Ninja
- For the Samurai class title, see Samurai.
@ ninja | |
---|---|
Difficulty | 7 |
Attacks |
Weapon 1d8, weapon 1d8 |
Base level | 5 |
Base experience | 66 |
Speed | 12 |
Base AC | 10 |
Base MR | 10 |
Alignment | 3 (lawful) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | None |
Resistances conveyed | None |
A ninja:
| |
Reference | monst.c#line3179 |
The Ninja is a monster in NetHack that is notable as the only non-unique, non-randomly-generated hostile monsters to appear on a Quest.
Generation
They appear only during the Samurai quest, and are generated on the home level, the Shogun's castle, and the keep of the quest nemesis, Ashikaga Takauji.
As of NetHack 3.6.0, ninjas are generated with 6-11 shuriken (75% chance) or darts (25% chance), and a short sword (75% chance) or axe (25% chance) as their main weapon.
Strategy
They are an excellent source of the otherwise extremely rare shuriken for samurai.
History
There was once a Ninja role, which was replaced by the Rogue role from NetHack 3.0.0 on.
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.