................................................................|
20.   |.........................................................................|
21.   |.........................................................................|
22.   |.........................................................................|
23.   |.........................................................................|
24.   |.........................................................................|
25.   |.........................................................................|
26.   |.........................................................................|
27.   |.........................................................................|
28.   |.........................................................................|
29.   ---------------------------------------------------------------------------
30.   ENDMAP
31.   # Dungeon Description
32.   REGION:(01,01,73,16),lit,"ordinary"
33.   # Stairs
34.   STAIR:random,up
35.   STAIR:random,down
36.   # Non diggable walls
37.   NON_DIGGABLE:(00,00,74,17)
38.   # Objects
39.   OBJECT:random,random,random
40.   OBJECT:random,random,random
41.   OBJECT:random,random,random
42.   OBJECT:random,random,random
43.   OBJECT:random,random,random
44.   OBJECT:random,random,random
45.   OBJECT:random,random,random
46.   OBJECT:random,random,random
47.   OBJECT:random,random,random
48.   OBJECT:random,random,random
49.   OBJECT:random,random,random
50.   OBJECT:random,random,random
51.   OBJECT:random,random,random
52.   OBJECT:random,random,random
53.   OBJECT:random,random,random
54.   # Random traps
55.   TRAP:random,random
56.   TRAP:random,random
57.   TRAP:random,random
58.   TRAP:random,random
59.   TRAP:random,random
60.   TRAP:random,random
61.   # Random monsters.
62.   MONSTER:random,random,random
63.   MONSTER:random,random,random
64.   MONSTER:random,random,random
65.   MONSTER:random,random,random
66.   MONSTER:random,random,random
67.   MONSTER:random,random,random
68.   MONSTER:random,random,random
69.   MONSTER:random,random,random
70.   MONSTER:random,random,random
71.   MONSTER:random,random,random
72.   MONSTER:random,random,random
73.   MONSTER:random,random,random
74.   MONSTER:random,random,random
75.   MONSTER:random,random,random
76.   MONSTER:random,random,random
77.   MONSTER:random,random,random
78.   MONSTER:random,random,random
79.   MONSTER:random,random,random
80.   MONSTER:random,random,random
81.   MONSTER:random,random,random
82.   MONSTER:random,random,random
83.   MONSTER:random,random,random
84.   MONSTER:random,random,random
85.   MONSTER:random,random,random
86.   MONSTER:random,random,random
87.   MONSTER:random,random,random
88.   MONSTER:random,random,random
89.   MONSTER:random,random,random
90.   

Variant 2[edit]

91.   #	Here, just play with the lighting...
92.   
93.   MAZE:"bigrm-2",' '
94.   GEOMETRY:center,center
95.   MAP
96.   ---------------------------------------------------------------------------
97.   |.........................................................................|
98.   |.........................................................................|
99.   |.........................................................................|
100.  |.........................................................................|
101.  |.........................................................................|
102.  |.........................................................................|
103.  |.........................................................................|
104.  |.........................................................................|
105.  |.........................................................................|
106.  |.........................................................................|
107.  |.........................................................................|
108.  |.........................................................................|
109.  |.........................................................................|
110.  |.........................................................................|
111.  |.........................................................................|
112.  |.........................................................................|
113.  ---------------------------------------------------------------------------
114.  ENDMAP
115.  # Dungeon Description
116.  REGION:(01,01,23,06),lit,"ordinary"
117.  REGION:(01,07,23,10),unlit,"ordinary"
118.  REGION:(01,11,23,16),lit,"ordinary"
119.  REGION:(24,01,50,06),unlit,"ordinary"
120.  REGION:(24,07,50,10),lit,"ordinary"
121.  REGION:(24,11,50,16),unlit,"ordinary"
122.  REGION:(51,01,73,06),lit,"ordinary"
123.  REGION:(51,07,73,10),unlit,"ordinary"
124.  REGION:(51,11,73,16),lit,"ordinary"
125.  # Stairs
126.  STAIR:random,up
127.  STAIR:random,down
128.  # Non diggable walls
129.  NON_DIGGABLE:(00,00,74,17)
130.  # Objects
131.  OBJECT:random,random,random
132.  OBJECT:random,random,random
133.  OBJECT:random,random,random
134.  OBJECT:random,random,random
135.  OBJECT:random,random,random
136.  OBJECT:random,random,random
137.  OBJECT:random,random,random
138.  OBJECT:random,random,random
139.  OBJECT:random,random,random
140.  OBJECT:random,random,random
141.  OBJECT:random,random,random
142.  OBJECT:random,random,random
143.  OBJECT:random,random,random
144.  OBJECT:random,random,random
145.  OBJECT:random,random,random
146.  # Random traps
147.  TRAP:random,random
148.  TRAP:random,random
149.  TRAP:random,random
150.  TRAP:random,random
151.  TRAP:random,random
152.  TRAP:random,random
153.  # Random monsters.
154.  MONSTER:random,random,random
155.  MONSTER:random,random,random
156.  MONSTER:random,random,random
157.  MONSTER:random,random,random
158.  MONSTER:random,random,random
159.  MONSTER:random,random,random
160.  MONSTER:random,random,random
161.  MONSTER:random,random,random
162.  MONSTER:random,random,random
163.  MONSTER:random,random,random
164.  MONSTER:random,random,random
165.  MONSTER:random,random,random
166.  MONSTER:random,random,random
167.  MONSTER:random,random,random
168.  MONSTER:random,random,random
169.  MONSTER:random,random,random
170.  MONSTER:random,random,random
171.  MONSTER:random,random,random
172.  MONSTER:random,random,random
173.  MONSTER:random,random,random
174.  MONSTER:random,random,random
175.  MONSTER:random,random,random
176.  MONSTER:random,random,random
177.  MONSTER:random,random,random
178.  MONSTER:random,random,random
179.  MONSTER:random,random,random
180.  MONSTER:random,random,random
181.  MONSTER:random,random,random
182.  

Variant 3[edit]

183.  #	Now, let's get fancy...
184.  
185.  MAZE:"bigrm-3",' '
186.  GEOMETRY:center,center
187.  MAP
188.  ---------------------------------------------------------------------------
189.  |.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|
190.  |.........................................................................|
191.  |.........................................................................|
192.  |.........................................................................|
193.  |..............---.......................................---..............|
194.  |...............|.........................................|...............|
195.  |.....|.|.|.|.|---|.|.|.|.|...................|.|.|.|.|.|---|.|.|.|.|.....|
196.  |.....|--------   --------|...................|----------   --------|.....|
197.  |.....|.|.|.|.|---|.|.|.|.|...................|.|.|.|.|.|---|.|.|.|.|.....|
198.  |...............|.........................................|...............|
199.  |..............---.......................................---..............|
200.  |.........................................................................|
201.  |.........................................................................|
202.  |.........................................................................|
203.  |.........................................................................|
204.  |.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|
205.  ---------------------------------------------------------------------------
206.  ENDMAP
207.  # Dungeon Description
208.  REGION:(01,01,73,16),lit,"ordinary"
209.  # Stairs
210.  STAIR:random,up
211.  STAIR:random,down
212.  # Non diggable walls
213.  NON_DIGGABLE:(00,00,74,17)
214.  # Objects
215.  OBJECT:random,random,random
216.  OBJECT:random,random,random
217.  OBJECT:random,random,random
218.  OBJECT:random,random,random
219.  OBJECT:random,random,random
220.  OBJECT:random,random,random
221.  OBJECT:random,random,random
222.  OBJECT:random,random,random
223.  OBJECT:random,random,random
224.  OBJECT:random,random,random
225.  OBJECT:random,random,random
226.  OBJECT:random,random,random
227.  OBJECT:random,random,random
228.  OBJECT:random,random,random
229.  OBJECT:random,random,random
230.  # Random traps
231.  TRAP:random,random
232.  TRAP:random,random
233.  TRAP:random,random
234.  TRAP:random,random
235.  TRAP:random,random
236.  TRAP:random,random
237.  # Random monsters.
238.  MONSTER:random,random,(01,01)
239.  MONSTER:random,random,(13,01)
240.  MONSTER:random,random,(25,01)
241.  MONSTER:random,random,(37,01)
242.  MONSTER:random,random,(49,01)
243.  MONSTER:random,random,(61,01)
244.  MONSTER:random,random,(73,01)
245.  MONSTER:random,random,(07,07)
246.  MONSTER:random,random,(13,07)
247.  MONSTER:random,random,(25,07)
248.  MONSTER:random,random,(37,07)
249.  MONSTER:random,random,(49,07)
250.  MONSTER:random,random,(61,07)
251.  MONSTER:random,random,(67,07)
252.  MONSTER:random,random,(07,09)
253.  MONSTER:random,random,(13,09)
254.  MONSTER:random,random,(25,09)
255.  MONSTER:random,random,(37,09)
256.  MONSTER:random,random,(49,09)
257.  MONSTER:random,random,(61,09)
258.  MONSTER:random,random,(67,09)
259.  MONSTER:random,random,(01,16)
260.  MONSTER:random,random,(13,16)
261.  MONSTER:random,random,(25,16)
262.  MONSTER:random,random,(37,16)
263.  MONSTER:random,random,(49,16)
264.  MONSTER:random,random,(61,16)
265.  MONSTER:random,random,(73,16)

Variant 4[edit]

266.  MAZE:"bigrm-4",' '
267.  GEOMETRY:center,center
268.  MAP
269.  -----------                                                     -----------
270.  |.........|                                                     |.........|
271.  |.........|-----------|                             |-----------|.........|
272.  |-|...................|----------|       |----------|...................|-|
273.    -|.............................|-------|.............................|-  
274.     -|.................................................................|-   
275.      -|...............................................................|-    
276.       -|.............................................................|-     
277.        -|...........................................................|-      
278.        -|...........................................................|-      
279.       -|.............................................................|-     
280.      -|...............................................................|-    
281.     -|.................................................................|-   
282.    -|.............................|-------|.............................|-  
283.  |-|...................|----------|       |----------|...................|-|
284.  |.........|-----------|                             |-----------|.........|
285.  |.........|                                                     |.........|
286.  -----------                                                     -----------
287.  ENDMAP
288.  # Dungeon Description
289.  REGION:(01,01,73,16),lit,"ordinary"
290.  # Stairs
291.  STAIR:random,up
292.  STAIR:random,down
293.  # Non diggable walls
294.  NON_DIGGABLE:(00,00,74,17)
295.  # Fountains
296.  FOUNTAIN:(05,02)
297.  FOUNTAIN:(05,15)
298.  FOUNTAIN:(69,02)
299.  FOUNTAIN:(69,15)
300.  # Objects
301.  OBJECT:random,random,random
302.  OBJECT:random,random,random
303.  OBJECT:random,random,random
304.  OBJECT:random,random,random
305.  OBJECT:random,random,random
306.  OBJECT:random,random,random
307.  OBJECT:random,random,random
308.  OBJECT:random,random,random
309.  OBJECT:random,random,random
310.  OBJECT:random,random,random
311.  OBJECT:random,random,random
312.  OBJECT:random,random,random
313.  OBJECT:random,random,random
314.  OBJECT:random,random,random
315.  OBJECT:random,random,random
316.  # Random traps
317.  TRAP:random,random
318.  TRAP:random,random
319.  TRAP:random,random
320.  TRAP:random,random
321.  TRAP:random,random
322.  TRAP:random,random
323.  # Random monsters.
324.  MONSTER:random,random,random
325.  MONSTER:random,random,random
326.  MONSTER:random,random,random
327.  MONSTER:random,random,random
328.  MONSTER:random,random,random
329.  MONSTER:random,random,random
330.  MONSTER:random,random,random
331.  MONSTER:random,random,random
332.  MONSTER:random,random,random
333.  MONSTER:random,random,random
334.  MONSTER:random,random,random
335.  MONSTER:random,random,random
336.  MONSTER:random,random,random
337.  MONSTER:random,random,random
338.  MONSTER:random,random,random
339.  MONSTER:random,random,random
340.  MONSTER:random,random,random
341.  MONSTER:random,random,random
342.  MONSTER:random,random,random
343.  MONSTER:random,random,random
344.  MONSTER:random,random,random
345.  MONSTER:random,random,random
346.  MONSTER:random,random,random
347.  MONSTER:random,random,random
348.  MONSTER:random,random,random
349.  MONSTER:random,random,random
350.  MONSTER:random,random,random
351.  MONSTER:random,random,random
352.  

Variant 5[edit]

353.  #	Try an oval room...
354.  
355.  MAZE:"bigrm-5",' '
356.  GEOMETRY:center,center
357.  MAP
358.                              ------------------                            
359.                      ---------................---------                    
360.                -------................................-------              
361.           ------............................................------         
362.        ----......................................................----      
363.      ---............................................................---    
364.    ---................................................................---  
365.  ---....................................................................---
366.  |........................................................................|
367.  |........................................................................|
368.  |........................................................................|
369.  ---....................................................................---
370.    ---................................................................---  
371.      ---............................................................---    
372.        ----......................................................----      
373.           ------............................................------         
374.                -------................................-------              
375.                      ---------................---------                    
376.                              ------------------                            
377.  ENDMAP
378.  # Dungeon Description
379.  REGION:(00,00,72,18),lit,"ordinary"
380.  # Stairs
381.  STAIR:random,up
382.  STAIR:random,down
383.  # Non diggable walls
384.  NON_DIGGABLE:(00,00,72,18)
385.  # Objects
386.  OBJECT:random,random,random
387.  OBJECT:random,random,random
388.  OBJECT:random,random,random
389.  OBJECT:random,random,random
390.  OBJECT:random,random,random
391.  OBJECT:random,random,random
392.  OBJECT:random,random,random
393.  OBJECT:random,random,random
394.  OBJECT:random,random,random
395.  OBJECT:random,random,random
396.  OBJECT:random,random,random
397.  OBJECT:random,random,random
398.  OBJECT:random,random,random
399.  OBJECT:random,random,random
400.  OBJECT:random,random,random
401.  # Random traps
402.  TRAP:random,random
403.  TRAP:random,random
404.  TRAP:random,random
405.  TRAP:random,random
406.  TRAP:random,random
407.  TRAP:random,random
408.  # Random monsters.
409.  MONSTER:random,random,random
410.  MONSTER:random,random,random
411.  MONSTER:random,random,random
412.  MONSTER:random,random,random
413.  MONSTER:random,random,random
414.  MONSTER:random,random,random
415.  MONSTER:random,random,random
416.  MONSTER:random,random,random
417.  MONSTER:random,random,random
418.  MONSTER:random,random,random
419.  MONSTER:random,random,random
420.  MONSTER:random,random,random
421.  MONSTER:random,random,random
422.  MONSTER:random,random,random
423.  MONSTER:random,random,random
424.  MONSTER:random,random,random
425.  MONSTER:random,random,random
426.  MONSTER:random,random,random
427.  MONSTER:random,random,random
428.  MONSTER:random,random,random
429.  MONSTER:random,random,random
430.  MONSTER:random,random,random
431.  MONSTER:random,random,random
432.  MONSTER:random,random,random
433.  MONSTER:random,random,random
434.  MONSTER:random,random,random
435.  MONSTER:random,random,random
436.  MONSTER:random,random,random

References[edit]