Difference between revisions of "Statue"

From NetHackWiki
Jump to navigation Jump to search
(Generation)
(Don't know if it was changed at some point, but stone to flesh on any golem statue now yields a flesh golem. Some changes to wording, formatting, etc.)
Line 22: Line 22:
 
Insubstantial monsters such as [[air elemental]]s cannot leave statues; while it is possible to polypile{{refsrc|zap.c|1225}}{{refsrc|mkobj.c|606}} or wish for a statue of such a monster, this is mostly pointless as it will be empty and will not turn into a monster upon casting {{spell of|stone to flesh}}. A [[statue trap]] may still turn it into a monster, however.
 
Insubstantial monsters such as [[air elemental]]s cannot leave statues; while it is possible to polypile{{refsrc|zap.c|1225}}{{refsrc|mkobj.c|606}} or wish for a statue of such a monster, this is mostly pointless as it will be empty and will not turn into a monster upon casting {{spell of|stone to flesh}}. A [[statue trap]] may still turn it into a monster, however.
  
A [[stone golem]] will leave a statue behind if you kill it; if you stone to flesh this statue, you will instead get a [[meatball]], but casting stone to flesh before the golem's death will result in a [[flesh golem]].
+
[[Stone golem]]s leave statues behind when killed. If you cast stone to flesh on a statue of any golem, it will animate as a [[flesh golem]].
  
 
== Statue contents ==
 
== Statue contents ==
When a monster is turned to stone, usually by a [[cockatrice]] or its [[corpse]]/[[egg]], its inventory becomes the statue contents.
+
When a monster is turned to stone, usually by a [[cockatrice]] or its [[corpse]] or [[egg]], its inventory becomes the statue contents.
  
[[Medusa]]'s lair contains a number of statues, often with contents. The statue of [[Perseus]] has specific contents; see that article for more detail.
+
[[Medusa's Island]] contains a number of statues, often with contents. The statue of [[Perseus]] has specific contents; see that article for more detail.
  
On normal dungeon levels deeper than level 3, a statue may randomly contain ''one'' [[spellbook]].{{refsrc|mkobj.c|608|name=spellbook_prob}} This does not apply to [[Trap#.5E_Statue_trap|statue traps]]. Spellbooks in statues may be a reference to Larn which also had spellbooks that could be found after breaking statues.
+
On normal dungeon levels deeper than level 3, a statue may randomly contain ''one'' [[spellbook]].{{refsrc|mkobj.c|608|name=spellbook_prob}} This does not apply to [[statue trap]]s. Spellbooks in statues may be a reference to ''Larn'', a game which also had spellbooks that could be found after breaking statues.
  
Statues of tiny monsters don't ever contain spellbooks.{{refsrc|mkobj.c|607}}
+
Statues of tiny monsters never contain a spellbook.{{refsrc|mkobj.c|607}}
  
 
Statues on deeper dungeon levels have a greater probability of containing a spellbook:<ref name="spellbook_prob" />
 
Statues on deeper dungeon levels have a greater probability of containing a spellbook:<ref name="spellbook_prob" />
Line 37: Line 37:
 
! Level !! Probability
 
! Level !! Probability
 
|-
 
|-
| 1 - 3 || <math>0</math>
+
| 1&ndash;3 || 0
 
|-
 
|-
| 4 - 5 || <math>\frac{1}{12}</math>
+
| 4, 5 || {{sfrac|1|12}}
 
|-
 
|-
| 6 - 7 || <math>\frac{2}{13}</math>
+
| 6, 7 || {{sfrac|2|13}}
 
|-
 
|-
| 8 - 9 || <math>\frac{3}{14}</math>
+
| 8, 9 || {{sfrac|3|14}}
 
|-
 
|-
| (2n) - (2n + 1) || <math>\frac{n - 1}{n + 10}</math>
+
| <var>n</var>, <var>n</var> + 1 || {{sfrac|<var>n</var> &minus; 2|<var>n</var> + 20}}
 
|}
 
|}
  
Line 58: Line 58:
 
! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6
 
! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6
 
|-
 
|-
| align="right" | 5 || 49.9 || 36.3 || 11.5 || 2.1 || 0.2 || &nbsp; || &nbsp;
+
| align="right" | 5 || 49.9 || 36.3 || 11.5 || 2.1 || 0.2 || ||
 
|-
 
|-
| align="right" | 6-7 || 26.3 || 38.2 || 24.3 || 8.8 || 2.0 || 0.3 || &nbsp;
+
| align="right" | 6–7 || 26.3 || 38.2 || 24.3 || 8.8 || 2.0 || 0.3 ||
 
|-
 
|-
| align="right" | 8-9 || 14.5 || 31.7 || 30.3 || 16.6 || 5.6 || 1.2 || 0.2
+
| align="right" | 8–9 || 14.5 || 31.7 || 30.3 || 16.6 || 5.6 || 1.2 || 0.2
 
|}
 
|}
  
Spellcasters may find it useful to break every statue located deeper than level 3; this especially applies to [[wizard]]s as their starting spell of {{spell of|force bolt}} allows them to easily break them.
+
Spellcasters may find it useful to break every statue located deeper than level 3; this especially applies to [[Wizard]]s as their starting spell of {{spell of|force bolt}} allows them to easily break them.
  
 
== Accessing the contents ==
 
== Accessing the contents ==
The contents of the statue can be retrieved by either smashing it apart, or by using a [[stone to flesh]] spell to convert it to a living being, whereupon the contents will become the monster's inventory. Monsters which are not made of meat,{{refsrc|zap.c|1622}} for example [[lichen]]s, or do not leave a corpse,{{refsrc|zap.c|1631}} e.g. [[yellow light]]s, will instead turn into [[meatball]]s, destroying their contents. Statues can be broken by the usual methods, including {{spell of|force bolt}}, [[wand of striking]], [[pick-axe]], and so on. A wand or spell of digging will not break a statue. A stone-to-fleshed monster can, of course, be killed in a wide variety of ways.
+
The contents of the statue can be retrieved by either smashing it apart, or by using a {{spell of|stone to flesh}} spell to convert it to a living being, whereupon the contents will become the monster's inventory. Monsters which are not made of meat{{refsrc|zap.c|1622}} (such as [[lichen]]s) or do not leave a corpse{{refsrc|zap.c|1631}} (such as [[yellow light]]s) will instead turn into [[meatball]]s, destroying their contents. Statues can be broken by the usual methods, including {{spell of|force bolt}}, [[wand of striking]], [[pick-axe]], and so on. A wand or spell of digging will not break a statue. A stone-to-fleshed monster can, of course, be killed in a wide variety of ways.
  
 
Statues can be [[polymorph]]ed into other kinds of statues or into boulders, but any contents will be destroyed unconditionally.{{refsrc|zap.c|1309}} You can use a [[wand of probing]] to scan for useful items beforehand.
 
Statues can be [[polymorph]]ed into other kinds of statues or into boulders, but any contents will be destroyed unconditionally.{{refsrc|zap.c|1309}} You can use a [[wand of probing]] to scan for useful items beforehand.
  
 
== Statue traps ==
 
== Statue traps ==
Statue [[trap]]s are indistinguishable from regular statues unless you have the searching [[intrinsic]] or apply a [[stethoscope]] to one, and will turn into the appropriate type of monster when you try to move into their [[square]] or disturb them in any other way.
+
[[Statue trap]]s are indistinguishable from regular statues unless you have the searching [[intrinsic]] or apply a [[stethoscope]] to one, and will turn into the appropriate type of monster when you try to move into their [[square]] or disturb them in any other way.
  
 
== Historic statues ==
 
== Historic statues ==
Historic statues include the statues of the [[gnome king]] in [[Minetown|Grotto Town]], the [[centaur]] statues around the [[Oracle]], the statue of [[Perseus]], and any petrified unique monsters. [[Archeologists]] should beware of breaking or animating "historic" statues, as this incurs a -1 [[alignment_record#Ways to alter your alignment|alignment penalty]].  
+
Certain statues are historic, causing [[Archeologist]]s to suffer a &minus;1 penalty to [[alignment record]] when breaking or animating them. These include the statues of the [[gnome king]] in [[Minetown#Grotto Town|Grotto Town]], the [[centaur]] statues around the [[Oracle]], the statue of [[Perseus]], and any petrified [[unique monster]]s. Archeologists can tell whether a statue is historic on sight; for other roles, the property is hidden.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==

Revision as of 03:23, 22 January 2020

` Statue.png
Name statue of a foo
Appearance statue of a foo
Base price 0 zm
Weight varies

Statues are represented on screen by a bold white monster glyph, or a grayscale monster tile. Before version 3.6, statues were represented by the ` glyph or an amorphous clay blob. A statue always depicts some specific monster, e. g. "a statue of a kobold", which would display on-screen as k. Statues should not be confused with figurines.

The weight of the statue varies, depending on which monster it is a statue of: it is 1.5 times the corpse weight, plus the weight of any contents.

Statues will fit into containers only if the portrayed monster is tiny, small or medium size; the weight of the statue does not factor into fitting inside a container.

When broken, like boulders, they turn into 6 + d60 rocks.

Generation

Statues may be found randomly in normal dungeon levels; some special levels always have statues.

Most fleshy monsters will turn into a statue when stoned; non-fleshy monsters will usually be turned into a pile of rocks.

Insubstantial monsters such as air elementals cannot leave statues; while it is possible to polypile[1][2] or wish for a statue of such a monster, this is mostly pointless as it will be empty and will not turn into a monster upon casting stone to flesh. A statue trap may still turn it into a monster, however.

Stone golems leave statues behind when killed. If you cast stone to flesh on a statue of any golem, it will animate as a flesh golem.

Statue contents

When a monster is turned to stone, usually by a cockatrice or its corpse or egg, its inventory becomes the statue contents.

Medusa's Island contains a number of statues, often with contents. The statue of Perseus has specific contents; see that article for more detail.

On normal dungeon levels deeper than level 3, a statue may randomly contain one spellbook.[3] This does not apply to statue traps. Spellbooks in statues may be a reference to Larn, a game which also had spellbooks that could be found after breaking statues.

Statues of tiny monsters never contain a spellbook.[4]

Statues on deeper dungeon levels have a greater probability of containing a spellbook:[3]

Level Probability
1–3 0
4, 5 112
6, 7 213
8, 9 314
n, n + 1 n − 2n + 20

By level 24, statues have a 50% chance of containing a spellbook.

The Oracle level always contains 8 centaur statues, making it an excellent place to hunt for books:

Level Chance of n books (%)
0 1 2 3 4 5 6
5 49.9 36.3 11.5 2.1 0.2
6–7 26.3 38.2 24.3 8.8 2.0 0.3
8–9 14.5 31.7 30.3 16.6 5.6 1.2 0.2

Spellcasters may find it useful to break every statue located deeper than level 3; this especially applies to Wizards as their starting spell of force bolt allows them to easily break them.

Accessing the contents

The contents of the statue can be retrieved by either smashing it apart, or by using a stone to flesh spell to convert it to a living being, whereupon the contents will become the monster's inventory. Monsters which are not made of meat[5] (such as lichens) or do not leave a corpse[6] (such as yellow lights) will instead turn into meatballs, destroying their contents. Statues can be broken by the usual methods, including force bolt, wand of striking, pick-axe, and so on. A wand or spell of digging will not break a statue. A stone-to-fleshed monster can, of course, be killed in a wide variety of ways.

Statues can be polymorphed into other kinds of statues or into boulders, but any contents will be destroyed unconditionally.[7] You can use a wand of probing to scan for useful items beforehand.

Statue traps

Statue traps are indistinguishable from regular statues unless you have the searching intrinsic or apply a stethoscope to one, and will turn into the appropriate type of monster when you try to move into their square or disturb them in any other way.

Historic statues

Certain statues are historic, causing Archeologists to suffer a −1 penalty to alignment record when breaking or animating them. These include the statues of the gnome king in Grotto Town, the centaur statues around the Oracle, the statue of Perseus, and any petrified unique monsters. Archeologists can tell whether a statue is historic on sight; for other roles, the property is hidden.

Encyclopedia entry

Then at last he began to wonder why the lion was standing so
still - for it hadn't moved one inch since he first set eyes
on it. Edmund now ventured a little nearer, still keeping in
the shadow of the arch as much as he could. He now saw from
the way the lion was standing that it couldn't have been
looking at him at all. ("But supposing it turns its head?"
thought Edmund.) In fact it was staring at something else -
namely a little dwarf who stood with his back to it about
four feet away. "Aha!" thought Edmund. "When it springs at
the dwarf then will be my chance to escape." But still the
lion never moved, nor did the dwarf. And now at last Edmund
remembered what the others had said about the White Witch
turning people into stone. Perhaps this was only a stone
lion. And as soon as he had thought of that he noticed that
the lion's back and the top of its head were covered with
snow. Of course it must be only a statue!

[ The Lion, the Witch and the Wardrobe by C.S. Lewis ]

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.