Spear
) | |
---|---|
Name | spear |
Appearance | spear |
Damage vs. small | 1d6 |
Damage vs. large | 1d8 |
To-hit bonus | +0 |
Weapon skill | spear |
Size | one-handed |
Base price | 3 zm (+10/positive enchant) |
Weight | 30 |
Material | iron |
A spear is a type of weapon that appears in NetHack. It is a stackable one-handed weapon that can be used in melee or thrown as a projectile, and is made of iron.
Contents
Generation
Ordinary spears make up about 5% of randomly generated weapons (on the ground, as death drops, and in shops). General stores, used armor dealerships and antique weapon outlets can sell spears.
Watchmen and soldiers in the Yendorian army have a 1⁄3 chance of being generated with a spear.[1] Salamanders have a 6⁄7 chance of generating with a spear.[2] Ice devils have a 1⁄4 chance of generating with a spear.[3]
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
Per commit c09ae332, Valkyries start with a spear weapon instead of a long sword: human Valkyries start with a +1 spear, while dwarven Valkyries start the game with a +1 dwarvish spear.Spear skill
Spear | |
---|---|
Max | Role |
Basic | |
Skilled | |
Expert |
The following weapons use the spear skill:
Spears of all kinds make up about 9.7% of randomly generated weapons (on the ground, as death drops, and in shops). Spears have an additional +2 to-hit bonus against all monsters when thrown, and have a separate +2 to-hit bonus against kebabable monster classes.
Spears can be multishot, and Cavepeople get a +1 multishot bonus for throwing spears of any kind.[4][5]
There are no artifact weapons that use the spear skill.
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
Per commit c09ae33 above, Valkyries can reach Expert skill in spear.Strategy
In the absence of dagger skills, a small stack of spears is a powerful ranged weapon for any Caveperson or Priest lucky enough to find more than one: most characters will require an antique weapons outlet to amass multiple spears in any timely manner. They are also quite heavy, with four spears outweighing a single pick-axe.
History
The spear first appears in Hack 1.21 and Hack for PDP-11, which are based on Jay Fenlason's Hack, and is included in the initial item list for Hack 1.0. From this version to NetHack 3.3.1, including variants based on those versions, Knights start the game with a +2 spear.
From Hack 1.0 to NetHack 3.4.3, including variants based on those versions, spears cannot be multishot, and the javelin has its own separate skill in its appearances. NetHack 3.6.0 merges the javelin skill into the spear skill and makes all spear weapons eligible for multishot.
Origin
The spear is a weapon designed for thrusting. Chimpanzees use very rudimentary spears, so it is likely that humans have used spears for an extremely long time.
Variants
In some variants, monsters that generate with spears of any type will generate with a stack of them. Other variants add artifact weapons that use the spear skill.
SLASH'EM
In SLASH'EM, non-dwarven Valkyries start the game with a +1 spear, while dwarven Valkyries start the game with a +1 dwarvish spear.[6][7] Lycanthropic characters in any role that start with a silver spear (i.e. Undead Slayer) will instead receive a regular spear.[8][9]
Gnolls have a 1⁄3 a chance of being generated with a spear.[10] Yendorian army soldiers no longer generate with spears.
The Holy Spear of Light is an intelligent artifact that uses the spear skill.
SporkHack
In SporkHack, Dragonbane uses the spear skill, with its base item changed to a dwarvish spear.
UnNetHack
In UnNetHack, Dragonbane uses the spear skill, with its base item changed to a dwarvish spear as in SporkHack.
dNetHack
dNetHack adds the atgeir and droven spear as weapons that use the spear skill.
The Water Crystal increases a character's skill cap in spears by 1 while carried.
The spirit Huginn and Muninn grants skill in spears while bound.
Many artifacts use the spear skill in some manner:
- The Rod of Lordly Might, The Rod of the Elvish Lords and The Sceptre of Lolth are artifacts that can take on the form of a spear, elven spear or droven spear, respectively.
- The Lance of Longinus is a lawful artifact silver spear.
- The Spear of Peace is a neutral, intelligent and Madmen-favoring wooden spear.
- Gungnir is a lawful, intelligent and Valkyrie-favoring artifact whose default base item is an atgeir. It can be created by successfully praying as a piously aligned lawful or neutral Valkyrie while wielding a non-artifact weapon that uses the spear skill and is enchanted to +5 or better - creating Gungnir this way will retain the form of the spear weapon used as the base item.
- The Death-Spear of Vhaerun is a neutral, intelligent and drow Noble-favoring silvered obsidian droven spear.
- Yorshka's Spear is a lawful Noble-favoring spear.
- The Rod of Seven Parts is a lawful intelligent platinum spear.
Fishing village map inclusions in the Outlands rings have a 1⁄9 chance of generating a spear on each square.
SpliceHack
In SpliceHack, merfolk characters in any role that would start with a spear start with a trident instead.
notdNetHack
In notdNetHack and notnotdNetHack, in addition to dNetHack details, Cavepeople start with a +1 spear instead of a club, and have the ability to knap soft stones into spearheads by applying rocks - The Sceptre of Might, their quest artifact, is also changed to a bone spear.
Salamander characters can always reach Expert in spears.
The spirit Shiro generates with an uncursed mineral spear when summoned by an Illithanachronounbinder.
EvilHack
EvilHack adds the atlatl and dark elven spear as weapons that use the spear skill. Wizards are restricted in the spear skill, while Archeologists are unrestricted and can train to Expert in spears.
Monsters that randomly generate with spears of any type will generate with a stack of them. Watchmen and soldiers that do not receive racial equipment have an effective 1⁄3 chance of generating with a stack of spears. Sea tortles have a 4⁄5 chance of generating with a stack of spears.
A spear can be created at a forge by combining 2 arrows and a dagger. Spears can be used to create many other items:
- A spear can be combined with 2 arrows to create a dwarvish spear.
- A spear can be combined with 2 crossbow bolts to create a javelin.
- A spear can be combined with a scimitar to create a trident.
- A spear can be combined with a dagger to create an axe.
- A spear can be combined with a broadsword to create a partisan.
- A spear can be combined with a stiletto to create a ranseur.
- A spear can be combined with a knife to create a spetum.
- A spear can be combined with a short sword to create a glaive.
- A spear can be combined with a battle-axe to create a bardiche.
- A spear can be combined with an axe to create a voulge.
- A spear can be combined with a saber to create a fauchard.
- A spear can be combined with a grappling hook to create a guisarme.
- A spear can be combined with a guisarme to create a bill-guisarme.
- A spear can be combined with a war hammer to create a bec de corbin.
- A spear can be combined with a heavy war hammer to create a lucern hammer.
SlashTHEM
In SlashTHEM, in addition to SLASH'EM details, kobold characters can always reach at least Basic in spears.
Hack'EM
Hack'EM adds the atgeir from dNetHack as a weapon that uses the spear skill, and adds Elfrist and the Holy Spear of Light (known simply as the Spear of Light) from SLASH'EM and Gungnir from dNetHack as artifact weapons that use the spear skill with the same base items.
Successfully untrapping a spear trap has a chance of generating an intact spear.
In addition to EvilHack forging recipes, a spear can be combined with a flail at a forge to create an aklys.
Upgrading a spear will produce an elven spear, and upgrading an orcish spear will produce a regular spear.
Encyclopedia entry
- they come together with great random, and a spear is brast,
and one party brake his shield and the other one goes down,
horse and man, over his horse-tail and brake his neck, and
then the next candidate comes randoming in, and brast his
spear, and the other man brast his shield, and down he goes,
horse and man, over his horse-tail, and brake his neck, and
then there's another elected, and another and another and
still another, till the material is all used up; and when you
come to figure up results, you can't tell one fight from
another, nor who whipped; and as a picture of living, raging,
roaring battle, sho! why it's pale and noiseless - just
ghosts scuffling in a fog. Dear me, what would this barren
vocabulary get out of the mightiest spectacle? - the burning
of Rome in Nero's time, for instance? Why, it would merely
say 'Town burned down; no insurance; boy brast a window,
fireman brake his neck!' Why, that ain't a picture!
Twain ]
References
- ↑ src/makemon.c in NetHack 3.6.7, line 179
- ↑ src/makemon.c in NetHack 3.6.7, line 485
- ↑ src/makemon.c in NetHack 3.6.7, line 770
- ↑ src/dothrow.c in NetHack 3.6.7, line 138: Caveman multishot
- ↑ src/dothrow.c in NetHack 3.6.7, line 1065
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 229: Valkyrie spear
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 343: dwarven replacements
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 217: Undead Slayer spear
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 351: lycanthrope-safe spears
- ↑ makemon.c in SLASH'EM 0.0.7E7F2, line 684