Difference between revisions of "Polearm"

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{{languages}}
 
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A '''polearm''' is literally a weapon on a pole. There is an abundance of polearm types in NetHack. This is another feature of the game that echoes early editions of ''[[Dungeons & Dragons]]'', which were infamous for giving stats for many exotic polearms, while describing none of them.
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A '''polearm''' is a type of [[weapon]] that appears in ''[[NetHack]]''. Polearms are a type of two-handed weapon that are designed to [[pound]] enemies from afar, and can only be used effectively in melee while [[riding]].
  
Monsters will attempt to use polearms in the following order: [[#Halberd|halberd]], [[#Bardiche|bardiche]], [[#Spetum|spetum]], [[#Bill-guisarme|bill-guisarme]], [[#Voulge|voulge]], [[#Ranseur|ranseur]], [[#Guisarme|guisarme]], [[#Glaive|glaive]], [[#Lucern hammer|lucern hammer]], [[#Bec de corbin|bec de corbin]], [[#Fauchard|fauchard]], [[#Partisan|partisan]], followed by the [[lance]]; and so this list is roughly from best to worst. Polearms can only be used by [[strong]] monsters without a [[shield]].
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The [[lance]] is a weapon that functions similarly, but is considered distinct from other polearms and has its own skill.
  
The [[lance]] is, in real life, a polearm, but in NetHack it uses the lance [[skill]] instead of the polearm skill, due to its very different usage: ''by'' mounted soldiers instead of ''against'' them.
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==Generation==
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Collectively, polearms make up about 6.4% of all randomly generated weapons (on the floor, as [[death drop]]s, or in [[shop]]s). The probabilities of each type range from 0.4% to 0.8% - certain types of polearms may be more common due to appearing [[monster starting inventory|starting inventory]] of certain monsters:  
  
== Generation ==
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* [[Troll (monster class)|Trolls]] have a {{frac|2}} chance of [[Monster starting inventory|being generated with]] a [[ranseur]], [[partisan]], [[glaive]], or [[spetum]], with an equal probability of each polearm.{{refsrc|src/makemon.c|439|version=NetHack 3.6.7}}
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* A [[strong]] [[humanoid]] monster with a weapon attack, the ability to wield weapons and no other ruleset governing its [[monster starting inventory]] has a chance of generating with a [[lucern hammer]], unless they are being generated on the [[Rogue level]]: the base odds are {{frac|14}} for normal monsters, {{frac|12}} for a monster that is a [[M2 LORD|lord]] or [[nasty]], {{frac|10}} for a monster that is an [[M2_PRINCE|overlord]] or both a lord and nasty, and {{frac|8}} for a monster that is both nasty and an overlord.{{refsrc|src/makemon.c|545|version=NetHack 3.6.7|common=Case for crossbows in "default" monster weapon generation}}
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* [[Watchmen]] and [[soldier]]s may [[Monster starting inventory|be generated with]] a random polearm.{{refsrc|src/makemon.c|194|version=NetHack 3.6.7}}
  
Collectively, polearms make up about 6.4% of all randomly generated weapons (on the floor, as [[death drop]]s, or in [[shop]]s). The probabilities of each type range from 0.4% to 0.8%.  
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==Polearms skill==
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{{polearms skill table}}
 +
 
 +
The following weapons use the '''polearms [[skill]]''':
 +
 
 +
* [[halberd]]
 +
* [[bardiche]]
 +
* [[spetum]]
 +
* [[ranseur]]
 +
* [[partisan]]
 +
* [[voulge]]
 +
* [[glaive]]
 +
* [[fauchard]]
 +
* [[guisarme]]
 +
* [[bill-guisarme]]
 +
* [[lucern hammer]]
 +
* [[bec de corbin]]
 +
 
 +
There are no [[artifact weapon|artifact]] polearms.
 +
 
 +
==Description==
 +
{{main|Pounding}}
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As mentioned above, polearms are unique among most weapons in that they can be [[applied]] to attack monsters from two squares away. The wielder's skill level affects the range when applying a polearm, with the article linked above providing more details - no [[role]] in ''NetHack'' can attain Expert in polearms, though [[Knight]]s can become Expert in lances, which use the same mechanic.
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Applying polearms to pound monsters will not trigger [[passive attack]]s against the wielder, but does scuff engravings on their square and cause [[Elbereth]] to fade, incurring an [[alignment record]] penalty;{{refsrc|src/apply.c|3102|version=NetHack 3.6.7}} the polearm will still be subject to the effects of passive attacks (e.g. [[erosion]], [[disenchantment]], etc.) as normal. Polearms can only be properly used in melee by a character that is [[riding]], and otherwise will only deal d2 damage by bashing them with the pole, which does not train the skill.
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Monsters will attempt to use polearms in the following order: halberd, bardiche, spetum, bill-guisarme, voulge, ranseur, guisarme, glaive, lucern hammer, bec de corbin, fauchard, and partisan. Polearms can only be used by [[strong]] monsters without a [[shield]], and they will both use them in melee and apply them as an unskilled-level character - trolls are an exception, and can apply polearms as Skilled.
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==Strategy==
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Polearms deal less damage than other two-handed weapons in most circumstances, but they are an attractive option for characters that seek to use steeds but are playing as roles limited in many of the better melee, such as [[Ranger]]s and [[Wizard]]s. For these characters, the ability to transition from pounding to melee without switching weapons is a tactical advantage, allowing them to retain the secondary weapon in cases they are dismounted.
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Special rooms such as [[zoo]]s and [[throne room]]s can be taken apart with relative ease by a character with a polearm and [[stealth]]: they can use adjacent hostile monsters as a barrier to freely pound at the hostile monsters behind them, limiting retaliation from them to [[wand]]s and [[breath weapon]]s among some other ranged attacks. Characters that main polearms can more easily handle monsters with passives and dangerous melee attacks, such as the [[drowning attack]] used by some [[sea monster]]s - other characters can use them as a last resort if they lack other viable ranged options and/or want to save valuable charges (usually from wands).
  
A few types of polearms are more common because they appear in the [[monster starting inventory|starting inventory]] of certain monsters.  Ranseurs, partisans, glaives, and spetums are the usual starting weapons of [[troll]]s.{{refsrc|src/makemon.c|392|version=NetHack 3.6.0}}  Lucern hammers may also be generated as a fall-back starting weapon for [[strong]] monsters that lack default weapons.{{refsrc|src/makemon.c|497|version=NetHack 3.6.0}}
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In terms of differences between polearms, the halberd deals the most damage against small monsters, and the bardiche is best against large monsters, but both are also among the heaviest polearms. The spetum and ranseur deal decently high damage to both sizes while being some of the lightest polearms, while the bec de corbin and lucern hammer offer poor damage for their high [[weight]].
  
[[Watchmen]] and [[soldier]]s in the [[Yendorian Army]] often start with a random polearm.{{refsrc|src/makemon.c|196|version=NetHack 3.6.0}}
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===Comparison table===
 +
Below is a table that directly compares all the polearms to each other in terms of damage, weight and other characteristics:
  
==Comparison table==
 
 
{|class="wikitable sortable striped"
 
{|class="wikitable sortable striped"
 
! Name !! Value !! Weight !! Prob&nbsp;(%) !! class="unsortable" | <abbr title="damage versus small monsters">Sdmg</abbr> !! <abbr title="average damage versus small monsters">Savg</abbr> !! class="unsortable" | <abbr title="damage versus large monsters">Ldmg</abbr> !! <abbr title="average damage versus large monsters">Lavg</abbr> !! class="unsortable" | Material !! Appearance !! class="unsortable" | Tile !! class="unsortable" | Glyph
 
! Name !! Value !! Weight !! Prob&nbsp;(%) !! class="unsortable" | <abbr title="damage versus small monsters">Sdmg</abbr> !! <abbr title="average damage versus small monsters">Savg</abbr> !! class="unsortable" | <abbr title="damage versus large monsters">Ldmg</abbr> !! <abbr title="average damage versus large monsters">Lavg</abbr> !! class="unsortable" | Material !! Appearance !! class="unsortable" | Tile !! class="unsortable" | Glyph
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| [[spetum]] || 5 || 50 || 5 || d6+1 || 4.5 || 2d6 || 7 || iron || forked polearm || [[Image:Spetum.png]] || {{cyan|)}}
 
| [[spetum]] || 5 || 50 || 5 || d6+1 || 4.5 || 2d6 || 7 || iron || forked polearm || [[Image:Spetum.png]] || {{cyan|)}}
 
|-
 
|-
| [[bec-de-corbin]] || 8 || 100 || 4 || d8 || 4.5 || d6 || 3.5|| iron || beaked polearm || [[Image:Bec de corbin.png]] || {{cyan|)}}
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| [[bec de corbin]] || 8 || 100 || 4 || d8 || 4.5 || d6 || 3.5|| iron || beaked polearm || [[Image:Bec de corbin.png]] || {{cyan|)}}
 
|-
 
|-
 
| [[glaive]] (naginata) || 6 || 75 || 8 || d6 || 3.5 || d10 || 5.5 || iron || single-edged polearm || [[Image:Glaive.png]] || {{cyan|)}}
 
| [[glaive]] (naginata) || 6 || 75 || 8 || d6 || 3.5 || d10 || 5.5 || iron || single-edged polearm || [[Image:Glaive.png]] || {{cyan|)}}
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|}
 
|}
  
== Polearms skill ==
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==History==
{{polearms skill table}}
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All polearms are introduced in [[NetHack 1.3d]].
 
 
How skill affects range when applying a polearm:
 
 
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
newline=<br>
 
@={{white|@}}
 
X={{darkgray|X}}
 
U={{yellow|U}}
 
S={{orange|S}}
 
E={{red|E}}
 
 
 
ESUSE
 
SXXXS
 
UX@XU
 
SXXXS
 
ESUSE
 
</replacecharsblock></div>
 
 
 
The {{white|@}} is where your character is standing. Spaces marked with a {{darkgray|X}} are too close to be hit, spaces marked with a {{yellow|U}} can be hit even while Unskilled, spaces marked with a {{orange|S}} can only be hit when Skilled, and spaces marked with a {{red|E}} can only be hit when Expert. No role in vanilla NetHack can become Expert in polearms, but Knights can become Expert in lances, which use the same mechanic.
 
 
 
All of the weapons listed on this page use the polearms skill:
 
 
 
* halberd
 
* bardiche
 
* spetum
 
* ranseur
 
* partisan
 
* voulge
 
* glaive
 
* fauchard
 
* guisarme
 
* bill-guisarme
 
* lucern hammer
 
* bec-de-corbin
 
 
 
There are no [[artifact weapon|artifact]] polearms.
 
 
 
== Mechanics ==
 
{{main|Pounding}}
 
Polearms are capable of attacking enemies from two squares away, but the procedure for using them is different from other weapons. A polearm must be wielded (like any weapon), and then ''[[apply|applied]]'' via the {{kbd|a}} command each time you want to strike. Attacking this way doesn't trigger [[passive attack]]s, but the polearm itself is still subject to [[erosion]] and loss of enchantment from a [[disenchanter]]. Pounding with a polearm while standing on [[Elbereth]] can cause it to fade and reduce your [[alignment record]], just like attacking in melee.
 
 
 
If you are [[riding|mounted]], you may use polearms for melee attacks in the usual way (which ''does'' trigger passive attacks), but simply walking into an opponent on foot will only bash them with the pole; this deals d2 damage, with no bonuses, and does not train polearm [[skill]].
 
 
 
== Strategy ==
 
A character with a mount could make a polearm their primary weapon. Polearms deal less damage than other two-handed weapons in most circumstances, but they are an attractive option for roles such as [[Ranger]]s and [[Wizard]]s, who can ride but are restricted in most of the better melee weapon skills, and the ability to transition from pounding to melee without switching weapons is a tactical advantage. You'll need a backup weapon in case you're dismounted.
 
 
 
One of the great uses of polearms is not for fighting mounted opponents, but for fighting [[sea monster]]s, since staying two squares away from water makes a character immune to their [[drowning attack]]. If you have no simpler method for dealing with the sea monsters, it can be worthwhile to grab the best polearm you find and spend some time training with it before going to a level with open water.
 
 
 
In terms of differences between polearms, the halberd deals the most damage against small monsters, and the bardiche against large monsters; however, these are also among the heaviest options. The spetum deals high damage to both categories for only 50 weight; the ranseur is also a respectable lightweight polearm. The bec-de-corbin and lucern hammer offer poor damage for such heavy weapons.
 
 
 
===Packed rooms===
 
In leprechaun halls, throne rooms, and other rooms where every space is filled with monsters, a character with [[stealth]] can use polearms to attack monsters behind other monsters, protecting themselves from being attacked, and in some cases, preventing the target from moving.
 
  
 
==Origin==
 
==Origin==
 
{{wikipedia|Pole weapon}}
 
{{wikipedia|Pole weapon}}
Polearms were popular in warfare for combating mounted soldiers, and those with heavy armor. The polearms (arms on poles) increased leverage for cutting the armor, and increased reach for reaching above the horse.
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A polearm or pole weapon is a type of weapon that is predominantly designed for melee, and typically has the "business" end fitted to a long and usually wooden shaft to extend the user's effective range and striking power. Polearms can be divided into three broad categories: those designed for extended reach and thrusting tactics used in pike square or phalanx combat; those designed to increase leverage via the pole and maximize swinging force against cavalry; and those designed for throwing tactics used in skirmish line combat.
  
As time went on the various different weapon types borrowed heavily from each other and began to look like each other, which has led to a great deal of confusion over classification. Warfare is, after all, a ruthlessly pragmatic matter, and classification is a hobby for comfortable people after the dust has settled.  If you search the internet now for examples of these weapons, you are likely to see weapons completely mislabeled as something different.
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Polearms were common weapons on the post-classical battlefields of Asia and Europe, and many were adapted from agricultural implements or other fairly abundant tools that contained relatively little metal - poorer-class soldiers who could not pay for dedicated military weapons would often appropriate these tools as cheap weapons. This made them readily available to manufacture and kept cost of training comparatively low, since these conscripted farmers had spent most of their lives using these "weapons" in the fields. As a result, polearms are historically the favored weapon of peasant levies and peasant rebellions the world over.
  
The term "poleaxe" seems to mean an axe on a pole, and that is how it is used in NetHack's descriptions. However, the term in real life is considered a corruption of "pollax", the "poll" part meaning "head", denoting originally a tool for slaughtering animals by hitting them in the head with a spike (whence the verb "to poleaxe"). As with many other agricultural tools, it became yet another military polearm.
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Because of their versatility, high effectiveness and low cost, there were many variants of polearm that saw use - bills, picks, dane axes, spears, glaives, guandaos, pudaos, pikes, poleaxes, halberds, harpoons, sovnyas, tridents, naginatas, bardiches, war scythes, and lances are all varieties of polearms. The hook on weapons such as the halberd was used for pulling or grappling tactics, especially against horsemen, and there are also a subclass of spear-like designs fit for thrusting and/or throwing. The lance in particular is most likely to be used ''by'' mounted soldiers, which is why it is given a separate skill and categorization in ''NetHack''.
  
==Halberd==
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Polearms in modern times are largely constrained to ceremonial military units such as the Papal Swiss Guard or Yeomen of the Guard, or traditional martial arts: Chinese martial arts in particular have preserved a wide variety of weapons and techniques, and there is much focus on polearms and classification among enthusiasts of the relevant historical periods, including re-enactment troupes. The fascination with medieval polearms extended to early editions of ''[[Dungeons & Dragons]]'', which were infamous for giving stats for many exotic polearms, while describing none of them - ''NetHack'' in particular inherited this trait, hence the abundance of polearms available in the game.
{{weapon
 
|name=halberd
 
|tile=[[image:halberd.png]]
 
|appearance=angled poleaxe
 
|smalldmg=d10
 
|largedmg=2d6
 
|tohit=<nowiki>+0</nowiki>
 
|skill=polearm
 
|size=two-handed
 
|cost=10
 
|weight=150
 
|material=iron
 
}}
 
  
[[Image:Halberds.png|600px]]
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As time went on, the various different polearm types borrowed heavily from each other, leading to a great deal of confusion over classification - this is a subject that [http://hea-www.harvard.edu/~fine/Fun/polearms.html Tom Fine] touches on with one of his many personal pages, detailing the classification of polearms in ''NetHack'' as it relates to the real-life historical weapons.
  
The '''halberd''' was a mainstay weapon in many armies for a long time. The halberd is a type of poleaxe in the most literal sense, an axe on a pole. Its main identifying feature is that the blade is always angled slightly downward, which explains NetHack's description of an '''angled poleaxe'''. In addition to the axe, halberds also have both a spear tip, and spike or hook on the rear for penetrating armor or hooking, making a versatile three-in-one weapon. Due to the popularity of this weapon, there are a wide variety of different styles, although some were only parade weapons. The halberd is one of the best NetHack weapons, and this is consistent with its role in real warfare.
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==Variants==
{{clear}}
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===SLASH'EM===
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[[SLASH'EM]] adds the [[fishing pole]] as a [[weapon-tool]] that uses the polearm skill. The range of pounding is also unrestricted, and can hit any square that is two squares away from the wielder.
  
==Bardiche==
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Four of the five roles that are new to SLASH'EM can raise their skill in polearms:
{{weapon
 
|name=bardiche
 
|tile=[[image:bardiche.png]]
 
|appearance=long poleaxe
 
|smalldmg=2d4
 
|largedmg=3d4
 
|tohit=<nowiki>+0</nowiki>
 
|skill=polearm
 
|size=two-handed
 
|cost=7
 
|weight=120
 
|material=iron
 
}}
 
  
[[Image:Bardiches-Colored.png|168px]]
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{| class="prettytable"
 
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! colspan="2" style="font-size:larger" | Polearms
NetHack calls the '''bardiche''' a '''long poleaxe''' and that is exactly right, if you assume that the "long" applies to "axe" and not "pole". A bardiche is nothing more than a long axe blade on a stick. The cutting blade was typically two feet long or more, and usually attached to the pole in two places (in the middle and the bottom). But it is mounted on one of the shortest poles for a polearm, only about five feet. So "short poleaxe" would be accurate also. This simple weapon's advantage was in its size and weight, not its subtlety. NetHack gets the weight wrong&mdash;a bardiche should be heavier than a halberd.
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|-
{{clear}}
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! Max !! Role
 
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|-
==Spetum==
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| Basic
{{weapon
+
|
|name=spetum
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* [[Ice Mage]]
|tile=[[image:spetum.png]]
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|-
|appearance=forked polearm
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| Skilled
|smalldmg=d6+1
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|
|largedmg=2d6
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* [[Necromancer]], [[Undead Slayer]]
|tohit=<nowiki>+0</nowiki>
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|-
|skill=polearm
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| Expert
|size=two-handed
+
|
|cost=5
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* [[Yeoman]]
|weight=50
+
|}
|material=iron
 
}}
 
 
 
[[Image:Spetums.png]]
 
 
 
The '''spetum''' is a spear with two more knife blades stuck on the sides. NetHack's "'''forked polearm'''" is vaguely accurate, but forked weapons, like the [[wikipedia:Military fork|military forks]] shown below, would more typically have side prongs that reach all the way up to the top. Over time variations were added and it more strongly resembled the ranseur. (The spetum may have grown into the ranseur, or they may have been developed independently.) NetHack gives this an advantage with large monsters, which doesn't quite make sense, as it is supposed to be a lighter polearm.
 
 
 
[[File:Forks.jpg|400px]]
 
{{clear}}
 
 
 
==Ranseur==
 
{{weapon
 
|tile=[[image:ranseur.png]]
 
|name=ranseur
 
|appearance=hilted polearm
 
|smalldmg=2d4
 
|largedmg=2d4
 
|tohit=<nowiki>+0</nowiki>
 
|skill=polearm
 
|size=two-handed
 
|cost=6
 
|weight=50
 
|material=iron
 
}}
 
 
 
[[Image:Ranseurs.png]]
 
 
 
The '''ranseur''', the '''hilted polearm''', is essentially a spear with a hilt. The hilt served primarily to block opponents' weapons and possibly trap the weapon for disarming. The hilt was sometimes also used secondarily as an alternate way to attack. The hilt often hooked backwards also, so that it could be used as a hook. The ranseur was probably an all around better weapon than the spetum, but this is not the case in NetHack. In a perfect universe, NetHack would give this weapon an advantage when fighting monsters that use weapons, as that is where the hilt is useful.
 
{{clear}}
 
  
==Partisan==
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===NetHack brass===
{{weapon
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In [[NetHack brass]], pounding [[floating eye]]s with polearms can cause [[paralysis]], as opposed to ''NetHack'' where doing so avoids their passive. There is also an "autothrust" feature that allows a character to hit the nearest monster with their wielded polearm by pressing {{kbd|v}}.
|name=partisan
 
|tile=[[image:partisan.png]]
 
|appearance=vulgar polearm
 
|smalldmg=d6
 
|largedmg=d6+1
 
|tohit=<nowiki>+0</nowiki>
 
|skill=polearm
 
|size=two-handed
 
|cost=10
 
|weight=80
 
|material=iron
 
}}
 
  
[[Image:Partisans.png]]
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===GruntHack===
 +
In [[GruntHack]], monsters can use polearms and other ranged weapons in combat against other monsters.
  
The '''partisan''' also winds up looking much like the ranseur and spetum. Originally the partisan was a spear with small double axe blades added below it. This basic form is shown in the first partisan above; however you won't likely ever see a partisan that looks like this. The other forms are more typical. Note that while some of them look like spetums, they present broader protrusions than the knife-like spetum prongs. The partisan is also more likely to have a flat bladed tip, rather than the spiky blade of the spetum and ranseur. Over time partisans (or weapons called partisans) became more ornamental and ceremonial, which may explain why it is one of the weaker polearms, and also why it is referred to as a '''vulgar polearm'''.
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===dNetHack===
 +
[[dNetHack]] and [[notdNetHack]] reduce the weight of many of the polearms retained from ''NetHack'', and add the [[Naginata (dNetHack)|naginata]] and [[poleaxe]] as weapons that use the polearm skill. The [[diskos]] also uses the higher between a character's [[axe]] and polearms skill for damage if they are not twoweaponing or using a shield.
  
Perhaps one good way to differentiate between the spetum, the partisan, and the ranseur is to look for the edges on the prongs. Typically, a ranseur would have no edges, a partisan would have edges only facing out, and a spetum would have edges on both sides of the protrusions.
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Wielding a polearm while wearing a shield improves the wielder's [[AC]] by 2, though this is generally only possible with large monsters (and their polyforms) or smaller polearms: dNetHack and notdNetHack allow polearms and other items to be resized via [[upgrade kit]].
{{clear}}
 
  
==Voulge==
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[[Shiro]] is a [[Spirits (dNetHack)|spirit]] that grants skill in polearms while bound.
{{weapon
 
|tile=[[image:voulge.png]]
 
|name=voulge
 
|appearance=pole cleaver
 
|smalldmg=2d4
 
|largedmg=2d4
 
|tohit=<nowiki>+0</nowiki>
 
|skill=polearm
 
|size=two-handed
 
|cost=5
 
|weight=125
 
|material=iron
 
}}
 
  
[[Image:Voulges-Colored.png|450px]]
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===NetHack Fourk===
 +
In [[NetHack Fourk]], nine polearms are removed, leaving the partisan, halberd and glaive.
  
NetHack has it just right referring to the '''voulge''' as a '''pole cleaver''', as this weapon probably was invented as a meat cleaver on a pole. The voulge may look somewhat like a bardiche, but the blade is much shorter and the shaft is longer. It also may tend to look like the glaive, but would generally have a broader blade.
+
Polearms can now be used to trigger known [[trap]]s at a distance, and can pound monsters regardless of whether or not they are visible to the character.
{{clear}}
 
  
==Glaive==
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===FIQHack===
{{weapon
+
In [[FIQHack]], polearms can be used to pound monsters regardless of whether or not they are visible to the character.
|name=glaive
 
|tile=[[image:glaive.png]]
 
|appearance=single-edged polearm
 
|smalldmg=d6
 
|largedmg=d10
 
|tohit=<nowiki>+0</nowiki>
 
|skill=polearm
 
|size=two-handed
 
|cost=6
 
|weight=75
 
|material=iron
 
}}
 
  
[[Image:Glaives-Colored.png|250px]]
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===xNetHack===
 +
In [[xNetHack]], eight polearms are removed, leaving the partisan, glaive, halberd, and bec de corbin - the bec de corbin is also buffed to deal the same damage as the removed lucern hammer, and the probabilities of the removed polearms are adapted into the remaining ones.
  
If you could put a cleaver on a stick, why not just a knife? The '''glaive''' is basically just that, a knife on a stick; or as NetHack calls it, a '''single-edged polearm'''.
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===EvilHack===
 +
In [[EvilHack]], [[Priest]]s are restricted to blunt weapons, leaving the lucern hammer as the only valid polearm that they can use.
  
[[Image:Naginata.png]]
+
===SlashTHEM===
 +
In [[SlashTHEM]], in addition to SLASH'EM details, [[Troll (starting race)|troll]] characters that are not [[Convict]]s start with one of four polearms that are the same as those of NPC trolls, and can reach a minimum of Skilled in polearms.
  
In NetHack the glaive is called a '''naginata''' if you are playing as a [[Samurai]]. A naginata is a Japanese polearm tipped with a curved blade similar to (although often shorter than) the blade of a katana.
+
==Encyclopedia entry==
 
 
===Encyclopedia entry===
 
 
{{encyclopedia|
 
{{encyclopedia|
A Japanese pole-arm, fitted with a curved single-edged blade.
+
Many of the weapons of the Middle Ages were poled or long-shafted
The blades ranged in length from two to four feet, mounted on
+
armsUnlike the ancient spear or javelin, however, they were not
shafts about four to five feet long.  The naginata were cut
+
intended to be thrown. Some were devices with simple single- or
with a series of short grooves near to the tang, above which
+
double-edged blades and nothing more, while others combined
the back edge was thinned, but not sharpened, so that the
+
the pick, spear, and hammer or axe all in one weapon.
greater part of the blade was a flattened diamond shape in
+
|[ Heraldry and Armor of the Middle Ages, by Marvin H. Pakula ]
sectionSeen in profile, the curve is slight or non-
 
existent near the tang, becoming more pronounced towards the
 
point.
 
 
 
"With his naginata he killed five, but with the sixth it
 
snapped asunder in the midst and, flinging it away, he drew
 
his sword, wielding it in the zigzag style, the interlacing,
 
cross, reversed dragonfly, waterwheel, and eight-sides-at-
 
once styles of fencing and cutting down eight men; but as he
 
brought down the ninth with a mighty blow on the helmet, the
 
blade snapped at the hilt."
 
|[ Story of Tsutsui no Jomio Meishu from Tales of Heike ]
 
}}
 
{{clear}}
 
 
 
==Fauchard==
 
{{weapon
 
|name=fauchard
 
|tile=[[image:fauchard.png]]
 
|appearance=pole sickle
 
|smalldmg=d6
 
|largedmg=d8
 
|tohit=<nowiki>+0</nowiki>
 
|skill=polearm
 
|size=two-handed
 
|cost=5
 
|weight=60
 
|material=iron
 
}}
 
 
 
[[Image:Fauchards.png]]
 
 
 
The '''fauchard''', which NetHack calls a '''pole sickle''', is distinguished from other single-edged polearms by having a curved blade with the sharp edge on the inside of the curve. This was not a very effective weapon, and fairly weak in play.
 
{{clear}}
 
 
 
==Guisarme==
 
{{weapon
 
|name=guisarme
 
|tile=[[image:guisarme.png]]
 
|appearance=pruning hook
 
|smalldmg=2d4
 
|largedmg=d8
 
|tohit=<nowiki>+0</nowiki>
 
|skill=polearm
 
|size=two-handed
 
|cost=5
 
|weight=80
 
|material=iron
 
 
}}
 
}}
 
[[Image:Guisarmes.png]]
 
 
The '''guisarme''', like the voulge, started out as a peasant's weapon, made from a tool on a stick. In this case the tool is a '''pruning hook''', hence the weapon's unidentified description. While it was a somewhat useful cheap weapon, the lack of a spear point was a significant liability. It was good for pulling riders off of their mounts, but what do you do once they're off? It evolved to some degree, sometimes adding a reverse spike, but eventually guisarme became a generic term for any weapon with a hook, such that you had voulge-guisarmes and glaive-guisarmes.
 
{{clear}}
 
 
==Bill-guisarme==
 
{{weapon
 
|name=bill-guisarme
 
|tile=[[image:bill-guisarme.png]]
 
|appearance=hooked polearm
 
|smalldmg=2d4
 
|largedmg=d10
 
|tohit=<nowiki>+0</nowiki>
 
|skill=polearm
 
|size=two-handed
 
|cost=7
 
|weight=120
 
|material=iron
 
}}
 
 
[[Image:Bill-guisarmes.png]]
 
 
This leads us to the '''bill-guisarme'''. Bills, developed from an agricultural implement called the bill hook (still used today), were English weapons similar in shape to the guisarme, but perhaps with somewhat less hook in general. They followed a different evolution, such that any weapon that was similar to a glaive or fauchard, but with extra bits thrown in, was often called a bill. So, in terms of origination, bill-guisarme would be a bit redundant, but in terms of later meaning, a bill-guisarme was a bladed weapon with multiple sharpened edges and spikes, and with a hook. These weapons were very versatile, and used over long periods of time, second only to the halberd.
 
 
There is a lot of confusion out there on guisarmes and bill-guisarmes. Often the bill-guisarme is called simply a guisarme. Also, many pictures purporting to be guisarmes are actually fauchard-forks, which is a fauchard, with a sharp spear point added to the back of the blade.
 
{{clear}}
 
 
==Lucern hammer==
 
{{weapon
 
|name=lucern hammer
 
|tile=[[image:lucern hammer.png]]
 
|appearance=pronged polearm
 
|smalldmg=2d4
 
|largedmg=d6
 
|tohit=<nowiki>+0</nowiki>
 
|skill=polearm
 
|size=two-handed
 
|cost=7
 
|weight=150
 
|material=iron
 
}}
 
 
Despite the name, the '''lucern hammer''' is not really a hammer, and does not use the [[hammer]] skill. This confusion may have been responsible for the creation of [[Thunderfist]]. Similar confusion was common among players of the first edition of ''Advanced Dungeons & Dragons''.  ''AD&D'' cleric characters were denied the use of sharp weapons, restricting them generally to maces and war hammers. Any number of early clerics therefore ended up carrying around a lucern "hammer", which did more damage than a traditional war hammer.
 
 
[[Image:Lucernhammers.png]]
 
 
The lucern hammer is vaguely similar to the halberd, only instead of an axe blade, it presents a three-pronged hammer to its victim (hence the '''pronged polearm''' designation).
 
{{clear}}
 
 
==Bec-de-corbin==
 
{{weapon
 
|name=bec-de-corbin
 
|tile=[[image:bec de corbin.png]]
 
|appearance=beaked polearm
 
|smalldmg=d8
 
|largedmg=d6
 
|tohit=<nowiki>+0</nowiki>
 
|skill=polearm
 
|size=two-handed
 
|cost=8
 
|weight=100
 
|material=iron
 
}}
 
 
[[Image:Becdecorbins.png]]
 
 
The '''bec-de-corbin''' (literally "crow's beak") looks extremely similar to the lucern hammer; however the hammer side was sometimes blunt instead of pronged. The distinguishing characteristic though is that the spike was a thick beak-like shape designed only for puncturing (armor, or whatever). This is why it is the '''beaked polearm'''. The beak was the primary mode of attack; the hammer or claw was secondary. The spear tip was also generally less pointy than that of the lucern hammer.
 
{{clear}}
 
 
==SLASH'EM==
 
 
<div class="ttymap"><replacecharsblock rules="ttymap">
 
newline=<br>
 
X={{lightgray|X}}
 
.={{lightgray|.}}
 
@={{white|@}}
 
U={{yellow|U}}
 
S={{orange|S}}
 
 
UUUUU
 
UXXXU
 
UX@XU
 
UXXXU
 
UUUUU
 
</replacecharsblock></div>
 
 
In [[SLASH'EM]], the range of the polearm is expanded and not restricted by skill level.
 
 
A new role, the [[Yeoman]], can reach Expert skill at polearms, and begins play with a [[Enchantment|+1]] partisan.
 
 
[[Reaper]] is a lawful artifact [[halberd]] with a high bonus to damage.
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
 
{{basedon|name=Tom Fine|url=http://hea-www.harvard.edu/~fine/Fun/polearms.html}}
 
{{basedon|name=Tom Fine|url=http://hea-www.harvard.edu/~fine/Fun/polearms.html}}
{{nethack-360|offset=1}}
+
{{nethack-367|offset=1}}
 
{{featured}}
 
{{featured}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Latest revision as of 16:04, 19 April 2024

A polearm is a type of weapon that appears in NetHack. Polearms are a type of two-handed weapon that are designed to pound enemies from afar, and can only be used effectively in melee while riding.

The lance is a weapon that functions similarly, but is considered distinct from other polearms and has its own skill.

Generation

Collectively, polearms make up about 6.4% of all randomly generated weapons (on the floor, as death drops, or in shops). The probabilities of each type range from 0.4% to 0.8% - certain types of polearms may be more common due to appearing starting inventory of certain monsters:

Polearms skill

Polearms
Max Role
Basic
Skilled

The following weapons use the polearms skill:

There are no artifact polearms.

Description

Main article: Pounding

As mentioned above, polearms are unique among most weapons in that they can be applied to attack monsters from two squares away. The wielder's skill level affects the range when applying a polearm, with the article linked above providing more details - no role in NetHack can attain Expert in polearms, though Knights can become Expert in lances, which use the same mechanic.

Applying polearms to pound monsters will not trigger passive attacks against the wielder, but does scuff engravings on their square and cause Elbereth to fade, incurring an alignment record penalty;[4] the polearm will still be subject to the effects of passive attacks (e.g. erosion, disenchantment, etc.) as normal. Polearms can only be properly used in melee by a character that is riding, and otherwise will only deal d2 damage by bashing them with the pole, which does not train the skill.

Monsters will attempt to use polearms in the following order: halberd, bardiche, spetum, bill-guisarme, voulge, ranseur, guisarme, glaive, lucern hammer, bec de corbin, fauchard, and partisan. Polearms can only be used by strong monsters without a shield, and they will both use them in melee and apply them as an unskilled-level character - trolls are an exception, and can apply polearms as Skilled.

Strategy

Polearms deal less damage than other two-handed weapons in most circumstances, but they are an attractive option for characters that seek to use steeds but are playing as roles limited in many of the better melee, such as Rangers and Wizards. For these characters, the ability to transition from pounding to melee without switching weapons is a tactical advantage, allowing them to retain the secondary weapon in cases they are dismounted.

Special rooms such as zoos and throne rooms can be taken apart with relative ease by a character with a polearm and stealth: they can use adjacent hostile monsters as a barrier to freely pound at the hostile monsters behind them, limiting retaliation from them to wands and breath weapons among some other ranged attacks. Characters that main polearms can more easily handle monsters with passives and dangerous melee attacks, such as the drowning attack used by some sea monsters - other characters can use them as a last resort if they lack other viable ranged options and/or want to save valuable charges (usually from wands).

In terms of differences between polearms, the halberd deals the most damage against small monsters, and the bardiche is best against large monsters, but both are also among the heaviest polearms. The spetum and ranseur deal decently high damage to both sizes while being some of the lightest polearms, while the bec de corbin and lucern hammer offer poor damage for their high weight.

Comparison table

Below is a table that directly compares all the polearms to each other in terms of damage, weight and other characteristics:

Name Value Weight Prob (%) Sdmg Savg Ldmg Lavg Material Appearance Tile Glyph
halberd 10 150 8 d10 5.5 2d6 7 iron angled poleaxe Halberd.png )
bardiche 7 120 4 2d4 5 3d4 7.5 iron long poleaxe Bardiche.png )
bill-guisarme 7 120 4 2d4 5 d10 5.5 iron hooked polearm Bill-guisarme.png )
ranseur 6 50 5 2d4 5 2d4 5 iron hilted polearm Ranseur.png )
voulge 5 125 4 2d4 5 2d4 5 iron pole cleaver Voulge.png )
guisarme 5 80 6 2d4 5 d8 4.5 iron pruning hook Guisarme.png )
lucern hammer 7 150 5 2d4 5 d6 3.5 iron pronged polearm Lucern hammer.png )
spetum 5 50 5 d6+1 4.5 2d6 7 iron forked polearm Spetum.png )
bec de corbin 8 100 4 d8 4.5 d6 3.5 iron beaked polearm Bec de corbin.png )
glaive (naginata) 6 75 8 d6 3.5 d10 5.5 iron single-edged polearm Glaive.png )
fauchard 5 60 6 d6 3.5 d8 4.5 iron pole sickle Fauchard.png )
partisan 10 80 5 d6 3.5 d6+1 4.5 iron vulgar polearm Partisan.png )

History

All polearms are introduced in NetHack 1.3d.

Origin

A polearm or pole weapon is a type of weapon that is predominantly designed for melee, and typically has the "business" end fitted to a long and usually wooden shaft to extend the user's effective range and striking power. Polearms can be divided into three broad categories: those designed for extended reach and thrusting tactics used in pike square or phalanx combat; those designed to increase leverage via the pole and maximize swinging force against cavalry; and those designed for throwing tactics used in skirmish line combat.

Polearms were common weapons on the post-classical battlefields of Asia and Europe, and many were adapted from agricultural implements or other fairly abundant tools that contained relatively little metal - poorer-class soldiers who could not pay for dedicated military weapons would often appropriate these tools as cheap weapons. This made them readily available to manufacture and kept cost of training comparatively low, since these conscripted farmers had spent most of their lives using these "weapons" in the fields. As a result, polearms are historically the favored weapon of peasant levies and peasant rebellions the world over.

Because of their versatility, high effectiveness and low cost, there were many variants of polearm that saw use - bills, picks, dane axes, spears, glaives, guandaos, pudaos, pikes, poleaxes, halberds, harpoons, sovnyas, tridents, naginatas, bardiches, war scythes, and lances are all varieties of polearms. The hook on weapons such as the halberd was used for pulling or grappling tactics, especially against horsemen, and there are also a subclass of spear-like designs fit for thrusting and/or throwing. The lance in particular is most likely to be used by mounted soldiers, which is why it is given a separate skill and categorization in NetHack.

Polearms in modern times are largely constrained to ceremonial military units such as the Papal Swiss Guard or Yeomen of the Guard, or traditional martial arts: Chinese martial arts in particular have preserved a wide variety of weapons and techniques, and there is much focus on polearms and classification among enthusiasts of the relevant historical periods, including re-enactment troupes. The fascination with medieval polearms extended to early editions of Dungeons & Dragons, which were infamous for giving stats for many exotic polearms, while describing none of them - NetHack in particular inherited this trait, hence the abundance of polearms available in the game.

As time went on, the various different polearm types borrowed heavily from each other, leading to a great deal of confusion over classification - this is a subject that Tom Fine touches on with one of his many personal pages, detailing the classification of polearms in NetHack as it relates to the real-life historical weapons.

Variants

SLASH'EM

SLASH'EM adds the fishing pole as a weapon-tool that uses the polearm skill. The range of pounding is also unrestricted, and can hit any square that is two squares away from the wielder.

Four of the five roles that are new to SLASH'EM can raise their skill in polearms:

Polearms
Max Role
Basic
Skilled
Expert

NetHack brass

In NetHack brass, pounding floating eyes with polearms can cause paralysis, as opposed to NetHack where doing so avoids their passive. There is also an "autothrust" feature that allows a character to hit the nearest monster with their wielded polearm by pressing v.

GruntHack

In GruntHack, monsters can use polearms and other ranged weapons in combat against other monsters.

dNetHack

dNetHack and notdNetHack reduce the weight of many of the polearms retained from NetHack, and add the naginata and poleaxe as weapons that use the polearm skill. The diskos also uses the higher between a character's axe and polearms skill for damage if they are not twoweaponing or using a shield.

Wielding a polearm while wearing a shield improves the wielder's AC by 2, though this is generally only possible with large monsters (and their polyforms) or smaller polearms: dNetHack and notdNetHack allow polearms and other items to be resized via upgrade kit.

Shiro is a spirit that grants skill in polearms while bound.

NetHack Fourk

In NetHack Fourk, nine polearms are removed, leaving the partisan, halberd and glaive.

Polearms can now be used to trigger known traps at a distance, and can pound monsters regardless of whether or not they are visible to the character.

FIQHack

In FIQHack, polearms can be used to pound monsters regardless of whether or not they are visible to the character.

xNetHack

In xNetHack, eight polearms are removed, leaving the partisan, glaive, halberd, and bec de corbin - the bec de corbin is also buffed to deal the same damage as the removed lucern hammer, and the probabilities of the removed polearms are adapted into the remaining ones.

EvilHack

In EvilHack, Priests are restricted to blunt weapons, leaving the lucern hammer as the only valid polearm that they can use.

SlashTHEM

In SlashTHEM, in addition to SLASH'EM details, troll characters that are not Convicts start with one of four polearms that are the same as those of NPC trolls, and can reach a minimum of Skilled in polearms.

Encyclopedia entry

Many of the weapons of the Middle Ages were poled or long-shafted
arms. Unlike the ancient spear or javelin, however, they were not
intended to be thrown. Some were devices with simple single- or
double-edged blades and nothing more, while others combined
the pick, spear, and hammer or axe all in one weapon.

[ Heraldry and Armor of the Middle Ages, by Marvin H. Pakula ]

References

This page is based on a spoiler by Tom Fine, available at http://hea-www.harvard.edu/~fine/Fun/polearms.html